The read-only normDepthBufferFromNormView
property of the XRDepthInformation
interface contains the 3D geometric transform that needs to be applied when indexing into the depth buffer.
An XRRigidTransform
that needs to be applied when indexing into the depth buffer. The transformation that the matrix represents changes the coordinate system from normalized view coordinates to normalized depth-buffer coordinates that can then be scaled by depth buffer's width
and height
to obtain the absolute depth buffer coordinates.
Use XRFrame.getDepthInformation()
(CPU) or XRWebGLBinding.getDepthInformation()
(WebGL) to obtain depth information. The returned objects will contain the normDepthBufferFromNormView
of the depth buffer, which you can use for further calculations.
const normDepthFromNormViewMatrix =
depthData.normDepthBufferFromNormView.matrix;
const normViewFromNormDepth =
depthData.normDepthBufferFromNormView.inverse.matrix;