Resource Preloader Node.
This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader.
GDScript has a simplified @GDScript.preload built-in method which can be used in most situations, leaving the use of ResourcePreloader for more advanced scenarios.
| void | add_resource ( String name, Resource resource ) |
| Resource | get_resource ( String name ) const |
| PoolStringArray | get_resource_list ( ) const |
| bool | has_resource ( String name ) const |
| void | remove_resource ( String name ) |
| void | rename_resource ( String name, String newname ) |
Adds a resource to the preloader with the given name. If a resource with the given name already exists, the new resource will be renamed to "name N" where N is an incrementing number starting from 2.
Returns the resource associated to name.
Returns the list of resources inside the preloader.
Returns true if the preloader contains a resource associated to name.
Removes the resource associated to name from the preloader.
Renames a resource inside the preloader from name to newname.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_resourcepreloader.html