Available since LÖVE 0.8.0
This method is not supported in earlier versions.
Removed in LÖVE 0.9.0
It has been merged into SpriteBatch:set.
Changes a sprite with a quad in the batch. This requires the identifier returned by add and addq.
SpriteBatch:setq( id, quad, x, y, r, sx, sy, ox, oy, kx, ky )
number idQuad quadnumber xnumber ynumber r (0)number sx (1)number sy (sx)number ox (0)number oy (0)number kx (0)number ky (0)Nothing.
© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/SpriteBatch:setq