Inherits: AnimationNode < Resource < RefCounted < Object
Inherited By: AnimationNodeAdd2, AnimationNodeAdd3, AnimationNodeBlend2, AnimationNodeBlend3, AnimationNodeOneShot, AnimationNodeSub2, AnimationNodeTransition
Base class for AnimationNodes with more than two input ports that must be synchronized.
An animation node used to combine, mix, or blend two or more animations together while keeping them synchronized within an AnimationTree.
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false
If false, the blended animations' frame are stopped when the blend value is 0.
If true, forcing the blended animations to advance frame.
© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_animationnodesync.html