Adds a sprite to the batch. Sprites are drawn in the order they are added.
Available since LÖVE 0.8.0
This variant is not supported in earlier versions.
id = SpriteBatch:add( x, y, r, sx, sy, ox, oy, kx, ky )
number xnumber ynumber r (0)number sx (1)number sy (sx)number ox (0)number oy (0)number kx (0)number ky (0)number id Available since LÖVE 0.9.0
This variant has replaced SpriteBatch:addq.
Adds a Quad to the batch.
id = SpriteBatch:add( quad, x, y, r, sx, sy, ox, oy, kx, ky )
Quad quadnumber xnumber ynumber r (0)number sx (1)number sy (sx)number ox (0)number oy (0)number kx (0)number ky (0)number id Removed in LÖVE 0.8.0
This variant is not supported in that and later versions.
SpriteBatch:add( x, y, r, sx, sy, ox, oy )
number xnumber ynumber r (0)number sx (1)number sy (sx)number ox (0)number oy (0)Nothing.
The returned ids range from 1 to the set buffer size. If the buffer size is exceeded the returned id will default to 0 and the sprite won't be drawn.
© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/SpriteBatch:add