template<typename _Scalar>
 class Eigen::AngleAxis< _Scalar >
 Represents a 3D rotation as a rotation angle around an arbitrary 3D axis. 
 This is defined in the Geometry module.
#include <Eigen/Geometry> 
- Parameters
-   
| _Scalar | the scalar type, i.e., the type of the coefficients. |  
 
- Warning
- When setting up an AngleAxis object, the axis vector must be normalized.
The following two typedefs are provided for convenience: 
 - 
AngleAxisfforfloat
- 
AngleAxisdfordouble
Combined with MatrixBase::Unit{X,Y,Z}, AngleAxis can be used to easily mimic Euler-angles. Here is an example: 
Matrix3f m;
m = AngleAxisf(0.25*M_PI, Vector3f::UnitX())
  * AngleAxisf(0.5*M_PI,  Vector3f::UnitY())
  * AngleAxisf(0.33*M_PI, Vector3f::UnitZ());
cout << m << endl << "is unitary: " << m.isUnitary() << endl;
 Output: 
1.19e-07        0        1
   0.969   -0.249        0
   0.249    0.969 1.19e-07
is unitary: 1
- Note
- This class is not aimed to be used to store a rotation transformation, but rather to make easier the creation of other rotation (Quaternion, rotation Matrix) and transformation objects.
- See also
- class Quaternion, class Transform, MatrixBase::UnitX() 
   |  | 
 
| Scalar & | angle () | 
 |  | 
 
| Scalar | angle () const | 
 |  | 
 
|  | AngleAxis () | 
 |  | 
 | template<typename OtherScalarType > | 
 
|  | AngleAxis (const AngleAxis< OtherScalarType > &other) | 
 |  | 
 | template<typename Derived > | 
 
|  | AngleAxis (const MatrixBase< Derived > &m) | 
 |  | 
 | template<typename QuatDerived > | 
 
|  | AngleAxis (const QuaternionBase< QuatDerived > &q) | 
 |  | 
 | template<typename Derived > | 
 
|  | AngleAxis (const Scalar &angle, const MatrixBase< Derived > &axis) | 
 |  | 
 
| Vector3 & | axis () | 
 |  | 
 
| const Vector3 & | axis () const | 
 |  | 
 | template<typename NewScalarType > | 
 
| internal::cast_return_type< AngleAxis, AngleAxis< NewScalarType > >::type | cast () const | 
 |  | 
 | template<typename Derived > | 
 
| AngleAxis< Scalar > & | fromRotationMatrix (const MatrixBase< Derived > &mat) | 
 
|  | Sets *thisfrom a 3x3 rotation matrix.
 | 
 |  | 
 
| AngleAxis | inverse () const | 
 |  | 
 
| bool | isApprox (const AngleAxis &other, const typename NumTraits< Scalar >::Real &prec=NumTraits< Scalar >::dummy_precision()) const | 
 |  | 
 
| QuaternionType | operator* (const AngleAxis &other) const | 
 |  | 
 
| QuaternionType | operator* (const QuaternionType &other) const | 
 |  | 
 | template<typename Derived > | 
 
| AngleAxis< Scalar > & | operator= (const MatrixBase< Derived > &mat) | 
 |  | 
 | template<typename QuatDerived > | 
 
| AngleAxis< Scalar > & | operator= (const QuaternionBase< QuatDerived > &q) | 
 |  | 
 
| Matrix3 | toRotationMatrix (void) const | 
 |  | 
 |  Public Member Functions inherited from Eigen::RotationBase< AngleAxis< _Scalar >, 3 > | 
 
| AngleAxis< _Scalar > | inverse () const | 
 |  | 
 
| RotationMatrixType | matrix () const | 
 |  | 
 
| internal::rotation_base_generic_product_selector< AngleAxis< _Scalar >, OtherDerived, OtherDerived::IsVectorAtCompileTime >::ReturnType | operator* (const EigenBase< OtherDerived > &e) const | 
 |  | 
 
| Transform< Scalar, Dim, Mode > | operator* (const Transform< Scalar, Dim, Mode, Options > &t) const | 
 |  | 
 
| Transform< Scalar, Dim, Isometry > | operator* (const Translation< Scalar, Dim > &t) const | 
 |  | 
 
| RotationMatrixType | operator* (const UniformScaling< Scalar > &s) const | 
 |  | 
 
| RotationMatrixType | toRotationMatrix () const | 
 |  | 
 
     template<typename _Scalar > 
  template<typename QuatDerived > 
   
 Set *this from a unit quaternion.
 The resulting axis is normalized, and the computed angle is in the [0,pi] range.
 This function implicitly normalizes the quaternion q.