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/Godot 4.2

AnimationNodeBlend3

Inherits: AnimationNodeSync < AnimationNode < Resource < RefCounted < Object

Blends two of three animations linearly inside of an AnimationNodeBlendTree.

Description

A resource to add to an AnimationNodeBlendTree. Blends two animations out of three linearly out of three based on the amount value.

This animation node has three inputs:

  • The base animation to blend with
  • A "-blend" animation to blend with when the blend amount is negative value
  • A "+blend" animation to blend with when the blend amount is positive value

In general, the blend value should be in the [-1.0, 1.0] range. Values outside of this range can blend amplified animations, however, AnimationNodeAdd3 works better for this purpose.

Tutorials

© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_animationnodeblend3.html