This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The WebGLRenderingContext.enable() method of the WebGL API enables specific WebGL capabilities for this context.
enable(cap)
capA GLenum specifying which WebGL capability to enable. Possible values:
| Constant | Description |
|---|---|
gl.BLEND | Activates blending of the computed fragment color values. See WebGLRenderingContext.blendFunc(). |
gl.CULL_FACE | Activates culling of polygons. See WebGLRenderingContext.cullFace(). |
gl.DEPTH_TEST | Activates depth comparisons and updates to the depth buffer. See WebGLRenderingContext.depthFunc(). |
gl.DITHER | Activates dithering of color components before they get written to the color buffer. |
gl.POLYGON_OFFSET_FILL | Activates adding an offset to depth values of polygon's fragments. See WebGLRenderingContext.polygonOffset(). |
gl.SAMPLE_ALPHA_TO_COVERAGE | Activates the computation of a temporary coverage value determined by the alpha value. |
gl.SAMPLE_COVERAGE | Activates ANDing the fragment's coverage with the temporary coverage value. See WebGLRenderingContext.sampleCoverage(). |
gl.SCISSOR_TEST | Activates the scissor test that discards fragments that are outside of the scissor rectangle. See WebGLRenderingContext.scissor(). |
gl.STENCIL_TEST | Activates stencil testing and updates to the stencil buffer. See WebGLRenderingContext.stencilFunc(). |
When using a WebGL 2 context, the following values are available additionally:
| Constant | Description |
|---|---|
gl.RASTERIZER_DISCARD | Primitives are discarded immediately before the rasterization stage, but after the optional transform feedback stage. gl.clear() commands are ignored. |
None (undefined).
gl.enable(gl.DITHER);
To check if a capability is enabled, use the WebGLRenderingContext.isEnabled() method:
gl.isEnabled(gl.DITHER); // true
| Specification |
|---|
| WebGL Specification> # 5.14.3> |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
enable |
9 | 12 | 4 | 12 | 5.1 | 25 | 4 | 12 | 8 | 1.5 | 4.4.3 | 8 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/enable