The InCamera component checks if the Game Object intersects with the Game Camera.
Checks if this Game Objects bounds intersects with the Game Cameras bounds.
It will be true
if they intersect, or false
if the Game Object is fully outside of the Cameras bounds.
An object outside the bounds can be considered for camera culling if it has the AutoCull component.
© 2016 Richard Davey, Photon Storm Ltd.
Licensed under the MIT License.
http://phaser.io/docs/2.6.2/Phaser.Component.InCamera.html