The WebGLRenderingContext.texImage3D() method of the WebGL API specifies a three-dimensional texture image.
The WebGLRenderingContext.texImage3D() method of the WebGL API specifies a three-dimensional texture image.
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texImage3D(target, level, internalformat, width, height, depth, border, format, type, offset) texImage3D(target, level, internalformat, width, height, depth, border, format, type, source) texImage3D(target, level, internalformat, width, height, depth, border, format, type, srcData) texImage3D(target, level, internalformat, width, height, depth, border, format, type, srcData, srcOffset)
target A GLenum specifying the binding point (target) of the active texture. Possible values:
gl.TEXTURE_3D: A three-dimensional texture.gl.TEXTURE_2D_ARRAY: A two-dimensional array texture.level A GLint specifying the level of detail. Level 0 is the base image level and level n is the n-th mipmap reduction level.
internalformat A GLint specifying the color components in the texture. Possible values:
gl.ALPHA: Discards the red, green and blue components and reads the alpha component. gl.RGB: Discards the alpha components and reads the red, green and blue components. gl.RGBA: Red, green, blue and alpha components are read from the color buffer. gl.LUMINANCE: Each color component is a luminance component, alpha is 1.0. gl.LUMINANCE_ALPHA: Each component is a luminance/alpha component.gl.R8gl.R16Fgl.R32Fgl.R8UIgl.RG8gl.RG16Fgl.RG32Fgl.RGUIgl.RGB8gl.SRGB8gl.RGB565gl.R11F_G11F_B10Fgl.RGB9_E5gl.RGB16Fgl.RGB32Fgl.RGB8UIgl.RGBA8gl.SRGB8_ALPHA8gl.RGB5_A1gl.RGBA4444gl.RGBA16Fgl.RGBA32Fgl.RGBA8UIwidthA GLsizei specifying the width of the texture.
heightA GLsizei specifying the height of the texture.
depthA GLsizei specifying the depth of the texture.
borderA GLint specifying the width of the border. Must be 0.
format A GLenum specifying the format of the texel data. The correct combinations with internalformat are listed in this table.
typeA GLenum specifying the data type of the texel data. Possible values:
gl.UNSIGNED_BYTE: 8 bits per channel for gl.RGBA
gl.UNSIGNED_SHORT_5_6_5: 5 red bits, 6 green bits, 5 blue bits.gl.UNSIGNED_SHORT_4_4_4_4: 4 red bits, 4 green bits, 4 blue bits, 4 alpha bits. gl.UNSIGNED_SHORT_5_5_5_1: 5 red bits, 5 green bits, 5 blue bits, 1 alpha bit. gl.BYTEgl.UNSIGNED_SHORTgl.SHORTgl.UNSIGNED_INTgl.INTgl.HALF_FLOATgl.FLOATgl.UNSIGNED_INT_2_10_10_10_REVgl.UNSIGNED_INT_10F_11F_11F_REVgl.UNSIGNED_INT_5_9_9_9_REVgl.UNSIGNED_INT_24_8gl.FLOAT_32_UNSIGNED_INT_24_8_REV (pixels must be null) sourceOne of the following objects can be used as a pixel source for the texture:
srcDataA TypedArray or a DataView object.
offset A GLintptr byte offset into the WebGLBuffer's data store. Used to upload data to the currently bound WebGLTexture from the WebGLBuffer bound to the PIXEL_UNPACK_BUFFER target.
None (undefined).
js
gl.texImage3D( gl.TEXTURE_3D, 0, // level gl.RGBA, // internalFormat 1, // width 1, // height 1, // depth 0, // border gl.RGBA, // format gl.UNSIGNED_BYTE, // type new Uint8Array([0xff, 0x00, 0x00, 0x00]), ); // data
| Specification |
|---|
| WebGL 2.0 Specification # 3.7.6 |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
SharedArrayBuffer_as_param |
60 | 79 | 79 | No | 47 | No | 60 | 60 | 79 | 44 | No | 8.0 |
texImage3D |
56 | 79 | 51 | No | 43 | 15 | 58 | 58 | 51 | 43 | 15 | 7.0 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texImage3D