<input>
elements of type button
are rendered as simple push buttons, which can be programmed to control custom functionality anywhere on a webpage as required when assigned an event handler function (typically for the click
event).
<input>
elements of type button
are rendered as simple push buttons, which can be programmed to control custom functionality anywhere on a webpage as required when assigned an event handler function (typically for the click
event).
An <input type="button">
elements' value
attribute contains a string that is used as the button's label.
html
<input type="button" value="Click Me" />
If you don't specify a value
, you get an empty button:
html
<input type="button" />
<input type="button">
elements have no default behavior (their cousins, <input type="submit">
and <input type="reset">
are used to submit and reset forms, respectively). To make buttons do anything, you have to write JavaScript code to do the work.
We'll begin by creating a simple button with a click
event handler that starts our machine (well, it toggles the value
of the button and the text content of the following paragraph):
html
<form> <input type="button" value="Start machine" /> </form> <p>The machine is stopped.</p>
js
const button = document.querySelector("input"); const paragraph = document.querySelector("p"); button.addEventListener("click", updateButton); function updateButton() { if (button.value === "Start machine") { button.value = "Stop machine"; paragraph.textContent = "The machine has started!"; } else { button.value = "Start machine"; paragraph.textContent = "The machine is stopped."; } }
The script gets a reference to the HTMLInputElement
object representing the <input>
in the DOM, saving this reference in the variable button
. addEventListener()
is then used to establish a function that will be run when click
events occur on the button.
Keyboard shortcuts, also known as access keys and keyboard equivalents, let the user trigger a button using a key or combination of keys on the keyboard. To add a keyboard shortcut to a button — just as you would with any <input>
for which it makes sense — you use the accesskey
global attribute.
In this example, s is specified as the access key (you'll need to press s plus the particular modifier keys for your browser/OS combination; see accesskey for a useful list of those).
html
<form> <input type="button" value="Start machine" accesskey="s" /> </form> <p>The machine is stopped.</p>
Note: The problem with the above example of course is that the user will not know what the access key is! In a real site, you'd have to provide this information in a way that doesn't interfere with the site design (for example by providing an easily accessible link that points to information on what the site accesskeys are).
To disable a button, specify the disabled
global attribute on it, like so:
html
<input type="button" value="Disable me" disabled />
You can enable and disable buttons at run time by setting disabled
to true
or false
. In this example our button starts off enabled, but if you press it, it is disabled using button.disabled = true
. A setTimeout()
function is then used to reset the button back to its enabled state after two seconds.
html
<input type="button" value="Enabled" />
js
const button = document.querySelector("input"); button.addEventListener("click", disableButton); function disableButton() { button.disabled = true; button.value = "Disabled"; setTimeout(() => { button.disabled = false; button.value = "Enabled"; }, 2000); }
If the disabled
attribute isn't specified, the button inherits its disabled
state from its parent element. This makes it possible to enable and disable groups of elements all at once by enclosing them in a container such as a <fieldset>
element, and then setting disabled
on the container.
The example below shows this in action. This is very similar to the previous example, except that the disabled
attribute is set on the <fieldset>
when the first button is pressed — this causes all three buttons to be disabled until the two second timeout has passed.
html
<fieldset> <legend>Button group</legend> <input type="button" value="Button 1" /> <input type="button" value="Button 2" /> <input type="button" value="Button 3" /> </fieldset>
js
const button = document.querySelector("input"); const fieldset = document.querySelector("fieldset"); button.addEventListener("click", disableButton); function disableButton() { fieldset.disabled = true; setTimeout(() => { fieldset.disabled = false; }, 2000); }
Note: Firefox will, unlike other browsers, by default, persist the dynamic disabled state of a <button>
across page loads. Use the autocomplete
attribute to control this feature.
Buttons don't participate in constraint validation; they have no real value to be constrained.
The below example shows a very simple drawing app created using a <canvas>
element and some simple CSS and JavaScript (we'll hide the CSS for brevity). The top two controls allow you to choose the color and size of the drawing pen. The button, when clicked, invokes a function that clears the canvas.
html
<div class="toolbar"> <input type="color" aria-label="select pen color" /> <input type="range" min="2" max="50" value="30" aria-label="select pen size" /><span class="output">30</span> <input type="button" value="Clear canvas" /> </div> <canvas class="myCanvas"> <p>Add suitable fallback here.</p> </canvas>
js
const canvas = document.querySelector(".myCanvas"); const width = (canvas.width = window.innerWidth); const height = (canvas.height = window.innerHeight - 85); const ctx = canvas.getContext("2d"); ctx.fillStyle = "rgb(0,0,0)"; ctx.fillRect(0, 0, width, height); const colorPicker = document.querySelector('input[type="color"]'); const sizePicker = document.querySelector('input[type="range"]'); const output = document.querySelector(".output"); const clearBtn = document.querySelector('input[type="button"]'); // covert degrees to radians function degToRad(degrees) { return (degrees * Math.PI) / 180; } // update sizepicker output value sizePicker.oninput = () => { output.textContent = sizePicker.value; }; // store mouse pointer coordinates, and whether the button is pressed let curX; let curY; let pressed = false; // update mouse pointer coordinates document.onmousemove = (e) => { curX = e.pageX; curY = e.pageY; }; canvas.onmousedown = () => { pressed = true; }; canvas.onmouseup = () => { pressed = false; }; clearBtn.onclick = () => { ctx.fillStyle = "rgb(0,0,0)"; ctx.fillRect(0, 0, width, height); }; function draw() { if (pressed) { ctx.fillStyle = colorPicker.value; ctx.beginPath(); ctx.arc( curX, curY - 85, sizePicker.value, degToRad(0), degToRad(360), false, ); ctx.fill(); } requestAnimationFrame(draw); } draw();
Specification |
---|
HTML Standard # button-state-(type=button) |
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
button |
1 | 12 | 1 | Yes | 15 | 1 | 4.4 | 18 | 4 | 14 | 1 | 1.0 |
<input>
and the HTMLInputElement
interface which implements it.<button>
element.
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https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input/button