Struct
is the base type of structs you create in your program. It is set as a struct's superstruct when you don't specify one:
struct Foo # < Struct end
Structs inherit from Value
so they are allocated on the stack and passed by value. For this reason you should prefer using structs for immutable data types and/or stateless wrappers of other types.
Mutable structs are still allowed, but code involving them must remember that passing a struct to a method actually passes a copy to it, so the method should return the modified struct:
struct Mutable property value def initialize(@value : Int32) end end def change_bad(mutable) mutable.value = 2 end def change_good(mutable) mutable.value = 2 mutable end mut = Mutable.new 1 change_bad(mut) mut.value # => 1 mut = change_good(mut) mut.value # => 2
The standard library provides a useful record
macro that allows you to create immutable structs with some fields, similar to a Tuple
but using names instead of indices.
Returns true
if this struct is equal to other.
Appends this struct's name and instance variables names and values to the given IO.
Same as #inspect(io)
.
Value
Object
Object
Returns true
if this struct is equal to other.
Both structs's instance vars are compared to each other. Thus, two structs are considered equal if each of their instance variables are equal. Subclasses should override this method to provide specific equality semantics.
struct Point def initialize(@x : Int32, @y : Int32) end end p1 = Point.new 1, 2 p2 = Point.new 1, 2 p3 = Point.new 3, 4 p1 == p2 # => true p1 == p3 # => false
Appends this struct's name and instance variables names and values to the given IO.
struct Point def initialize(@x : Int32, @y : Int32) end end p1 = Point.new 1, 2 p1.to_s # "Point(@x=1, @y=2)" p1.inspect # "Point(@x=1, @y=2)"
Same as #inspect(io)
.
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Licensed under the Apache License, Version 2.0.
https://crystal-lang.org/api/0.35.1/Struct.html