This feature is well established and works across many devices and browser versions. It’s been available across browsers since June 2016.
The ANGLE_instanced_arrays.drawElementsInstancedANGLE() method of the WebGL API renders primitives from array data like the gl.drawElements() method. In addition, it can execute multiple instances of a set of elements.
Note: When using WebGL2, this method is available as gl.drawElementsInstanced() by default.
drawElementsInstancedANGLE(mode, count, type, offset, primcount)
modeA GLenum specifying the type primitive to render. Possible values are:
gl.POINTS: Draws a single dot.gl.LINE_STRIP: Draws a straight line to the next vertex.gl.LINE_LOOP: Draws a straight line to the next vertex, and connects the last vertex back to the first.gl.LINES: Draws a line between a pair of vertices.gl.TRIANGLE_STRIPgl.TRIANGLE_FANgl.TRIANGLES: Draws a triangle for a group of three vertices.countA GLsizei specifying the number of elements to be rendered.
typeA GLenum specifying the type of the values in the element array buffer. Possible values are:
gl.UNSIGNED_BYTEgl.UNSIGNED_SHORTgl.UNSIGNED_INT when using the OES_element_index_uint extension.offsetA GLintptr specifying an offset in the element array buffer. Must be a valid multiple of the size of the given type.
primcountA GLsizei specifying the number of instances of the set of elements to execute.
None (undefined).
mode is not one of the accepted values, a gl.INVALID_ENUM error is thrown.offset is an invalid multiple of the size of the given type, a gl.INVALID_OPERATION error is thrown.count or primcount are negative, a gl.INVALID_VALUE error is thrown.const ext = gl.getExtension("ANGLE_instanced_arrays");
ext.drawElementsInstancedANGLE(gl.POINTS, 2, gl.UNSIGNED_SHORT, 0, 4);
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
drawElementsInstancedANGLE |
30 | 12 | 47 | 17 | 8 | 30 | 47 | 18 | 8 | 2.0 | 4.4 | 8 |
ext.drawArraysInstancedANGLE()ext.vertexAttribDivisorANGLE()WebGLRenderingContext.drawArrays()WebGLRenderingContext.drawElements()WebGL2RenderingContext.drawArraysInstanced()WebGL2RenderingContext.drawElementsInstanced()WebGL2RenderingContext.vertexAttribDivisor()WEBGL_multi_draw.multiDrawElementsInstancedWEBGL()
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https://developer.mozilla.org/en-US/docs/Web/API/ANGLE_instanced_arrays/drawElementsInstancedANGLE