This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGLSampler interface is part of the WebGL 2 API and stores sampling parameters for WebGLTexture access inside of a shader.
When working with WebGLSampler objects, the following methods of the WebGL2RenderingContext are useful:
WebGL2RenderingContext.createSampler()WebGL2RenderingContext.deleteSampler()WebGL2RenderingContext.isSampler()WebGL2RenderingContext.bindSampler()WebGL2RenderingContext.getSamplerParameter()WebGLSampler objectin this example, gl must be a WebGL2RenderingContext. WebGLSampler objects are not available in WebGL 1.
const sampler = gl.createSampler();
| Specification |
|---|
| WebGL 2.0 Specification> # 3.3> |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
WebGLSampler |
56 | 79 | 51 | 43 | 15 | 58 | 51 | 43 | 15 | 7.0 | 58 | 15 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLSampler