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VisualShaderNodeTextureUniform

Inherits: VisualShaderNodeUniform < VisualShaderNode < Resource < Reference < Object

Inherited By: VisualShaderNodeCubeMapUniform, VisualShaderNodeTextureUniformTriplanar

Performs a uniform texture lookup within the visual shader graph.

Description

Performs a lookup operation on the texture provided as a uniform for the shader.

Properties

ColorDefault color_default 0
TextureType texture_type 0

Enumerations

enum TextureType:

  • TYPE_DATA = 0 --- No hints are added to the uniform declaration.
  • TYPE_COLOR = 1 --- Adds hint_albedo as hint to the uniform declaration for proper sRGB to linear conversion.
  • TYPE_NORMALMAP = 2 --- Adds hint_normal as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
  • TYPE_ANISO = 3 --- Adds hint_aniso as hint to the uniform declaration to use for a flowmap.

enum ColorDefault:

  • COLOR_DEFAULT_WHITE = 0 --- Defaults to white color.
  • COLOR_DEFAULT_BLACK = 1 --- Defaults to black color.

Property Descriptions

ColorDefault color_default

Default 0
Setter set_color_default(value)
Getter get_color_default()

Sets the default color if no texture is assigned to the uniform.

TextureType texture_type

Default 0
Setter set_texture_type(value)
Getter get_texture_type()

Defines the type of data provided by the source texture. See TextureType for options.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_visualshadernodetextureuniform.html