Inherits: Node2D < CanvasItem < Node < Object
Button for touch screen devices for gameplay use.
TouchScreenButton allows you to create on-screen buttons for touch devices. It's intended for gameplay use, such as a unit you have to touch to move.
This node inherits from Node2D. Unlike with Control nodes, you cannot set anchors on it. If you want to create menus or user interfaces, you may want to use Button nodes instead. To make button nodes react to touch events, you can enable the Emulate Mouse option in the Project Settings.
You can configure TouchScreenButton to be visible only on touch devices, helping you develop your game both for desktop and mobile devices.
String | action | "" |
BitMap | bitmask | |
Texture | normal | |
bool | passby_press | false |
Texture | pressed | |
Shape2D | shape | |
bool | shape_centered | true |
bool | shape_visible | true |
VisibilityMode | visibility_mode | 0 |
bool | is_pressed ( ) const |
Emitted when the button is pressed (down).
Emitted when the button is released (up).
Default | "" |
Setter | set_action(value) |
Getter | get_action() |
The button's action. Actions can be handled with InputEventAction.
Setter | set_bitmask(value) |
Getter | get_bitmask() |
The button's bitmask.
Setter | set_texture(value) |
Getter | get_texture() |
The button's texture for the normal state.
Default | false |
Setter | set_passby_press(value) |
Getter | is_passby_press_enabled() |
If true
, pass-by presses are enabled.
Setter | set_texture_pressed(value) |
Getter | get_texture_pressed() |
The button's texture for the pressed state.
Setter | set_shape(value) |
Getter | get_shape() |
The button's shape.
Default | true |
Setter | set_shape_centered(value) |
Getter | is_shape_centered() |
If true
, the button's shape is centered in the provided texture. If no texture is used, this property has no effect.
Default | true |
Setter | set_shape_visible(value) |
Getter | is_shape_visible() |
If true
, the button's shape is visible.
Default | 0 |
Setter | set_visibility_mode(value) |
Getter | get_visibility_mode() |
The button's visibility mode. See VisibilityMode for possible values.
Returns true
if this button is currently pressed.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_touchscreenbutton.html