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/Godot 3.2

MeshLibrary

Inherits: Resource < Reference < Object

Library of meshes.

Description

A library of meshes. Contains a list of Mesh resources, each with a name and ID. Each item can also include collision and navigation shapes. This resource is used in GridMap.

Methods

void clear ( )
void create_item ( int id )
int find_item_by_name ( String name ) const
PoolIntArray get_item_list ( ) const
Mesh get_item_mesh ( int id ) const
String get_item_name ( int id ) const
NavigationMesh get_item_navmesh ( int id ) const
Transform get_item_navmesh_transform ( int id ) const
Texture get_item_preview ( int id ) const
Array get_item_shapes ( int id ) const
int get_last_unused_item_id ( ) const
void remove_item ( int id )
void set_item_mesh ( int id, Mesh mesh )
void set_item_name ( int id, String name )
void set_item_navmesh ( int id, NavigationMesh navmesh )
void set_item_navmesh_transform ( int id, Transform navmesh )
void set_item_preview ( int id, Texture texture )
void set_item_shapes ( int id, Array shapes )

Method Descriptions

void clear ( )

Clears the library.

void create_item ( int id )

Creates a new item in the library with the given ID.

You can get an unused ID from get_last_unused_item_id.

int find_item_by_name ( String name ) const

Returns the first item with the given name.

PoolIntArray get_item_list ( ) const

Returns the list of item IDs in use.

Mesh get_item_mesh ( int id ) const

Returns the item's mesh.

String get_item_name ( int id ) const

Returns the item's name.

NavigationMesh get_item_navmesh ( int id ) const

Returns the item's navigation mesh.

Transform get_item_navmesh_transform ( int id ) const

Returns the transform applied to the item's navigation mesh.

Texture get_item_preview ( int id ) const

When running in the editor, returns a generated item preview (a 3D rendering in isometric perspective). When used in a running project, returns the manually-defined item preview which can be set using set_item_preview. Returns an empty Texture if no preview was manually set in a running project.

Array get_item_shapes ( int id ) const

Returns an item's collision shapes.

The array consists of each Shape followed by its Transform.

int get_last_unused_item_id ( ) const

Gets an unused ID for a new item.

void remove_item ( int id )

Removes the item.

void set_item_mesh ( int id, Mesh mesh )

Sets the item's mesh.

void set_item_name ( int id, String name )

Sets the item's name.

This name is shown in the editor. It can also be used to look up the item later using find_item_by_name.

void set_item_navmesh ( int id, NavigationMesh navmesh )

Sets the item's navigation mesh.

void set_item_navmesh_transform ( int id, Transform navmesh )

Sets the transform to apply to the item's navigation mesh.

void set_item_preview ( int id, Texture texture )

Sets a texture to use as the item's preview icon in the editor.

void set_item_shapes ( int id, Array shapes )

Sets an item's collision shapes.

The array should consist of Shape objects, each followed by a Transform that will be applied to it. For shapes that should not have a transform, use Transform.IDENTITY.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_meshlibrary.html