The IntersectionObserver
method observe()
adds an element to the set of target elements being watched by the IntersectionObserver
. One observer has one set of thresholds and one root, but can watch multiple target elements for visibility changes in keeping with those.
To stop observing the element, call IntersectionObserver.unobserve()
.
When the visibility of the specified element crosses over one of the observer's visibility thresholds (as listed in IntersectionObserver.thresholds
), the observer's callback is executed with an array of IntersectionObserverEntry
objects representing the intersection changes which occurred. Note that this design allows multiple elements' intersection changes to be processed by a single call to the callback.
Note: the observer callback will always fire the first render cycle after observe()
is called, even if the observed element has not yet moved with respect to the viewport. This means that, for example, an element that is outside the viewport when observe()
is called on it will result in the callback being immediately called with at least one entry with intersecting
set to false
. An element inside the viewport will result in the callback being immediately called with at least one entry with intersecting
set to true
.