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Intl.Locale.prototype.script

The script accessor property of Intl.Locale instances returns the script used for writing the particular language used in this locale.

Description

A script, sometimes called writing system, is one of the core attributes of a locale. It indicates the set of symbols, or glyphs, that are used to write a particular language. For instance, the script associated with English is Latin, whereas the script typically associated with Korean is Hangul. In many cases, denoting a script is not strictly necessary, since the language (which is necessary) is only written in a single script. There are exceptions to this rule, however, and it is important to indicate the script whenever possible, in order to have a complete Unicode language identifier.

Examples

Setting the script in the locale identifier string argument

The script is the second part of a valid Unicode language identifier string, and can be set by adding it to the locale identifier string that is passed into the Intl.Locale() constructor. Note that the script is not a required part of a locale identifier.

js
const locale = new Intl.Locale("en-Latn-US");
console.log(locale.script); // Prints "Latn"

Setting the script via the configuration object

The Intl.Locale() constructor takes a configuration object, which can be used to set the script subtag and property.

js
const locale = new Intl.Locale("fr-FR", { script: "Latn" });
console.log(locale.script); // Prints "Latn"

Specifications

Browser compatibility

Desktop Mobile Server
Chrome Edge Firefox Opera Safari Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet WebView Android Deno Node.js
script 74 79 75 62 14 74 79 53 14 11.0 74 1.8 12.0.0

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Intl/Locale/script