LevelOfDetail provides a way of controlling the complexity of rendered entities based on their size on the screen. More...
Import Statement: | import Qt3D.Render |
Since: | Qt 5.9 |
Instantiates: | QLevelOfDetail |
Inherits: |
LevelOfDetail can be used to control the representation of an entity based on distance from the observer or size on the screen.
In order to improve rendering performance, objects that are very small can be rendered using far fewer details, in geometry or texture.
The component is controlled by specifying thresholds of values which are interpreted as either distances from the camera or screen size.
As the point of view changes, the currentIndex property will change to reflect matching value in the range array.
The currentIndex property can then be used, for example, to enable or disable entities, change source in an EntityLoader, or material.
The LevelOfDetail component is not shareable between multiple Entity's.
import Qt3D.Core 2.0 import Qt3D.Render 2.0 Entity { id: root // Scene Camera { id: mainCamera } LevelOfDetail { id: lod camera: mainCamera thresholds: [20, 35, 50, 65] thresholdType: LevelOfDetail.DistanceToCameraThreshold } GeometryRenderer { id: mesh view: CylinderMesh { property var sliceValues: [20, 10, 6, 4] slices: sliceValues[lod.currentIndex] } } Entity { id: renderableEntity components: [ mesh, lod ] } }
ThresholdType : enumeration
Specifies how the values in the thresholds are interpreted
See also Qt3DRender::QLevelOfDetail::ThresholdType.
camera : Camera
Holds the id of the camera that is used to compute the actual distance or the screen size.
currentIndex : int
The index in the range array which matches the current distance to the camera or screen size.
thresholdType : int
Specifies how range values are interpreted.
thresholds : QList<qreal>
Array of range values as float point numbers. The value for the most detailed representation should be specified first.
If LevelOfDetail::thresholdType is set to LevelOfDetail.DistanceToCameraThreshold, values should be specified in ascending order, in camera space coordinates
If LevelOfDetail::thresholdType is set to LevelOfDetail.ProjectedScreenPixelSizeThreshold, values should be specified in descending order, in screen space pixels.
volumeOverride : int
Specifies what is used to evaluate the distance or screen size.
The default is a sphere of radius 1 and centered at the local origin of the entity. This proxy volume is used to compute the distance to the camera or the size of the screen projection.
If this value to null, the bounding volume of the entity is used. Care must be taken that this bounding volume never becomes invalid.
See also Qt3DRender::QLevelOfDetailBoundingSphere.
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https://doc.qt.io/qt-6.2/qml-qt3d-render-levelofdetail.html