W3cubDocs

/Web APIs

WebGL2RenderingContext: texImage3D() method

Baseline Widely available *

This feature is well established and works across many devices and browser versions. It’s been available across browsers since ⁨September 2021⁩.

* Some parts of this feature may have varying levels of support.

Note: This feature is available in Web Workers.

The texImage3D() method of the WebGL2RenderingContext interface of the WebGL API specifies a three-dimensional texture image.

Syntax

texImage3D(target, level, internalformat, width, height, depth, border, format, type, srcData)
texImage3D(target, level, internalformat, width, height, depth, border, format, type, srcData, srcOffset)
texImage3D(target, level, internalformat, width, height, depth, border, format, type, source)
texImage3D(target, level, internalformat, width, height, depth, border, format, type, offset)

Parameters

target

A GLenum specifying the binding point (target) of the active texture. Possible values:

  • gl.TEXTURE_3D: A three-dimensional texture.
  • gl.TEXTURE_2D_ARRAY: A two-dimensional array texture.
level

A GLint specifying the level of detail. Level 0 is the base image level and level n is the n-th mipmap reduction level.

internalformat

A GLenum specifying how the texture should be stored after it's loaded.

width

A GLsizei specifying the width of the texture in texels.

height

A GLsizei specifying the height of the texture in texels.

depth

A GLsizei specifying the depth of the texture/the number of textures in a TEXTURE_2D_ARRAY.

border

A GLint specifying the width of the border. Must be 0.

format

A GLenum specifying how each integer element in the raw texel data should be interpreted as color components.

type

A GLenum specifying the size of each integer element in the raw texel data.

The internalformat, format, and type values must be compatible with each other. For all valid combinations, see WebGLRenderingContext.texImage2D().

The texture source can be provided in one of three ways: from an ArrayBuffer (possibly shared) using srcData and srcOffset; from a DOM pixel source; or from gl.PIXEL_UNPACK_BUFFER using offset.

srcData

A TypedArray or DataView containing the compressed texture data. Its type must match the type parameter; see WebGLRenderingContext.texImage2D(). When type is FLOAT_32_UNSIGNED_INT_24_8_REV, srcData must be null.

srcOffset Optional

An integer specifying the index of srcData to start reading from. Defaults to 0.

source

Read from a DOM pixel source, which can be one of:

offset

A GLintptr specifying the starting address in the buffer bound to gl.PIXEL_UNPACK_BUFFER.

Return value

None (undefined).

Examples

gl.texImage3D(
  gl.TEXTURE_3D,
  0, // level
  gl.RGBA, // internalFormat
  1, // width
  1, // height
  1, // depth
  0, // border
  gl.RGBA, // format
  gl.UNSIGNED_BYTE, // type
  new Uint8Array([0xff, 0x00, 0x00, 0x00]),
); // data

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Opera Safari Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet WebView Android WebView on iOS
texImage3D 56 79 51 43 15 58 51 43 15 7.0 58 15
srcData_param_accepts_SharedArrayBuffer 60 79 79 47 No 60 79 44 No 8.0 60 No

See also

© 2005–2025 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texImage3D