The script
accessor property of Intl.Locale
instances returns the script used for writing the particular language used in this locale.
The script
accessor property of Intl.Locale
instances returns the script used for writing the particular language used in this locale.
A script, sometimes called writing system, is one of the core attributes of a locale. It indicates the set of symbols, or glyphs, that are used to write a particular language. For instance, the script associated with English is Latin, whereas the script typically associated with Korean is Hangul. In many cases, denoting a script is not strictly necessary, since the language (which is necessary) is only written in a single script. There are exceptions to this rule, however, and it is important to indicate the script whenever possible, in order to have a complete Unicode language identifier.
The script is the second part of a valid Unicode language identifier string, and can be set by adding it to the locale identifier string that is passed into the Intl.Locale()
constructor. Note that the script is not a required part of a locale identifier.
const locale = new Intl.Locale("en-Latn-US"); console.log(locale.script); // Prints "Latn"
The Intl.Locale()
constructor takes a configuration object, which can be used to set the script subtag and property.
const locale = new Intl.Locale("fr-FR", { script: "Latn" }); console.log(locale.script); // Prints "Latn"
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Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | Deno | Node.js | ||
script |
74 | 79 | 75 | 62 | 14 | 74 | 79 | 53 | 14 | 11.0 | 74 | 1.8 | 12.0.0 |
Intl.Locale
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https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Intl/Locale/script