The Overlap component allows a Game Object to check if it overlaps with the bounds of another Game Object.
Checks to see if the bounds of this Game Object overlaps with the bounds of the given Display Object,
which can be a Sprite, Image, TileSprite or anything that extends those such as Button or provides a getBounds
method and result.
This check ignores the hitArea
property if set and runs a getBounds
comparison on both objects to determine the result.
Therefore it's relatively expensive to use in large quantities, i.e. with lots of Sprites at a high frequency.
It should be fine for low-volume testing where physics isn't required.
Name | Type | Description |
---|---|---|
displayObject | Phaser.Sprite | Phaser.Image | Phaser.TileSprite | Phaser.Button | PIXI.DisplayObject | The display object to check against. |
True if the bounds of this Game Object intersects at any point with the bounds of the given display object.
© 2016 Richard Davey, Photon Storm Ltd.
Licensed under the MIT License.
http://phaser.io/docs/2.6.2/Phaser.Component.Overlap.html