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/Electron

Accelerator

Define keyboard shortcuts.

Accelerators are Strings that can contain multiple modifiers and a single key code, combined by the + character, and are used to define keyboard shortcuts throughout your application.

Examples:

  • CommandOrControl+A
  • CommandOrControl+Shift+Z

Shortcuts are registered with the globalShortcut module using the register method, i.e.

const { app, globalShortcut } = require('electron')

app.whenReady().then(() => {
  // Register a 'CommandOrControl+Y' shortcut listener.
  globalShortcut.register('CommandOrControl+Y', () => {
    // Do stuff when Y and either Command/Control is pressed.
  })
})

Platform notice

On Linux and Windows, the Command key does not have any effect so use CommandOrControl which represents Command on macOS and Control on Linux and Windows to define some accelerators.

Use Alt instead of Option. The Option key only exists on macOS, whereas the Alt key is available on all platforms.

The Super key is mapped to the Windows key on Windows and Linux and Cmd on macOS.

Available modifiers

  • Command (or Cmd for short)
  • Control (or Ctrl for short)
  • CommandOrControl (or CmdOrCtrl for short)
  • Alt
  • Option
  • AltGr
  • Shift
  • Super

Available key codes

  • 0 to 9
  • A to Z
  • F1 to F24
  • Punctuation like ~, !, @, #, $, etc.
  • Plus
  • Space
  • Tab
  • Capslock
  • Numlock
  • Scrolllock
  • Backspace
  • Delete
  • Insert
  • Return (or Enter as alias)
  • Up, Down, Left and Right
  • Home and End
  • PageUp and PageDown
  • Escape (or Esc for short)
  • VolumeUp, VolumeDown and VolumeMute
  • MediaNextTrack, MediaPreviousTrack, MediaStop and MediaPlayPause
  • PrintScreen
  • NumPad Keys
    • num0 - num9
    • numdec - decimal key
    • numadd - numpad + key
    • numsub - numpad - key
    • nummult - numpad * key
    • numdiv - numpad ÷ key

Accessibility

Making accessible applications is important and we're happy to provide functionality to Devtron and Spectron that gives developers the opportunity to make their apps better for everyone.

Accessibility concerns in Electron applications are similar to those of websites because they're both ultimately HTML. With Electron apps, however, you can't use the online resources for accessibility audits because your app doesn't have a URL to point the auditor to.

These features bring those auditing tools to your Electron app. You can choose to add audits to your tests with Spectron or use them within DevTools with Devtron. Read on for a summary of the tools.

Spectron

In the testing framework Spectron, you can now audit each window and <webview> tag in your application. For example:

app.client.auditAccessibility().then(function (audit) {
  if (audit.failed) {
    console.error(audit.message)
  }
})

You can read more about this feature in Spectron's documentation.

Devtron

In Devtron, there is an accessibility tab which will allow you to audit a page in your app, sort and filter the results.

devtron screenshot

Both of these tools are using the Accessibility Developer Tools library built by Google for Chrome. You can learn more about the accessibility audit rules this library uses on that repository's wiki.

If you know of other great accessibility tools for Electron, add them to the accessibility documentation with a pull request.

Manually enabling accessibility features

Electron applications will automatically enable accessibility features in the presence of assistive technology (e.g. JAWS on Windows or VoiceOver on macOS). See Chrome's accessibility documentation for more details.

You can also manually toggle these features either within your Electron application or by setting flags in third-party native software.

Using Electron's API

By using the app.setAccessibilitySupportEnabled(enabled) API, you can manually expose Chrome's accessibility tree to users in the application preferences. Note that the user's system assistive utilities have priority over this setting and will override it.

Within third-party software

macOS

On macOS, third-party assistive technology can toggle accessibility features inside Electron applications by setting the AXManualAccessibility attribute programmatically:

CFStringRef kAXManualAccessibility = CFSTR("AXManualAccessibility");

+ (void)enableAccessibility:(BOOL)enable inElectronApplication:(NSRunningApplication *)app
{
    AXUIElementRef appRef = AXUIElementCreateApplication(app.processIdentifier);
    if (appRef == nil)
        return;

    CFBooleanRef value = enable ? kCFBooleanTrue : kCFBooleanFalse;
    AXUIElementSetAttributeValue(appRef, kAXManualAccessibility, value);
    CFRelease(appRef);
}

app

Control your application's event lifecycle.

Process: Main

The following example shows how to quit the application when the last window is closed:

const { app } = require('electron')
app.on('window-all-closed', () => {
  app.quit()
})

Events

The app object emits the following events:

Event: 'will-finish-launching'

Emitted when the application has finished basic startup. On Windows and Linux, the will-finish-launching event is the same as the ready event; on macOS, this event represents the applicationWillFinishLaunching notification of NSApplication. You would usually set up listeners for the open-file and open-url events here, and start the crash reporter and auto updater.

In most cases, you should do everything in the ready event handler.

Event: 'ready'

Returns:

  • event Event
  • launchInfo Record<string, any> macOS

Emitted once, when Electron has finished initializing. On macOS, launchInfo holds the userInfo of the NSUserNotification that was used to open the application, if it was launched from Notification Center. You can also call app.isReady() to check if this event has already fired and app.whenReady() to get a Promise that is fulfilled when Electron is initialized.

Event: 'window-all-closed'

Emitted when all windows have been closed.

If you do not subscribe to this event and all windows are closed, the default behavior is to quit the app; however, if you subscribe, you control whether the app quits or not. If the user pressed Cmd + Q, or the developer called app.quit(), Electron will first try to close all the windows and then emit the will-quit event, and in this case the window-all-closed event would not be emitted.

Event: 'before-quit'

Returns:

  • event Event

Emitted before the application starts closing its windows. Calling event.preventDefault() will prevent the default behavior, which is terminating the application.

Note: If application quit was initiated by autoUpdater.quitAndInstall(), then before-quit is emitted after emitting close event on all windows and closing them.

Note: On Windows, this event will not be emitted if the app is closed due to a shutdown/restart of the system or a user logout.

Event: 'will-quit'

Returns:

  • event Event

Emitted when all windows have been closed and the application will quit. Calling event.preventDefault() will prevent the default behavior, which is terminating the application.

See the description of the window-all-closed event for the differences between the will-quit and window-all-closed events.

Note: On Windows, this event will not be emitted if the app is closed due to a shutdown/restart of the system or a user logout.

Event: 'quit'

Returns:

  • event Event
  • exitCode Integer

Emitted when the application is quitting.

Note: On Windows, this event will not be emitted if the app is closed due to a shutdown/restart of the system or a user logout.

Event: 'open-file' macOS

Returns:

  • event Event
  • path String

Emitted when the user wants to open a file with the application. The open-file event is usually emitted when the application is already open and the OS wants to reuse the application to open the file. open-file is also emitted when a file is dropped onto the dock and the application is not yet running. Make sure to listen for the open-file event very early in your application startup to handle this case (even before the ready event is emitted).

You should call event.preventDefault() if you want to handle this event.

On Windows, you have to parse process.argv (in the main process) to get the filepath.

Event: 'open-url' macOS

Returns:

  • event Event
  • url String

Emitted when the user wants to open a URL with the application. Your application's Info.plist file must define the URL scheme within the CFBundleURLTypes key, and set NSPrincipalClass to AtomApplication.

You should call event.preventDefault() if you want to handle this event.

Event: 'activate' macOS

Returns:

  • event Event
  • hasVisibleWindows Boolean

Emitted when the application is activated. Various actions can trigger this event, such as launching the application for the first time, attempting to re-launch the application when it's already running, or clicking on the application's dock or taskbar icon.

Event: 'did-become-active' macOS

Returns:

  • event Event

Emitted when mac application become active. Difference from activate event is that did-become-active is emitted every time the app becomes active, not only when Dock icon is clicked or application is re-launched.

Event: 'continue-activity' macOS

Returns:

  • event Event
  • type String - A string identifying the activity. Maps to NSUserActivity.activityType.
  • userInfo unknown - Contains app-specific state stored by the activity on another device.

Emitted during Handoff when an activity from a different device wants to be resumed. You should call event.preventDefault() if you want to handle this event.

A user activity can be continued only in an app that has the same developer Team ID as the activity's source app and that supports the activity's type. Supported activity types are specified in the app's Info.plist under the NSUserActivityTypes key.

Event: 'will-continue-activity' macOS

Returns:

Emitted during Handoff before an activity from a different device wants to be resumed. You should call event.preventDefault() if you want to handle this event.

Event: 'continue-activity-error' macOS

Returns:

  • event Event
  • type String - A string identifying the activity. Maps to NSUserActivity.activityType.
  • error String - A string with the error's localized description.

Emitted during Handoff when an activity from a different device fails to be resumed.

Event: 'activity-was-continued' macOS

Returns:

  • event Event
  • type String - A string identifying the activity. Maps to NSUserActivity.activityType.
  • userInfo unknown - Contains app-specific state stored by the activity.

Emitted during Handoff after an activity from this device was successfully resumed on another one.

Event: 'update-activity-state' macOS

Returns:

  • event Event
  • type String - A string identifying the activity. Maps to NSUserActivity.activityType.
  • userInfo unknown - Contains app-specific state stored by the activity.

Emitted when Handoff is about to be resumed on another device. If you need to update the state to be transferred, you should call event.preventDefault() immediately, construct a new userInfo dictionary and call app.updateCurrentActivity() in a timely manner. Otherwise, the operation will fail and continue-activity-error will be called.

Event: 'new-window-for-tab' macOS

Returns:

  • event Event

Emitted when the user clicks the native macOS new tab button. The new tab button is only visible if the current BrowserWindow has a tabbingIdentifier

Event: 'browser-window-blur'

Returns:

Emitted when a browserWindow gets blurred.

Event: 'browser-window-focus'

Returns:

Emitted when a browserWindow gets focused.

Event: 'browser-window-created'

Returns:

Emitted when a new browserWindow is created.

Event: 'web-contents-created'

Returns:

Emitted when a new webContents is created.

Event: 'certificate-error'

Returns:

  • event Event
  • webContents WebContents
  • url String
  • error String - The error code
  • certificate Certificate
  • callback Function
    • isTrusted Boolean - Whether to consider the certificate as trusted

Emitted when failed to verify the certificate for url, to trust the certificate you should prevent the default behavior with event.preventDefault() and call callback(true).

const { app } = require('electron')

app.on('certificate-error', (event, webContents, url, error, certificate, callback) => {
  if (url === 'https://github.com') {
    // Verification logic.
    event.preventDefault()
    callback(true)
  } else {
    callback(false)
  }
})

Event: 'select-client-certificate'

Returns:

Emitted when a client certificate is requested.

The url corresponds to the navigation entry requesting the client certificate and callback can be called with an entry filtered from the list. Using event.preventDefault() prevents the application from using the first certificate from the store.

const { app } = require('electron')

app.on('select-client-certificate', (event, webContents, url, list, callback) => {
  event.preventDefault()
  callback(list[0])
})

Event: 'login'

Returns:

  • event Event
  • webContents WebContents
  • authenticationResponseDetails Object
    • url URL
  • authInfo Object
    • isProxy Boolean
    • scheme String
    • host String
    • port Integer
    • realm String
  • callback Function
    • username String (optional)
    • password String (optional)

Emitted when webContents wants to do basic auth.

The default behavior is to cancel all authentications. To override this you should prevent the default behavior with event.preventDefault() and call callback(username, password) with the credentials.

const { app } = require('electron')

app.on('login', (event, webContents, details, authInfo, callback) => {
  event.preventDefault()
  callback('username', 'secret')
})

If callback is called without a username or password, the authentication request will be cancelled and the authentication error will be returned to the page.

Event: 'gpu-info-update'

Emitted whenever there is a GPU info update.

Event: 'gpu-process-crashed' Deprecated

Returns:

  • event Event
  • killed Boolean

Emitted when the GPU process crashes or is killed.

Deprecated: This event is superceded by the child-process-gone event which contains more information about why the child process disappeared. It isn't always because it crashed. The killed boolean can be replaced by checking reason === 'killed' when you switch to that event.

Event: 'renderer-process-crashed' Deprecated

Returns:

Emitted when the renderer process of webContents crashes or is killed.

Deprecated: This event is superceded by the render-process-gone event which contains more information about why the render process disappeared. It isn't always because it crashed. The killed boolean can be replaced by checking reason === 'killed' when you switch to that event.

Event: 'render-process-gone'

Returns:

  • event Event
  • webContents WebContents
  • details Object
    • reason String - The reason the render process is gone. Possible values:
      • clean-exit - Process exited with an exit code of zero
      • abnormal-exit - Process exited with a non-zero exit code
      • killed - Process was sent a SIGTERM or otherwise killed externally
      • crashed - Process crashed
      • oom - Process ran out of memory
      • launch-failed - Process never successfully launched
      • integrity-failure - Windows code integrity checks failed

Emitted when the renderer process unexpectedly disappears. This is normally because it was crashed or killed.

Event: 'child-process-gone'

Returns:

  • event Event
  • details Object
    • type String - Process type. One of the following values:
      • Utility
      • Zygote
      • Sandbox helper
      • GPU
      • Pepper Plugin
      • Pepper Plugin Broker
      • Unknown
    • reason String - The reason the child process is gone. Possible values:
      • clean-exit - Process exited with an exit code of zero
      • abnormal-exit - Process exited with a non-zero exit code
      • killed - Process was sent a SIGTERM or otherwise killed externally
      • crashed - Process crashed
      • oom - Process ran out of memory
      • launch-failed - Process never successfully launched
      • integrity-failure - Windows code integrity checks failed
    • exitCode Number - The exit code for the process (e.g. status from waitpid if on posix, from GetExitCodeProcess on Windows).
    • name String (optional) - The name of the process. i.e. for plugins it might be Flash. Examples for utility: Audio Service, Content Decryption Module Service, Network Service, Video Capture, etc.

Emitted when the child process unexpectedly disappears. This is normally because it was crashed or killed. It does not include renderer processes.

Event: 'accessibility-support-changed' macOS Windows

Returns:

  • event Event
  • accessibilitySupportEnabled Boolean - true when Chrome's accessibility support is enabled, false otherwise.

Emitted when Chrome's accessibility support changes. This event fires when assistive technologies, such as screen readers, are enabled or disabled. See https://www.chromium.org/developers/design-documents/accessibility for more details.

Event: 'session-created'

Returns:

Emitted when Electron has created a new session.

const { app } = require('electron')

app.on('session-created', (session) => {
  console.log(session)
})

Event: 'second-instance'

Returns:

  • event Event
  • argv String[] - An array of the second instance's command line arguments
  • workingDirectory String - The second instance's working directory

This event will be emitted inside the primary instance of your application when a second instance has been executed and calls app.requestSingleInstanceLock().

argv is an Array of the second instance's command line arguments, and workingDirectory is its current working directory. Usually applications respond to this by making their primary window focused and non-minimized.

Note: If the second instance is started by a different user than the first, the argv array will not include the arguments.

This event is guaranteed to be emitted after the ready event of app gets emitted.

Note: Extra command line arguments might be added by Chromium, such as --original-process-start-time.

Event: 'desktop-capturer-get-sources'

Returns:

Emitted when desktopCapturer.getSources() is called in the renderer process of webContents. Calling event.preventDefault() will make it return empty sources.

Event: 'remote-require'

Returns:

  • event Event
  • webContents WebContents
  • moduleName String

Emitted when remote.require() is called in the renderer process of webContents. Calling event.preventDefault() will prevent the module from being returned. Custom value can be returned by setting event.returnValue.

Event: 'remote-get-global'

Returns:

  • event Event
  • webContents WebContents
  • globalName String

Emitted when remote.getGlobal() is called in the renderer process of webContents. Calling event.preventDefault() will prevent the global from being returned. Custom value can be returned by setting event.returnValue.

Event: 'remote-get-builtin'

Returns:

  • event Event
  • webContents WebContents
  • moduleName String

Emitted when remote.getBuiltin() is called in the renderer process of webContents. Calling event.preventDefault() will prevent the module from being returned. Custom value can be returned by setting event.returnValue.

Event: 'remote-get-current-window'

Returns:

Emitted when remote.getCurrentWindow() is called in the renderer process of webContents. Calling event.preventDefault() will prevent the object from being returned. Custom value can be returned by setting event.returnValue.

Event: 'remote-get-current-web-contents'

Returns:

Emitted when remote.getCurrentWebContents() is called in the renderer process of webContents. Calling event.preventDefault() will prevent the object from being returned. Custom value can be returned by setting event.returnValue.

Methods

The app object has the following methods:

Note: Some methods are only available on specific operating systems and are labeled as such.

app.quit()

Try to close all windows. The before-quit event will be emitted first. If all windows are successfully closed, the will-quit event will be emitted and by default the application will terminate.

This method guarantees that all beforeunload and unload event handlers are correctly executed. It is possible that a window cancels the quitting by returning false in the beforeunload event handler.

app.exit([exitCode])

  • exitCode Integer (optional)

Exits immediately with exitCode. exitCode defaults to 0.

All windows will be closed immediately without asking the user, and the before-quit and will-quit events will not be emitted.

app.relaunch([options])

  • options Object (optional)
    • args String[] (optional)
    • execPath String (optional)

Relaunches the app when current instance exits.

By default, the new instance will use the same working directory and command line arguments with current instance. When args is specified, the args will be passed as command line arguments instead. When execPath is specified, the execPath will be executed for relaunch instead of current app.

Note that this method does not quit the app when executed, you have to call app.quit or app.exit after calling app.relaunch to make the app restart.

When app.relaunch is called for multiple times, multiple instances will be started after current instance exited.

An example of restarting current instance immediately and adding a new command line argument to the new instance:

const { app } = require('electron')

app.relaunch({ args: process.argv.slice(1).concat(['--relaunch']) })
app.exit(0)

app.isReady()

Returns Boolean - true if Electron has finished initializing, false otherwise. See also app.whenReady().

app.whenReady()

Returns Promise<void> - fulfilled when Electron is initialized. May be used as a convenient alternative to checking app.isReady() and subscribing to the ready event if the app is not ready yet.

app.focus([options])

  • options Object (optional)
    • steal Boolean macOS - Make the receiver the active app even if another app is currently active.

On Linux, focuses on the first visible window. On macOS, makes the application the active app. On Windows, focuses on the application's first window.

You should seek to use the steal option as sparingly as possible.

app.hide() macOS

Hides all application windows without minimizing them.

app.show() macOS

Shows application windows after they were hidden. Does not automatically focus them.

app.setAppLogsPath([path])

  • path String (optional) - A custom path for your logs. Must be absolute.

Sets or creates a directory your app's logs which can then be manipulated with app.getPath() or app.setPath(pathName, newPath).

Calling app.setAppLogsPath() without a path parameter will result in this directory being set to ~/Library/Logs/YourAppName on macOS, and inside the userData directory on Linux and Windows.

app.getAppPath()

Returns String - The current application directory.

app.getPath(name)

  • name String - You can request the following paths by the name:
    • home User's home directory.
    • appData Per-user application data directory, which by default points to:
      • %APPDATA% on Windows
      • $XDG_CONFIG_HOME or ~/.config on Linux
      • ~/Library/Application Support on macOS
    • userData The directory for storing your app's configuration files, which by default it is the appData directory appended with your app's name.
    • cache
    • temp Temporary directory.
    • exe The current executable file.
    • module The libchromiumcontent library.
    • desktop The current user's Desktop directory.
    • documents Directory for a user's "My Documents".
    • downloads Directory for a user's downloads.
    • music Directory for a user's music.
    • pictures Directory for a user's pictures.
    • videos Directory for a user's videos.
    • recent Directory for the user's recent files (Windows only).
    • logs Directory for your app's log folder.
    • pepperFlashSystemPlugin Full path to the system version of the Pepper Flash plugin.
    • crashDumps Directory where crash dumps are stored.

Returns String - A path to a special directory or file associated with name. On failure, an Error is thrown.

If app.getPath('logs') is called without called app.setAppLogsPath() being called first, a default log directory will be created equivalent to calling app.setAppLogsPath() without a path parameter.

app.getFileIcon(path[, options])

  • path String
  • options Object (optional)
    • size String
      • small - 16x16
      • normal - 32x32
      • large - 48x48 on Linux, 32x32 on Windows, unsupported on macOS.

Returns Promise<NativeImage> - fulfilled with the app's icon, which is a NativeImage.

Fetches a path's associated icon.

On Windows, there a 2 kinds of icons:

  • Icons associated with certain file extensions, like .mp3, .png, etc.
  • Icons inside the file itself, like .exe, .dll, .ico.

On Linux and macOS, icons depend on the application associated with file mime type.

app.setPath(name, path)

  • name String
  • path String

Overrides the path to a special directory or file associated with name. If the path specifies a directory that does not exist, an Error is thrown. In that case, the directory should be created with fs.mkdirSync or similar.

You can only override paths of a name defined in app.getPath.

By default, web pages' cookies and caches will be stored under the userData directory. If you want to change this location, you have to override the userData path before the ready event of the app module is emitted.

app.getVersion()

Returns String - The version of the loaded application. If no version is found in the application's package.json file, the version of the current bundle or executable is returned.

app.getName()

Returns String - The current application's name, which is the name in the application's package.json file.

Usually the name field of package.json is a short lowercase name, according to the npm modules spec. You should usually also specify a productName field, which is your application's full capitalized name, and which will be preferred over name by Electron.

app.setName(name)

  • name String

Overrides the current application's name.

Note: This function overrides the name used internally by Electron; it does not affect the name that the OS uses.

app.getLocale()

Returns String - The current application locale. Possible return values are documented here.

To set the locale, you'll want to use a command line switch at app startup, which may be found here.

Note: When distributing your packaged app, you have to also ship the locales folder.

Note: On Windows, you have to call it after the ready events gets emitted.

app.getLocaleCountryCode()

Returns String - User operating system's locale two-letter ISO 3166 country code. The value is taken from native OS APIs.

Note: When unable to detect locale country code, it returns empty string.

app.addRecentDocument(path) macOS Windows

  • path String

Adds path to the recent documents list.

This list is managed by the OS. On Windows, you can visit the list from the task bar, and on macOS, you can visit it from dock menu.

app.clearRecentDocuments() macOS Windows

Clears the recent documents list.

app.setAsDefaultProtocolClient(protocol[, path, args])

  • protocol String - The name of your protocol, without ://. For example, if you want your app to handle electron:// links, call this method with electron as the parameter.
  • path String (optional) Windows - The path to the Electron executable. Defaults to process.execPath
  • args String[] (optional) Windows - Arguments passed to the executable. Defaults to an empty array

Returns Boolean - Whether the call succeeded.

Sets the current executable as the default handler for a protocol (aka URI scheme). It allows you to integrate your app deeper into the operating system. Once registered, all links with your-protocol:// will be opened with the current executable. The whole link, including protocol, will be passed to your application as a parameter.

Note: On macOS, you can only register protocols that have been added to your app's info.plist, which cannot be modified at runtime. However, you can change the file during build time via Electron Forge, Electron Packager, or by editing info.plist with a text editor. Please refer to Apple's documentation for details.

Note: In a Windows Store environment (when packaged as an appx) this API will return true for all calls but the registry key it sets won't be accessible by other applications. In order to register your Windows Store application as a default protocol handler you must declare the protocol in your manifest.

The API uses the Windows Registry and LSSetDefaultHandlerForURLScheme internally.

app.removeAsDefaultProtocolClient(protocol[, path, args]) macOS Windows

  • protocol String - The name of your protocol, without ://.
  • path String (optional) Windows - Defaults to process.execPath
  • args String[] (optional) Windows - Defaults to an empty array

Returns Boolean - Whether the call succeeded.

This method checks if the current executable as the default handler for a protocol (aka URI scheme). If so, it will remove the app as the default handler.

app.isDefaultProtocolClient(protocol[, path, args])

  • protocol String - The name of your protocol, without ://.
  • path String (optional) Windows - Defaults to process.execPath
  • args String[] (optional) Windows - Defaults to an empty array

Returns Boolean - Whether the current executable is the default handler for a protocol (aka URI scheme).

Note: On macOS, you can use this method to check if the app has been registered as the default protocol handler for a protocol. You can also verify this by checking ~/Library/Preferences/com.apple.LaunchServices.plist on the macOS machine. Please refer to Apple's documentation for details.

The API uses the Windows Registry and LSCopyDefaultHandlerForURLScheme internally.

app.getApplicationNameForProtocol(url)

  • url String - a URL with the protocol name to check. Unlike the other methods in this family, this accepts an entire URL, including :// at a minimum (e.g. https://).

Returns String - Name of the application handling the protocol, or an empty string if there is no handler. For instance, if Electron is the default handler of the URL, this could be Electron on Windows and Mac. However, don't rely on the precise format which is not guaranteed to remain unchanged. Expect a different format on Linux, possibly with a .desktop suffix.

This method returns the application name of the default handler for the protocol (aka URI scheme) of a URL.

app.getApplicationInfoForProtocol(url) macOS Windows

  • url String - a URL with the protocol name to check. Unlike the other methods in this family, this accepts an entire URL, including :// at a minimum (e.g. https://).

Returns Promise<Object> - Resolve with an object containing the following:

  • icon NativeImage - the display icon of the app handling the protocol.
  • path String - installation path of the app handling the protocol.
  • name String - display name of the app handling the protocol.

This method returns a promise that contains the application name, icon and path of the default handler for the protocol (aka URI scheme) of a URL.

app.setUserTasks(tasks) Windows

  • tasks Task[] - Array of Task objects

Adds tasks to the Tasks category of the Jump List on Windows.

tasks is an array of Task objects.

Returns Boolean - Whether the call succeeded.

Note: If you'd like to customize the Jump List even more use app.setJumpList(categories) instead.

app.getJumpListSettings() Windows

Returns Object:

  • minItems Integer - The minimum number of items that will be shown in the Jump List (for a more detailed description of this value see the MSDN docs).
  • removedItems JumpListItem[] - Array of JumpListItem objects that correspond to items that the user has explicitly removed from custom categories in the Jump List. These items must not be re-added to the Jump List in the next call to app.setJumpList(), Windows will not display any custom category that contains any of the removed items.

app.setJumpList(categories) Windows

Sets or removes a custom Jump List for the application, and returns one of the following strings:

  • ok - Nothing went wrong.
  • error - One or more errors occurred, enable runtime logging to figure out the likely cause.
  • invalidSeparatorError - An attempt was made to add a separator to a custom category in the Jump List. Separators are only allowed in the standard Tasks category.
  • fileTypeRegistrationError - An attempt was made to add a file link to the Jump List for a file type the app isn't registered to handle.
  • customCategoryAccessDeniedError - Custom categories can't be added to the Jump List due to user privacy or group policy settings.

If categories is null the previously set custom Jump List (if any) will be replaced by the standard Jump List for the app (managed by Windows).

Note: If a JumpListCategory object has neither the type nor the name property set then its type is assumed to be tasks. If the name property is set but the type property is omitted then the type is assumed to be custom.

Note: Users can remove items from custom categories, and Windows will not allow a removed item to be added back into a custom category until after the next successful call to app.setJumpList(categories). Any attempt to re-add a removed item to a custom category earlier than that will result in the entire custom category being omitted from the Jump List. The list of removed items can be obtained using app.getJumpListSettings().

Here's a very simple example of creating a custom Jump List:

const { app } = require('electron')

app.setJumpList([
  {
    type: 'custom',
    name: 'Recent Projects',
    items: [
      { type: 'file', path: 'C:\\Projects\\project1.proj' },
      { type: 'file', path: 'C:\\Projects\\project2.proj' }
    ]
  },
  { // has a name so `type` is assumed to be "custom"
    name: 'Tools',
    items: [
      {
        type: 'task',
        title: 'Tool A',
        program: process.execPath,
        args: '--run-tool-a',
        icon: process.execPath,
        iconIndex: 0,
        description: 'Runs Tool A'
      },
      {
        type: 'task',
        title: 'Tool B',
        program: process.execPath,
        args: '--run-tool-b',
        icon: process.execPath,
        iconIndex: 0,
        description: 'Runs Tool B'
      }
    ]
  },
  { type: 'frequent' },
  { // has no name and no type so `type` is assumed to be "tasks"
    items: [
      {
        type: 'task',
        title: 'New Project',
        program: process.execPath,
        args: '--new-project',
        description: 'Create a new project.'
      },
      { type: 'separator' },
      {
        type: 'task',
        title: 'Recover Project',
        program: process.execPath,
        args: '--recover-project',
        description: 'Recover Project'
      }
    ]
  }
])

app.requestSingleInstanceLock()

Returns Boolean

The return value of this method indicates whether or not this instance of your application successfully obtained the lock. If it failed to obtain the lock, you can assume that another instance of your application is already running with the lock and exit immediately.

I.e. This method returns true if your process is the primary instance of your application and your app should continue loading. It returns false if your process should immediately quit as it has sent its parameters to another instance that has already acquired the lock.

On macOS, the system enforces single instance automatically when users try to open a second instance of your app in Finder, and the open-file and open-url events will be emitted for that. However when users start your app in command line, the system's single instance mechanism will be bypassed, and you have to use this method to ensure single instance.

An example of activating the window of primary instance when a second instance starts:

const { app } = require('electron')
let myWindow = null

const gotTheLock = app.requestSingleInstanceLock()

if (!gotTheLock) {
  app.quit()
} else {
  app.on('second-instance', (event, commandLine, workingDirectory) => {
    // Someone tried to run a second instance, we should focus our window.
    if (myWindow) {
      if (myWindow.isMinimized()) myWindow.restore()
      myWindow.focus()
    }
  })

  // Create myWindow, load the rest of the app, etc...
  app.whenReady().then(() => {
    myWindow = createWindow()
  })
}

app.hasSingleInstanceLock()

Returns Boolean

This method returns whether or not this instance of your app is currently holding the single instance lock. You can request the lock with app.requestSingleInstanceLock() and release with app.releaseSingleInstanceLock()

app.releaseSingleInstanceLock()

Releases all locks that were created by requestSingleInstanceLock. This will allow multiple instances of the application to once again run side by side.

app.setUserActivity(type, userInfo[, webpageURL]) macOS

  • type String - Uniquely identifies the activity. Maps to NSUserActivity.activityType.
  • userInfo any - App-specific state to store for use by another device.
  • webpageURL String (optional) - The webpage to load in a browser if no suitable app is installed on the resuming device. The scheme must be http or https.

Creates an NSUserActivity and sets it as the current activity. The activity is eligible for Handoff to another device afterward.

app.getCurrentActivityType() macOS

Returns String - The type of the currently running activity.

app.invalidateCurrentActivity() macOS

Invalidates the current Handoff user activity.

app.resignCurrentActivity() macOS

Marks the current Handoff user activity as inactive without invalidating it.

app.updateCurrentActivity(type, userInfo) macOS

  • type String - Uniquely identifies the activity. Maps to NSUserActivity.activityType.
  • userInfo any - App-specific state to store for use by another device.

Updates the current activity if its type matches type, merging the entries from userInfo into its current userInfo dictionary.

app.setAppUserModelId(id) Windows

  • id String

Changes the Application User Model ID to id.

app.setActivationPolicy(policy) macOS

  • policy String - Can be 'regular', 'accessory', or 'prohibited'.

Sets the activation policy for a given app.

Activation policy types:

  • 'regular' - The application is an ordinary app that appears in the Dock and may have a user interface.
  • 'accessory' - The application doesn’t appear in the Dock and doesn’t have a menu bar, but it may be activated programmatically or by clicking on one of its windows.
  • 'prohibited' - The application doesn’t appear in the Dock and may not create windows or be activated.

app.importCertificate(options, callback) Linux

  • options Object
    • certificate String - Path for the pkcs12 file.
    • password String - Passphrase for the certificate.
  • callback Function
    • result Integer - Result of import.

Imports the certificate in pkcs12 format into the platform certificate store. callback is called with the result of import operation, a value of 0 indicates success while any other value indicates failure according to Chromium net_error_list.

app.disableHardwareAcceleration()

Disables hardware acceleration for current app.

This method can only be called before app is ready.

app.disableDomainBlockingFor3DAPIs()

By default, Chromium disables 3D APIs (e.g. WebGL) until restart on a per domain basis if the GPU processes crashes too frequently. This function disables that behavior.

This method can only be called before app is ready.

app.getAppMetrics()

Returns ProcessMetric[]: Array of ProcessMetric objects that correspond to memory and CPU usage statistics of all the processes associated with the app.

app.getGPUFeatureStatus()

Returns GPUFeatureStatus - The Graphics Feature Status from chrome://gpu/.

Note: This information is only usable after the gpu-info-update event is emitted.

app.getGPUInfo(infoType)

  • infoType String - Can be basic or complete.

Returns Promise<unknown>

For infoType equal to complete: Promise is fulfilled with Object containing all the GPU Information as in chromium's GPUInfo object. This includes the version and driver information that's shown on chrome://gpu page.

For infoType equal to basic: Promise is fulfilled with Object containing fewer attributes than when requested with complete. Here's an example of basic response:

{
  auxAttributes:
   {
     amdSwitchable: true,
     canSupportThreadedTextureMailbox: false,
     directComposition: false,
     directRendering: true,
     glResetNotificationStrategy: 0,
     inProcessGpu: true,
     initializationTime: 0,
     jpegDecodeAcceleratorSupported: false,
     optimus: false,
     passthroughCmdDecoder: false,
     sandboxed: false,
     softwareRendering: false,
     supportsOverlays: false,
     videoDecodeAcceleratorFlags: 0
   },
  gpuDevice:
   [{ active: true, deviceId: 26657, vendorId: 4098 },
     { active: false, deviceId: 3366, vendorId: 32902 }],
  machineModelName: 'MacBookPro',
  machineModelVersion: '11.5'
}

Using basic should be preferred if only basic information like vendorId or driverId is needed.

app.setBadgeCount(count) Linux macOS

  • count Integer

Returns Boolean - Whether the call succeeded.

Sets the counter badge for current app. Setting the count to 0 will hide the badge.

On macOS, it shows on the dock icon. On Linux, it only works for Unity launcher.

Note: Unity launcher requires the existence of a .desktop file to work, for more information please read Desktop Environment Integration.

app.getBadgeCount() Linux macOS

Returns Integer - The current value displayed in the counter badge.

app.isUnityRunning() Linux

Returns Boolean - Whether the current desktop environment is Unity launcher.

app.getLoginItemSettings([options]) macOS Windows

  • options Object (optional)
    • path String (optional) Windows - The executable path to compare against. Defaults to process.execPath.
    • args String[] (optional) Windows - The command-line arguments to compare against. Defaults to an empty array.

If you provided path and args options to app.setLoginItemSettings, then you need to pass the same arguments here for openAtLogin to be set correctly.

Returns Object:

  • openAtLogin Boolean - true if the app is set to open at login.
  • openAsHidden Boolean macOS - true if the app is set to open as hidden at login. This setting is not available on MAS builds.
  • wasOpenedAtLogin Boolean macOS - true if the app was opened at login automatically. This setting is not available on MAS builds.
  • wasOpenedAsHidden Boolean macOS - true if the app was opened as a hidden login item. This indicates that the app should not open any windows at startup. This setting is not available on MAS builds.
  • restoreState Boolean macOS - true if the app was opened as a login item that should restore the state from the previous session. This indicates that the app should restore the windows that were open the last time the app was closed. This setting is not available on MAS builds.
  • executableWillLaunchAtLogin Boolean Windows - true if app is set to open at login and its run key is not deactivated. This differs from openAtLogin as it ignores the args option, this property will be true if the given executable would be launched at login with any arguments.
  • launchItems Object[] Windows
    • name String Windows - name value of a registry entry.
    • path String Windows - The executable to an app that corresponds to a registry entry.
    • args String[] Windows - the command-line arguments to pass to the executable.
    • scope String Windows - one of user or machine. Indicates whether the registry entry is under HKEY_CURRENT USER or HKEY_LOCAL_MACHINE.
    • enabled Boolean Windows - true if the app registry key is startup approved and therefore shows as enabled in Task Manager and Windows settings.

app.setLoginItemSettings(settings) macOS Windows

  • settings Object
    • openAtLogin Boolean (optional) - true to open the app at login, false to remove the app as a login item. Defaults to false.
    • openAsHidden Boolean (optional) macOS - true to open the app as hidden. Defaults to false. The user can edit this setting from the System Preferences so app.getLoginItemSettings().wasOpenedAsHidden should be checked when the app is opened to know the current value. This setting is not available on MAS builds.
    • path String (optional) Windows - The executable to launch at login. Defaults to process.execPath.
    • args String[] (optional) Windows - The command-line arguments to pass to the executable. Defaults to an empty array. Take care to wrap paths in quotes.
    • enabled Boolean (optional) Windows - true will change the startup approved registry key and enable / disable the App in Task Manager and Windows Settings. Defaults to true.
    • name String (optional) Windows - value name to write into registry. Defaults to the app's AppUserModelId(). Set the app's login item settings.

To work with Electron's autoUpdater on Windows, which uses Squirrel, you'll want to set the launch path to Update.exe, and pass arguments that specify your application name. For example:

const appFolder = path.dirname(process.execPath)
const updateExe = path.resolve(appFolder, '..', 'Update.exe')
const exeName = path.basename(process.execPath)

app.setLoginItemSettings({
  openAtLogin: true,
  path: updateExe,
  args: [
    '--processStart', `"${exeName}"`,
    '--process-start-args', `"--hidden"`
  ]
})

app.isAccessibilitySupportEnabled() macOS Windows

Returns Boolean - true if Chrome's accessibility support is enabled, false otherwise. This API will return true if the use of assistive technologies, such as screen readers, has been detected. See https://www.chromium.org/developers/design-documents/accessibility for more details.

app.setAccessibilitySupportEnabled(enabled) macOS Windows

Manually enables Chrome's accessibility support, allowing to expose accessibility switch to users in application settings. See Chromium's accessibility docs for more details. Disabled by default.

This API must be called after the ready event is emitted.

Note: Rendering accessibility tree can significantly affect the performance of your app. It should not be enabled by default.

app.showAboutPanel()

Show the app's about panel options. These options can be overridden with app.setAboutPanelOptions(options).

app.setAboutPanelOptions(options)

  • options Object
    • applicationName String (optional) - The app's name.
    • applicationVersion String (optional) - The app's version.
    • copyright String (optional) - Copyright information.
    • version String (optional) macOS - The app's build version number.
    • credits String (optional) macOS Windows - Credit information.
    • authors String[] (optional) Linux - List of app authors.
    • website String (optional) Linux - The app's website.
    • iconPath String (optional) Linux Windows - Path to the app's icon in a JPEG or PNG file format. On Linux, will be shown as 64x64 pixels while retaining aspect ratio.

Set the about panel options. This will override the values defined in the app's .plist file on macOS. See the Apple docs for more details. On Linux, values must be set in order to be shown; there are no defaults.

If you do not set credits but still wish to surface them in your app, AppKit will look for a file named "Credits.html", "Credits.rtf", and "Credits.rtfd", in that order, in the bundle returned by the NSBundle class method main. The first file found is used, and if none is found, the info area is left blank. See Apple documentation for more information.

app.isEmojiPanelSupported()

Returns Boolean - whether or not the current OS version allows for native emoji pickers.

app.showEmojiPanel() macOS Windows

Show the platform's native emoji picker.

app.startAccessingSecurityScopedResource(bookmarkData) mas

  • bookmarkData String - The base64 encoded security scoped bookmark data returned by the dialog.showOpenDialog or dialog.showSaveDialog methods.

Returns Function - This function must be called once you have finished accessing the security scoped file. If you do not remember to stop accessing the bookmark, kernel resources will be leaked and your app will lose its ability to reach outside the sandbox completely, until your app is restarted.

// Start accessing the file.
const stopAccessingSecurityScopedResource = app.startAccessingSecurityScopedResource(data)
// You can now access the file outside of the sandbox 🎉

// Remember to stop accessing the file once you've finished with it.
stopAccessingSecurityScopedResource()

Start accessing a security scoped resource. With this method Electron applications that are packaged for the Mac App Store may reach outside their sandbox to access files chosen by the user. See Apple's documentation for a description of how this system works.

app.enableSandbox()

Enables full sandbox mode on the app. This means that all renderers will be launched sandboxed, regardless of the value of the sandbox flag in WebPreferences.

This method can only be called before app is ready.

app.isInApplicationsFolder() macOS

Returns Boolean - Whether the application is currently running from the systems Application folder. Use in combination with app.moveToApplicationsFolder()

app.moveToApplicationsFolder([options]) macOS

  • options Object (optional)
    • conflictHandler Function\ (optional) - A handler for potential conflict in move failure.
      • conflictType String - The type of move conflict encountered by the handler; can be exists or existsAndRunning, where exists means that an app of the same name is present in the Applications directory and existsAndRunning means both that it exists and that it's presently running.

Returns Boolean - Whether the move was successful. Please note that if the move is successful, your application will quit and relaunch.

No confirmation dialog will be presented by default. If you wish to allow the user to confirm the operation, you may do so using the dialog API.

NOTE: This method throws errors if anything other than the user causes the move to fail. For instance if the user cancels the authorization dialog, this method returns false. If we fail to perform the copy, then this method will throw an error. The message in the error should be informative and tell you exactly what went wrong.

By default, if an app of the same name as the one being moved exists in the Applications directory and is not running, the existing app will be trashed and the active app moved into its place. If it is running, the pre-existing running app will assume focus and the previously active app will quit itself. This behavior can be changed by providing the optional conflict handler, where the boolean returned by the handler determines whether or not the move conflict is resolved with default behavior. i.e. returning false will ensure no further action is taken, returning true will result in the default behavior and the method continuing.

For example:

app.moveToApplicationsFolder({
  conflictHandler: (conflictType) => {
    if (conflictType === 'exists') {
      return dialog.showMessageBoxSync({
        type: 'question',
        buttons: ['Halt Move', 'Continue Move'],
        defaultId: 0,
        message: 'An app of this name already exists'
      }) === 1
    }
  }
})

Would mean that if an app already exists in the user directory, if the user chooses to 'Continue Move' then the function would continue with its default behavior and the existing app will be trashed and the active app moved into its place.

app.isSecureKeyboardEntryEnabled() macOS

Returns Boolean - whether Secure Keyboard Entry is enabled.

By default this API will return false.

app.setSecureKeyboardEntryEnabled(enabled) macOS

  • enabled Boolean - Enable or disable Secure Keyboard Entry

Set the Secure Keyboard Entry is enabled in your application.

By using this API, important information such as password and other sensitive information can be prevented from being intercepted by other processes.

See Apple's documentation for more details.

Note: Enable Secure Keyboard Entry only when it is needed and disable it when it is no longer needed.

Properties

app.accessibilitySupportEnabled macOS Windows

A Boolean property that's true if Chrome's accessibility support is enabled, false otherwise. This property will be true if the use of assistive technologies, such as screen readers, has been detected. Setting this property to true manually enables Chrome's accessibility support, allowing developers to expose accessibility switch to users in application settings.

See Chromium's accessibility docs for more details. Disabled by default.

This API must be called after the ready event is emitted.

Note: Rendering accessibility tree can significantly affect the performance of your app. It should not be enabled by default.

app.applicationMenu

A Menu | null property that returns Menu if one has been set and null otherwise. Users can pass a Menu to set this property.

app.badgeCount Linux macOS

An Integer property that returns the badge count for current app. Setting the count to 0 will hide the badge.

On macOS, setting this with any nonzero integer shows on the dock icon. On Linux, this property only works for Unity launcher.

Note: Unity launcher requires the existence of a .desktop file to work, for more information please read Desktop Environment Integration.

Note: On macOS, you need to ensure that your application has the permission to display notifications for this property to take effect.

app.commandLine Readonly

A CommandLine object that allows you to read and manipulate the command line arguments that Chromium uses.

app.dock macOS Readonly

A Dock | undefined object that allows you to perform actions on your app icon in the user's dock on macOS.

app.isPackaged Readonly

A Boolean property that returns true if the app is packaged, false otherwise. For many apps, this property can be used to distinguish development and production environments.

app.name

A String property that indicates the current application's name, which is the name in the application's package.json file.

Usually the name field of package.json is a short lowercase name, according to the npm modules spec. You should usually also specify a productName field, which is your application's full capitalized name, and which will be preferred over name by Electron.

app.userAgentFallback

A String which is the user agent string Electron will use as a global fallback.

This is the user agent that will be used when no user agent is set at the webContents or session level. It is useful for ensuring that your entire app has the same user agent. Set to a custom value as early as possible in your app's initialization to ensure that your overridden value is used.

app.allowRendererProcessReuse

A Boolean which when true disables the overrides that Electron has in place to ensure renderer processes are restarted on every navigation. The current default value for this property is true.

The intention is for these overrides to become disabled by default and then at some point in the future this property will be removed. This property impacts which native modules you can use in the renderer process. For more information on the direction Electron is going with renderer process restarts and usage of native modules in the renderer process please check out this Tracking Issue.

app.runningUnderRosettaTranslation macOS Readonly

A Boolean which when true indicates that the app is currently running under the Rosetta Translator Environment.

You can use this property to prompt users to download the arm64 version of your application when they are running the x64 version under Rosetta incorrectly.

Application Debugging

Whenever your Electron application is not behaving the way you wanted it to, an array of debugging tools might help you find coding errors, performance bottlenecks, or optimization opportunities.

Renderer Process

The most comprehensive tool to debug individual renderer processes is the Chromium Developer Toolset. It is available for all renderer processes, including instances of BrowserWindow, BrowserView, and WebView. You can open them programmatically by calling the openDevTools() API on the webContents of the instance:

const { BrowserWindow } = require('electron')

const win = new BrowserWindow()
win.webContents.openDevTools()

Google offers excellent documentation for their developer tools. We recommend that you make yourself familiar with them - they are usually one of the most powerful utilities in any Electron Developer's tool belt.

Main Process

Debugging the main process is a bit trickier, since you cannot open developer tools for them. The Chromium Developer Tools can be used to debug Electron's main process thanks to a closer collaboration between Google / Chrome and Node.js, but you might encounter oddities like require not being present in the console.

For more information, see the Debugging the Main Process documentation.

V8 Crashes

If the V8 context crashes, the DevTools will display this message.

DevTools was disconnected from the page. Once page is reloaded, DevTools will automatically reconnect.

Chromium logs can be enabled via the ELECTRON_ENABLE_LOGGING environment variable. For more information, see the environment variables documentation.

Alternatively, the command line argument --enable-logging can be passed. More information is available in the command line switches documentation.

Application Distribution

To distribute your app with Electron, you need to package and rebrand it. The easiest way to do this is to use one of the following third party packaging tools:

These tools will take care of all the steps you need to take to end up with a distributable Electron applications, such as packaging your application, rebranding the executable, setting the right icons and optionally creating installers.

Manual distribution

You can also choose to manually get your app ready for distribution. The steps needed to do this are outlined below.

To distribute your app with Electron, you need to download Electron's prebuilt binaries. Next, the folder containing your app should be named app and placed in Electron's resources directory as shown in the following examples. Note that the location of Electron's prebuilt binaries is indicated with electron/ in the examples below.

On macOS:

electron/Electron.app/Contents/Resources/app/
├── package.json
├── main.js
└── index.html

On Windows and Linux:

electron/resources/app
├── package.json
├── main.js
└── index.html

Then execute Electron.app (or electron on Linux, electron.exe on Windows), and Electron will start as your app. The electron directory will then be your distribution to deliver to final users.

Packaging Your App into a File

Apart from shipping your app by copying all of its source files, you can also package your app into an asar archive to avoid exposing your app's source code to users.

To use an asar archive to replace the app folder, you need to rename the archive to app.asar, and put it under Electron's resources directory like below, and Electron will then try to read the archive and start from it.

On macOS:

electron/Electron.app/Contents/Resources/
└── app.asar

On Windows and Linux:

electron/resources/
└── app.asar

More details can be found in Application packaging.

Rebranding with Downloaded Binaries

After bundling your app into Electron, you will want to rebrand Electron before distributing it to users.

Windows

You can rename electron.exe to any name you like, and edit its icon and other information with tools like rcedit.

macOS

You can rename Electron.app to any name you want, and you also have to rename the CFBundleDisplayName, CFBundleIdentifier and CFBundleName fields in the following files:

  • Electron.app/Contents/Info.plist
  • Electron.app/Contents/Frameworks/Electron Helper.app/Contents/Info.plist

You can also rename the helper app to avoid showing Electron Helper in the Activity Monitor, but make sure you have renamed the helper app's executable file's name.

The structure of a renamed app would be like:

MyApp.app/Contents
├── Info.plist
├── MacOS/
│   └── MyApp
└── Frameworks/
    └── MyApp Helper.app
        ├── Info.plist
        └── MacOS/
            └── MyApp Helper

Linux

You can rename the electron executable to any name you like.

Rebranding by Rebuilding Electron from Source

It is also possible to rebrand Electron by changing the product name and building it from source. To do this you need to set the build argument corresponding to the product name (electron_product_name = "YourProductName") in the args.gn file and rebuild.

Creating a Custom Electron Fork

Creating a custom fork of Electron is almost certainly not something you will need to do in order to build your app, even for "Production Level" applications. Using a tool such as electron-packager or electron-forge will allow you to "Rebrand" Electron without having to do these steps.

You need to fork Electron when you have custom C++ code that you have patched directly into Electron, that either cannot be upstreamed, or has been rejected from the official version. As maintainers of Electron, we very much would like to make your scenario work, so please try as hard as you can to get your changes into the official version of Electron, it will be much much easier on you, and we appreciate your help.

Creating a Custom Release with surf-build

  1. Install Surf, via npm: npm install -g surf-build@latest

  2. Create a new S3 bucket and create the following empty directory structure:

    - electron/
      - symbols/
      - dist/
    
  3. Set the following Environment Variables:

    • ELECTRON_GITHUB_TOKEN - a token that can create releases on GitHub
    • ELECTRON_S3_ACCESS_KEY, ELECTRON_S3_BUCKET, ELECTRON_S3_SECRET_KEY - the place where you'll upload Node.js headers as well as symbols
    • ELECTRON_RELEASE - Set to true and the upload part will run, leave unset and surf-build will do CI-type checks, appropriate to run for every pull request.
    • CI - Set to true or else it will fail
    • GITHUB_TOKEN - set it to the same as ELECTRON_GITHUB_TOKEN
    • SURF_TEMP - set to C:\Temp on Windows to prevent path too long issues
    • TARGET_ARCH - set to ia32 or x64
  4. In script/upload.py, you must set ELECTRON_REPO to your fork (MYORG/electron), especially if you are a contributor to Electron proper.

  5. surf-build -r https://github.com/MYORG/electron -s YOUR_COMMIT -n 'surf-PLATFORM-ARCH'

  6. Wait a very, very long time for the build to complete.

Application Packaging

To mitigate issues around long path names on Windows, slightly speed up require and conceal your source code from cursory inspection, you can choose to package your app into an asar archive with little changes to your source code.

Most users will get this feature for free, since it's supported out of the box by electron-packager, electron-forge, and electron-builder. If you are not using any of these tools, read on.

Generating asar Archives

An asar archive is a simple tar-like format that concatenates files into a single file. Electron can read arbitrary files from it without unpacking the whole file.

Steps to package your app into an asar archive:

1. Install the asar Utility

$ npm install -g asar

2. Package with asar pack

$ asar pack your-app app.asar

Using asar Archives

In Electron there are two sets of APIs: Node APIs provided by Node.js and Web APIs provided by Chromium. Both APIs support reading files from asar archives.

Node API

With special patches in Electron, Node APIs like fs.readFile and require treat asar archives as virtual directories, and the files in it as normal files in the filesystem.

For example, suppose we have an example.asar archive under /path/to:

$ asar list /path/to/example.asar
/app.js
/file.txt
/dir/module.js
/static/index.html
/static/main.css
/static/jquery.min.js

Read a file in the asar archive:

const fs = require('fs')
fs.readFileSync('/path/to/example.asar/file.txt')

List all files under the root of the archive:

const fs = require('fs')
fs.readdirSync('/path/to/example.asar')

Use a module from the archive:

require('./path/to/example.asar/dir/module.js')

You can also display a web page in an asar archive with BrowserWindow:

const { BrowserWindow } = require('electron')
const win = new BrowserWindow()

win.loadURL('file:///path/to/example.asar/static/index.html')

Web API

In a web page, files in an archive can be requested with the file: protocol. Like the Node API, asar archives are treated as directories.

For example, to get a file with $.get:

<script>
let $ = require('./jquery.min.js')
$.get('file:///path/to/example.asar/file.txt', (data) => {
  console.log(data)
})
</script>

Treating an asar Archive as a Normal File

For some cases like verifying the asar archive's checksum, we need to read the content of an asar archive as a file. For this purpose you can use the built-in original-fs module which provides original fs APIs without asar support:

const originalFs = require('original-fs')
originalFs.readFileSync('/path/to/example.asar')

You can also set process.noAsar to true to disable the support for asar in the fs module:

const fs = require('fs')
process.noAsar = true
fs.readFileSync('/path/to/example.asar')

Limitations of the Node API

Even though we tried hard to make asar archives in the Node API work like directories as much as possible, there are still limitations due to the low-level nature of the Node API.

Archives Are Read-only

The archives can not be modified so all Node APIs that can modify files will not work with asar archives.

Working Directory Can Not Be Set to Directories in Archive

Though asar archives are treated as directories, there are no actual directories in the filesystem, so you can never set the working directory to directories in asar archives. Passing them as the cwd option of some APIs will also cause errors.

Extra Unpacking on Some APIs

Most fs APIs can read a file or get a file's information from asar archives without unpacking, but for some APIs that rely on passing the real file path to underlying system calls, Electron will extract the needed file into a temporary file and pass the path of the temporary file to the APIs to make them work. This adds a little overhead for those APIs.

APIs that requires extra unpacking are:

  • child_process.execFile
  • child_process.execFileSync
  • fs.open
  • fs.openSync
  • process.dlopen - Used by require on native modules

Fake Stat Information of fs.stat

The Stats object returned by fs.stat and its friends on files in asar archives is generated by guessing, because those files do not exist on the filesystem. So you should not trust the Stats object except for getting file size and checking file type.

Executing Binaries Inside asar Archive

There are Node APIs that can execute binaries like child_process.exec, child_process.spawn and child_process.execFile, but only execFile is supported to execute binaries inside asar archive.

This is because exec and spawn accept command instead of file as input, and commands are executed under shell. There is no reliable way to determine whether a command uses a file in asar archive, and even if we do, we can not be sure whether we can replace the path in command without side effects.

Adding Unpacked Files to asar Archives

As stated above, some Node APIs will unpack the file to the filesystem when called. Apart from the performance issues, various anti-virus scanners might be triggered by this behavior.

As a workaround, you can leave various files unpacked using the --unpack option. In the following example, shared libraries of native Node.js modules will not be packed:

$ asar pack app app.asar --unpack *.node

After running the command, you will notice that a folder named app.asar.unpacked was created together with the app.asar file. It contains the unpacked files and should be shipped together with the app.asar archive.

autoUpdater

Enable apps to automatically update themselves.

Process: Main

See also: A detailed guide about how to implement updates in your application.

autoUpdater is an EventEmitter.

Platform Notices

Currently, only macOS and Windows are supported. There is no built-in support for auto-updater on Linux, so it is recommended to use the distribution's package manager to update your app.

In addition, there are some subtle differences on each platform:

macOS

On macOS, the autoUpdater module is built upon Squirrel.Mac, meaning you don't need any special setup to make it work. For server-side requirements, you can read Server Support. Note that App Transport Security (ATS) applies to all requests made as part of the update process. Apps that need to disable ATS can add the NSAllowsArbitraryLoads key to their app's plist.

Note: Your application must be signed for automatic updates on macOS. This is a requirement of Squirrel.Mac.

Windows

On Windows, you have to install your app into a user's machine before you can use the autoUpdater, so it is recommended that you use the electron-winstaller, electron-forge or the grunt-electron-installer package to generate a Windows installer.

When using electron-winstaller or electron-forge make sure you do not try to update your app the first time it runs (Also see this issue for more info). It's also recommended to use electron-squirrel-startup to get desktop shortcuts for your app.

The installer generated with Squirrel will create a shortcut icon with an Application User Model ID in the format of com.squirrel.PACKAGE_ID.YOUR_EXE_WITHOUT_DOT_EXE, examples are com.squirrel.slack.Slack and com.squirrel.code.Code. You have to use the same ID for your app with app.setAppUserModelId API, otherwise Windows will not be able to pin your app properly in task bar.

Unlike Squirrel.Mac, Windows can host updates on S3 or any other static file host. You can read the documents of Squirrel.Windows to get more details about how Squirrel.Windows works.

Events

The autoUpdater object emits the following events:

Event: 'error'

Returns:

  • error Error

Emitted when there is an error while updating.

Event: 'checking-for-update'

Emitted when checking if an update has started.

Event: 'update-available'

Emitted when there is an available update. The update is downloaded automatically.

Event: 'update-not-available'

Emitted when there is no available update.

Event: 'update-downloaded'

Returns:

  • event Event
  • releaseNotes String
  • releaseName String
  • releaseDate Date
  • updateURL String

Emitted when an update has been downloaded.

On Windows only releaseName is available.

Note: It is not strictly necessary to handle this event. A successfully downloaded update will still be applied the next time the application starts.

Event: 'before-quit-for-update'

This event is emitted after a user calls quitAndInstall().

When this API is called, the before-quit event is not emitted before all windows are closed. As a result you should listen to this event if you wish to perform actions before the windows are closed while a process is quitting, as well as listening to before-quit.

Methods

The autoUpdater object has the following methods:

autoUpdater.setFeedURL(options)

  • options Object
    • url String
    • headers Record<String, String> (optional) macOS - HTTP request headers.
    • serverType String (optional) macOS - Can be json or default, see the Squirrel.Mac README for more information.

Sets the url and initialize the auto updater.

autoUpdater.getFeedURL()

Returns String - The current update feed URL.

autoUpdater.checkForUpdates()

Asks the server whether there is an update. You must call setFeedURL before using this API.

autoUpdater.quitAndInstall()

Restarts the app and installs the update after it has been downloaded. It should only be called after update-downloaded has been emitted.

Under the hood calling autoUpdater.quitAndInstall() will close all application windows first, and automatically call app.quit() after all windows have been closed.

Note: It is not strictly necessary to call this function to apply an update, as a successfully downloaded update will always be applied the next time the application starts.

Automated Testing with a Custom Driver

To write automated tests for your Electron app, you will need a way to "drive" your application. Spectron is a commonly-used solution which lets you emulate user actions via WebDriver. However, it's also possible to write your own custom driver using node's builtin IPC-over-STDIO. The benefit of a custom driver is that it tends to require less overhead than Spectron, and lets you expose custom methods to your test suite.

To create a custom driver, we'll use Node.js' child_process API. The test suite will spawn the Electron process, then establish a simple messaging protocol:

const childProcess = require('child_process')
const electronPath = require('electron')

// spawn the process
const env = { /* ... */ }
const stdio = ['inherit', 'inherit', 'inherit', 'ipc']
const appProcess = childProcess.spawn(electronPath, ['./app'], { stdio, env })

// listen for IPC messages from the app
appProcess.on('message', (msg) => {
  // ...
})

// send an IPC message to the app
appProcess.send({ my: 'message' })

From within the Electron app, you can listen for messages and send replies using the Node.js process API:

// listen for IPC messages from the test suite
process.on('message', (msg) => {
  // ...
})

// send an IPC message to the test suite
process.send({ my: 'message' })

We can now communicate from the test suite to the Electron app using the appProcess object.

For convenience, you may want to wrap appProcess in a driver object that provides more high-level functions. Here is an example of how you can do this:

class TestDriver {
  constructor ({ path, args, env }) {
    this.rpcCalls = []

    // start child process
    env.APP_TEST_DRIVER = 1 // let the app know it should listen for messages
    this.process = childProcess.spawn(path, args, { stdio: ['inherit', 'inherit', 'inherit', 'ipc'], env })

    // handle rpc responses
    this.process.on('message', (message) => {
      // pop the handler
      const rpcCall = this.rpcCalls[message.msgId]
      if (!rpcCall) return
      this.rpcCalls[message.msgId] = null
      // reject/resolve
      if (message.reject) rpcCall.reject(message.reject)
      else rpcCall.resolve(message.resolve)
    })

    // wait for ready
    this.isReady = this.rpc('isReady').catch((err) => {
      console.error('Application failed to start', err)
      this.stop()
      process.exit(1)
    })
  }

  // simple RPC call
  // to use: driver.rpc('method', 1, 2, 3).then(...)
  async rpc (cmd, ...args) {
    // send rpc request
    const msgId = this.rpcCalls.length
    this.process.send({ msgId, cmd, args })
    return new Promise((resolve, reject) => this.rpcCalls.push({ resolve, reject }))
  }

  stop () {
    this.process.kill()
  }
}

In the app, you'd need to write a simple handler for the RPC calls:

if (process.env.APP_TEST_DRIVER) {
  process.on('message', onMessage)
}

async function onMessage ({ msgId, cmd, args }) {
  let method = METHODS[cmd]
  if (!method) method = () => new Error('Invalid method: ' + cmd)
  try {
    const resolve = await method(...args)
    process.send({ msgId, resolve })
  } catch (err) {
    const reject = {
      message: err.message,
      stack: err.stack,
      name: err.name
    }
    process.send({ msgId, reject })
  }
}

const METHODS = {
  isReady () {
    // do any setup needed
    return true
  }
  // define your RPC-able methods here
}

Then, in your test suite, you can use your test-driver as follows:

const test = require('ava')
const electronPath = require('electron')

const app = new TestDriver({
  path: electronPath,
  args: ['./app'],
  env: {
    NODE_ENV: 'test'
  }
})
test.before(async t => {
  await app.isReady
})
test.after.always('cleanup', async t => {
  await app.stop()
})

Updating an Appveyor Azure Image

Electron CI on Windows uses AppVeyor, which in turn uses Azure VM images to run. Occasionally, these VM images need to be updated due to changes in Chromium requirements. In order to update you will need PowerShell and the Azure PowerShell module.

Occasionally we need to update these images owing to changes in Chromium or other miscellaneous build requirement changes.

Example Use Case:

* We need `VS15.9` and we have `VS15.7` installed; this would require us to update an Azure image.
  1. Identify the image you wish to modify.

    • In appveyor.yml, the image is identified by the property image.
      • The names used correspond to the "images" defined for a build cloud, eg the libcc-20 cloud.
    • Find the image you wish to modify in the build cloud and make note of the VHD Blob Path for that image, which is the value for that corresponding key.
      • You will need this URI path to copy into a new image.
    • You will also need the storage account name which is labeled in AppVeyor as the Disk Storage Account Name
  2. Get the Azure storage account key

    • Log into Azure using credentials stored in LastPass (under Azure Enterprise) and then find the storage account corresponding to the name found in AppVeyor.
      • Example, for appveyorlibccbuilds Disk Storage Account Name you'd look for appveyorlibccbuilds in the list of storage accounts @ Home < Storage Accounts
        • Click into it and look for Access Keys, and then you can use any of the keys present in the list.
  3. Get the full virtual machine image URI from Azure

    • Navigate to Home < Storage Accounts < $ACCT_NAME < Blobs < Images
      • In the following list, look for the VHD path name you got from Appveyor and then click on it.
        • Copy the whole URL from the top of the subsequent window.
  4. Copy the image using the Copy Master Image PowerShell script.

    • It is essential to copy the VM because if you spin up a VM against an image that image cannot at the same time be used by AppVeyor.
    • Use the storage account name, key, and URI obtained from Azure to run this script.
      • See Step 3 for URI & when prompted, press enter to use same storage account as destination.
      • Use default destination container name (images)
      • Also, when naming the copy, use a name that indicates what the new image will contain (if that has changed) and date stamp.
        • Ex. libcc-20core-vs2017-15.9-2019-04-15.vhd
    • Go into Azure and get the URI for the newly created image as described in a previous step
  5. Spin up a new VM using the Create Master VM from VHD PowerShell.

    • From PowerShell, execute ps1 file with ./create_master_vm_from_vhd.ps1
    • You will need the credential information available in the AppVeyor build cloud definition.
      • This includes:
        • Client ID
        • Client Secret
        • Tenant ID
        • Subscription ID
        • Resource Group
        • Virtual Network
    • You will also need to specify
      • Master VM name - just a unique name to identify the temporary VM
      • Master VM size - use Standard_F32s_v2
      • Master VHD URI - use URI obtained @ end of previous step
      • Location use East US
  6. Log back into Azure and find the VM you just created in Home < Virtual Machines < $YOUR_NEW_VM

    • You can download a RDP (Remote Desktop) file to access the VM.
  7. Using Microsoft Remote Desktop, click Connect to connect to the VM.

    • Credentials for logging into the VM are found in LastPass under the AppVeyor Enterprise master VM credentials.
  8. Modify the VM as required.

  9. Shut down the VM and then delete it in Azure.

  10. Add the new image to the Appveyor Cloud settings or modify an existing image to point to the new VHD.

BluetoothDevice Object

  • deviceName String
  • deviceId String

Boilerplates and CLIs

Electron development is unopinionated - there is no "one true way" to develop, build, package, or release an Electron application. Additional features for Electron, both for build- and run-time, can usually be found on npm in individual packages, allowing developers to build both the app and build pipeline they need.

That level of modularity and extendability ensures that all developers working with Electron, both big and small in team-size, are never restricted in what they can or cannot do at any time during their development lifecycle. However, for many developers, one of the community-driven boilerplates or command line tools might make it dramatically easier to compile, package, and release an app.

Boilerplate vs CLI

A boilerplate is only a starting point - a canvas, so to speak - from which you build your application. They usually come in the form of a repository you can clone and customize to your heart's content.

A command line tool on the other hand continues to support you throughout the development and release. They are more helpful and supportive but enforce guidelines on how your code should be structured and built. Especially for beginners, using a command line tool is likely to be helpful.

electron-forge

A "complete tool for building modern Electron applications". Electron Forge unifies the existing (and well maintained) build tools for Electron development into a cohesive package so that anyone can jump right in to Electron development.

Forge comes with a ready-to-use template using Webpack as a bundler. It includes an example typescript configuration and provides two configuration files to enable easy customization. It uses the same core modules used by the greater Electron community (like electron-packager) – changes made by Electron maintainers (like Slack) benefit Forge's users, too.

You can find more information and documentation on electronforge.io.

electron-builder

A "complete solution to package and build a ready-for-distribution Electron app" that focuses on an integrated experience. electron-builder adds one single dependency focused on simplicity and manages all further requirements internally.

electron-builder replaces features and modules used by the Electron maintainers (such as the auto-updater) with custom ones. They are generally tighter integrated but will have less in common with popular Electron apps like Atom, Visual Studio Code, or Slack.

You can find more information and documentation in the repository.

electron-react-boilerplate

If you don't want any tools but only a solid boilerplate to build from, CT Lin's electron-react-boilerplate might be worth a look. It's quite popular in the community and uses electron-builder internally.

Other Tools and Boilerplates

The "Awesome Electron" list contains more tools and boilerplates to choose from. If you find the length of the list intimidating, don't forget that adding tools as you go along is a valid approach, too.

Breaking Changes

Breaking changes will be documented here, and deprecation warnings added to JS code where possible, at least one major version before the change is made.

Types of Breaking Changes

This document uses the following convention to categorize breaking changes:

  • API Changed: An API was changed in such a way that code that has not been updated is guaranteed to throw an exception.
  • Behavior Changed: The behavior of Electron has changed, but not in such a way that an exception will necessarily be thrown.
  • Default Changed: Code depending on the old default may break, not necessarily throwing an exception. The old behavior can be restored by explicitly specifying the value.
  • Deprecated: An API was marked as deprecated. The API will continue to function, but will emit a deprecation warning, and will be removed in a future release.
  • Removed: An API or feature was removed, and is no longer supported by Electron.

Planned Breaking API Changes (13.0)

Removed: shell.moveItemToTrash()

The deprecated synchronous shell.moveItemToTrash() API has been removed. Use the asynchronous shell.trashItem() instead.

// Removed in Electron 13
shell.moveItemToTrash(path)
// Replace with
shell.trashItem(path).then(/* ... */)

Planned Breaking API Changes (12.0)

Removed: Pepper Flash support

Chromium has removed support for Flash, and so we must follow suit. See Chromium's Flash Roadmap for more details.

Default Changed: contextIsolation defaults to true

In Electron 12, contextIsolation will be enabled by default. To restore the previous behavior, contextIsolation: false must be specified in WebPreferences.

We recommend having contextIsolation enabled for the security of your application.

For more details see: https://github.com/electron/electron/issues/23506

Removed: crashReporter methods in the renderer process

The following crashReporter methods are no longer available in the renderer process:

  • crashReporter.start
  • crashReporter.getLastCrashReport
  • crashReporter.getUploadedReports
  • crashReporter.getUploadToServer
  • crashReporter.setUploadToServer
  • crashReporter.getCrashesDirectory

They should be called only from the main process.

See #23265 for more details.

Default Changed: crashReporter.start({ compress: true })

The default value of the compress option to crashReporter.start has changed from false to true. This means that crash dumps will be uploaded to the crash ingestion server with the Content-Encoding: gzip header, and the body will be compressed.

If your crash ingestion server does not support compressed payloads, you can turn off compression by specifying { compress: false } in the crash reporter options.

Deprecated: remote module

The remote module is deprecated in Electron 12, and will be removed in Electron 14. It is replaced by the @electron/remote module.

// Deprecated in Electron 12:
const { BrowserWindow } = require('electron').remote
// Replace with:
const { BrowserWindow } = require('@electron/remote')

// In the main process:
require('@electron/remote/main').initialize()

Deprecated: shell.moveItemToTrash()

The synchronous shell.moveItemToTrash() has been replaced by the new, asynchronous shell.trashItem().

// Deprecated in Electron 12
shell.moveItemToTrash(path)
// Replace with
shell.trashItem(path).then(/* ... */)

Planned Breaking API Changes (11.0)

Removed: BrowserView.{destroy, fromId, fromWebContents, getAllViews} and id property of BrowserView

The experimental APIs BrowserView.{destroy, fromId, fromWebContents, getAllViews} have now been removed. Additionally, the id property of BrowserView has also been removed.

For more detailed information, see #23578.

Planned Breaking API Changes (10.0)

Deprecated: companyName argument to crashReporter.start()

The companyName argument to crashReporter.start(), which was previously required, is now optional, and further, is deprecated. To get the same behavior in a non-deprecated way, you can pass a companyName value in globalExtra.

// Deprecated in Electron 10
crashReporter.start({ companyName: 'Umbrella Corporation' })
// Replace with
crashReporter.start({ globalExtra: { _companyName: 'Umbrella Corporation' } })

Deprecated: crashReporter.getCrashesDirectory()

The crashReporter.getCrashesDirectory method has been deprecated. Usage should be replaced by app.getPath('crashDumps').

// Deprecated in Electron 10
crashReporter.getCrashesDirectory()
// Replace with
app.getPath('crashDumps')

Deprecated: crashReporter methods in the renderer process

Calling the following crashReporter methods from the renderer process is deprecated:

  • crashReporter.start
  • crashReporter.getLastCrashReport
  • crashReporter.getUploadedReports
  • crashReporter.getUploadToServer
  • crashReporter.setUploadToServer
  • crashReporter.getCrashesDirectory

The only non-deprecated methods remaining in the crashReporter module in the renderer are addExtraParameter, removeExtraParameter and getParameters.

All above methods remain non-deprecated when called from the main process.

See #23265 for more details.

Deprecated: crashReporter.start({ compress: false })

Setting { compress: false } in crashReporter.start is deprecated. Nearly all crash ingestion servers support gzip compression. This option will be removed in a future version of Electron.

Removed: Browser Window Affinity

The affinity option when constructing a new BrowserWindow will be removed as part of our plan to more closely align with Chromium's process model for security, performance and maintainability.

For more detailed information see #18397.

Default Changed: enableRemoteModule defaults to false

In Electron 9, using the remote module without explicitly enabling it via the enableRemoteModule WebPreferences option began emitting a warning. In Electron 10, the remote module is now disabled by default. To use the remote module, enableRemoteModule: true must be specified in WebPreferences:

const w = new BrowserWindow({
  webPreferences: {
    enableRemoteModule: true
  }
})

We recommend moving away from the remote module.

protocol.unregisterProtocol

protocol.uninterceptProtocol

The APIs are now synchronous and the optional callback is no longer needed.

// Deprecated
protocol.unregisterProtocol(scheme, () => { /* ... */ })
// Replace with
protocol.unregisterProtocol(scheme)

protocol.registerFileProtocol

protocol.registerBufferProtocol

protocol.registerStringProtocol

protocol.registerHttpProtocol

protocol.registerStreamProtocol

protocol.interceptFileProtocol

protocol.interceptStringProtocol

protocol.interceptBufferProtocol

protocol.interceptHttpProtocol

protocol.interceptStreamProtocol

The APIs are now synchronous and the optional callback is no longer needed.

// Deprecated
protocol.registerFileProtocol(scheme, handler, () => { /* ... */ })
// Replace with
protocol.registerFileProtocol(scheme, handler)

The registered or intercepted protocol does not have effect on current page until navigation happens.

protocol.isProtocolHandled

This API is deprecated and users should use protocol.isProtocolRegistered and protocol.isProtocolIntercepted instead.

// Deprecated
protocol.isProtocolHandled(scheme).then(() => { /* ... */ })
// Replace with
const isRegistered = protocol.isProtocolRegistered(scheme)
const isIntercepted = protocol.isProtocolIntercepted(scheme)

Planned Breaking API Changes (9.0)

Default Changed: Loading non-context-aware native modules in the renderer process is disabled by default

As of Electron 9 we do not allow loading of non-context-aware native modules in the renderer process. This is to improve security, performance and maintainability of Electron as a project.

If this impacts you, you can temporarily set app.allowRendererProcessReuse to false to revert to the old behavior. This flag will only be an option until Electron 11 so you should plan to update your native modules to be context aware.

For more detailed information see #18397.

Removed: <webview>.getWebContents()

This API, which was deprecated in Electron 8.0, is now removed.

// Removed in Electron 9.0
webview.getWebContents()
// Replace with
const { remote } = require('electron')
remote.webContents.fromId(webview.getWebContentsId())

Removed: webFrame.setLayoutZoomLevelLimits()

Chromium has removed support for changing the layout zoom level limits, and it is beyond Electron's capacity to maintain it. The function was deprecated in Electron 8.x, and has been removed in Electron 9.x. The layout zoom level limits are now fixed at a minimum of 0.25 and a maximum of 5.0, as defined here.

Behavior Changed: Sending non-JS objects over IPC now throws an exception

In Electron 8.0, IPC was changed to use the Structured Clone Algorithm, bringing significant performance improvements. To help ease the transition, the old IPC serialization algorithm was kept and used for some objects that aren't serializable with Structured Clone. In particular, DOM objects (e.g. Element, Location and DOMMatrix), Node.js objects backed by C++ classes (e.g. process.env, some members of Stream), and Electron objects backed by C++ classes (e.g. WebContents, BrowserWindow and WebFrame) are not serializable with Structured Clone. Whenever the old algorithm was invoked, a deprecation warning was printed.

In Electron 9.0, the old serialization algorithm has been removed, and sending such non-serializable objects will now throw an "object could not be cloned" error.

API Changed: shell.openItem is now shell.openPath

The shell.openItem API has been replaced with an asynchronous shell.openPath API. You can see the original API proposal and reasoning here.

Planned Breaking API Changes (8.0)

Behavior Changed: Values sent over IPC are now serialized with Structured Clone Algorithm

The algorithm used to serialize objects sent over IPC (through ipcRenderer.send, ipcRenderer.sendSync, WebContents.send and related methods) has been switched from a custom algorithm to V8's built-in Structured Clone Algorithm, the same algorithm used to serialize messages for postMessage. This brings about a 2x performance improvement for large messages, but also brings some breaking changes in behavior.

  • Sending Functions, Promises, WeakMaps, WeakSets, or objects containing any such values, over IPC will now throw an exception, instead of silently converting the functions to undefined.
// Previously:
ipcRenderer.send('channel', { value: 3, someFunction: () => {} })
// => results in { value: 3 } arriving in the main process

// From Electron 8:
ipcRenderer.send('channel', { value: 3, someFunction: () => {} })
// => throws Error("() => {} could not be cloned.")
  • NaN, Infinity and -Infinity will now be correctly serialized, instead of being converted to null.
  • Objects containing cyclic references will now be correctly serialized, instead of being converted to null.
  • Set, Map, Error and RegExp values will be correctly serialized, instead of being converted to {}.
  • BigInt values will be correctly serialized, instead of being converted to null.
  • Sparse arrays will be serialized as such, instead of being converted to dense arrays with nulls.
  • Date objects will be transferred as Date objects, instead of being converted to their ISO string representation.
  • Typed Arrays (such as Uint8Array, Uint16Array, Uint32Array and so on) will be transferred as such, instead of being converted to Node.js Buffer.
  • Node.js Buffer objects will be transferred as Uint8Arrays. You can convert a Uint8Array back to a Node.js Buffer by wrapping the underlying ArrayBuffer:
Buffer.from(value.buffer, value.byteOffset, value.byteLength)

Sending any objects that aren't native JS types, such as DOM objects (e.g. Element, Location, DOMMatrix), Node.js objects (e.g. process.env, Stream), or Electron objects (e.g. WebContents, BrowserWindow, WebFrame) is deprecated. In Electron 8, these objects will be serialized as before with a DeprecationWarning message, but starting in Electron 9, sending these kinds of objects will throw a 'could not be cloned' error.

Deprecated: <webview>.getWebContents()

This API is implemented using the remote module, which has both performance and security implications. Therefore its usage should be explicit.

// Deprecated
webview.getWebContents()
// Replace with
const { remote } = require('electron')
remote.webContents.fromId(webview.getWebContentsId())

However, it is recommended to avoid using the remote module altogether.

// main
const { ipcMain, webContents } = require('electron')

const getGuestForWebContents = (webContentsId, contents) => {
  const guest = webContents.fromId(webContentsId)
  if (!guest) {
    throw new Error(`Invalid webContentsId: ${webContentsId}`)
  }
  if (guest.hostWebContents !== contents) {
    throw new Error('Access denied to webContents')
  }
  return guest
}

ipcMain.handle('openDevTools', (event, webContentsId) => {
  const guest = getGuestForWebContents(webContentsId, event.sender)
  guest.openDevTools()
})

// renderer
const { ipcRenderer } = require('electron')

ipcRenderer.invoke('openDevTools', webview.getWebContentsId())

Deprecated: webFrame.setLayoutZoomLevelLimits()

Chromium has removed support for changing the layout zoom level limits, and it is beyond Electron's capacity to maintain it. The function will emit a warning in Electron 8.x, and cease to exist in Electron 9.x. The layout zoom level limits are now fixed at a minimum of 0.25 and a maximum of 5.0, as defined here.

Planned Breaking API Changes (7.0)

Deprecated: Atom.io Node Headers URL

This is the URL specified as disturl in a .npmrc file or as the --dist-url command line flag when building native Node modules. Both will be supported for the foreseeable future but it is recommended that you switch.

Deprecated: https://atom.io/download/electron

Replace with: https://electronjs.org/headers

API Changed: session.clearAuthCache() no longer accepts options

The session.clearAuthCache API no longer accepts options for what to clear, and instead unconditionally clears the whole cache.

// Deprecated
session.clearAuthCache({ type: 'password' })
// Replace with
session.clearAuthCache()

API Changed: powerMonitor.querySystemIdleState is now powerMonitor.getSystemIdleState

// Removed in Electron 7.0
powerMonitor.querySystemIdleState(threshold, callback)
// Replace with synchronous API
const idleState = powerMonitor.getSystemIdleState(threshold)

API Changed: powerMonitor.querySystemIdleTime is now powerMonitor.getSystemIdleTime

// Removed in Electron 7.0
powerMonitor.querySystemIdleTime(callback)
// Replace with synchronous API
const idleTime = powerMonitor.getSystemIdleTime()

API Changed: webFrame.setIsolatedWorldInfo replaces separate methods

// Removed in Electron 7.0
webFrame.setIsolatedWorldContentSecurityPolicy(worldId, csp)
webFrame.setIsolatedWorldHumanReadableName(worldId, name)
webFrame.setIsolatedWorldSecurityOrigin(worldId, securityOrigin)
// Replace with
webFrame.setIsolatedWorldInfo(
  worldId,
  {
    securityOrigin: 'some_origin',
    name: 'human_readable_name',
    csp: 'content_security_policy'
  })

Removed: marked property on getBlinkMemoryInfo

This property was removed in Chromium 77, and as such is no longer available.

Behavior Changed: webkitdirectory attribute for <input type="file"/> now lists directory contents

The webkitdirectory property on HTML file inputs allows them to select folders. Previous versions of Electron had an incorrect implementation where the event.target.files of the input returned a FileList that returned one File corresponding to the selected folder.

As of Electron 7, that FileList is now list of all files contained within the folder, similarly to Chrome, Firefox, and Edge (link to MDN docs).

As an illustration, take a folder with this structure:

folder
├── file1
├── file2
└── file3

In Electron <=6, this would return a FileList with a File object for:

path/to/folder

In Electron 7, this now returns a FileList with a File object for:

/path/to/folder/file3
/path/to/folder/file2
/path/to/folder/file1

Note that webkitdirectory no longer exposes the path to the selected folder. If you require the path to the selected folder rather than the folder contents, see the dialog.showOpenDialog API (link).

Planned Breaking API Changes (6.0)

API Changed: win.setMenu(null) is now win.removeMenu()

// Deprecated
win.setMenu(null)
// Replace with
win.removeMenu()

API Changed: contentTracing.getTraceBufferUsage() is now a promise

// Deprecated
contentTracing.getTraceBufferUsage((percentage, value) => {
  // do something
})
// Replace with
contentTracing.getTraceBufferUsage().then(infoObject => {
  // infoObject has percentage and value fields
})

API Changed: electron.screen in the renderer process should be accessed via remote

// Deprecated
require('electron').screen
// Replace with
require('electron').remote.screen

API Changed: require()ing node builtins in sandboxed renderers no longer implicitly loads the remote version

// Deprecated
require('child_process')
// Replace with
require('electron').remote.require('child_process')

// Deprecated
require('fs')
// Replace with
require('electron').remote.require('fs')

// Deprecated
require('os')
// Replace with
require('electron').remote.require('os')

// Deprecated
require('path')
// Replace with
require('electron').remote.require('path')

Deprecated: powerMonitor.querySystemIdleState replaced with powerMonitor.getSystemIdleState

// Deprecated
powerMonitor.querySystemIdleState(threshold, callback)
// Replace with synchronous API
const idleState = powerMonitor.getSystemIdleState(threshold)

Deprecated: powerMonitor.querySystemIdleTime replaced with powerMonitor.getSystemIdleTime

// Deprecated
powerMonitor.querySystemIdleTime(callback)
// Replace with synchronous API
const idleTime = powerMonitor.getSystemIdleTime()

Deprecated: app.enableMixedSandbox() is no longer needed

// Deprecated
app.enableMixedSandbox()

Mixed-sandbox mode is now enabled by default.

Deprecated: Tray.setHighlightMode

Under macOS Catalina our former Tray implementation breaks. Apple's native substitute doesn't support changing the highlighting behavior.

// Deprecated
tray.setHighlightMode(mode)
// API will be removed in v7.0 without replacement.

Planned Breaking API Changes (5.0)

Default Changed: nodeIntegration and webviewTag default to false, contextIsolation defaults to true

The following webPreferences option default values are deprecated in favor of the new defaults listed below.

Property Deprecated Default New Default
contextIsolation false true
nodeIntegration true false
webviewTag nodeIntegration if set else true false

E.g. Re-enabling the webviewTag

const w = new BrowserWindow({
  webPreferences: {
    webviewTag: true
  }
})

Behavior Changed: nodeIntegration in child windows opened via nativeWindowOpen

Child windows opened with the nativeWindowOpen option will always have Node.js integration disabled, unless nodeIntegrationInSubFrames is true.

API Changed: Registering privileged schemes must now be done before app ready

Renderer process APIs webFrame.registerURLSchemeAsPrivileged and webFrame.registerURLSchemeAsBypassingCSP as well as browser process API protocol.registerStandardSchemes have been removed. A new API, protocol.registerSchemesAsPrivileged has been added and should be used for registering custom schemes with the required privileges. Custom schemes are required to be registered before app ready.

Deprecated: webFrame.setIsolatedWorld* replaced with webFrame.setIsolatedWorldInfo

// Deprecated
webFrame.setIsolatedWorldContentSecurityPolicy(worldId, csp)
webFrame.setIsolatedWorldHumanReadableName(worldId, name)
webFrame.setIsolatedWorldSecurityOrigin(worldId, securityOrigin)
// Replace with
webFrame.setIsolatedWorldInfo(
  worldId,
  {
    securityOrigin: 'some_origin',
    name: 'human_readable_name',
    csp: 'content_security_policy'
  })

API Changed: webFrame.setSpellCheckProvider now takes an asynchronous callback

The spellCheck callback is now asynchronous, and autoCorrectWord parameter has been removed.

// Deprecated
webFrame.setSpellCheckProvider('en-US', true, {
  spellCheck: (text) => {
    return !spellchecker.isMisspelled(text)
  }
})
// Replace with
webFrame.setSpellCheckProvider('en-US', {
  spellCheck: (words, callback) => {
    callback(words.filter(text => spellchecker.isMisspelled(text)))
  }
})

Planned Breaking API Changes (4.0)

The following list includes the breaking API changes made in Electron 4.0.

app.makeSingleInstance

// Deprecated
app.makeSingleInstance((argv, cwd) => {
  /* ... */
})
// Replace with
app.requestSingleInstanceLock()
app.on('second-instance', (event, argv, cwd) => {
  /* ... */
})

app.releaseSingleInstance

// Deprecated
app.releaseSingleInstance()
// Replace with
app.releaseSingleInstanceLock()

app.getGPUInfo

app.getGPUInfo('complete')
// Now behaves the same with `basic` on macOS
app.getGPUInfo('basic')

win_delay_load_hook

When building native modules for windows, the win_delay_load_hook variable in the module's binding.gyp must be true (which is the default). If this hook is not present, then the native module will fail to load on Windows, with an error message like Cannot find module. See the native module guide for more.

Breaking API Changes (3.0)

The following list includes the breaking API changes in Electron 3.0.

app

// Deprecated
app.getAppMemoryInfo()
// Replace with
app.getAppMetrics()

// Deprecated
const metrics = app.getAppMetrics()
const { memory } = metrics[0] // Deprecated property

BrowserWindow

// Deprecated
const optionsA = { webPreferences: { blinkFeatures: '' } }
const windowA = new BrowserWindow(optionsA)
// Replace with
const optionsB = { webPreferences: { enableBlinkFeatures: '' } }
const windowB = new BrowserWindow(optionsB)

// Deprecated
window.on('app-command', (e, cmd) => {
  if (cmd === 'media-play_pause') {
    // do something
  }
})
// Replace with
window.on('app-command', (e, cmd) => {
  if (cmd === 'media-play-pause') {
    // do something
  }
})

clipboard

// Deprecated
clipboard.readRtf()
// Replace with
clipboard.readRTF()

// Deprecated
clipboard.writeRtf()
// Replace with
clipboard.writeRTF()

// Deprecated
clipboard.readHtml()
// Replace with
clipboard.readHTML()

// Deprecated
clipboard.writeHtml()
// Replace with
clipboard.writeHTML()

crashReporter

// Deprecated
crashReporter.start({
  companyName: 'Crashly',
  submitURL: 'https://crash.server.com',
  autoSubmit: true
})
// Replace with
crashReporter.start({
  companyName: 'Crashly',
  submitURL: 'https://crash.server.com',
  uploadToServer: true
})

nativeImage

// Deprecated
nativeImage.createFromBuffer(buffer, 1.0)
// Replace with
nativeImage.createFromBuffer(buffer, {
  scaleFactor: 1.0
})

process

// Deprecated
const info = process.getProcessMemoryInfo()

screen

// Deprecated
screen.getMenuBarHeight()
// Replace with
screen.getPrimaryDisplay().workArea

session

// Deprecated
ses.setCertificateVerifyProc((hostname, certificate, callback) => {
  callback(true)
})
// Replace with
ses.setCertificateVerifyProc((request, callback) => {
  callback(0)
})

Tray

// Deprecated
tray.setHighlightMode(true)
// Replace with
tray.setHighlightMode('on')

// Deprecated
tray.setHighlightMode(false)
// Replace with
tray.setHighlightMode('off')

webContents

// Deprecated
webContents.openDevTools({ detach: true })
// Replace with
webContents.openDevTools({ mode: 'detach' })

// Removed
webContents.setSize(options)
// There is no replacement for this API

webFrame

// Deprecated
webFrame.registerURLSchemeAsSecure('app')
// Replace with
protocol.registerStandardSchemes(['app'], { secure: true })

// Deprecated
webFrame.registerURLSchemeAsPrivileged('app', { secure: true })
// Replace with
protocol.registerStandardSchemes(['app'], { secure: true })

<webview>

// Removed
webview.setAttribute('disableguestresize', '')
// There is no replacement for this API

// Removed
webview.setAttribute('guestinstance', instanceId)
// There is no replacement for this API

// Keyboard listeners no longer work on webview tag
webview.onkeydown = () => { /* handler */ }
webview.onkeyup = () => { /* handler */ }

Node Headers URL

This is the URL specified as disturl in a .npmrc file or as the --dist-url command line flag when building native Node modules.

Deprecated: https://atom.io/download/atom-shell

Replace with: https://atom.io/download/electron

Breaking API Changes (2.0)

The following list includes the breaking API changes made in Electron 2.0.

BrowserWindow

// Deprecated
const optionsA = { titleBarStyle: 'hidden-inset' }
const windowA = new BrowserWindow(optionsA)
// Replace with
const optionsB = { titleBarStyle: 'hiddenInset' }
const windowB = new BrowserWindow(optionsB)
// Removed
menu.popup(browserWindow, 100, 200, 2)
// Replaced with
menu.popup(browserWindow, { x: 100, y: 200, positioningItem: 2 })

nativeImage

// Removed
nativeImage.toPng()
// Replaced with
nativeImage.toPNG()

// Removed
nativeImage.toJpeg()
// Replaced with
nativeImage.toJPEG()

process

  • process.versions.electron and process.version.chrome will be made read-only properties for consistency with the other process.versions properties set by Node.

webContents

// Removed
webContents.setZoomLevelLimits(1, 2)
// Replaced with
webContents.setVisualZoomLevelLimits(1, 2)

webFrame

// Removed
webFrame.setZoomLevelLimits(1, 2)
// Replaced with
webFrame.setVisualZoomLevelLimits(1, 2)

<webview>

// Removed
webview.setZoomLevelLimits(1, 2)
// Replaced with
webview.setVisualZoomLevelLimits(1, 2)

Duplicate ARM Assets

Each Electron release includes two identical ARM builds with slightly different filenames, like electron-v1.7.3-linux-arm.zip and electron-v1.7.3-linux-armv7l.zip. The asset with the v7l prefix was added to clarify to users which ARM version it supports, and to disambiguate it from future armv6l and arm64 assets that may be produced.

The file without the prefix is still being published to avoid breaking any setups that may be consuming it. Starting at 2.0, the unprefixed file will no longer be published.

For details, see 6986 and 7189.

Class: BrowserView

Create and control views.

Process: Main

A BrowserView can be used to embed additional web content into a BrowserWindow. It is like a child window, except that it is positioned relative to its owning window. It is meant to be an alternative to the webview tag.

Example

// In the main process.
const { BrowserView, BrowserWindow } = require('electron')

const win = new BrowserWindow({ width: 800, height: 600 })

const view = new BrowserView()
win.setBrowserView(view)
view.setBounds({ x: 0, y: 0, width: 300, height: 300 })
view.webContents.loadURL('https://electronjs.org')

new BrowserView([options]) Experimental

  • options Object (optional)

Instance Properties

Objects created with new BrowserView have the following properties:

view.webContents Experimental

A WebContents object owned by this view.

Instance Methods

Objects created with new BrowserView have the following instance methods:

view.setAutoResize(options) Experimental

  • options Object
    • width Boolean (optional) - If true, the view's width will grow and shrink together with the window. false by default.
    • height Boolean (optional) - If true, the view's height will grow and shrink together with the window. false by default.
    • horizontal Boolean (optional) - If true, the view's x position and width will grow and shrink proportionally with the window. false by default.
    • vertical Boolean (optional) - If true, the view's y position and height will grow and shrink proportionally with the window. false by default.

view.setBounds(bounds) Experimental

Resizes and moves the view to the supplied bounds relative to the window.

view.getBounds() Experimental

Returns Rectangle

The bounds of this BrowserView instance as Object.

view.setBackgroundColor(color) Experimental

  • color String - Color in #aarrggbb or #argb form. The alpha channel is optional.

BrowserWindow

Create and control browser windows.

Process: Main

// In the main process.
const { BrowserWindow } = require('electron')

// Or use `remote` from the renderer process.
// const { BrowserWindow } = require('electron').remote

const win = new BrowserWindow({ width: 800, height: 600 })

// Load a remote URL
win.loadURL('https://github.com')

// Or load a local HTML file
win.loadURL(`file://${__dirname}/app/index.html`)

Frameless window

To create a window without chrome, or a transparent window in arbitrary shape, you can use the Frameless Window API.

Showing window gracefully

When loading a page in the window directly, users may see the page load incrementally, which is not a good experience for a native app. To make the window display without visual flash, there are two solutions for different situations.

Using ready-to-show event

While loading the page, the ready-to-show event will be emitted when the renderer process has rendered the page for the first time if the window has not been shown yet. Showing the window after this event will have no visual flash:

const { BrowserWindow } = require('electron')
const win = new BrowserWindow({ show: false })
win.once('ready-to-show', () => {
  win.show()
})

This event is usually emitted after the did-finish-load event, but for pages with many remote resources, it may be emitted before the did-finish-load event.

Please note that using this event implies that the renderer will be considered "visible" and paint even though show is false. This event will never fire if you use paintWhenInitiallyHidden: false

Setting backgroundColor

For a complex app, the ready-to-show event could be emitted too late, making the app feel slow. In this case, it is recommended to show the window immediately, and use a backgroundColor close to your app's background:

const { BrowserWindow } = require('electron')

const win = new BrowserWindow({ backgroundColor: '#2e2c29' })
win.loadURL('https://github.com')

Note that even for apps that use ready-to-show event, it is still recommended to set backgroundColor to make app feel more native.

Parent and child windows

By using parent option, you can create child windows:

const { BrowserWindow } = require('electron')

const top = new BrowserWindow()
const child = new BrowserWindow({ parent: top })
child.show()
top.show()

The child window will always show on top of the top window.

A modal window is a child window that disables parent window, to create a modal window, you have to set both parent and modal options:

const { BrowserWindow } = require('electron')

const child = new BrowserWindow({ parent: top, modal: true, show: false })
child.loadURL('https://github.com')
child.once('ready-to-show', () => {
  child.show()
})

Page visibility

The Page Visibility API works as follows:

  • On all platforms, the visibility state tracks whether the window is hidden/minimized or not.
  • Additionally, on macOS, the visibility state also tracks the window occlusion state. If the window is occluded (i.e. fully covered) by another window, the visibility state will be hidden. On other platforms, the visibility state will be hidden only when the window is minimized or explicitly hidden with win.hide().
  • If a BrowserWindow is created with show: false, the initial visibility state will be visible despite the window actually being hidden.
  • If backgroundThrottling is disabled, the visibility state will remain visible even if the window is minimized, occluded, or hidden.

It is recommended that you pause expensive operations when the visibility state is hidden in order to minimize power consumption.

Platform notices

  • On macOS modal windows will be displayed as sheets attached to the parent window.
  • On macOS the child windows will keep the relative position to parent window when parent window moves, while on Windows and Linux child windows will not move.
  • On Linux the type of modal windows will be changed to dialog.
  • On Linux many desktop environments do not support hiding a modal window.

Class: BrowserWindow

Create and control browser windows.

Process: Main

BrowserWindow is an EventEmitter.

It creates a new BrowserWindow with native properties as set by the options.

new BrowserWindow([options])

  • options Object (optional)
    • width Integer (optional) - Window's width in pixels. Default is 800.
    • height Integer (optional) - Window's height in pixels. Default is 600.
    • x Integer (optional) - (required if y is used) Window's left offset from screen. Default is to center the window.
    • y Integer (optional) - (required if x is used) Window's top offset from screen. Default is to center the window.
    • useContentSize Boolean (optional) - The width and height would be used as web page's size, which means the actual window's size will include window frame's size and be slightly larger. Default is false.
    • center Boolean (optional) - Show window in the center of the screen.
    • minWidth Integer (optional) - Window's minimum width. Default is 0.
    • minHeight Integer (optional) - Window's minimum height. Default is 0.
    • maxWidth Integer (optional) - Window's maximum width. Default is no limit.
    • maxHeight Integer (optional) - Window's maximum height. Default is no limit.
    • resizable Boolean (optional) - Whether window is resizable. Default is true.
    • movable Boolean (optional) - Whether window is movable. This is not implemented on Linux. Default is true.
    • minimizable Boolean (optional) - Whether window is minimizable. This is not implemented on Linux. Default is true.
    • maximizable Boolean (optional) - Whether window is maximizable. This is not implemented on Linux. Default is true.
    • closable Boolean (optional) - Whether window is closable. This is not implemented on Linux. Default is true.
    • focusable Boolean (optional) - Whether the window can be focused. Default is true. On Windows setting focusable: false also implies setting skipTaskbar: true. On Linux setting focusable: false makes the window stop interacting with wm, so the window will always stay on top in all workspaces.
    • alwaysOnTop Boolean (optional) - Whether the window should always stay on top of other windows. Default is false.
    • fullscreen Boolean (optional) - Whether the window should show in fullscreen. When explicitly set to false the fullscreen button will be hidden or disabled on macOS. Default is false.
    • fullscreenable Boolean (optional) - Whether the window can be put into fullscreen mode. On macOS, also whether the maximize/zoom button should toggle full screen mode or maximize window. Default is true.
    • simpleFullscreen Boolean (optional) - Use pre-Lion fullscreen on macOS. Default is false.
    • skipTaskbar Boolean (optional) - Whether to show the window in taskbar. Default is false.
    • kiosk Boolean (optional) - Whether the window is in kiosk mode. Default is false.
    • title String (optional) - Default window title. Default is "Electron". If the HTML tag <title> is defined in the HTML file loaded by loadURL(), this property will be ignored.
    • icon (NativeImage | String) (optional) - The window icon. On Windows it is recommended to use ICO icons to get best visual effects, you can also leave it undefined so the executable's icon will be used.
    • show Boolean (optional) - Whether window should be shown when created. Default is true.
    • paintWhenInitiallyHidden Boolean (optional) - Whether the renderer should be active when show is false and it has just been created. In order for document.visibilityState to work correctly on first load with show: false you should set this to false. Setting this to false will cause the ready-to-show event to not fire. Default is true.
    • frame Boolean (optional) - Specify false to create a Frameless Window. Default is true.
    • parent BrowserWindow (optional) - Specify parent window. Default is null.
    • modal Boolean (optional) - Whether this is a modal window. This only works when the window is a child window. Default is false.
    • acceptFirstMouse Boolean (optional) - Whether the web view accepts a single mouse-down event that simultaneously activates the window. Default is false.
    • disableAutoHideCursor Boolean (optional) - Whether to hide cursor when typing. Default is false.
    • autoHideMenuBar Boolean (optional) - Auto hide the menu bar unless the Alt key is pressed. Default is false.
    • enableLargerThanScreen Boolean (optional) - Enable the window to be resized larger than screen. Only relevant for macOS, as other OSes allow larger-than-screen windows by default. Default is false.
    • backgroundColor String (optional) - Window's background color as a hexadecimal value, like #66CD00 or #FFF or #80FFFFFF (alpha in #AARRGGBB format is supported if transparent is set to true). Default is #FFF (white).
    • hasShadow Boolean (optional) - Whether window should have a shadow. Default is true.
    • opacity Number (optional) - Set the initial opacity of the window, between 0.0 (fully transparent) and 1.0 (fully opaque). This is only implemented on Windows and macOS.
    • darkTheme Boolean (optional) - Forces using dark theme for the window, only works on some GTK+3 desktop environments. Default is false.
    • transparent Boolean (optional) - Makes the window transparent. Default is false. On Windows, does not work unless the window is frameless.
    • type String (optional) - The type of window, default is normal window. See more about this below.
    • visualEffectState String (optional) - Specify how the material appearance should reflect window activity state on macOS. Must be used with the vibrancy property. Possible values are:
      • followWindow - The backdrop should automatically appear active when the window is active, and inactive when it is not. This is the default.
      • active - The backdrop should always appear active.
      • inactive - The backdrop should always appear inactive.
    • titleBarStyle String (optional) - The style of window title bar. Default is default. Possible values are:
      • default - Results in the standard gray opaque Mac title bar.
      • hidden - Results in a hidden title bar and a full size content window, yet the title bar still has the standard window controls ("traffic lights") in the top left.
      • hiddenInset - Results in a hidden title bar with an alternative look where the traffic light buttons are slightly more inset from the window edge.
      • customButtonsOnHover Boolean (optional) - Draw custom close, and minimize buttons on macOS frameless windows. These buttons will not display unless hovered over in the top left of the window. These custom buttons prevent issues with mouse events that occur with the standard window toolbar buttons. Note: This option is currently experimental.
    • trafficLightPosition Point (optional) - Set a custom position for the traffic light buttons. Can only be used with titleBarStyle set to hidden
    • fullscreenWindowTitle Boolean (optional) - Shows the title in the title bar in full screen mode on macOS for all titleBarStyle options. Default is false.
    • thickFrame Boolean (optional) - Use WS_THICKFRAME style for frameless windows on Windows, which adds standard window frame. Setting it to false will remove window shadow and window animations. Default is true.
    • vibrancy String (optional) - Add a type of vibrancy effect to the window, only on macOS. Can be appearance-based, light, dark, titlebar, selection, menu, popover, sidebar, medium-light, ultra-dark, header, sheet, window, hud, fullscreen-ui, tooltip, content, under-window, or under-page. Please note that using frame: false in combination with a vibrancy value requires that you use a non-default titleBarStyle as well. Also note that appearance-based, light, dark, medium-light, and ultra-dark have been deprecated and will be removed in an upcoming version of macOS.
    • zoomToPageWidth Boolean (optional) - Controls the behavior on macOS when option-clicking the green stoplight button on the toolbar or by clicking the Window > Zoom menu item. If true, the window will grow to the preferred width of the web page when zoomed, false will cause it to zoom to the width of the screen. This will also affect the behavior when calling maximize() directly. Default is false.
    • tabbingIdentifier String (optional) - Tab group name, allows opening the window as a native tab on macOS 10.12+. Windows with the same tabbing identifier will be grouped together. This also adds a native new tab button to your window's tab bar and allows your app and window to receive the new-window-for-tab event.
    • webPreferences Object (optional) - Settings of web page's features.
      • devTools Boolean (optional) - Whether to enable DevTools. If it is set to false, can not use BrowserWindow.webContents.openDevTools() to open DevTools. Default is true.
      • nodeIntegration Boolean (optional) - Whether node integration is enabled. Default is false.
      • nodeIntegrationInWorker Boolean (optional) - Whether node integration is enabled in web workers. Default is false. More about this can be found in Multithreading.
      • nodeIntegrationInSubFrames Boolean (optional) - Experimental option for enabling Node.js support in sub-frames such as iframes and child windows. All your preloads will load for every iframe, you can use process.isMainFrame to determine if you are in the main frame or not.
      • preload String (optional) - Specifies a script that will be loaded before other scripts run in the page. This script will always have access to node APIs no matter whether node integration is turned on or off. The value should be the absolute file path to the script. When node integration is turned off, the preload script can reintroduce Node global symbols back to the global scope. See example here.
      • sandbox Boolean (optional) - If set, this will sandbox the renderer associated with the window, making it compatible with the Chromium OS-level sandbox and disabling the Node.js engine. This is not the same as the nodeIntegration option and the APIs available to the preload script are more limited. Read more about the option here.
      • enableRemoteModule Boolean (optional) - Whether to enable the remote module. Default is false.
      • session Session (optional) - Sets the session used by the page. Instead of passing the Session object directly, you can also choose to use the partition option instead, which accepts a partition string. When both session and partition are provided, session will be preferred. Default is the default session.
      • partition String (optional) - Sets the session used by the page according to the session's partition string. If partition starts with persist:, the page will use a persistent session available to all pages in the app with the same partition. If there is no persist: prefix, the page will use an in-memory session. By assigning the same partition, multiple pages can share the same session. Default is the default session.
      • affinity String (optional) - When specified, web pages with the same affinity will run in the same renderer process. Note that due to reusing the renderer process, certain webPreferences options will also be shared between the web pages even when you specified different values for them, including but not limited to preload, sandbox and nodeIntegration. So it is suggested to use exact same webPreferences for web pages with the same affinity. Deprecated
      • zoomFactor Number (optional) - The default zoom factor of the page, 3.0 represents 300%. Default is 1.0.
      • javascript Boolean (optional) - Enables JavaScript support. Default is true.
      • webSecurity Boolean (optional) - When false, it will disable the same-origin policy (usually using testing websites by people), and set allowRunningInsecureContent to true if this options has not been set by user. Default is true.
      • allowRunningInsecureContent Boolean (optional) - Allow an https page to run JavaScript, CSS or plugins from http URLs. Default is false.
      • images Boolean (optional) - Enables image support. Default is true.
      • textAreasAreResizable Boolean (optional) - Make TextArea elements resizable. Default is true.
      • webgl Boolean (optional) - Enables WebGL support. Default is true.
      • plugins Boolean (optional) - Whether plugins should be enabled. Default is false.
      • experimentalFeatures Boolean (optional) - Enables Chromium's experimental features. Default is false.
      • scrollBounce Boolean (optional) - Enables scroll bounce (rubber banding) effect on macOS. Default is false.
      • enableBlinkFeatures String (optional) - A list of feature strings separated by ,, like CSSVariables,KeyboardEventKey to enable. The full list of supported feature strings can be found in the RuntimeEnabledFeatures.json5 file.
      • disableBlinkFeatures String (optional) - A list of feature strings separated by ,, like CSSVariables,KeyboardEventKey to disable. The full list of supported feature strings can be found in the RuntimeEnabledFeatures.json5 file.
      • defaultFontFamily Object (optional) - Sets the default font for the font-family.
        • standard String (optional) - Defaults to Times New Roman.
        • serif String (optional) - Defaults to Times New Roman.
        • sansSerif String (optional) - Defaults to Arial.
        • monospace String (optional) - Defaults to Courier New.
        • cursive String (optional) - Defaults to Script.
        • fantasy String (optional) - Defaults to Impact.
      • defaultFontSize Integer (optional) - Defaults to 16.
      • defaultMonospaceFontSize Integer (optional) - Defaults to 13.
      • minimumFontSize Integer (optional) - Defaults to 0.
      • defaultEncoding String (optional) - Defaults to ISO-8859-1.
      • backgroundThrottling Boolean (optional) - Whether to throttle animations and timers when the page becomes background. This also affects the Page Visibility API. Defaults to true.
      • offscreen Boolean (optional) - Whether to enable offscreen rendering for the browser window. Defaults to false. See the offscreen rendering tutorial for more details.
      • contextIsolation Boolean (optional) - Whether to run Electron APIs and the specified preload script in a separate JavaScript context. Defaults to false. The context that the preload script runs in will still have full access to the document and window globals but it will use its own set of JavaScript builtins (Array, Object, JSON, etc.) and will be isolated from any changes made to the global environment by the loaded page. The Electron API will only be available in the preload script and not the loaded page. This option should be used when loading potentially untrusted remote content to ensure the loaded content cannot tamper with the preload script and any Electron APIs being used. This option uses the same technique used by Chrome Content Scripts. You can access this context in the dev tools by selecting the 'Electron Isolated Context' entry in the combo box at the top of the Console tab.
      • worldSafeExecuteJavaScript Boolean (optional) - If true, values returned from webFrame.executeJavaScript will be sanitized to ensure JS values can't unsafely cross between worlds when using contextIsolation. The default is false. In Electron 12, the default will be changed to true. Deprecated
      • nativeWindowOpen Boolean (optional) - Whether to use native window.open(). Defaults to false. Child windows will always have node integration disabled unless nodeIntegrationInSubFrames is true. Note: This option is currently experimental.
      • webviewTag Boolean (optional) - Whether to enable the <webview> tag. Defaults to false. Note: The preload script configured for the <webview> will have node integration enabled when it is executed so you should ensure remote/untrusted content is not able to create a <webview> tag with a possibly malicious preload script. You can use the will-attach-webview event on webContents to strip away the preload script and to validate or alter the <webview>'s initial settings.
      • additionalArguments String[] (optional) - A list of strings that will be appended to process.argv in the renderer process of this app. Useful for passing small bits of data down to renderer process preload scripts.
      • safeDialogs Boolean (optional) - Whether to enable browser style consecutive dialog protection. Default is false.
      • safeDialogsMessage String (optional) - The message to display when consecutive dialog protection is triggered. If not defined the default message would be used, note that currently the default message is in English and not localized.
      • disableDialogs Boolean (optional) - Whether to disable dialogs completely. Overrides safeDialogs. Default is false.
      • navigateOnDragDrop Boolean (optional) - Whether dragging and dropping a file or link onto the page causes a navigation. Default is false.
      • autoplayPolicy String (optional) - Autoplay policy to apply to content in the window, can be no-user-gesture-required, user-gesture-required, document-user-activation-required. Defaults to no-user-gesture-required.
      • disableHtmlFullscreenWindowResize Boolean (optional) - Whether to prevent the window from resizing when entering HTML Fullscreen. Default is false.
      • accessibleTitle String (optional) - An alternative title string provided only to accessibility tools such as screen readers. This string is not directly visible to users.
      • spellcheck Boolean (optional) - Whether to enable the builtin spellchecker. Default is true.
      • enableWebSQL Boolean (optional) - Whether to enable the WebSQL api. Default is true.
      • v8CacheOptions String (optional) - Enforces the v8 code caching policy used by blink. Accepted values are
        • none - Disables code caching
        • code - Heuristic based code caching
        • bypassHeatCheck - Bypass code caching heuristics but with lazy compilation
        • bypassHeatCheckAndEagerCompile - Same as above except compilation is eager. Default policy is code.

When setting minimum or maximum window size with minWidth/maxWidth/ minHeight/maxHeight, it only constrains the users. It won't prevent you from passing a size that does not follow size constraints to setBounds/setSize or to the constructor of BrowserWindow.

The possible values and behaviors of the type option are platform dependent. Possible values are:

  • On Linux, possible types are desktop, dock, toolbar, splash, notification.
  • On macOS, possible types are desktop, textured.
    • The textured type adds metal gradient appearance (NSTexturedBackgroundWindowMask).
    • The desktop type places the window at the desktop background window level (kCGDesktopWindowLevel - 1). Note that desktop window will not receive focus, keyboard or mouse events, but you can use globalShortcut to receive input sparingly.
  • On Windows, possible type is toolbar.

Instance Events

Objects created with new BrowserWindow emit the following events:

Note: Some events are only available on specific operating systems and are labeled as such.

Event: 'page-title-updated'

Returns:

  • event Event
  • title String
  • explicitSet Boolean

Emitted when the document changed its title, calling event.preventDefault() will prevent the native window's title from changing. explicitSet is false when title is synthesized from file URL.

Event: 'close'

Returns:

  • event Event

Emitted when the window is going to be closed. It's emitted before the beforeunload and unload event of the DOM. Calling event.preventDefault() will cancel the close.

Usually you would want to use the beforeunload handler to decide whether the window should be closed, which will also be called when the window is reloaded. In Electron, returning any value other than undefined would cancel the close. For example:

window.onbeforeunload = (e) => {
  console.log('I do not want to be closed')

  // Unlike usual browsers that a message box will be prompted to users, returning
  // a non-void value will silently cancel the close.
  // It is recommended to use the dialog API to let the user confirm closing the
  // application.
  e.returnValue = false // equivalent to `return false` but not recommended
}

Note: There is a subtle difference between the behaviors of window.onbeforeunload = handler and window.addEventListener('beforeunload', handler). It is recommended to always set the event.returnValue explicitly, instead of only returning a value, as the former works more consistently within Electron.

Event: 'closed'

Emitted when the window is closed. After you have received this event you should remove the reference to the window and avoid using it any more.

Event: 'session-end' Windows

Emitted when window session is going to end due to force shutdown or machine restart or session log off.

Event: 'unresponsive'

Emitted when the web page becomes unresponsive.

Event: 'responsive'

Emitted when the unresponsive web page becomes responsive again.

Event: 'blur'

Emitted when the window loses focus.

Event: 'focus'

Emitted when the window gains focus.

Event: 'show'

Emitted when the window is shown.

Event: 'hide'

Emitted when the window is hidden.

Event: 'ready-to-show'

Emitted when the web page has been rendered (while not being shown) and window can be displayed without a visual flash.

Please note that using this event implies that the renderer will be considered "visible" and paint even though show is false. This event will never fire if you use paintWhenInitiallyHidden: false

Event: 'maximize'

Emitted when window is maximized.

Event: 'unmaximize'

Emitted when the window exits from a maximized state.

Event: 'minimize'

Emitted when the window is minimized.

Event: 'restore'

Emitted when the window is restored from a minimized state.

Event: 'will-resize' macOS Windows

Returns:

  • event Event
  • newBounds Rectangle - Size the window is being resized to.

Emitted before the window is resized. Calling event.preventDefault() will prevent the window from being resized.

Note that this is only emitted when the window is being resized manually. Resizing the window with setBounds/setSize will not emit this event.

Event: 'resize'

Emitted after the window has been resized.

Event: 'resized' macOS Windows

Emitted once when the window has finished being resized.

This is usually emitted when the window has been resized manually. On macOS, resizing the window with setBounds/setSize and setting the animate parameter to true will also emit this event once resizing has finished.

Event: 'will-move' macOS Windows

Returns:

  • event Event
  • newBounds Rectangle - Location the window is being moved to.

Emitted before the window is moved. On Windows, calling event.preventDefault() will prevent the window from being moved.

Note that this is only emitted when the window is being resized manually. Resizing the window with setBounds/setSize will not emit this event.

Event: 'move'

Emitted when the window is being moved to a new position.

Event: 'moved' macOS Windows

Emitted once when the window is moved to a new position.

Note: On macOS this event is an alias of move.

Event: 'enter-full-screen'

Emitted when the window enters a full-screen state.

Event: 'leave-full-screen'

Emitted when the window leaves a full-screen state.

Event: 'enter-html-full-screen'

Emitted when the window enters a full-screen state triggered by HTML API.

Event: 'leave-html-full-screen'

Emitted when the window leaves a full-screen state triggered by HTML API.

Event: 'always-on-top-changed'

Returns:

  • event Event
  • isAlwaysOnTop Boolean

Emitted when the window is set or unset to show always on top of other windows.

Event: 'app-command' Windows Linux

Returns:

  • event Event
  • command String

Emitted when an App Command is invoked. These are typically related to keyboard media keys or browser commands, as well as the "Back" button built into some mice on Windows.

Commands are lowercased, underscores are replaced with hyphens, and the APPCOMMAND_ prefix is stripped off. e.g. APPCOMMAND_BROWSER_BACKWARD is emitted as browser-backward.

const { BrowserWindow } = require('electron')
const win = new BrowserWindow()
win.on('app-command', (e, cmd) => {
  // Navigate the window back when the user hits their mouse back button
  if (cmd === 'browser-backward' && win.webContents.canGoBack()) {
    win.webContents.goBack()
  }
})

The following app commands are explicitly supported on Linux:

  • browser-backward
  • browser-forward

Event: 'scroll-touch-begin' macOS

Emitted when scroll wheel event phase has begun.

Event: 'scroll-touch-end' macOS

Emitted when scroll wheel event phase has ended.

Event: 'scroll-touch-edge' macOS

Emitted when scroll wheel event phase filed upon reaching the edge of element.

Event: 'swipe' macOS

Returns:

  • event Event
  • direction String

Emitted on 3-finger swipe. Possible directions are up, right, down, left.

The method underlying this event is built to handle older macOS-style trackpad swiping, where the content on the screen doesn't move with the swipe. Most macOS trackpads are not configured to allow this kind of swiping anymore, so in order for it to emit properly the 'Swipe between pages' preference in System Preferences > Trackpad > More Gestures must be set to 'Swipe with two or three fingers'.

Event: 'rotate-gesture' macOS

Returns:

  • event Event
  • rotation Float

Emitted on trackpad rotation gesture. Continually emitted until rotation gesture is ended. The rotation value on each emission is the angle in degrees rotated since the last emission. The last emitted event upon a rotation gesture will always be of value 0. Counter-clockwise rotation values are positive, while clockwise ones are negative.

Event: 'sheet-begin' macOS

Emitted when the window opens a sheet.

Event: 'sheet-end' macOS

Emitted when the window has closed a sheet.

Event: 'new-window-for-tab' macOS

Emitted when the native new tab button is clicked.

Event: 'system-context-menu' Windows

Returns:

  • event Event
  • point Point - The screen coordinates the context menu was triggered at

Emitted when the system context menu is triggered on the window, this is normally only triggered when the user right clicks on the non-client area of your window. This is the window titlebar or any area you have declared as -webkit-app-region: drag in a frameless window.

Calling event.preventDefault() will prevent the menu from being displayed.

Static Methods

The BrowserWindow class has the following static methods:

BrowserWindow.getAllWindows()

Returns BrowserWindow[] - An array of all opened browser windows.

BrowserWindow.getFocusedWindow()

Returns BrowserWindow | null - The window that is focused in this application, otherwise returns null.

BrowserWindow.fromWebContents(webContents)

Returns BrowserWindow | null - The window that owns the given webContents or null if the contents are not owned by a window.

BrowserWindow.fromBrowserView(browserView)

Returns BrowserWindow | null - The window that owns the given browserView. If the given view is not attached to any window, returns null.

BrowserWindow.fromId(id)

  • id Integer

Returns BrowserWindow | null - The window with the given id.

BrowserWindow.addExtension(path) Deprecated

  • path String

Adds Chrome extension located at path, and returns extension's name.

The method will also not return if the extension's manifest is missing or incomplete.

Note: This API cannot be called before the ready event of the app module is emitted.

Note: This method is deprecated. Instead, use ses.loadExtension(path).

BrowserWindow.removeExtension(name) Deprecated

  • name String

Remove a Chrome extension by name.

Note: This API cannot be called before the ready event of the app module is emitted.

Note: This method is deprecated. Instead, use ses.removeExtension(extension_id).

BrowserWindow.getExtensions() Deprecated

Returns Record<String, ExtensionInfo> - The keys are the extension names and each value is an Object containing name and version properties.

Note: This API cannot be called before the ready event of the app module is emitted.

Note: This method is deprecated. Instead, use ses.getAllExtensions().

BrowserWindow.addDevToolsExtension(path) Deprecated

  • path String

Adds DevTools extension located at path, and returns extension's name.

The extension will be remembered so you only need to call this API once, this API is not for programming use. If you try to add an extension that has already been loaded, this method will not return and instead log a warning to the console.

The method will also not return if the extension's manifest is missing or incomplete.

Note: This API cannot be called before the ready event of the app module is emitted.

Note: This method is deprecated. Instead, use ses.loadExtension(path).

BrowserWindow.removeDevToolsExtension(name) Deprecated

  • name String

Remove a DevTools extension by name.

Note: This API cannot be called before the ready event of the app module is emitted.

Note: This method is deprecated. Instead, use ses.removeExtension(extension_id).

BrowserWindow.getDevToolsExtensions() Deprecated

Returns Record<string, ExtensionInfo> - The keys are the extension names and each value is an Object containing name and version properties.

To check if a DevTools extension is installed you can run the following:

const { BrowserWindow } = require('electron')

const installed = 'devtron' in BrowserWindow.getDevToolsExtensions()
console.log(installed)

Note: This API cannot be called before the ready event of the app module is emitted.

Note: This method is deprecated. Instead, use ses.getAllExtensions().

Instance Properties

Objects created with new BrowserWindow have the following properties:

const { BrowserWindow } = require('electron')
// In this example `win` is our instance
const win = new BrowserWindow({ width: 800, height: 600 })
win.loadURL('https://github.com')

win.webContents Readonly

A WebContents object this window owns. All web page related events and operations will be done via it.

See the webContents documentation for its methods and events.

win.id Readonly

A Integer property representing the unique ID of the window. Each ID is unique among all BrowserWindow instances of the entire Electron application.

win.autoHideMenuBar

A Boolean property that determines whether the window menu bar should hide itself automatically. Once set, the menu bar will only show when users press the single Alt key.

If the menu bar is already visible, setting this property to true won't hide it immediately.

win.simpleFullScreen

A Boolean property that determines whether the window is in simple (pre-Lion) fullscreen mode.

win.fullScreen

A Boolean property that determines whether the window is in fullscreen mode.

win.visibleOnAllWorkspaces

A Boolean property that determines whether the window is visible on all workspaces.

Note: Always returns false on Windows.

win.shadow

A Boolean property that determines whether the window has a shadow.

win.menuBarVisible Windows Linux

A Boolean property that determines whether the menu bar should be visible.

Note: If the menu bar is auto-hide, users can still bring up the menu bar by pressing the single Alt key.

win.kiosk

A Boolean property that determines whether the window is in kiosk mode.

win.documentEdited macOS

A Boolean property that specifies whether the window’s document has been edited.

The icon in title bar will become gray when set to true.

win.representedFilename macOS

A String property that determines the pathname of the file the window represents, and the icon of the file will show in window's title bar.

win.title

A String property that determines the title of the native window.

Note: The title of the web page can be different from the title of the native window.

win.minimizable

A Boolean property that determines whether the window can be manually minimized by user.

On Linux the setter is a no-op, although the getter returns true.

win.maximizable

A Boolean property that determines whether the window can be manually maximized by user.

On Linux the setter is a no-op, although the getter returns true.

win.fullScreenable

A Boolean property that determines whether the maximize/zoom window button toggles fullscreen mode or maximizes the window.

win.resizable

A Boolean property that determines whether the window can be manually resized by user.

win.closable

A Boolean property that determines whether the window can be manually closed by user.

On Linux the setter is a no-op, although the getter returns true.

win.movable

A Boolean property that determines Whether the window can be moved by user.

On Linux the setter is a no-op, although the getter returns true.

win.excludedFromShownWindowsMenu macOS

A Boolean property that determines whether the window is excluded from the application’s Windows menu. false by default.

const win = new BrowserWindow({ height: 600, width: 600 })

const template = [
  {
    role: 'windowmenu'
  }
]

win.excludedFromShownWindowsMenu = true

const menu = Menu.buildFromTemplate(template)
Menu.setApplicationMenu(menu)

win.accessibleTitle

A String property that defines an alternative title provided only to accessibility tools such as screen readers. This string is not directly visible to users.

Instance Methods

Objects created with new BrowserWindow have the following instance methods:

Note: Some methods are only available on specific operating systems and are labeled as such.

win.destroy()

Force closing the window, the unload and beforeunload event won't be emitted for the web page, and close event will also not be emitted for this window, but it guarantees the closed event will be emitted.

win.close()

Try to close the window. This has the same effect as a user manually clicking the close button of the window. The web page may cancel the close though. See the close event.

win.focus()

Focuses on the window.

win.blur()

Removes focus from the window.

win.isFocused()

Returns Boolean - Whether the window is focused.

win.isDestroyed()

Returns Boolean - Whether the window is destroyed.

win.show()

Shows and gives focus to the window.

win.showInactive()

Shows the window but doesn't focus on it.

win.hide()

Hides the window.

win.isVisible()

Returns Boolean - Whether the window is visible to the user.

win.isModal()

Returns Boolean - Whether current window is a modal window.

win.maximize()

Maximizes the window. This will also show (but not focus) the window if it isn't being displayed already.

win.unmaximize()

Unmaximizes the window.

win.isMaximized()

Returns Boolean - Whether the window is maximized.

win.minimize()

Minimizes the window. On some platforms the minimized window will be shown in the Dock.

win.restore()

Restores the window from minimized state to its previous state.

win.isMinimized()

Returns Boolean - Whether the window is minimized.

win.setFullScreen(flag)

  • flag Boolean

Sets whether the window should be in fullscreen mode.

win.isFullScreen()

Returns Boolean - Whether the window is in fullscreen mode.

win.setSimpleFullScreen(flag) macOS

  • flag Boolean

Enters or leaves simple fullscreen mode.

Simple fullscreen mode emulates the native fullscreen behavior found in versions of macOS prior to Lion (10.7).

win.isSimpleFullScreen() macOS

Returns Boolean - Whether the window is in simple (pre-Lion) fullscreen mode.

win.isNormal()

Returns Boolean - Whether the window is in normal state (not maximized, not minimized, not in fullscreen mode).

win.setAspectRatio(aspectRatio[, extraSize]) macOS Linux

  • aspectRatio Float - The aspect ratio to maintain for some portion of the content view.
  • extraSize Size (optional) macOS - The extra size not to be included while maintaining the aspect ratio.

This will make a window maintain an aspect ratio. The extra size allows a developer to have space, specified in pixels, not included within the aspect ratio calculations. This API already takes into account the difference between a window's size and its content size.

Consider a normal window with an HD video player and associated controls. Perhaps there are 15 pixels of controls on the left edge, 25 pixels of controls on the right edge and 50 pixels of controls below the player. In order to maintain a 16:9 aspect ratio (standard aspect ratio for HD @1920x1080) within the player itself we would call this function with arguments of 16/9 and { width: 40, height: 50 }. The second argument doesn't care where the extra width and height are within the content view--only that they exist. Sum any extra width and height areas you have within the overall content view.

win.setBackgroundColor(backgroundColor)

  • backgroundColor String - Window's background color as a hexadecimal value, like #66CD00 or #FFF or #80FFFFFF (alpha is supported if transparent is true). Default is #FFF (white).

Sets the background color of the window. See Setting backgroundColor.

win.previewFile(path[, displayName]) macOS

  • path String - The absolute path to the file to preview with QuickLook. This is important as Quick Look uses the file name and file extension on the path to determine the content type of the file to open.
  • displayName String (optional) - The name of the file to display on the Quick Look modal view. This is purely visual and does not affect the content type of the file. Defaults to path.

Uses Quick Look to preview a file at a given path.

win.closeFilePreview() macOS

Closes the currently open Quick Look panel.

win.setBounds(bounds[, animate])

  • bounds Partial<Rectangle>
  • animate Boolean (optional) macOS

Resizes and moves the window to the supplied bounds. Any properties that are not supplied will default to their current values.

const { BrowserWindow } = require('electron')
const win = new BrowserWindow()

// set all bounds properties
win.setBounds({ x: 440, y: 225, width: 800, height: 600 })

// set a single bounds property
win.setBounds({ width: 100 })

// { x: 440, y: 225, width: 100, height: 600 }
console.log(win.getBounds())

win.getBounds()

Returns Rectangle - The bounds of the window as Object.

win.getBackgroundColor()

Returns String - Gets the background color of the window. See Setting backgroundColor.

win.setContentBounds(bounds[, animate])

  • bounds Rectangle
  • animate Boolean (optional) macOS

Resizes and moves the window's client area (e.g. the web page) to the supplied bounds.

win.getContentBounds()

Returns Rectangle - The bounds of the window's client area as Object.

win.getNormalBounds()

Returns Rectangle - Contains the window bounds of the normal state

Note: whatever the current state of the window : maximized, minimized or in fullscreen, this function always returns the position and size of the window in normal state. In normal state, getBounds and getNormalBounds returns the same Rectangle.

win.setEnabled(enable)

  • enable Boolean

Disable or enable the window.

win.isEnabled()

Returns Boolean - whether the window is enabled.

win.setSize(width, height[, animate])

  • width Integer
  • height Integer
  • animate Boolean (optional) macOS

Resizes the window to width and height. If width or height are below any set minimum size constraints the window will snap to its minimum size.

win.getSize()

Returns Integer[] - Contains the window's width and height.

win.setContentSize(width, height[, animate])

  • width Integer
  • height Integer
  • animate Boolean (optional) macOS

Resizes the window's client area (e.g. the web page) to width and height.

win.getContentSize()

Returns Integer[] - Contains the window's client area's width and height.

win.setMinimumSize(width, height)

  • width Integer
  • height Integer

Sets the minimum size of window to width and height.

win.getMinimumSize()

Returns Integer[] - Contains the window's minimum width and height.

win.setMaximumSize(width, height)

  • width Integer
  • height Integer

Sets the maximum size of window to width and height.

win.getMaximumSize()

Returns Integer[] - Contains the window's maximum width and height.

win.setResizable(resizable)

  • resizable Boolean

Sets whether the window can be manually resized by the user.

win.isResizable()

Returns Boolean - Whether the window can be manually resized by the user.

win.setMovable(movable) macOS Windows

  • movable Boolean

Sets whether the window can be moved by user. On Linux does nothing.

win.isMovable() macOS Windows

Returns Boolean - Whether the window can be moved by user.

On Linux always returns true.

win.setMinimizable(minimizable) macOS Windows

  • minimizable Boolean

Sets whether the window can be manually minimized by user. On Linux does nothing.

win.isMinimizable() macOS Windows

Returns Boolean - Whether the window can be manually minimized by the user.

On Linux always returns true.

win.setMaximizable(maximizable) macOS Windows

  • maximizable Boolean

Sets whether the window can be manually maximized by user. On Linux does nothing.

win.isMaximizable() macOS Windows

Returns Boolean - Whether the window can be manually maximized by user.

On Linux always returns true.

win.setFullScreenable(fullscreenable)

  • fullscreenable Boolean

Sets whether the maximize/zoom window button toggles fullscreen mode or maximizes the window.

win.isFullScreenable()

Returns Boolean - Whether the maximize/zoom window button toggles fullscreen mode or maximizes the window.

win.setClosable(closable) macOS Windows

  • closable Boolean

Sets whether the window can be manually closed by user. On Linux does nothing.

win.isClosable() macOS Windows

Returns Boolean - Whether the window can be manually closed by user.

On Linux always returns true.

win.setAlwaysOnTop(flag[, level][, relativeLevel])

  • flag Boolean
  • level String (optional) macOS Windows - Values include normal, floating, torn-off-menu, modal-panel, main-menu, status, pop-up-menu, screen-saver, and dock (Deprecated). The default is floating when flag is true. The level is reset to normal when the flag is false. Note that from floating to status included, the window is placed below the Dock on macOS and below the taskbar on Windows. From pop-up-menu to a higher it is shown above the Dock on macOS and above the taskbar on Windows. See the macOS docs for more details.
  • relativeLevel Integer (optional) macOS - The number of layers higher to set this window relative to the given level. The default is 0. Note that Apple discourages setting levels higher than 1 above screen-saver.

Sets whether the window should show always on top of other windows. After setting this, the window is still a normal window, not a toolbox window which can not be focused on.

win.isAlwaysOnTop()

Returns Boolean - Whether the window is always on top of other windows.

win.moveAbove(mediaSourceId)

  • mediaSourceId String - Window id in the format of DesktopCapturerSource's id. For example "window:1869:0".

Moves window above the source window in the sense of z-order. If the mediaSourceId is not of type window or if the window does not exist then this method throws an error.

win.moveTop()

Moves window to top(z-order) regardless of focus

win.center()

Moves window to the center of the screen.

win.setPosition(x, y[, animate])

  • x Integer
  • y Integer
  • animate Boolean (optional) macOS

Moves window to x and y.

win.getPosition()

Returns Integer[] - Contains the window's current position.

win.setTitle(title)

  • title String

Changes the title of native window to title.

win.getTitle()

Returns String - The title of the native window.

Note: The title of the web page can be different from the title of the native window.

win.setSheetOffset(offsetY[, offsetX]) macOS

  • offsetY Float
  • offsetX Float (optional)

Changes the attachment point for sheets on macOS. By default, sheets are attached just below the window frame, but you may want to display them beneath a HTML-rendered toolbar. For example:

const { BrowserWindow } = require('electron')
const win = new BrowserWindow()

const toolbarRect = document.getElementById('toolbar').getBoundingClientRect()
win.setSheetOffset(toolbarRect.height)

win.flashFrame(flag)

  • flag Boolean

Starts or stops flashing the window to attract user's attention.

win.setSkipTaskbar(skip)

  • skip Boolean

Makes the window not show in the taskbar.

win.setKiosk(flag)

  • flag Boolean

Enters or leaves kiosk mode.

win.isKiosk()

Returns Boolean - Whether the window is in kiosk mode.

win.getMediaSourceId()

Returns String - Window id in the format of DesktopCapturerSource's id. For example "window🔢0".

More precisely the format is window:id:other_id where id is HWND on Windows, CGWindowID (uint64_t) on macOS and Window (unsigned long) on Linux. other_id is used to identify web contents (tabs) so within the same top level window.

win.getNativeWindowHandle()

Returns Buffer - The platform-specific handle of the window.

The native type of the handle is HWND on Windows, NSView* on macOS, and Window (unsigned long) on Linux.

win.hookWindowMessage(message, callback) Windows

  • message Integer
  • callback Function

Hooks a windows message. The callback is called when the message is received in the WndProc.

win.isWindowMessageHooked(message) Windows

  • message Integer

Returns Boolean - true or false depending on whether the message is hooked.

win.unhookWindowMessage(message) Windows

  • message Integer

Unhook the window message.

win.unhookAllWindowMessages() Windows

Unhooks all of the window messages.

win.setRepresentedFilename(filename) macOS

  • filename String

Sets the pathname of the file the window represents, and the icon of the file will show in window's title bar.

win.getRepresentedFilename() macOS

Returns String - The pathname of the file the window represents.

win.setDocumentEdited(edited) macOS

  • edited Boolean

Specifies whether the window’s document has been edited, and the icon in title bar will become gray when set to true.

win.isDocumentEdited() macOS

Returns Boolean - Whether the window's document has been edited.

win.focusOnWebView()

win.blurWebView()

win.capturePage([rect])

  • rect Rectangle (optional) - The bounds to capture

Returns Promise<NativeImage> - Resolves with a NativeImage

Captures a snapshot of the page within rect. Omitting rect will capture the whole visible page.

win.loadURL(url[, options])

  • url String
  • options Object (optional)
    • httpReferrer (String | Referrer) (optional) - An HTTP Referrer URL.
    • userAgent String (optional) - A user agent originating the request.
    • extraHeaders String (optional) - Extra headers separated by "\n"
    • postData (UploadRawData[] | UploadFile[] | UploadBlob[]) (optional)
    • baseURLForDataURL String (optional) - Base URL (with trailing path separator) for files to be loaded by the data URL. This is needed only if the specified url is a data URL and needs to load other files.

Returns Promise<void> - the promise will resolve when the page has finished loading (see did-finish-load), and rejects if the page fails to load (see did-fail-load).

Same as webContents.loadURL(url[, options]).

The url can be a remote address (e.g. http://) or a path to a local HTML file using the file:// protocol.

To ensure that file URLs are properly formatted, it is recommended to use Node's url.format method:

const url = require('url').format({
  protocol: 'file',
  slashes: true,
  pathname: require('path').join(__dirname, 'index.html')
})

win.loadURL(url)

You can load a URL using a POST request with URL-encoded data by doing the following:

win.loadURL('http://localhost:8000/post', {
  postData: [{
    type: 'rawData',
    bytes: Buffer.from('hello=world')
  }],
  extraHeaders: 'Content-Type: application/x-www-form-urlencoded'
})

win.loadFile(filePath[, options])

  • filePath String
  • options Object (optional)
    • query Record<String, String> (optional) - Passed to url.format().
    • search String (optional) - Passed to url.format().
    • hash String (optional) - Passed to url.format().

Returns Promise<void> - the promise will resolve when the page has finished loading (see did-finish-load), and rejects if the page fails to load (see did-fail-load).

Same as webContents.loadFile, filePath should be a path to an HTML file relative to the root of your application. See the webContents docs for more information.

win.reload()

Same as webContents.reload.

win.setMenu(menu) Linux Windows

  • menu Menu | null

Sets the menu as the window's menu bar.

win.removeMenu() Linux Windows

Remove the window's menu bar.

win.setProgressBar(progress[, options])

  • progress Double
  • options Object (optional)
    • mode String Windows - Mode for the progress bar. Can be none, normal, indeterminate, error or paused.

Sets progress value in progress bar. Valid range is [0, 1.0].

Remove progress bar when progress < 0; Change to indeterminate mode when progress > 1.

On Linux platform, only supports Unity desktop environment, you need to specify the *.desktop file name to desktopName field in package.json. By default, it will assume {app.name}.desktop.

On Windows, a mode can be passed. Accepted values are none, normal, indeterminate, error, and paused. If you call setProgressBar without a mode set (but with a value within the valid range), normal will be assumed.

win.setOverlayIcon(overlay, description) Windows

  • overlay NativeImage | null - the icon to display on the bottom right corner of the taskbar icon. If this parameter is null, the overlay is cleared
  • description String - a description that will be provided to Accessibility screen readers

Sets a 16 x 16 pixel overlay onto the current taskbar icon, usually used to convey some sort of application status or to passively notify the user.

win.setHasShadow(hasShadow)

  • hasShadow Boolean

Sets whether the window should have a shadow.

win.hasShadow()

Returns Boolean - Whether the window has a shadow.

win.setOpacity(opacity) Windows macOS

  • opacity Number - between 0.0 (fully transparent) and 1.0 (fully opaque)

Sets the opacity of the window. On Linux, does nothing. Out of bound number values are clamped to the [0, 1] range.

win.getOpacity()

Returns Number - between 0.0 (fully transparent) and 1.0 (fully opaque). On Linux, always returns 1.

win.setShape(rects) Windows Linux Experimental

  • rects Rectangle[] - Sets a shape on the window. Passing an empty list reverts the window to being rectangular.

Setting a window shape determines the area within the window where the system permits drawing and user interaction. Outside of the given region, no pixels will be drawn and no mouse events will be registered. Mouse events outside of the region will not be received by that window, but will fall through to whatever is behind the window.

win.setThumbarButtons(buttons) Windows

Returns Boolean - Whether the buttons were added successfully

Add a thumbnail toolbar with a specified set of buttons to the thumbnail image of a window in a taskbar button layout. Returns a Boolean object indicates whether the thumbnail has been added successfully.

The number of buttons in thumbnail toolbar should be no greater than 7 due to the limited room. Once you setup the thumbnail toolbar, the toolbar cannot be removed due to the platform's limitation. But you can call the API with an empty array to clean the buttons.

The buttons is an array of Button objects:

  • Button Object
    • icon NativeImage - The icon showing in thumbnail toolbar.
    • click Function
    • tooltip String (optional) - The text of the button's tooltip.
    • flags String[] (optional) - Control specific states and behaviors of the button. By default, it is ['enabled'].

The flags is an array that can include following Strings:

  • enabled - The button is active and available to the user.
  • disabled - The button is disabled. It is present, but has a visual state indicating it will not respond to user action.
  • dismissonclick - When the button is clicked, the thumbnail window closes immediately.
  • nobackground - Do not draw a button border, use only the image.
  • hidden - The button is not shown to the user.
  • noninteractive - The button is enabled but not interactive; no pressed button state is drawn. This value is intended for instances where the button is used in a notification.

win.setThumbnailClip(region) Windows

Sets the region of the window to show as the thumbnail image displayed when hovering over the window in the taskbar. You can reset the thumbnail to be the entire window by specifying an empty region: { x: 0, y: 0, width: 0, height: 0 }.

win.setThumbnailToolTip(toolTip) Windows

  • toolTip String

Sets the toolTip that is displayed when hovering over the window thumbnail in the taskbar.

win.setAppDetails(options) Windows

  • options Object
    • appId String (optional) - Window's App User Model ID. It has to be set, otherwise the other options will have no effect.
    • appIconPath String (optional) - Window's Relaunch Icon.
    • appIconIndex Integer (optional) - Index of the icon in appIconPath. Ignored when appIconPath is not set. Default is 0.
    • relaunchCommand String (optional) - Window's Relaunch Command.
    • relaunchDisplayName String (optional) - Window's Relaunch Display Name.

Sets the properties for the window's taskbar button.

Note: relaunchCommand and relaunchDisplayName must always be set together. If one of those properties is not set, then neither will be used.

win.showDefinitionForSelection() macOS

Same as webContents.showDefinitionForSelection().

win.setIcon(icon) Windows Linux

Changes window icon.

win.setWindowButtonVisibility(visible) macOS

  • visible Boolean

Sets whether the window traffic light buttons should be visible.

This cannot be called when titleBarStyle is set to customButtonsOnHover.

win.setAutoHideMenuBar(hide)

  • hide Boolean

Sets whether the window menu bar should hide itself automatically. Once set the menu bar will only show when users press the single Alt key.

If the menu bar is already visible, calling setAutoHideMenuBar(true) won't hide it immediately.

win.isMenuBarAutoHide()

Returns Boolean - Whether menu bar automatically hides itself.

win.setMenuBarVisibility(visible) Windows Linux

  • visible Boolean

Sets whether the menu bar should be visible. If the menu bar is auto-hide, users can still bring up the menu bar by pressing the single Alt key.

win.isMenuBarVisible()

Returns Boolean - Whether the menu bar is visible.

win.setVisibleOnAllWorkspaces(visible[, options])

  • visible Boolean
  • options Object (optional)
    • visibleOnFullScreen Boolean (optional) macOS - Sets whether the window should be visible above fullscreen windows

Sets whether the window should be visible on all workspaces.

Note: This API does nothing on Windows.

win.isVisibleOnAllWorkspaces()

Returns Boolean - Whether the window is visible on all workspaces.

Note: This API always returns false on Windows.

win.setIgnoreMouseEvents(ignore[, options])

  • ignore Boolean
  • options Object (optional)
    • forward Boolean (optional) macOS Windows - If true, forwards mouse move messages to Chromium, enabling mouse related events such as mouseleave. Only used when ignore is true. If ignore is false, forwarding is always disabled regardless of this value.

Makes the window ignore all mouse events.

All mouse events happened in this window will be passed to the window below this window, but if this window has focus, it will still receive keyboard events.

win.setContentProtection(enable) macOS Windows

  • enable Boolean

Prevents the window contents from being captured by other apps.

On macOS it sets the NSWindow's sharingType to NSWindowSharingNone. On Windows it calls SetWindowDisplayAffinity with WDA_MONITOR.

win.setFocusable(focusable) macOS Windows

  • focusable Boolean

Changes whether the window can be focused.

On macOS it does not remove the focus from the window.

win.setParentWindow(parent)

  • parent BrowserWindow | null

Sets parent as current window's parent window, passing null will turn current window into a top-level window.

win.getParentWindow()

Returns BrowserWindow - The parent window.

win.getChildWindows()

Returns BrowserWindow[] - All child windows.

win.setAutoHideCursor(autoHide) macOS

  • autoHide Boolean

Controls whether to hide cursor when typing.

win.selectPreviousTab() macOS

Selects the previous tab when native tabs are enabled and there are other tabs in the window.

win.selectNextTab() macOS

Selects the next tab when native tabs are enabled and there are other tabs in the window.

win.mergeAllWindows() macOS

Merges all windows into one window with multiple tabs when native tabs are enabled and there is more than one open window.

win.moveTabToNewWindow() macOS

Moves the current tab into a new window if native tabs are enabled and there is more than one tab in the current window.

win.toggleTabBar() macOS

Toggles the visibility of the tab bar if native tabs are enabled and there is only one tab in the current window.

win.addTabbedWindow(browserWindow) macOS

  • browserWindow BrowserWindow

Adds a window as a tab on this window, after the tab for the window instance.

win.setVibrancy(type) macOS

  • type String | null - Can be appearance-based, light, dark, titlebar, selection, menu, popover, sidebar, medium-light, ultra-dark, header, sheet, window, hud, fullscreen-ui, tooltip, content, under-window, or under-page. See the macOS documentation for more details.

Adds a vibrancy effect to the browser window. Passing null or an empty string will remove the vibrancy effect on the window.

Note that appearance-based, light, dark, medium-light, and ultra-dark have been deprecated and will be removed in an upcoming version of macOS.

win.setTrafficLightPosition(position) macOS

Set a custom position for the traffic light buttons. Can only be used with titleBarStyle set to hidden.

win.getTrafficLightPosition() macOS

Returns Point - The current position for the traffic light buttons. Can only be used with titleBarStyle set to hidden.

win.setTouchBar(touchBar) macOS

  • touchBar TouchBar | null

Sets the touchBar layout for the current window. Specifying null or undefined clears the touch bar. This method only has an effect if the machine has a touch bar and is running on macOS 10.12.1+.

Note: The TouchBar API is currently experimental and may change or be removed in future Electron releases.

win.setBrowserView(browserView) Experimental

  • browserView BrowserView | null - Attach browserView to win. If there are other BrowserViews attached, they will be removed from this window.

win.getBrowserView() Experimental

Returns BrowserView | null - The BrowserView attached to win. Returns null if one is not attached. Throws an error if multiple BrowserViews are attached.

win.addBrowserView(browserView) Experimental

Replacement API for setBrowserView supporting work with multi browser views.

win.removeBrowserView(browserView) Experimental

win.getBrowserViews() Experimental

Returns BrowserView[] - an array of all BrowserViews that have been attached with addBrowserView or setBrowserView.

Note: The BrowserView API is currently experimental and may change or be removed in future Electron releases.

Class: BrowserWindowProxy

Manipulate the child browser window

Process: Renderer

The BrowserWindowProxy object is returned from window.open and provides limited functionality with the child window.

Instance Methods

The BrowserWindowProxy object has the following instance methods:

win.blur()

Removes focus from the child window.

win.close()

Forcefully closes the child window without calling its unload event.

win.eval(code)

  • code String

Evaluates the code in the child window.

win.focus()

Focuses the child window (brings the window to front).

win.print()

Invokes the print dialog on the child window.

win.postMessage(message, targetOrigin)

  • message any
  • targetOrigin String

Sends a message to the child window with the specified origin or * for no origin preference.

In addition to these methods, the child window implements window.opener object with no properties and a single method.

Instance Properties

The BrowserWindowProxy object has the following instance properties:

win.closed

A Boolean that is set to true after the child window gets closed.

Build Instructions

Follow the guidelines below for building Electron.

Platform prerequisites

Check the build prerequisites for your platform before proceeding

Build Tools

Electron's Build Tools automate much of the setup for compiling Electron from source with different configurations and build targets. If you wish to set up the environment manually, the instructions are listed below.

GN prerequisites

You'll need to install depot_tools, the toolset used for fetching Chromium and its dependencies.

Also, on Windows, you'll need to set the environment variable DEPOT_TOOLS_WIN_TOOLCHAIN=0. To do so, open Control PanelSystem and SecuritySystemAdvanced system settings and add a system variable DEPOT_TOOLS_WIN_TOOLCHAIN with value 0. This tells depot_tools to use your locally installed version of Visual Studio (by default, depot_tools will try to download a Google-internal version that only Googlers have access to).

Setting up the git cache

If you plan on checking out Electron more than once (for example, to have multiple parallel directories checked out to different branches), using the git cache will speed up subsequent calls to gclient. To do this, set a GIT_CACHE_PATH environment variable:

$ export GIT_CACHE_PATH="${HOME}/.git_cache"
$ mkdir -p "${GIT_CACHE_PATH}"
# This will use about 16G.

Getting the code

$ mkdir electron && cd electron
$ gclient config --name "src/electron" --unmanaged https://github.com/electron/electron
$ gclient sync --with_branch_heads --with_tags
# This will take a while, go get a coffee.

Instead of https://github.com/electron/electron, you can use your own fork here (something like https://github.com/<username>/electron).

A note on pulling/pushing

If you intend to git pull or git push from the official electron repository in the future, you now need to update the respective folder's origin URLs.

$ cd src/electron
$ git remote remove origin
$ git remote add origin https://github.com/electron/electron
$ git checkout master
$ git branch --set-upstream-to=origin/master
$ cd -

📝 gclient works by checking a file called DEPS inside the src/electron folder for dependencies (like Chromium or Node.js). Running gclient sync -f ensures that all dependencies required to build Electron match that file.

So, in order to pull, you'd run the following commands:

$ cd src/electron
$ git pull
$ gclient sync -f

Building

$ cd src
$ export CHROMIUM_BUILDTOOLS_PATH=`pwd`/buildtools
# this next line is needed only if building with sccache
$ export GN_EXTRA_ARGS="${GN_EXTRA_ARGS} cc_wrapper=\"${PWD}/electron/external_binaries/sccache\""
$ gn gen out/Testing --args="import(\"//electron/build/args/testing.gn\") $GN_EXTRA_ARGS"

Or on Windows (without the optional argument):

$ cd src
$ set CHROMIUM_BUILDTOOLS_PATH=%cd%\buildtools
$ gn gen out/Testing --args="import(\"//electron/build/args/testing.gn\")"

This will generate a build directory out/Testing under src/ with the testing build configuration. You can replace Testing with another name, but it should be a subdirectory of out. Also you shouldn't have to run gn gen again—if you want to change the build arguments, you can run gn args out/Testing to bring up an editor.

To see the list of available build configuration options, run gn args out/Testing --list.

For generating Testing build config of Electron:

$ gn gen out/Testing --args="import(\"//electron/build/args/testing.gn\") $GN_EXTRA_ARGS"

For generating Release (aka "non-component" or "static") build config of Electron:

$ gn gen out/Release --args="import(\"//electron/build/args/release.gn\") $GN_EXTRA_ARGS"

To build, run ninja with the electron target: Nota Bene: This will also take a while and probably heat up your lap.

For the testing configuration:

$ ninja -C out/Testing electron

For the release configuration:

$ ninja -C out/Release electron

This will build all of what was previously 'libchromiumcontent' (i.e. the content/ directory of chromium and its dependencies, incl. WebKit and V8), so it will take a while.

To speed up subsequent builds, you can use sccache. Add the GN arg cc_wrapper = "sccache" by running gn args out/Testing to bring up an editor and adding a line to the end of the file.

The built executable will be under ./out/Testing:

$ ./out/Testing/Electron.app/Contents/MacOS/Electron
# or, on Windows
$ ./out/Testing/electron.exe
# or, on Linux
$ ./out/Testing/electron

Packaging

On linux, first strip the debugging and symbol information:

electron/script/strip-binaries.py -d out/Release

To package the electron build as a distributable zip file:

ninja -C out/Release electron:electron_dist_zip

Cross-compiling

To compile for a platform that isn't the same as the one you're building on, set the target_cpu and target_os GN arguments. For example, to compile an x86 target from an x64 host, specify target_cpu = "x86" in gn args.

$ gn gen out/Testing-x86 --args='... target_cpu = "x86"'

Not all combinations of source and target CPU/OS are supported by Chromium.

Host Target Status
Windows x64 Windows arm64 Experimental
Windows x64 Windows x86 Automatically tested
Linux x64 Linux x86 Automatically tested

If you test other combinations and find them to work, please update this document :)

See the GN reference for allowable values of target_os and target_cpu.

Windows on Arm (experimental)

To cross-compile for Windows on Arm, follow Chromium's guide to get the necessary dependencies, SDK and libraries, then build with ELECTRON_BUILDING_WOA=1 in your environment before running gclient sync.

set ELECTRON_BUILDING_WOA=1
gclient sync -f --with_branch_heads --with_tags

Or (if using PowerShell):

$env:ELECTRON_BUILDING_WOA=1
gclient sync -f --with_branch_heads --with_tags

Next, run gn gen as above with target_cpu="arm64".

Tests

To run the tests, you'll first need to build the test modules against the same version of Node.js that was built as part of the build process. To generate build headers for the modules to compile against, run the following under src/ directory.

$ ninja -C out/Testing third_party/electron_node:headers

You can now run the tests.

If you're debugging something, it can be helpful to pass some extra flags to the Electron binary:

$ npm run test -- \
  --enable-logging -g 'BrowserWindow module'

Sharing the git cache between multiple machines

It is possible to share the gclient git cache with other machines by exporting it as SMB share on linux, but only one process/machine can be using the cache at a time. The locks created by git-cache script will try to prevent this, but it may not work perfectly in a network.

On Windows, SMBv2 has a directory cache that will cause problems with the git cache script, so it is necessary to disable it by setting the registry key

HKEY_LOCAL_MACHINE\System\CurrentControlSet\Services\Lanmanworkstation\Parameters\DirectoryCacheLifetime

to 0. More information: https://stackoverflow.com/a/9935126

This can be set quickly in powershell (ran as administrator):

New-ItemProperty -Path "HKLM:\System\CurrentControlSet\Services\Lanmanworkstation\Parameters" -Name DirectoryCacheLifetime -Value 0 -PropertyType DWORD -Force

Troubleshooting

gclient sync complains about rebase

If gclient sync is interrupted the git tree may be left in a bad state, leading to a cryptic message when running gclient sync in the future:

2> Conflict while rebasing this branch.
2> Fix the conflict and run gclient again.
2> See man git-rebase for details.

If there are no git conflicts or rebases in src/electron, you may need to abort a git am in src:

$ cd ../
$ git am --abort
$ cd electron
$ gclient sync -f

I'm being asked for a username/password for chromium-internal.googlesource.com

If you see a prompt for Username for 'https://chrome-internal.googlesource.com': when running gclient sync on Windows, it's probably because the DEPOT_TOOLS_WIN_TOOLCHAIN environment variable is not set to 0. Open Control PanelSystem and SecuritySystemAdvanced system settings and add a system variable DEPOT_TOOLS_WIN_TOOLCHAIN with value 0. This tells depot_tools to use your locally installed version of Visual Studio (by default, depot_tools will try to download a Google-internal version that only Googlers have access to).

Build Instructions (Linux)

Follow the guidelines below for building Electron on Linux.

Prerequisites

  • At least 25GB disk space and 8GB RAM.

  • Python 2.7.x. Some distributions like CentOS 6.x still use Python 2.6.x so you may need to check your Python version with python -V.

    Please also ensure that your system and Python version support at least TLS 1.2. For a quick test, run the following script:

    $ npx @electron/check-python-tls
    

    If the script returns that your configuration is using an outdated security protocol, use your system's package manager to update Python to the latest version in the 2.7.x branch. Alternatively, visit https://www.python.org/downloads/ for detailed instructions.

  • Node.js. There are various ways to install Node. You can download source code from nodejs.org and compile it. Doing so permits installing Node on your own home directory as a standard user. Or try repositories such as NodeSource.

  • clang 3.4 or later.

  • Development headers of GTK 3 and libnotify.

On Ubuntu, install the following libraries:

$ sudo apt-get install build-essential clang libdbus-1-dev libgtk-3-dev \
                       libnotify-dev libgnome-keyring-dev \
                       libasound2-dev libcap-dev libcups2-dev libxtst-dev \
                       libxss1 libnss3-dev gcc-multilib g++-multilib curl \
                       gperf bison python-dbusmock openjdk-8-jre

On RHEL / CentOS, install the following libraries:

$ sudo yum install clang dbus-devel gtk3-devel libnotify-devel \
                   libgnome-keyring-devel xorg-x11-server-utils libcap-devel \
                   cups-devel libXtst-devel alsa-lib-devel libXrandr-devel \
                   nss-devel python-dbusmock openjdk-8-jre

On Fedora, install the following libraries:

$ sudo dnf install clang dbus-devel gtk3-devel libnotify-devel \
                   libgnome-keyring-devel xorg-x11-server-utils libcap-devel \
                   cups-devel libXtst-devel alsa-lib-devel libXrandr-devel \
                   nss-devel python-dbusmock openjdk-8-jre

Other distributions may offer similar packages for installation via package managers such as pacman. Or one can compile from source code.

Cross compilation

If you want to build for an arm target you should also install the following dependencies:

$ sudo apt-get install libc6-dev-armhf-cross linux-libc-dev-armhf-cross \
                       g++-arm-linux-gnueabihf

Similarly for arm64, install the following:

$ sudo apt-get install libc6-dev-arm64-cross linux-libc-dev-arm64-cross \
                       g++-aarch64-linux-gnu

And to cross-compile for arm or ia32 targets, you should pass the target_cpu parameter to gn gen:

$ gn gen out/Testing --args='import(...) target_cpu="arm"'

Building

See Build Instructions: GN

Troubleshooting

Error While Loading Shared Libraries: libtinfo.so.5

Prebuilt clang will try to link to libtinfo.so.5. Depending on the host architecture, symlink to appropriate libncurses:

$ sudo ln -s /usr/lib/libncurses.so.5 /usr/lib/libtinfo.so.5

Advanced topics

The default building configuration is targeted for major desktop Linux distributions. To build for a specific distribution or device, the following information may help you.

Using system clang instead of downloaded clang binaries

By default Electron is built with prebuilt clang binaries provided by the Chromium project. If for some reason you want to build with the clang installed in your system, you can specify the clang_base_path argument in the GN args.

For example if you installed clang under /usr/local/bin/clang:

$ gn gen out/Testing --args='import("//electron/build/args/testing.gn") clang_base_path = "/usr/local/bin"'

Using compilers other than clang

Building Electron with compilers other than clang is not supported.

Build Instructions (macOS)

Follow the guidelines below for building Electron on macOS.

Prerequisites

  • macOS >= 10.11.6
  • Xcode >= 9.0.0
  • node.js (external)
  • Python 2.7 with support for TLS 1.2

Python

Please also ensure that your system and Python version support at least TLS 1.2. This depends on both your version of macOS and Python. For a quick test, run:

$ npx @electron/check-python-tls

If the script returns that your configuration is using an outdated security protocol, you can either update macOS to High Sierra or install a new version of Python 2.7.x. To upgrade Python, use Homebrew:

$ brew install python@2 && brew link python@2 --force

If you are using Python as provided by Homebrew, you also need to install the following Python modules:

You can use pip to install it:

$ pip install pyobjc

macOS SDK

If you're developing Electron and don't plan to redistribute your custom Electron build, you may skip this section.

Official Electron builds are built with Xcode 9.4.1, and the macOS 10.13 SDK. Building with a newer SDK works too, but the releases currently use the 10.13 SDK.

Building Electron

See Build Instructions: GN.

Build Instructions (Windows)

Follow the guidelines below for building Electron on Windows.

Prerequisites

  • Windows 10 / Server 2012 R2 or higher
  • Visual Studio 2017 15.7.2 or higher - download VS 2019 Community Edition for free
    • See the Chromium build documentation for more details on which Visual Studio components are required.
    • If your Visual Studio is installed in a directory other than the default, you'll need to set a few environment variables to point the toolchains to your installation path.
      • vs2019_install = DRIVE:\path\to\Microsoft Visual Studio\2019\Community, replacing 2019 and Community with your installed versions and replacing DRIVE: with the drive that Visual Studio is on. Often, this will be C:.
      • WINDOWSSDKDIR = DRIVE:\path\to\Windows Kits\10, replacing DRIVE: with the drive that Windows Kits is on. Often, this will be C:.
    • Python for Windows (pywin32) Extensions is also needed in order to run the build process.
  • Node.js
  • Git
  • Debugging Tools for Windows of Windows SDK 10.0.15063.468 if you plan on creating a full distribution since symstore.exe is used for creating a symbol store from .pdb files.
    • Different versions of the SDK can be installed side by side. To install the SDK, open Visual Studio Installer, select ChangeIndividual Components, scroll down and select the appropriate Windows SDK to install. Another option would be to look at the Windows SDK and emulator archive and download the standalone version of the SDK respectively.
    • The SDK Debugging Tools must also be installed. If the Windows 10 SDK was installed via the Visual Studio installer, then they can be installed by going to: Control PanelProgramsPrograms and Features → Select the "Windows Software Development Kit" → ChangeChange → Check "Debugging Tools For Windows" → Change. Or, you can download the standalone SDK installer and use it to install the Debugging Tools.

If you don't currently have a Windows installation, dev.microsoftedge.com has timebombed versions of Windows that you can use to build Electron.

Building Electron is done entirely with command-line scripts and cannot be done with Visual Studio. You can develop Electron with any editor but support for building with Visual Studio will come in the future.

Note: Even though Visual Studio is not used for building, it's still required because we need the build toolchains it provides.

Exclude source tree from Windows Security

Windows Security doesn't like one of the files in the Chromium source code (see https://crbug.com/441184), so it will constantly delete it, causing gclient sync issues. You can exclude the source tree from being monitored by Windows Security by following these instructions.

Building

See Build Instructions: GN

32bit Build

To build for the 32bit target, you need to pass target_cpu = "x86" as a GN arg. You can build the 32bit target alongside the 64bit target by using a different output directory for GN, e.g. out/Release-x86, with different arguments.

$ gn gen out/Release-x86 --args="import(\"//electron/build/args/release.gn\") target_cpu=\"x86\""

The other building steps are exactly the same.

Visual Studio project

To generate a Visual Studio project, you can pass the --ide=vs2017 parameter to gn gen:

$ gn gen out/Testing --ide=vs2017

Troubleshooting

Command xxxx not found

If you encountered an error like Command xxxx not found, you may try to use the VS2015 Command Prompt console to execute the build scripts.

Fatal internal compiler error: C1001

Make sure you have the latest Visual Studio update installed.

LNK1181: cannot open input file 'kernel32.lib'

Try reinstalling 32bit Node.js.

Error: ENOENT, stat 'C:\Users\USERNAME\AppData\Roaming\npm'

Creating that directory should fix the problem:

$ mkdir ~\AppData\Roaming\npm

node-gyp is not recognized as an internal or external command

You may get this error if you are using Git Bash for building, you should use PowerShell or VS2015 Command Prompt instead.

cannot create directory at '...': Filename too long

node.js has some extremely long pathnames, and by default git on windows doesn't handle long pathnames correctly (even though windows supports them). This should fix it:

$ git config --system core.longpaths true

error: use of undeclared identifier 'DefaultDelegateCheckMode'

This can happen during build, when Debugging Tools for Windows has been installed with Windows Driver Kit. Uninstall Windows Driver Kit and install Debugging Tools with steps described above.

ImportError: No module named win32file

Make sure you have installed pywin32 with pip install pywin32.

Build Scripts Hang Until Keypress

This bug is a "feature" of Windows' command prompt. It happens when clicking inside the prompt window with QuickEdit enabled and is intended to allow selecting and copying output text easily. Since each accidental click will pause the build process, you might want to disable this feature in the command prompt properties.

Build System Overview

Electron uses GN for project generation and ninja for building. Project configurations can be found in the .gn and .gni files.

GN Files

The following gn files contain the main rules for building Electron:

  • BUILD.gn defines how Electron itself is built and includes the default configurations for linking with Chromium.
  • build/args/{debug,release,all}.gn contain the default build arguments for building Electron.

Component Build

Since Chromium is quite a large project, the final linking stage can take quite a few minutes, which makes it hard for development. In order to solve this, Chromium introduced the "component build", which builds each component as a separate shared library, making linking very quick but sacrificing file size and performance.

Electron inherits this build option from Chromium. In Debug builds, the binary will be linked to a shared library version of Chromium's components to achieve fast linking time; for Release builds, the binary will be linked to the static library versions, so we can have the best possible binary size and performance.

Tests

NB this section is out of date and contains information that is no longer relevant to the GN-built electron.

Test your changes conform to the project coding style using:

$ npm run lint

Test functionality using:

$ npm test

Whenever you make changes to Electron source code, you'll need to re-run the build before the tests:

$ npm run build && npm test

You can make the test suite run faster by isolating the specific test or block you're currently working on using Mocha's exclusive tests feature. Append .only to any describe or it function call:

describe.only('some feature', () => {
  // ... only tests in this block will be run
})

Alternatively, you can use mocha's grep option to only run tests matching the given regular expression pattern:

$ npm test -- --grep child_process

Tests that include native modules (e.g. runas) can't be executed with the debug build (see #2558 for details), but they will work with the release build.

To run the tests with the release build use:

$ npm test -- -R

Certificate Object

  • data String - PEM encoded data
  • issuer CertificatePrincipal - Issuer principal
  • issuerName String - Issuer's Common Name
  • issuerCert Certificate - Issuer certificate (if not self-signed)
  • subject CertificatePrincipal - Subject principal
  • subjectName String - Subject's Common Name
  • serialNumber String - Hex value represented string
  • validStart Number - Start date of the certificate being valid in seconds
  • validExpiry Number - End date of the certificate being valid in seconds
  • fingerprint String - Fingerprint of the certificate

CertificatePrincipal Object

  • commonName String - Common Name.
  • organizations String[] - Organization names.
  • organizationUnits String[] - Organization Unit names.
  • locality String - Locality.
  • state String - State or province.
  • country String - Country or region.

Chromium Development

A collection of resources for learning about Chromium and tracking its development

See also V8 Development

Using clang-format on C++ Code

clang-format is a tool to automatically format C/C++/Objective-C code, so that developers don't need to worry about style issues during code reviews.

It is highly recommended to format your changed C++ code before opening pull requests, which will save you and the reviewers' time.

You can install clang-format and git-clang-format via npm install -g clang-format.

To automatically format a file according to Electron C++ code style, run clang-format -i path/to/electron/file.cc. It should work on macOS/Linux/Windows.

The workflow to format your changed code:

  1. Make codes changes in Electron repository.
  2. Run git add your_changed_file.cc.
  3. Run git-clang-format, and you will probably see modifications in your_changed_file.cc, these modifications are generated from clang-format.
  4. Run git add your_changed_file.cc, and commit your change.
  5. Now the branch is ready to be opened as a pull request.

If you want to format the changed code on your latest git commit (HEAD), you can run git-clang-format HEAD~1. See git-clang-format -h for more details.

Editor Integration

You can also integrate clang-format directly into your favorite editors. For further guidance on setting up editor integration, see these pages:

Using clang-tidy on C++ Code

clang-tidy is a tool to automatically check C/C++/Objective-C code for style violations, programming errors, and best practices.

Electron's clang-tidy integration is provided as a linter script which can be run with npm run lint:clang-tidy. While clang-tidy checks your on-disk files, you need to have built Electron so that it knows which compiler flags were used. There is one required option for the script --output-dir, which tells the script which build directory to pull the compilation information from. A typical usage would be: npm run lint:clang-tiy --out-dir ../out/Testing

With no filenames provided, all C/C++/Objective-C files will be checked. You can provide a list of files to be checked by passing the filenames after the options: npm run lint:clang-tiy --out-dir ../out/Testing shell/browser/api/electron_api_app.cc

While clang-tidy has a long list of possible checks, in Electron only a few are enabled by default. At the moment Electron doesn't have a .clang-tidy config, so clang-tidy will find the one from Chromium at src/.clang-tidy and use the checks which Chromium has enabled. You can change which checks are run by using the --checks= option. This is passed straight through to clang-tidy, so see its documentation for full details. Wildcards can be used, and checks can be disabled by prefixing a -. By default any checks listed are added to those in .clang-tidy, so if you'd like to limit the checks to specific ones you should first exclude all checks then add back what you want, like --checks=-*,performance*.

Running clang-tidy is rather slow - internally it compiles each file and then runs the checks so it will always be some factor slower than compilation. While you can use parallel runs to speed it up using the --jobs|-j option, clang-tidy also uses a lot of memory during its checks, so it can easily run into out-of-memory errors. As such the default number of jobs is one.

Class: ClientRequest

Make HTTP/HTTPS requests.

Process: Main

ClientRequest implements the Writable Stream interface and is therefore an EventEmitter.

new ClientRequest(options)

  • options (Object | String) - If options is a String, it is interpreted as the request URL. If it is an object, it is expected to fully specify an HTTP request via the following properties:
    • method String (optional) - The HTTP request method. Defaults to the GET method.
    • url String (optional) - The request URL. Must be provided in the absolute form with the protocol scheme specified as http or https.
    • session Session (optional) - The Session instance with which the request is associated.
    • partition String (optional) - The name of the partition with which the request is associated. Defaults to the empty string. The session option prevails on partition. Thus if a session is explicitly specified, partition is ignored.
    • useSessionCookies Boolean (optional) - Whether to send cookies with this request from the provided session. This will make the net request's cookie behavior match a fetch request. Default is false.
    • protocol String (optional) - The protocol scheme in the form 'scheme:'. Currently supported values are 'http:' or 'https:'. Defaults to 'http:'.
    • host String (optional) - The server host provided as a concatenation of the hostname and the port number 'hostname:port'.
    • hostname String (optional) - The server host name.
    • port Integer (optional) - The server's listening port number.
    • path String (optional) - The path part of the request URL.
    • redirect String (optional) - The redirect mode for this request. Should be one of follow, error or manual. Defaults to follow. When mode is error, any redirection will be aborted. When mode is manual the redirection will be cancelled unless request.followRedirect is invoked synchronously during the redirect event.

options properties such as protocol, host, hostname, port and path strictly follow the Node.js model as described in the URL module.

For instance, we could have created the same request to 'github.com' as follows:

const request = net.request({
  method: 'GET',
  protocol: 'https:',
  hostname: 'github.com',
  port: 443,
  path: '/'
})

Instance Events

Event: 'response'

Returns:

  • response IncomingMessage - An object representing the HTTP response message.

Event: 'login'

Returns:

  • authInfo Object
    • isProxy Boolean
    • scheme String
    • host String
    • port Integer
    • realm String
  • callback Function
    • username String (optional)
    • password String (optional)

Emitted when an authenticating proxy is asking for user credentials.

The callback function is expected to be called back with user credentials:

  • username String
  • password String
request.on('login', (authInfo, callback) => {
  callback('username', 'password')
})

Providing empty credentials will cancel the request and report an authentication error on the response object:

request.on('response', (response) => {
  console.log(`STATUS: ${response.statusCode}`);
  response.on('error', (error) => {
    console.log(`ERROR: ${JSON.stringify(error)}`)
  })
})
request.on('login', (authInfo, callback) => {
  callback()
})

Event: 'finish'

Emitted just after the last chunk of the request's data has been written into the request object.

Event: 'abort'

Emitted when the request is aborted. The abort event will not be fired if the request is already closed.

Event: 'error'

Returns:

  • error Error - an error object providing some information about the failure.

Emitted when the net module fails to issue a network request. Typically when the request object emits an error event, a close event will subsequently follow and no response object will be provided.

Event: 'close'

Emitted as the last event in the HTTP request-response transaction. The close event indicates that no more events will be emitted on either the request or response objects.

Event: 'redirect'

Returns:

  • statusCode Integer
  • method String
  • redirectUrl String
  • responseHeaders Record<String, String[]>

Emitted when the server returns a redirect response (e.g. 301 Moved Permanently). Calling request.followRedirect will continue with the redirection. If this event is handled, request.followRedirect must be called synchronously, otherwise the request will be cancelled.

Instance Properties

request.chunkedEncoding

A Boolean specifying whether the request will use HTTP chunked transfer encoding or not. Defaults to false. The property is readable and writable, however it can be set only before the first write operation as the HTTP headers are not yet put on the wire. Trying to set the chunkedEncoding property after the first write will throw an error.

Using chunked encoding is strongly recommended if you need to send a large request body as data will be streamed in small chunks instead of being internally buffered inside Electron process memory.

Instance Methods

request.setHeader(name, value)

  • name String - An extra HTTP header name.
  • value String - An extra HTTP header value.

Adds an extra HTTP header. The header name will be issued as-is without lowercasing. It can be called only before first write. Calling this method after the first write will throw an error. If the passed value is not a String, its toString() method will be called to obtain the final value.

Certain headers are restricted from being set by apps. These headers are listed below. More information on restricted headers can be found in Chromium's header utils.

  • Content-Length
  • Host
  • Trailer or Te
  • Upgrade
  • Cookie2
  • Keep-Alive
  • Transfer-Encoding

Additionally, setting the Connection header to the value upgrade is also disallowed.

request.getHeader(name)

  • name String - Specify an extra header name.

Returns String - The value of a previously set extra header name.

request.removeHeader(name)

  • name String - Specify an extra header name.

Removes a previously set extra header name. This method can be called only before first write. Trying to call it after the first write will throw an error.

request.write(chunk[, encoding][, callback])

  • chunk (String | Buffer) - A chunk of the request body's data. If it is a string, it is converted into a Buffer using the specified encoding.
  • encoding String (optional) - Used to convert string chunks into Buffer objects. Defaults to 'utf-8'.
  • callback Function (optional) - Called after the write operation ends.

callback is essentially a dummy function introduced in the purpose of keeping similarity with the Node.js API. It is called asynchronously in the next tick after chunk content have been delivered to the Chromium networking layer. Contrary to the Node.js implementation, it is not guaranteed that chunk content have been flushed on the wire before callback is called.

Adds a chunk of data to the request body. The first write operation may cause the request headers to be issued on the wire. After the first write operation, it is not allowed to add or remove a custom header.

request.end([chunk][, encoding][, callback])

  • chunk (String | Buffer) (optional)
  • encoding String (optional)
  • callback Function (optional)

Sends the last chunk of the request data. Subsequent write or end operations will not be allowed. The finish event is emitted just after the end operation.

request.abort()

Cancels an ongoing HTTP transaction. If the request has already emitted the close event, the abort operation will have no effect. Otherwise an ongoing event will emit abort and close events. Additionally, if there is an ongoing response object,it will emit the aborted event.

request.followRedirect()

Continues any pending redirection. Can only be called during a 'redirect' event.

request.getUploadProgress()

Returns Object:

  • active Boolean - Whether the request is currently active. If this is false no other properties will be set
  • started Boolean - Whether the upload has started. If this is false both current and total will be set to 0.
  • current Integer - The number of bytes that have been uploaded so far
  • total Integer - The number of bytes that will be uploaded this request

You can use this method in conjunction with POST requests to get the progress of a file upload or other data transfer.

clipboard

Perform copy and paste operations on the system clipboard.

Process: Main, Renderer

On Linux, there is also a selection clipboard. To manipulate it you need to pass selection to each method:

const { clipboard } = require('electron')

clipboard.writeText('Example String', 'selection')
console.log(clipboard.readText('selection'))

Methods

The clipboard module has the following methods:

Note: Experimental APIs are marked as such and could be removed in future.

clipboard.readText([type])

  • type String (optional) - Can be selection or clipboard; default is 'clipboard'. selection is only available on Linux.

Returns String - The content in the clipboard as plain text.

const { clipboard } = require('electron')

clipboard.writeText('hello i am a bit of text!')

const text = clipboard.readText()
console.log(text)
// hello i am a bit of text!'

clipboard.writeText(text[, type])

  • text String
  • type String (optional) - Can be selection or clipboard; default is 'clipboard'. selection is only available on Linux.

Writes the text into the clipboard as plain text.

const { clipboard } = require('electron')

const text = 'hello i am a bit of text!'
clipboard.writeText(text)

clipboard.readHTML([type])

  • type String (optional) - Can be selection or clipboard; default is 'clipboard'. selection is only available on Linux.

Returns String - The content in the clipboard as markup.

const { clipboard } = require('electron')

clipboard.writeHTML('<b>Hi</b>')
const html = clipboard.readHTML()

console.log(html)
// <meta charset='utf-8'><b>Hi</b>

clipboard.writeHTML(markup[, type])

  • markup String
  • type String (optional) - Can be selection or clipboard; default is 'clipboard'. selection is only available on Linux.

Writes markup to the clipboard.

const { clipboard } = require('electron')

clipboard.writeHTML('<b>Hi</b')

clipboard.readImage([type])

  • type String (optional) - Can be selection or clipboard; default is 'clipboard'. selection is only available on Linux.

Returns NativeImage - The image content in the clipboard.

clipboard.writeImage(image[, type])

  • image NativeImage
  • type String (optional) - Can be selection or clipboard; default is 'clipboard'. selection is only available on Linux.

Writes image to the clipboard.

clipboard.readRTF([type])

  • type String (optional) - Can be selection or clipboard; default is 'clipboard'. selection is only available on Linux.

Returns String - The content in the clipboard as RTF.

const { clipboard } = require('electron')

clipboard.writeRTF('{\\rtf1\\ansi{\\fonttbl\\f0\\fswiss Helvetica;}\\f0\\pard\nThis is some {\\b bold} text.\\par\n}')

const rtf = clipboard.readRTF()
console.log(rtf)
// {\\rtf1\\ansi{\\fonttbl\\f0\\fswiss Helvetica;}\\f0\\pard\nThis is some {\\b bold} text.\\par\n}

clipboard.writeRTF(text[, type])

  • text String
  • type String (optional) - Can be selection or clipboard; default is 'clipboard'. selection is only available on Linux.

Writes the text into the clipboard in RTF.

const { clipboard } = require('electron')

const rtf = '{\\rtf1\\ansi{\\fonttbl\\f0\\fswiss Helvetica;}\\f0\\pard\nThis is some {\\b bold} text.\\par\n}'
clipboard.writeRTF(rtf)

clipboard.readBookmark() macOS Windows

Returns Object:

  • title String
  • url String

Returns an Object containing title and url keys representing the bookmark in the clipboard. The title and url values will be empty strings when the bookmark is unavailable.

clipboard.writeBookmark(title, url[, type]) macOS Windows

  • title String
  • url String
  • type String (optional) - Can be selection or clipboard; default is 'clipboard'. selection is only available on Linux.

Writes the title and url into the clipboard as a bookmark.

Note: Most apps on Windows don't support pasting bookmarks into them so you can use clipboard.write to write both a bookmark and fallback text to the clipboard.

const { clipboard } = require('electron')

clipboard.writeBookmark({
  text: 'https://electronjs.org',
  bookmark: 'Electron Homepage'
})

clipboard.readFindText() macOS

Returns String - The text on the find pasteboard, which is the pasteboard that holds information about the current state of the active application’s find panel.

This method uses synchronous IPC when called from the renderer process. The cached value is reread from the find pasteboard whenever the application is activated.

clipboard.writeFindText(text) macOS

  • text String

Writes the text into the find pasteboard (the pasteboard that holds information about the current state of the active application’s find panel) as plain text. This method uses synchronous IPC when called from the renderer process.

clipboard.clear([type])

  • type String (optional) - Can be selection or clipboard; default is 'clipboard'. selection is only available on Linux.

Clears the clipboard content.

clipboard.availableFormats([type])

  • type String (optional) - Can be selection or clipboard; default is 'clipboard'. selection is only available on Linux.

Returns String[] - An array of supported formats for the clipboard type.

const { clipboard } = require('electron')

const formats = clipboard.availableFormats()
console.log(formats)
// [ 'text/plain', 'text/html' ]

clipboard.has(format[, type]) Experimental

  • format String
  • type String (optional) - Can be selection or clipboard; default is 'clipboard'. selection is only available on Linux.

Returns Boolean - Whether the clipboard supports the specified format.

const { clipboard } = require('electron')

const hasFormat = clipboard.has('<p>selection</p>')
console.log(hasFormat)
// 'true' or 'false

clipboard.read(format) Experimental

  • format String

Returns String - Reads format type from the clipboard.

clipboard.readBuffer(format) Experimental

  • format String

Returns Buffer - Reads format type from the clipboard.

const { clipboard } = require('electron')

const buffer = Buffer.from('this is binary', 'utf8')
clipboard.writeBuffer('public.utf8-plain-text', buffer)

const ret = clipboard.readBuffer('public.utf8-plain-text')

console.log(buffer.equals(out))
// true

clipboard.writeBuffer(format, buffer[, type]) Experimental

  • format String
  • buffer Buffer
  • type String (optional) - Can be selection or clipboard; default is 'clipboard'. selection is only available on Linux.

Writes the buffer into the clipboard as format.

const { clipboard } = require('electron')

const buffer = Buffer.from('writeBuffer', 'utf8')
clipboard.writeBuffer('public.utf8-plain-text', buffer)

clipboard.write(data[, type])

  • data Object
    • text String (optional)
    • html String (optional)
    • image NativeImage (optional)
    • rtf String (optional)
    • bookmark String (optional) - The title of the URL at text.
  • type String (optional) - Can be selection or clipboard; default is 'clipboard'. selection is only available on Linux.

Writes data to the clipboard.

const { clipboard } = require('electron')

clipboard.write({
  text: 'test',
  html: '<b>Hi</b>',
  rtf: '{\\rtf1\\utf8 text}',
  bookmark: 'a title'
})

console.log(clipboard.readText())
// 'test'

console.log(clipboard.readHTML())
// <meta charset='utf-8'><b>Hi</b>

console.log(clipboard.readRTF())
// '{\\rtf1\\utf8 text}'

console.log(clipboard.readBookmark())
// { title: 'a title', url: 'test' }

Code Signing

Code signing is a security technology that you use to certify that an app was created by you.

On macOS the system can detect any change to the app, whether the change is introduced accidentally or by malicious code.

On Windows, the system assigns a trust level to your code signing certificate which if you don't have, or if your trust level is low, will cause security dialogs to appear when users start using your application. Trust level builds over time so it's better to start code signing as early as possible.

While it is possible to distribute unsigned apps, it is not recommended. Both Windows and macOS will, by default, prevent either the download or the execution of unsigned applications. Starting with macOS Catalina (version 10.15), users have to go through multiple manual steps to open unsigned applications.

macOS Catalina Gatekeeper warning: The app cannot be opened because the
developer cannot be verified

As you can see, users get two options: Move the app straight to the trash or cancel running it. You don't want your users to see that dialog.

If you are building an Electron app that you intend to package and distribute, it should be code-signed.

Signing & notarizing macOS builds

Properly preparing macOS applications for release requires two steps: First, the app needs to be code-signed. Then, the app needs to be uploaded to Apple for a process called "notarization", where automated systems will further verify that your app isn't doing anything to endanger its users.

To start the process, ensure that you fulfill the requirements for signing and notarizing your app:

  1. Enroll in the Apple Developer Program (requires an annual fee)
  2. Download and install Xcode - this requires a computer running macOS
  3. Generate, download, and install signing certificates

Electron's ecosystem favors configuration and freedom, so there are multiple ways to get your application signed and notarized.

electron-forge

If you're using Electron's favorite build tool, getting your application signed and notarized requires a few additions to your configuration. Forge is a collection of the official Electron tools, using electron-packager, electron-osx-sign, and electron-notarize under the hood.

Let's take a look at an example configuration with all required fields. Not all of them are required: the tools will be clever enough to automatically find a suitable identity, for instance, but we recommend that you are explicit.

{
  "name": "my-app",
  "version": "0.0.1",
  "config": {
    "forge": {
      "packagerConfig": {
        "osxSign": {
          "identity": "Developer ID Application: Felix Rieseberg (LT94ZKYDCJ)",
          "hardened-runtime": true,
          "entitlements": "entitlements.plist",
          "entitlements-inherit": "entitlements.plist",
          "signature-flags": "library"
        },
        "osxNotarize": {
          "appleId": "[email protected]",
          "appleIdPassword": "my-apple-id-password",
        }
      }
    }
  }
}

The plist file referenced here needs the following macOS-specific entitlements to assure the Apple security mechanisms that your app is doing these things without meaning any harm:

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
  <dict>
    <key>com.apple.security.cs.allow-jit</key>
    <true/>
    <key>com.apple.security.cs.allow-unsigned-executable-memory</key>
    <true/>
    <key>com.apple.security.cs.debugger</key>
    <true/>
  </dict>
</plist>

To see all of this in action, check out Electron Fiddle's source code, especially its electron-forge configuration file.

If you plan to access the microphone or camera within your app using Electron's APIs, you'll also need to add the following entitlements:

<key>com.apple.security.device.audio-input</key>
<true/>
<key>com.apple.security.device.camera</key>
<true/>

If these are not present in your app's entitlements when you invoke, for example:

const { systemPreferences } = require('electron')

const microphone = systemPreferences.askForMediaAccess('microphone')

Your app may crash. See the Resource Access section in Hardened Runtime for more information and entitlements you may need.

electron-builder

Electron Builder comes with a custom solution for signing your application. You can find its documentation here.

electron-packager

If you're not using an integrated build pipeline like Forge or Builder, you are likely using electron-packager, which includes electron-osx-sign and electron-notarize.

If you're using Packager's API, you can pass in configuration that both signs and notarizes your application.

const packager = require('electron-packager')

packager({
  dir: '/path/to/my/app',
  osxSign: {
    identity: 'Developer ID Application: Felix Rieseberg (LT94ZKYDCJ)',
    'hardened-runtime': true,
    entitlements: 'entitlements.plist',
    'entitlements-inherit': 'entitlements.plist',
    'signature-flags': 'library'
  },
  osxNotarize: {
    appleId: '[email protected]',
    appleIdPassword: 'my-apple-id-password'
  }
})

The plist file referenced here needs the following macOS-specific entitlements to assure the Apple security mechanisms that your app is doing these things without meaning any harm:

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
  <dict>
    <key>com.apple.security.cs.allow-jit</key>
    <true/>
    <key>com.apple.security.cs.allow-unsigned-executable-memory</key>
    <true/>
    <key>com.apple.security.cs.debugger</key>
    <true/>
  </dict>
</plist>

Mac App Store

See the Mac App Store Guide.

Signing Windows builds

Before signing Windows builds, you must do the following:

  1. Get a Windows Authenticode code signing certificate (requires an annual fee)
  2. Install Visual Studio to get the signing utility (the free Community Edition is enough)

You can get a code signing certificate from a lot of resellers. Prices vary, so it may be worth your time to shop around. Popular resellers include:

  • digicert
  • Comodo
  • GoDaddy
  • Amongst others, please shop around to find one that suits your needs, Google is your friend 😄

There are a number of tools for signing your packaged app:

Windows Store

See the Windows Store Guide.

Coding Style

These are the style guidelines for coding in Electron.

You can run npm run lint to show any style issues detected by cpplint and eslint.

General Code

  • End files with a newline.
  • Place requires in the following order:
    • Built in Node Modules (such as path)
    • Built in Electron Modules (such as ipc, app)
    • Local Modules (using relative paths)
  • Place class properties in the following order:
    • Class methods and properties (methods starting with a @)
    • Instance methods and properties
  • Avoid platform-dependent code:
    • Use path.join() to concatenate filenames.
    • Use os.tmpdir() rather than /tmp when you need to reference the temporary directory.
  • Using a plain return when returning explicitly at the end of a function.
    • Not return null, return undefined, null or undefined

C++ and Python

For C++ and Python, we follow Chromium's Coding Style. You can use clang-format to format the C++ code automatically. There is also a script script/cpplint.py to check whether all files conform.

The Python version we are using now is Python 2.7.

The C++ code uses a lot of Chromium's abstractions and types, so it's recommended to get acquainted with them. A good place to start is Chromium's Important Abstractions and Data Structures document. The document mentions some special types, scoped types (that automatically release their memory when going out of scope), logging mechanisms etc.

Documentation

  • Write remark markdown style.

You can run npm run lint-docs to ensure that your documentation changes are formatted correctly.

JavaScript

  • Write standard JavaScript style.
  • File names should be concatenated with - instead of _, e.g. file-name.js rather than file_name.js, because in github/atom module names are usually in the module-name form. This rule only applies to .js files.
  • Use newer ES6/ES2015 syntax where appropriate
    • const for requires and other constants. If the value is a primitive, use uppercase naming (eg const NUMBER_OF_RETRIES = 5).
    • let for defining variables
    • Arrow functions instead of function () { }
    • Template literals instead of string concatenation using +

Naming Things

Electron APIs uses the same capitalization scheme as Node.js:

  • When the module itself is a class like BrowserWindow, use PascalCase.
  • When the module is a set of APIs, like globalShortcut, use camelCase.
  • When the API is a property of object, and it is complex enough to be in a separate chapter like win.webContents, use mixedCase.
  • For other non-module APIs, use natural titles, like <webview> Tag or Process Object.

When creating a new API, it is preferred to use getters and setters instead of jQuery's one-function style. For example, .getText() and .setText(text) are preferred to .text([text]). There is a discussion on this.

Class: CommandLine

Manipulate the command line arguments for your app that Chromium reads

Process: Main

The following example shows how to check if the --disable-gpu flag is set.

const { app } = require('electron')
app.commandLine.hasSwitch('disable-gpu')

For more information on what kinds of flags and switches you can use, check out the Command Line Switches document.

Instance Methods

commandLine.appendSwitch(switch[, value])

  • switch String - A command-line switch, without the leading --
  • value String (optional) - A value for the given switch

Append a switch (with optional value) to Chromium's command line.

Note: This will not affect process.argv. The intended usage of this function is to control Chromium's behavior.

commandLine.appendArgument(value)

  • value String - The argument to append to the command line

Append an argument to Chromium's command line. The argument will be quoted correctly. Switches will precede arguments regardless of appending order.

If you're appending an argument like --switch=value, consider using appendSwitch('switch', 'value') instead.

Note: This will not affect process.argv. The intended usage of this function is to control Chromium's behavior.

commandLine.hasSwitch(switch)

  • switch String - A command-line switch

Returns Boolean - Whether the command-line switch is present.

commandLine.getSwitchValue(switch)

  • switch String - A command-line switch

Returns String - The command-line switch value.

Note: When the switch is not present or has no value, it returns empty string.

Supported Command Line Switches

Command line switches supported by Electron.

You can use app.commandLine.appendSwitch to append them in your app's main script before the ready event of the app module is emitted:

const { app } = require('electron')
app.commandLine.appendSwitch('remote-debugging-port', '8315')
app.commandLine.appendSwitch('host-rules', 'MAP * 127.0.0.1')

app.whenReady().then(() => {
  // Your code here
})

Electron CLI Flags

--auth-server-whitelist=url

A comma-separated list of servers for which integrated authentication is enabled.

For example:

--auth-server-whitelist='*example.com, *foobar.com, *baz'

then any url ending with example.com, foobar.com, baz will be considered for integrated authentication. Without * prefix the URL has to match exactly.

--auth-negotiate-delegate-whitelist=url

A comma-separated list of servers for which delegation of user credentials is required. Without * prefix the URL has to match exactly.

--disable-ntlm-v2

Disables NTLM v2 for posix platforms, no effect elsewhere.

--disable-http-cache

Disables the disk cache for HTTP requests.

--disable-http2

Disable HTTP/2 and SPDY/3.1 protocols.

--disable-renderer-backgrounding

Prevents Chromium from lowering the priority of invisible pages' renderer processes.

This flag is global to all renderer processes, if you only want to disable throttling in one window, you can take the hack of playing silent audio.

--disk-cache-size=size

Forces the maximum disk space to be used by the disk cache, in bytes.

--enable-api-filtering-logging

Enables caller stack logging for the following APIs (filtering events):

  • desktopCapturer.getSources() / desktop-capturer-get-sources
  • remote.require() / remote-require
  • remote.getGlobal() / remote-get-builtin
  • remote.getBuiltin() / remote-get-global
  • remote.getCurrentWindow() / remote-get-current-window
  • remote.getCurrentWebContents() / remote-get-current-web-contents

--enable-logging

Prints Chromium's logging into console.

This switch can not be used in app.commandLine.appendSwitch since it is parsed earlier than user's app is loaded, but you can set the ELECTRON_ENABLE_LOGGING environment variable to achieve the same effect.

--host-rules=rules

A comma-separated list of rules that control how hostnames are mapped.

For example:

  • MAP * 127.0.0.1 Forces all hostnames to be mapped to 127.0.0.1
  • MAP *.google.com proxy Forces all google.com subdomains to be resolved to "proxy".
  • MAP test.com [::1]:77 Forces "test.com" to resolve to IPv6 loopback. Will also force the port of the resulting socket address to be 77.
  • MAP * baz, EXCLUDE www.google.com Remaps everything to "baz", except for "www.google.com".

These mappings apply to the endpoint host in a net request (the TCP connect and host resolver in a direct connection, and the CONNECT in an HTTP proxy connection, and the endpoint host in a SOCKS proxy connection).

--host-resolver-rules=rules

Like --host-rules but these rules only apply to the host resolver.

--ignore-certificate-errors

Ignores certificate related errors.

--ignore-connections-limit=domains

Ignore the connections limit for domains list separated by ,.

--js-flags=flags

Specifies the flags passed to the Node.js engine. It has to be passed when starting Electron if you want to enable the flags in the main process.

$ electron --js-flags="--harmony_proxies --harmony_collections" your-app

See the Node.js documentation or run node --help in your terminal for a list of available flags. Additionally, run node --v8-options to see a list of flags that specifically refer to Node.js's V8 JavaScript engine.

--lang

Set a custom locale.

--log-net-log=path

Enables net log events to be saved and writes them to path.

--no-proxy-server

Don't use a proxy server and always make direct connections. Overrides any other proxy server flags that are passed.

--no-sandbox

Disables Chromium sandbox, which is now enabled by default. Should only be used for testing.

--proxy-bypass-list=hosts

Instructs Electron to bypass the proxy server for the given semi-colon-separated list of hosts. This flag has an effect only if used in tandem with --proxy-server.

For example:

const { app } = require('electron')
app.commandLine.appendSwitch('proxy-bypass-list', '<local>;*.google.com;*foo.com;1.2.3.4:5678')

Will use the proxy server for all hosts except for local addresses (localhost, 127.0.0.1 etc.), google.com subdomains, hosts that contain the suffix foo.com and anything at 1.2.3.4:5678.

--proxy-pac-url=url

Uses the PAC script at the specified url.

--proxy-server=address:port

Use a specified proxy server, which overrides the system setting. This switch only affects requests with HTTP protocol, including HTTPS and WebSocket requests. It is also noteworthy that not all proxy servers support HTTPS and WebSocket requests. The proxy URL does not support username and password authentication per Chromium issue.

--remote-debugging-port=port

Enables remote debugging over HTTP on the specified port.

--ppapi-flash-path=path

Sets the path of the pepper flash plugin.

--ppapi-flash-version=version

Sets the version of the pepper flash plugin.

--v=log_level

Gives the default maximal active V-logging level; 0 is the default. Normally positive values are used for V-logging levels.

This switch only works when --enable-logging is also passed.

--vmodule=pattern

Gives the per-module maximal V-logging levels to override the value given by --v. E.g. my_module=2,foo*=3 would change the logging level for all code in source files my_module.* and foo*.*.

Any pattern containing a forward or backward slash will be tested against the whole pathname and not only the module. E.g. */foo/bar/*=2 would change the logging level for all code in the source files under a foo/bar directory.

This switch only works when --enable-logging is also passed.

--force_high_performance_gpu

Force using discrete GPU when there are multiple GPUs available.

--force_low_power_gpu

Force using integrated GPU when there are multiple GPUs available.

Node.js Flags

Electron supports some of the CLI flags supported by Node.js.

Note: Passing unsupported command line switches to Electron when it is not running in ELECTRON_RUN_AS_NODE will have no effect.

--inspect-brk[=[host:]port]

Activate inspector on host:port and break at start of user script. Default host:port is 127.0.0.1:9229.

Aliased to --debug-brk=[host:]port.

--inspect-port=[host:]port

Set the host:port to be used when the inspector is activated. Useful when activating the inspector by sending the SIGUSR1 signal. Default host is 127.0.0.1.

Aliased to --debug-port=[host:]port.

--inspect[=[host:]port]

Activate inspector on host:port. Default is 127.0.0.1:9229.

V8 inspector integration allows tools such as Chrome DevTools and IDEs to debug and profile Electron instances. The tools attach to Electron instances via a TCP port and communicate using the Chrome DevTools Protocol.

See the Debugging the Main Process guide for more details.

Aliased to --debug[=[host:]port.

--inspect-publish-uid=stderr,http

Specify ways of the inspector web socket url exposure.

By default inspector websocket url is available in stderr and under /json/list endpoint on http://host:port/json/list.

contentTracing

Collect tracing data from Chromium to find performance bottlenecks and slow operations.

Process: Main

This module does not include a web interface. To view recorded traces, use trace viewer, available at chrome://tracing in Chrome.

Note: You should not use this module until the ready event of the app module is emitted.

const { app, contentTracing } = require('electron')

app.whenReady().then(() => {
  (async () => {
    await contentTracing.startRecording({
      include_categories: ['*']
    })
    console.log('Tracing started')
    await new Promise(resolve => setTimeout(resolve, 5000))
    const path = await contentTracing.stopRecording()
    console.log('Tracing data recorded to ' + path)
  })()
})

Methods

The contentTracing module has the following methods:

contentTracing.getCategories()

Returns Promise<String[]> - resolves with an array of category groups once all child processes have acknowledged the getCategories request

Get a set of category groups. The category groups can change as new code paths are reached. See also the list of built-in tracing categories.

NOTE: Electron adds a non-default tracing category called "electron". This category can be used to capture Electron-specific tracing events.

contentTracing.startRecording(options)

Returns Promise<void> - resolved once all child processes have acknowledged the startRecording request.

Start recording on all processes.

Recording begins immediately locally and asynchronously on child processes as soon as they receive the EnableRecording request.

If a recording is already running, the promise will be immediately resolved, as only one trace operation can be in progress at a time.

contentTracing.stopRecording([resultFilePath])

  • resultFilePath String (optional)

Returns Promise<String> - resolves with a path to a file that contains the traced data once all child processes have acknowledged the stopRecording request

Stop recording on all processes.

Child processes typically cache trace data and only rarely flush and send trace data back to the main process. This helps to minimize the runtime overhead of tracing since sending trace data over IPC can be an expensive operation. So, to end tracing, Chromium asynchronously asks all child processes to flush any pending trace data.

Trace data will be written into resultFilePath. If resultFilePath is empty or not provided, trace data will be written to a temporary file, and the path will be returned in the promise.

contentTracing.getTraceBufferUsage()

Returns Promise<Object> - Resolves with an object containing the value and percentage of trace buffer maximum usage

  • value Number
  • percentage Number

Get the maximum usage across processes of trace buffer as a percentage of the full state.

contextBridge

Create a safe, bi-directional, synchronous bridge across isolated contexts

Process: Renderer

An example of exposing an API to a renderer from an isolated preload script is given below:

// Preload (Isolated World)
const { contextBridge, ipcRenderer } = require('electron')

contextBridge.exposeInMainWorld(
  'electron',
  {
    doThing: () => ipcRenderer.send('do-a-thing')
  }
)
// Renderer (Main World)

window.electron.doThing()

Glossary

Main World

The "Main World" is the JavaScript context that your main renderer code runs in. By default, the page you load in your renderer executes code in this world.

Isolated World

When contextIsolation is enabled in your webPreferences, your preload scripts run in an "Isolated World". You can read more about context isolation and what it affects in the security docs.

Methods

The contextBridge module has the following methods:

contextBridge.exposeInMainWorld(apiKey, api) Experimental

  • apiKey String - The key to inject the API onto window with. The API will be accessible on window[apiKey].
  • api Record<String, any> - Your API object, more information on what this API can be and how it works is available below.

Usage

API Objects

The api object provided to exposeInMainWorld must be an object whose keys are strings and values are a Function, String, Number, Array, Boolean, or another nested object that meets the same conditions.

Function values are proxied to the other context and all other values are copied and frozen. Any data / primitives sent in the API object become immutable and updates on either side of the bridge do not result in an update on the other side.

An example of a complex API object is shown below:

const { contextBridge } = require('electron')

contextBridge.exposeInMainWorld(
  'electron',
  {
    doThing: () => ipcRenderer.send('do-a-thing'),
    myPromises: [Promise.resolve(), Promise.reject(new Error('whoops'))],
    anAsyncFunction: async () => 123,
    data: {
      myFlags: ['a', 'b', 'c'],
      bootTime: 1234
    },
    nestedAPI: {
      evenDeeper: {
        youCanDoThisAsMuchAsYouWant: {
          fn: () => ({
            returnData: 123
          })
        }
      }
    }
  }
)

API Functions

Function values that you bind through the contextBridge are proxied through Electron to ensure that contexts remain isolated. This results in some key limitations that we've outlined below.

Parameter / Error / Return Type support

Because parameters, errors and return values are copied when they are sent over the bridge, there are only certain types that can be used. At a high level, if the type you want to use can be serialized and deserialized into the same object it will work. A table of type support has been included below for completeness:

Type Complexity Parameter Support Return Value Support Limitations
String Simple N/A
Number Simple N/A
Boolean Simple N/A
Object Complex Keys must be supported using only "Simple" types in this table. Values must be supported in this table. Prototype modifications are dropped. Sending custom classes will copy values but not the prototype.
Array Complex Same limitations as the Object type
Error Complex Errors that are thrown are also copied, this can result in the message and stack trace of the error changing slightly due to being thrown in a different context
Promise Complex Promises are only proxied if they are the return value or exact parameter. Promises nested in arrays or objects will be dropped.
Function Complex Prototype modifications are dropped. Sending classes or constructors will not work.
Cloneable Types Simple See the linked document on cloneable types
Symbol N/A Symbols cannot be copied across contexts so they are dropped

If the type you care about is not in the above table, it is probably not supported.

Context Isolation

What is it?

Context Isolation is a feature that ensures that both your preload scripts and Electron's internal logic run in a separate context to the website you load in a webContents. This is important for security purposes as it helps prevent the website from accessing Electron internals or the powerful APIs your preload script has access to.

This means that the window object that your preload script has access to is actually a different object than the website would have access to. For example, if you set window.hello = 'wave' in your preload script and context isolation is enabled window.hello will be undefined if the website tries to access it.

Every single application should have context isolation enabled and from Electron 12 it will be enabled by default.

How do I enable it?

From Electron 12, it will be enabled by default. For lower versions it is an option in the webPreferences option when constructing new BrowserWindow's.

const mainWindow = new BrowserWindow({
  webPreferences: {
    contextIsolation: true
  }
})

Migration

I used to provide APIs from my preload script using window.X = apiObject now what?

Exposing APIs from your preload script to the loaded website is a common usecase and there is a dedicated module in Electron to help you do this in a painless way.

Before: With context isolation disabled

window.myAPI = {
  doAThing: () => {}
}

After: With context isolation enabled

const { contextBridge } = require('electron')

contextBridge.exposeInMainWorld('myAPI', {
  doAThing: () => {}
})

The contextBridge module can be used to safely expose APIs from the isolated context your preload script runs in to the context the website is running in. The API will also be accessible from the website on window.myAPI just like it was before.

You should read the contextBridge documentation linked above to fully understand its limitations. For instance you can't send custom prototypes or symbols over the bridge.

Security Considerations

Just enabling contextIsolation and using contextBridge does not automatically mean that everything you do is safe. For instance this code is unsafe.

// ❌ Bad code
contextBridge.exposeInMainWorld('myAPI', {
  send: ipcRenderer.send
})

It directly exposes a powerful API without any kind of argument filtering. This would allow any website to send arbitrary IPC messages which you do not want to be possible. The correct way to expose IPC-based APIs would instead be to provide one method per IPC message.

// ✅ Good code
contextBridge.exposeInMainWorld('myAPI', {
  loadPreferences: () => ipcRenderer.invoke('load-prefs')
})

Cookie Object

  • name String - The name of the cookie.
  • value String - The value of the cookie.
  • domain String (optional) - The domain of the cookie; this will be normalized with a preceding dot so that it's also valid for subdomains.
  • hostOnly Boolean (optional) - Whether the cookie is a host-only cookie; this will only be true if no domain was passed.
  • path String (optional) - The path of the cookie.
  • secure Boolean (optional) - Whether the cookie is marked as secure.
  • httpOnly Boolean (optional) - Whether the cookie is marked as HTTP only.
  • session Boolean (optional) - Whether the cookie is a session cookie or a persistent cookie with an expiration date.
  • expirationDate Double (optional) - The expiration date of the cookie as the number of seconds since the UNIX epoch. Not provided for session cookies.
  • sameSite String - The Same Site policy applied to this cookie. Can be unspecified, no_restriction, lax or strict.

Class: Cookies

Query and modify a session's cookies.

Process: Main

Instances of the Cookies class are accessed by using cookies property of a Session.

For example:

const { session } = require('electron')

// Query all cookies.
session.defaultSession.cookies.get({})
  .then((cookies) => {
    console.log(cookies)
  }).catch((error) => {
    console.log(error)
  })

// Query all cookies associated with a specific url.
session.defaultSession.cookies.get({ url: 'http://www.github.com' })
  .then((cookies) => {
    console.log(cookies)
  }).catch((error) => {
    console.log(error)
  })

// Set a cookie with the given cookie data;
// may overwrite equivalent cookies if they exist.
const cookie = { url: 'http://www.github.com', name: 'dummy_name', value: 'dummy' }
session.defaultSession.cookies.set(cookie)
  .then(() => {
    // success
  }, (error) => {
    console.error(error)
  })

Instance Events

The following events are available on instances of Cookies:

Event: 'changed'

  • event Event
  • cookie Cookie - The cookie that was changed.
  • cause String - The cause of the change with one of the following values:
    • explicit - The cookie was changed directly by a consumer's action.
    • overwrite - The cookie was automatically removed due to an insert operation that overwrote it.
    • expired - The cookie was automatically removed as it expired.
    • evicted - The cookie was automatically evicted during garbage collection.
    • expired-overwrite - The cookie was overwritten with an already-expired expiration date.
  • removed Boolean - true if the cookie was removed, false otherwise.

Emitted when a cookie is changed because it was added, edited, removed, or expired.

Instance Methods

The following methods are available on instances of Cookies:

cookies.get(filter)

  • filter Object
    • url String (optional) - Retrieves cookies which are associated with url. Empty implies retrieving cookies of all URLs.
    • name String (optional) - Filters cookies by name.
    • domain String (optional) - Retrieves cookies whose domains match or are subdomains of domains.
    • path String (optional) - Retrieves cookies whose path matches path.
    • secure Boolean (optional) - Filters cookies by their Secure property.
    • session Boolean (optional) - Filters out session or persistent cookies.

Returns Promise<Cookie[]> - A promise which resolves an array of cookie objects.

Sends a request to get all cookies matching filter, and resolves a promise with the response.

cookies.set(details)

  • details Object
    • url String - The URL to associate the cookie with. The promise will be rejected if the URL is invalid.
    • name String (optional) - The name of the cookie. Empty by default if omitted.
    • value String (optional) - The value of the cookie. Empty by default if omitted.
    • domain String (optional) - The domain of the cookie; this will be normalized with a preceding dot so that it's also valid for subdomains. Empty by default if omitted.
    • path String (optional) - The path of the cookie. Empty by default if omitted.
    • secure Boolean (optional) - Whether the cookie should be marked as Secure. Defaults to false.
    • httpOnly Boolean (optional) - Whether the cookie should be marked as HTTP only. Defaults to false.
    • expirationDate Double (optional) - The expiration date of the cookie as the number of seconds since the UNIX epoch. If omitted then the cookie becomes a session cookie and will not be retained between sessions.
    • sameSite String (optional) - The Same Site policy to apply to this cookie. Can be unspecified, no_restriction, lax or strict. Default is no_restriction.

Returns Promise<void> - A promise which resolves when the cookie has been set

Sets a cookie with details.

cookies.remove(url, name)

  • url String - The URL associated with the cookie.
  • name String - The name of cookie to remove.

Returns Promise<void> - A promise which resolves when the cookie has been removed

Removes the cookies matching url and name

cookies.flushStore()

Returns Promise<void> - A promise which resolves when the cookie store has been flushed

Writes any unwritten cookies data to disk.

CPUUsage Object

  • percentCPUUsage Number - Percentage of CPU used since the last call to getCPUUsage. First call returns 0.
  • idleWakeupsPerSecond Number - The number of average idle CPU wakeups per second since the last call to getCPUUsage. First call returns 0. Will always return 0 on Windows.

CrashReport Object

  • date Date
  • id String

crashReporter

Submit crash reports to a remote server.

Process: Main, Renderer

The following is an example of setting up Electron to automatically submit crash reports to a remote server:

const { crashReporter } = require('electron')

crashReporter.start({ submitURL: 'https://your-domain.com/url-to-submit' })

For setting up a server to accept and process crash reports, you can use following projects:

Or use a 3rd party hosted solution:

Crash reports are stored temporarily before being uploaded in a directory underneath the app's user data directory (called 'Crashpad' on Windows and Mac, or 'Crash Reports' on Linux). You can override this directory by calling app.setPath('crashDumps', '/path/to/crashes') before starting the crash reporter.

On Windows and macOS, Electron uses crashpad to monitor and report crashes. On Linux, Electron uses breakpad. This is an implementation detail driven by Chromium, and it may change in future. In particular, crashpad is newer and will likely eventually replace breakpad on all platforms.

Methods

The crashReporter module has the following methods:

crashReporter.start(options)

  • options Object
    • submitURL String - URL that crash reports will be sent to as POST.
    • productName String (optional) - Defaults to app.name.
    • companyName String (optional) Deprecated - Deprecated alias for { globalExtra: { _companyName: ... } }.
    • uploadToServer Boolean (optional) - Whether crash reports should be sent to the server. If false, crash reports will be collected and stored in the crashes directory, but not uploaded. Default is true.
    • ignoreSystemCrashHandler Boolean (optional) - If true, crashes generated in the main process will not be forwarded to the system crash handler. Default is false.
    • rateLimit Boolean (optional) macOS Windows - If true, limit the number of crashes uploaded to 1/hour. Default is false.
    • compress Boolean (optional) - If true, crash reports will be compressed and uploaded with Content-Encoding: gzip. Default is false.
    • extra Record<String, String> (optional) - Extra string key/value annotations that will be sent along with crash reports that are generated in the main process. Only string values are supported. Crashes generated in child processes will not contain these extra parameters to crash reports generated from child processes, call addExtraParameter from the child process.
    • globalExtra Record<String, String> (optional) - Extra string key/value annotations that will be sent along with any crash reports generated in any process. These annotations cannot be changed once the crash reporter has been started. If a key is present in both the global extra parameters and the process-specific extra parameters, then the global one will take precedence. By default, productName and the app version are included, as well as the Electron version.

This method must be called before using any other crashReporter APIs. Once initialized this way, the crashpad handler collects crashes from all subsequently created processes. The crash reporter cannot be disabled once started.

This method should be called as early as possible in app startup, preferably before app.on('ready'). If the crash reporter is not initialized at the time a renderer process is created, then that renderer process will not be monitored by the crash reporter.

Note: You can test out the crash reporter by generating a crash using process.crash().

Note: If you need to send additional/updated extra parameters after your first call start you can call addExtraParameter.

Note: Parameters passed in extra, globalExtra or set with addExtraParameter have limits on the length of the keys and values. Key names must be at most 39 bytes long, and values must be no longer than 127 bytes. Keys with names longer than the maximum will be silently ignored. Key values longer than the maximum length will be truncated.

Note: Calling this method from the renderer process is deprecated.

crashReporter.getLastCrashReport()

Returns CrashReport - The date and ID of the last crash report. Only crash reports that have been uploaded will be returned; even if a crash report is present on disk it will not be returned until it is uploaded. In the case that there are no uploaded reports, null is returned.

Note: Calling this method from the renderer process is deprecated.

crashReporter.getUploadedReports()

Returns CrashReport[]:

Returns all uploaded crash reports. Each report contains the date and uploaded ID.

Note: Calling this method from the renderer process is deprecated.

crashReporter.getUploadToServer()

Returns Boolean - Whether reports should be submitted to the server. Set through the start method or setUploadToServer.

Note: Calling this method from the renderer process is deprecated.

crashReporter.setUploadToServer(uploadToServer)

  • uploadToServer Boolean - Whether reports should be submitted to the server.

This would normally be controlled by user preferences. This has no effect if called before start is called.

Note: Calling this method from the renderer process is deprecated.

crashReporter.getCrashesDirectory() Deprecated

Returns String - The directory where crashes are temporarily stored before being uploaded.

Note: This method is deprecated, use app.getPath('crashDumps') instead.

crashReporter.addExtraParameter(key, value)

  • key String - Parameter key, must be no longer than 39 bytes.
  • value String - Parameter value, must be no longer than 127 bytes.

Set an extra parameter to be sent with the crash report. The values specified here will be sent in addition to any values set via the extra option when start was called.

Parameters added in this fashion (or via the extra parameter to crashReporter.start) are specific to the calling process. Adding extra parameters in the main process will not cause those parameters to be sent along with crashes from renderer or other child processes. Similarly, adding extra parameters in a renderer process will not result in those parameters being sent with crashes that occur in other renderer processes or in the main process.

Note: Parameters have limits on the length of the keys and values. Key names must be no longer than 39 bytes, and values must be no longer than 20320 bytes. Keys with names longer than the maximum will be silently ignored. Key values longer than the maximum length will be truncated.

Note: On linux values that are longer than 127 bytes will be chunked into multiple keys, each 127 bytes in length. E.g. addExtraParameter('foo', 'a'.repeat(130)) will result in two chunked keys foo__1 and foo__2, the first will contain the first 127 bytes and the second will contain the remaining 3 bytes. On your crash reporting backend you should stitch together keys in this format.

crashReporter.removeExtraParameter(key)

  • key String - Parameter key, must be no longer than 39 bytes.

Remove an extra parameter from the current set of parameters. Future crashes will not include this parameter.

crashReporter.getParameters()

Returns Record<String, String> - The current 'extra' parameters of the crash reporter.

Crash Report Payload

The crash reporter will send the following data to the submitURL as a multipart/form-data POST:

  • ver String - The version of Electron.
  • platform String - e.g. 'win32'.
  • process_type String - e.g. 'renderer'.
  • guid String - e.g. '5e1286fc-da97-479e-918b-6bfb0c3d1c72'.
  • _version String - The version in package.json.
  • _productName String - The product name in the crashReporter options object.
  • prod String - Name of the underlying product. In this case Electron.
  • _companyName String - The company name in the crashReporter options object.
  • upload_file_minidump File - The crash report in the format of minidump.
  • All level one properties of the extra object in the crashReporter options object.

CustomScheme Object

  • scheme String - Custom schemes to be registered with options.
  • privileges Object (optional)
    • standard Boolean (optional) - Default false.
    • secure Boolean (optional) - Default false.
    • bypassCSP Boolean (optional) - Default false.
    • allowServiceWorkers Boolean (optional) - Default false.
    • supportFetchAPI Boolean (optional) - Default false.
    • corsEnabled Boolean (optional) - Default false.
    • stream Boolean (optional) - Default false.

Dark Mode

Overview

Automatically update the native interfaces

"Native interfaces" include the file picker, window border, dialogs, context menus, and more - anything where the UI comes from your operating system and not from your app. The default behavior is to opt into this automatic theming from the OS.

Automatically update your own interfaces

If your app has its own dark mode, you should toggle it on and off in sync with the system's dark mode setting. You can do this by using the prefer-color-scheme CSS media query.

Manually update your own interfaces

If you want to manually switch between light/dark modes, you can do this by setting the desired mode in the themeSource property of the nativeTheme module. This property's value will be propagated to your Renderer process. Any CSS rules related to prefers-color-scheme will be updated accordingly.

macOS settings

In macOS 10.14 Mojave, Apple introduced a new system-wide dark mode for all macOS computers. If your Electron app has a dark mode, you can make it follow the system-wide dark mode setting using the nativeTheme api.

In macOS 10.15 Catalina, Apple introduced a new "automatic" dark mode option for all macOS computers. In order for the nativeTheme.shouldUseDarkColors and Tray APIs to work correctly in this mode on Catalina, you need to use Electron >=7.0.0, or set NSRequiresAquaSystemAppearance to false in your Info.plist file for older versions. Both Electron Packager and Electron Forge have a darwinDarkModeSupport option to automate the Info.plist changes during app build time.

If you wish to opt-out while using Electron > 8.0.0, you must set the NSRequiresAquaSystemAppearance key in the Info.plist file to true. Please note that Electron 8.0.0 and above will not let you opt-out of this theming, due to the use of the macOS 10.14 SDK.

Example

We'll start with a working application from the Quick Start Guide and add functionality gradually.

First, let's edit our interface so users can toggle between light and dark modes. This basic UI contains buttons to change the nativeTheme.themeSource setting and a text element indicating which themeSource value is selected. By default, Electron follows the system's dark mode preference, so we will hardcode the theme source as "System".

Add the following lines to the index.html file:

<!DOCTYPE html>
<html>
<head>
    <meta charset="UTF-8">
    <title>Hello World!</title>
    <meta http-equiv="Content-Security-Policy" content="script-src 'self' 'unsafe-inline';" />
    <link rel="stylesheet" type="text/css" href="./styles.css">
</head>
<body>
    <h1>Hello World!</h1>
    <p>Current theme source: <strong id="theme-source">System</strong></p>

    <button id="toggle-dark-mode">Toggle Dark Mode</button>
    <button id="reset-to-system">Reset to System Theme</button>

    <script src="renderer.js"></script>
  </body>
</body>
</html>

Next, add event listeners that listen for click events on the toggle buttons. Because the nativeTheme module only exposed in the Main process, you need to set up each listener's callback to use IPC to send messages to and handle responses from the Main process:

  • when the "Toggle Dark Mode" button is clicked, we send the dark-mode:toggle message (event) to tell the Main process to trigger a theme change, and update the "Current Theme Source" label in the UI based on the response from the Main process.
  • when the "Reset to System Theme" button is clicked, we send the dark-mode:system message (event) to tell the Main process to use the system color scheme, and update the "Current Theme Source" label to System.

To add listeners and handlers, add the following lines to the renderer.js file:

const { ipcRenderer } = require('electron')

document.getElementById('toggle-dark-mode').addEventListener('click', async () => {
  const isDarkMode = await ipcRenderer.invoke('dark-mode:toggle')
  document.getElementById('theme-source').innerHTML = isDarkMode ? 'Dark' : 'Light'
})

document.getElementById('reset-to-system').addEventListener('click', async () => {
  await ipcRenderer.invoke('dark-mode:system')
  document.getElementById('theme-source').innerHTML = 'System'
})

If you run your code at this point, you'll see that your buttons don't do anything just yet, and your Main process will output an error like this when you click on your buttons: Error occurred in handler for 'dark-mode:toggle': No handler registered for 'dark-mode:toggle' This is expected — we haven't actually touched any nativeTheme code yet.

Now that we're done wiring the IPC from the Renderer's side, the next step is to update the main.js file to handle events from the Renderer process.

Depending on the received event, we update the nativeTheme.themeSource property to apply the desired theme on the system's native UI elements (e.g. context menus) and propagate the preferred color scheme to the Renderer process:

  • Upon receiving dark-mode:toggle, we check if the dark theme is currently active using the nativeTheme.shouldUseDarkColors property, and set the themeSource to the opposite theme.
  • Upon receiving dark-mode:system, we reset the themeSource to system.
const { app, BrowserWindow, ipcMain, nativeTheme } = require('electron')

function createWindow () {
  const win = new BrowserWindow({
    width: 800,
    height: 600,
    webPreferences: {
      nodeIntegration: true
    }
  })

  win.loadFile('index.html')

  ipcMain.handle('dark-mode:toggle', () => {
    if (nativeTheme.shouldUseDarkColors) {
      nativeTheme.themeSource = 'light'
    } else {
      nativeTheme.themeSource = 'dark'
    }
    return nativeTheme.shouldUseDarkColors
  })

  ipcMain.handle('dark-mode:system', () => {
    nativeTheme.themeSouce = 'system'
  })
}

app.whenReady().then(createWindow)

app.on('window-all-closed', () => {
  if (process.platform !== 'darwin') {
    app.quit()
  }
})

app.on('activate', () => {
  if (BrowserWindow.getAllWindows().length === 0) {
    createWindow()
  }
})

The final step is to add a bit of styling to enable dark mode for the web parts of the UI by leveraging the prefers-color-scheme CSS attribute. The value of prefers-color-scheme will follow your nativeTheme.themeSource setting.

Create a styles.css file and add the following lines:

@media (prefers-color-scheme: dark) {
  body { background:  #333; color: white; }
}

@media (prefers-color-scheme: light) {
  body { background:  #ddd; color: black; }
}

After launching the Electron application, you can change modes or reset the theme to system default by clicking corresponding buttons:

Dark Mode

Debugging on Windows

If you experience crashes or issues in Electron that you believe are not caused by your JavaScript application, but instead by Electron itself, debugging can be a little bit tricky, especially for developers not used to native/C++ debugging. However, using Visual Studio, Electron's hosted Symbol Server, and the Electron source code, you can enable step-through debugging with breakpoints inside Electron's source code.

See also: There's a wealth of information on debugging Chromium, much of which also applies to Electron, on the Chromium developers site: Debugging Chromium on Windows.

Requirements

  • A debug build of Electron: The easiest way is usually building it yourself, using the tools and prerequisites listed in the build instructions for Windows. While you can attach to and debug Electron as you can download it directly, you will find that it is heavily optimized, making debugging substantially more difficult: The debugger will not be able to show you the content of all variables and the execution path can seem strange because of inlining, tail calls, and other compiler optimizations.

  • Visual Studio with C++ Tools: The free community editions of Visual Studio 2013 and Visual Studio 2015 both work. Once installed, configure Visual Studio to use Electron's Symbol server. It will enable Visual Studio to gain a better understanding of what happens inside Electron, making it easier to present variables in a human-readable format.

  • ProcMon: The free SysInternals tool allows you to inspect a processes parameters, file handles, and registry operations.

Attaching to and Debugging Electron

To start a debugging session, open up PowerShell/CMD and execute your debug build of Electron, using the application to open as a parameter.

$ ./out/Testing/electron.exe ~/my-electron-app/

Setting Breakpoints

Then, open up Visual Studio. Electron is not built with Visual Studio and hence does not contain a project file - you can however open up the source code files "As File", meaning that Visual Studio will open them up by themselves. You can still set breakpoints - Visual Studio will automatically figure out that the source code matches the code running in the attached process and break accordingly.

Relevant code files can be found in ./shell/.

Attaching

You can attach the Visual Studio debugger to a running process on a local or remote computer. After the process is running, click Debug / Attach to Process (or press CTRL+ALT+P) to open the "Attach to Process" dialog box. You can use this capability to debug apps that are running on a local or remote computer, debug multiple processes simultaneously.

If Electron is running under a different user account, select the Show processes from all users check box. Notice that depending on how many BrowserWindows your app opened, you will see multiple processes. A typical one-window app will result in Visual Studio presenting you with two Electron.exe entries - one for the main process and one for the renderer process. Since the list only gives you names, there's currently no reliable way of figuring out which is which.

Which Process Should I Attach to?

Code executed within the main process (that is, code found in or eventually run by your main JavaScript file) will run inside the main process, while other code will execute inside its respective renderer process.

You can be attached to multiple programs when you are debugging, but only one program is active in the debugger at any time. You can set the active program in the Debug Location toolbar or the Processes window.

Using ProcMon to Observe a Process

While Visual Studio is fantastic for inspecting specific code paths, ProcMon's strength is really in observing everything your application is doing with the operating system - it captures File, Registry, Network, Process, and Profiling details of processes. It attempts to log all events occurring and can be quite overwhelming, but if you seek to understand what and how your application is doing to the operating system, it can be a valuable resource.

For an introduction to ProcMon's basic and advanced debugging features, go check out this video tutorial provided by Microsoft.

Class: Debugger

An alternate transport for Chrome's remote debugging protocol.

Process: Main

Chrome Developer Tools has a special binding available at JavaScript runtime that allows interacting with pages and instrumenting them.

const { BrowserWindow } = require('electron')
const win = new BrowserWindow()

try {
  win.webContents.debugger.attach('1.1')
} catch (err) {
  console.log('Debugger attach failed : ', err)
}

win.webContents.debugger.on('detach', (event, reason) => {
  console.log('Debugger detached due to : ', reason)
})

win.webContents.debugger.on('message', (event, method, params) => {
  if (method === 'Network.requestWillBeSent') {
    if (params.request.url === 'https://www.github.com') {
      win.webContents.debugger.detach()
    }
  }
})

win.webContents.debugger.sendCommand('Network.enable')

Instance Events

Event: 'detach'

Returns:

  • event Event
  • reason String - Reason for detaching debugger.

Emitted when the debugging session is terminated. This happens either when webContents is closed or devtools is invoked for the attached webContents.

Event: 'message'

Returns:

  • event Event
  • method String - Method name.
  • params any - Event parameters defined by the 'parameters' attribute in the remote debugging protocol.
  • sessionId String - Unique identifier of attached debugging session, will match the value sent from debugger.sendCommand.

Emitted whenever the debugging target issues an instrumentation event.

Instance Methods

debugger.attach([protocolVersion])

  • protocolVersion String (optional) - Requested debugging protocol version.

Attaches the debugger to the webContents.

debugger.isAttached()

Returns Boolean - Whether a debugger is attached to the webContents.

debugger.detach()

Detaches the debugger from the webContents.

debugger.sendCommand(method[, commandParams, sessionId])

  • method String - Method name, should be one of the methods defined by the remote debugging protocol.
  • commandParams any (optional) - JSON object with request parameters.
  • sessionId String (optional) - send command to the target with associated debugging session id. The initial value can be obtained by sending Target.attachToTarget message.

Returns Promise<any> - A promise that resolves with the response defined by the 'returns' attribute of the command description in the remote debugging protocol or is rejected indicating the failure of the command.

Send given command to the debugging target.

Debugging on macOS

If you experience crashes or issues in Electron that you believe are not caused by your JavaScript application, but instead by Electron itself, debugging can be a little bit tricky, especially for developers not used to native/C++ debugging. However, using lldb, and the Electron source code, you can enable step-through debugging with breakpoints inside Electron's source code. You can also use XCode for debugging if you prefer a graphical interface.

Requirements

  • A debug build of Electron: The easiest way is usually building it yourself, using the tools and prerequisites listed in the build instructions for macOS. While you can attach to and debug Electron as you can download it directly, you will find that it is heavily optimized, making debugging substantially more difficult: The debugger will not be able to show you the content of all variables and the execution path can seem strange because of inlining, tail calls, and other compiler optimizations.

  • Xcode: In addition to Xcode, also install the Xcode command line tools. They include LLDB, the default debugger in Xcode on macOS. It supports debugging C, Objective-C and C++ on the desktop and iOS devices and simulator.

  • .lldbinit: Create or edit ~/.lldbinit to allow Chromium code to be properly source-mapped.

    command script import ~/electron/src/tools/lldb/lldbinit.py
    

Attaching to and Debugging Electron

To start a debugging session, open up Terminal and start lldb, passing a non-release build of Electron as a parameter.

$ lldb ./out/Testing/Electron.app
(lldb) target create "./out/Testing/Electron.app"
Current executable set to './out/Testing/Electron.app' (x86_64).

Setting Breakpoints

LLDB is a powerful tool and supports multiple strategies for code inspection. For this basic introduction, let's assume that you're calling a command from JavaScript that isn't behaving correctly - so you'd like to break on that command's C++ counterpart inside the Electron source.

Relevant code files can be found in ./shell/.

Let's assume that you want to debug app.setName(), which is defined in browser.cc as Browser::SetName(). Set the breakpoint using the breakpoint command, specifying file and line to break on:

(lldb) breakpoint set --file browser.cc --line 117
Breakpoint 1: where = Electron Framework`atom::Browser::SetName(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) + 20 at browser.cc:118, address = 0x000000000015fdb4

Then, start Electron:

(lldb) run

The app will immediately be paused, since Electron sets the app's name on launch:

(lldb) run
Process 25244 launched: '/Users/fr/Code/electron/out/Testing/Electron.app/Contents/MacOS/Electron' (x86_64)
Process 25244 stopped
* thread #1: tid = 0x839a4c, 0x0000000100162db4 Electron Framework`atom::Browser::SetName(this=0x0000000108b14f20, name="Electron") + 20 at browser.cc:118, queue = 'com.apple.main-thread', stop reason = breakpoint 1.1
    frame #0: 0x0000000100162db4 Electron Framework`atom::Browser::SetName(this=0x0000000108b14f20, name="Electron") + 20 at browser.cc:118
   115  }
   116
   117  void Browser::SetName(const std::string& name) {
-> 118    name_override_ = name;
   119  }
   120
   121  int Browser::GetBadgeCount() {
(lldb)

To show the arguments and local variables for the current frame, run frame variable (or fr v), which will show you that the app is currently setting the name to "Electron".

(lldb) frame variable
(atom::Browser *) this = 0x0000000108b14f20
(const string &) name = "Electron": {
    [...]
}

To do a source level single step in the currently selected thread, execute step (or s). This would take you into name_override_.empty(). To proceed and do a step over, run next (or n).

(lldb) step
Process 25244 stopped
* thread #1: tid = 0x839a4c, 0x0000000100162dcc Electron Framework`atom::Browser::SetName(this=0x0000000108b14f20, name="Electron") + 44 at browser.cc:119, queue = 'com.apple.main-thread', stop reason = step in
    frame #0: 0x0000000100162dcc Electron Framework`atom::Browser::SetName(this=0x0000000108b14f20, name="Electron") + 44 at browser.cc:119
   116
   117  void Browser::SetName(const std::string& name) {
   118    name_override_ = name;
-> 119  }
   120
   121  int Browser::GetBadgeCount() {
   122    return badge_count_;

NOTE: If you don't see source code when you think you should, you may not have added the ~/.lldbinit file above.

To finish debugging at this point, run process continue. You can also continue until a certain line is hit in this thread (thread until 100). This command will run the thread in the current frame till it reaches line 100 in this frame or stops if it leaves the current frame.

Now, if you open up Electron's developer tools and call setName, you will once again hit the breakpoint.

Further Reading

LLDB is a powerful tool with a great documentation. To learn more about it, consider Apple's debugging documentation, for instance the LLDB Command Structure Reference or the introduction to Using LLDB as a Standalone Debugger.

You can also check out LLDB's fantastic manual and tutorial, which will explain more complex debugging scenarios.

Debugging with XCode

Generate xcode project for debugging sources (cannot build code from xcode)

Run gn gen with the --ide=xcode argument.

$ gn gen out/Testing --ide=xcode

This will generate the electron.ninja.xcworkspace. You will have to open this workspace to set breakpoints and inspect.

See gn help gen for more information on generating IDE projects with GN.

Debugging and breakpoints

Launch Electron app after build. You can now open the xcode workspace created above and attach to the Electron process through the Debug > Attach To Process > Electron debug menu. [Note: If you want to debug the renderer process, you need to attach to the Electron Helper as well.]

You can now set breakpoints in any of the indexed files. However, you will not be able to set breakpoints directly in the Chromium source. To set break points in the Chromium source, you can choose Debug > Breakpoints > Create Symbolic Breakpoint and set any function name as the symbol. This will set the breakpoint for all functions with that name, from all the classes if there are more than one. You can also do this step of setting break points prior to attaching the debugger, however, actual breakpoints for symbolic breakpoint functions may not show up until the debugger is attached to the app.

Debugging the Main Process

The DevTools in an Electron browser window can only debug JavaScript that's executed in that window (i.e. the web pages). To debug JavaScript that's executed in the main process you will need to use an external debugger and launch Electron with the --inspect or --inspect-brk switch.

Command Line Switches

Use one of the following command line switches to enable debugging of the main process:

--inspect=[port]

Electron will listen for V8 inspector protocol messages on the specified port, an external debugger will need to connect on this port. The default port is 5858.

electron --inspect=5858 your/app

--inspect-brk=[port]

Like --inspect but pauses execution on the first line of JavaScript.

External Debuggers

You will need to use a debugger that supports the V8 inspector protocol.

  • Connect Chrome by visiting chrome://inspect and selecting to inspect the launched Electron app present there.
  • Debugging in VSCode

Debugging in VSCode

This guide goes over how to set up VSCode debugging for both your own Electron project as well as the native Electron codebase.

Debugging your Electron app

Main process

1. Open an Electron project in VSCode.

$ git clone [email protected]:electron/electron-quick-start.git
$ code electron-quick-start

2. Add a file .vscode/launch.json with the following configuration:

{
  "version": "0.2.0",
  "configurations": [
    {
      "name": "Debug Main Process",
      "type": "node",
      "request": "launch",
      "cwd": "${workspaceFolder}",
      "runtimeExecutable": "${workspaceFolder}/node_modules/.bin/electron",
      "windows": {
        "runtimeExecutable": "${workspaceFolder}/node_modules/.bin/electron.cmd"
      },
      "args" : ["."],
      "outputCapture": "std"
    }
  ]
}

3. Debugging

Set some breakpoints in main.js, and start debugging in the Debug View. You should be able to hit the breakpoints.

Here is a pre-configured project that you can download and directly debug in VSCode: https://github.com/octref/vscode-electron-debug/tree/master/electron-quick-start

Debugging the Electron codebase

If you want to build Electron from source and modify the native Electron codebase, this section will help you in testing your modifications.

For those unsure where to acquire this code or how to build it, Electron's Build Tools automates and explains most of this process. If you wish to manually set up the environment, you can instead use these build instructions.

Windows (C++)

1. Open an Electron project in VSCode.

$ git clone [email protected]:electron/electron-quick-start.git
$ code electron-quick-start

2. Add a file .vscode/launch.json with the following configuration:

{
  "version": "0.2.0",
  "configurations": [
    {
      "name": "(Windows) Launch",
      "type": "cppvsdbg",
      "request": "launch",
      "program": "${workspaceFolder}\\out\\your-executable-location\\electron.exe",
      "args": ["your-electron-project-path"],
      "stopAtEntry": false,
      "cwd": "${workspaceFolder}",
      "environment": [
          {"name": "ELECTRON_ENABLE_LOGGING", "value": "true"},
          {"name": "ELECTRON_ENABLE_STACK_DUMPING", "value": "true"},
          {"name": "ELECTRON_RUN_AS_NODE", "value": ""},
      ],
      "externalConsole": false,
      "sourceFileMap": {
          "o:\\": "${workspaceFolder}",
      },
    },
  ]
}

Configuration Notes

  • cppvsdbg requires the built-in C/C++ extension be enabled.
  • ${workspaceFolder} is the full path to Chromium's src directory.
  • your-executable-location will be one of the following depending on a few items:
    • Testing: If you are using the default settings of Electron's Build-Tools or the default instructions when building from source.
    • Release: If you built a Release build rather than a Testing build.
    • your-directory-name: If you modified this during your build process from the default, this will be whatever you specified.
  • The args array string "your-electron-project-path" should be the absolute path to either the directory or main.js file of the Electron project you are using for testing. In this example, it should be your path to electron-quick-start.

3. Debugging

Set some breakpoints in the .cc files of your choosing in the native Electron C++ code, and start debugging in the Debug View.

desktopCapturer

Access information about media sources that can be used to capture audio and video from the desktop using the navigator.mediaDevices.getUserMedia API.

Process: Main, Renderer

The following example shows how to capture video from a desktop window whose title is Electron:

// In the renderer process.
const { desktopCapturer } = require('electron')

desktopCapturer.getSources({ types: ['window', 'screen'] }).then(async sources => {
  for (const source of sources) {
    if (source.name === 'Electron') {
      try {
        const stream = await navigator.mediaDevices.getUserMedia({
          audio: false,
          video: {
            mandatory: {
              chromeMediaSource: 'desktop',
              chromeMediaSourceId: source.id,
              minWidth: 1280,
              maxWidth: 1280,
              minHeight: 720,
              maxHeight: 720
            }
          }
        })
        handleStream(stream)
      } catch (e) {
        handleError(e)
      }
      return
    }
  }
})

function handleStream (stream) {
  const video = document.querySelector('video')
  video.srcObject = stream
  video.onloadedmetadata = (e) => video.play()
}

function handleError (e) {
  console.log(e)
}

To capture video from a source provided by desktopCapturer the constraints passed to navigator.mediaDevices.getUserMedia must include chromeMediaSource: 'desktop', and audio: false.

To capture both audio and video from the entire desktop the constraints passed to navigator.mediaDevices.getUserMedia must include chromeMediaSource: 'desktop', for both audio and video, but should not include a chromeMediaSourceId constraint.

const constraints = {
  audio: {
    mandatory: {
      chromeMediaSource: 'desktop'
    }
  },
  video: {
    mandatory: {
      chromeMediaSource: 'desktop'
    }
  }
}

Methods

The desktopCapturer module has the following methods:

desktopCapturer.getSources(options)

  • options Object
    • types String[] - An array of Strings that lists the types of desktop sources to be captured, available types are screen and window.
    • thumbnailSize Size (optional) - The size that the media source thumbnail should be scaled to. Default is 150 x 150. Set width or height to 0 when you do not need the thumbnails. This will save the processing time required for capturing the content of each window and screen.
    • fetchWindowIcons Boolean (optional) - Set to true to enable fetching window icons. The default value is false. When false the appIcon property of the sources return null. Same if a source has the type screen.

Returns Promise<DesktopCapturerSource[]> - Resolves with an array of DesktopCapturerSource objects, each DesktopCapturerSource represents a screen or an individual window that can be captured.

Note Capturing the screen contents requires user consent on macOS 10.15 Catalina or higher, which can detected by systemPreferences.getMediaAccessStatus.

Caveats

navigator.mediaDevices.getUserMedia does not work on macOS for audio capture due to a fundamental limitation whereby apps that want to access the system's audio require a signed kernel extension. Chromium, and by extension Electron, does not provide this.

It is possible to circumvent this limitation by capturing system audio with another macOS app like Soundflower and passing it through a virtual audio input device. This virtual device can then be queried with navigator.mediaDevices.getUserMedia.

DesktopCapturerSource Object

  • id String - The identifier of a window or screen that can be used as a chromeMediaSourceId constraint when calling [navigator.webkitGetUserMedia]. The format of the identifier will be window:XX or screen:XX, where XX is a random generated number.
  • name String - A screen source will be named either Entire Screen or Screen <index>, while the name of a window source will match the window title.
  • thumbnail NativeImage - A thumbnail image. Note: There is no guarantee that the size of the thumbnail is the same as the thumbnailSize specified in the options passed to desktopCapturer.getSources. The actual size depends on the scale of the screen or window.
  • display_id String - A unique identifier that will correspond to the id of the matching Display returned by the Screen API. On some platforms, this is equivalent to the XX portion of the id field above and on others it will differ. It will be an empty string if not available.
  • appIcon NativeImage - An icon image of the application that owns the window or null if the source has a type screen. The size of the icon is not known in advance and depends on what the application provides.

Desktop Environment Integration

Different operating systems provide different features for integrating desktop applications into their desktop environments. For example, on Windows, applications can put shortcuts in the JumpList of task bar, and on Mac, applications can put a custom menu in the dock menu.

This guide explains how to integrate your application into those desktop environments with Electron APIs.

Notifications

See the Notifications documentation.

Recent Documents

See Recent Documents documentation.

Progress Bar

See the Progress Bar documentation.

Unity Launcher

See the Unity Launcher documentation.

Represented File for macOS Window

See the Represented File documentation.

Dragging files out of the window

See the Native File Drag & Drop documentation.

Developer Environment

Electron development is essentially Node.js development. To turn your operating system into an environment capable of building desktop apps with Electron, you will merely need Node.js, npm, a code editor of your choice, and a rudimentary understanding of your operating system's command line client.

Setting up macOS

Electron supports macOS 10.10 (Yosemite) and up. Apple does not allow running macOS in virtual machines unless the host computer is already an Apple computer, so if you find yourself in need of a Mac, consider using a cloud service that rents access to Macs (like MacInCloud or xcloud).

First, install a recent version of Node.js. We recommend that you install either the latest LTS or Current version available. Visit the Node.js download page and select the macOS Installer. While Homebrew is an offered option, but we recommend against it - many tools will be incompatible with the way Homebrew installs Node.js.

Once downloaded, execute the installer and let the installation wizard guide you through the installation.

Once installed, confirm that everything works as expected. Find the macOS Terminal application in your /Applications/Utilities folder (or by searching for the word Terminal in Spotlight). Open up Terminal or another command line client of your choice and confirm that both node and npm are available:

# This command should print the version of Node.js
node -v

# This command should print the version of npm
npm -v

If both commands printed a version number, you are all set! Before you get started, you might want to install a code editor suited for JavaScript development.

Setting up Windows

Electron supports Windows 7 and later versions – attempting to develop Electron applications on earlier versions of Windows will not work. Microsoft provides free virtual machine images with Windows 10 for developers.

First, install a recent version of Node.js. We recommend that you install either the latest LTS or Current version available. Visit the Node.js download page and select the Windows Installer. Once downloaded, execute the installer and let the installation wizard guide you through the installation.

On the screen that allows you to configure the installation, make sure to select the Node.js runtime, npm package manager, and Add to PATH options.

Once installed, confirm that everything works as expected. Find the Windows PowerShell by opening the Start Menu and typing PowerShell. Open up PowerShell or another command line client of your choice and confirm that both node and npm are available:

# This command should print the version of Node.js
node -v

# This command should print the version of npm
npm -v

If both commands printed a version number, you are all set! Before you get started, you might want to install a code editor suited for JavaScript development.

Setting up Linux

Generally speaking, Electron supports Ubuntu 12.04, Fedora 21, Debian 8 and later.

First, install a recent version of Node.js. Depending on your Linux distribution, the installation steps might differ. Assuming that you normally install software using a package manager like apt or pacman, use the official Node.js guidance on installing on Linux.

You're running Linux, so you likely already know how to operate a command line client. Open up your favorite client and confirm that both node and npm are available globally:

# This command should print the version of Node.js
node -v

# This command should print the version of npm
npm -v

If both commands printed a version number, you are all set! Before you get started, you might want to install a code editor suited for JavaScript development.

A Good Editor

We might suggest two free popular editors built in Electron: GitHub's Atom and Microsoft's Visual Studio Code. Both of them have excellent JavaScript support.

If you are one of the many developers with a strong preference, know that virtually all code editors and IDEs these days support JavaScript.

DevTools Extension

Electron supports the Chrome DevTools Extension, which can be used to extend the ability of devtools for debugging popular web frameworks.

How to load a DevTools Extension

This document outlines the process for manually loading an extension. You may also try electron-devtools-installer, a third-party tool that downloads extensions directly from the Chrome WebStore.

To load an extension in Electron, you need to download it in Chrome browser, locate its filesystem path, and then load it by calling the BrowserWindow.addDevToolsExtension(extension) API.

Using the React Developer Tools as example:

  1. Install it in Chrome browser.

  2. Navigate to chrome://extensions, and find its extension ID, which is a hash string like fmkadmapgofadopljbjfkapdkoienihi.

  3. Find out filesystem location used by Chrome for storing extensions:

    • on Windows it is %LOCALAPPDATA%\Google\Chrome\User Data\Default\Extensions;
    • on Linux it could be:
      • ~/.config/google-chrome/Default/Extensions/
      • ~/.config/google-chrome-beta/Default/Extensions/
      • ~/.config/google-chrome-canary/Default/Extensions/
      • ~/.config/chromium/Default/Extensions/
    • on macOS it is ~/Library/Application Support/Google/Chrome/Default/Extensions.
  4. Pass the location of the extension to BrowserWindow.addDevToolsExtension API, for the React Developer Tools, it is something like:

    const path = require('path')
    const os = require('os')
    
    BrowserWindow.addDevToolsExtension(
       path.join(os.homedir(), '/Library/Application Support/Google/Chrome/Default/Extensions/fmkadmapgofadopljbjfkapdkoienihi/4.3.0_0')
    )
    

Note: The BrowserWindow.addDevToolsExtension API cannot be called before the ready event of the app module is emitted.

The extension will be remembered so you only need to call this API once per extension. If you try to add an extension that has already been loaded, this method will not return and instead log a warning to the console.

How to remove a DevTools Extension

You can pass the name of the extension to the BrowserWindow.removeDevToolsExtension API to remove it. The name of the extension is returned by BrowserWindow.addDevToolsExtension and you can get the names of all installed DevTools Extensions using the BrowserWindow.getDevToolsExtensions API.

Supported DevTools Extensions

Electron only supports a limited set of chrome.* APIs, so some extensions using unsupported chrome.* APIs for chrome extension features may not work. Following Devtools Extensions are tested and guaranteed to work in Electron:

What should I do if a DevTools Extension is not working?

First please make sure the extension is still being maintained, some extensions can not even work for recent versions of Chrome browser, and we are not able to do anything for them.

Then file a bug at Electron's issues list, and describe which part of the extension is not working as expected.

dialog

Display native system dialogs for opening and saving files, alerting, etc.

Process: Main

An example of showing a dialog to select multiple files:

const { dialog } = require('electron')
console.log(dialog.showOpenDialog({ properties: ['openFile', 'multiSelections'] }))

The Dialog is opened from Electron's main thread. If you want to use the dialog object from a renderer process, remember to access it using the remote:

const { dialog } = require('electron').remote
console.log(dialog)

Methods

The dialog module has the following methods:

dialog.showOpenDialogSync([browserWindow, ]options)

  • browserWindow BrowserWindow (optional)
  • options Object
    • title String (optional)
    • defaultPath String (optional)
    • buttonLabel String (optional) - Custom label for the confirmation button, when left empty the default label will be used.
    • filters FileFilter[] (optional)
    • properties String[] (optional) - Contains which features the dialog should use. The following values are supported:
      • openFile - Allow files to be selected.
      • openDirectory - Allow directories to be selected.
      • multiSelections - Allow multiple paths to be selected.
      • showHiddenFiles - Show hidden files in dialog.
      • createDirectory macOS - Allow creating new directories from dialog.
      • promptToCreate Windows - Prompt for creation if the file path entered in the dialog does not exist. This does not actually create the file at the path but allows non-existent paths to be returned that should be created by the application.
      • noResolveAliases macOS - Disable the automatic alias (symlink) path resolution. Selected aliases will now return the alias path instead of their target path.
      • treatPackageAsDirectory macOS - Treat packages, such as .app folders, as a directory instead of a file.
      • dontAddToRecent Windows - Do not add the item being opened to the recent documents list.
    • message String (optional) macOS - Message to display above input boxes.
    • securityScopedBookmarks Boolean (optional) macOS mas - Create security scoped bookmarks when packaged for the Mac App Store.

Returns String[] | undefined, the file paths chosen by the user; if the dialog is cancelled it returns undefined.

The browserWindow argument allows the dialog to attach itself to a parent window, making it modal.

The filters specifies an array of file types that can be displayed or selected when you want to limit the user to a specific type. For example:

{
  filters: [
    { name: 'Images', extensions: ['jpg', 'png', 'gif'] },
    { name: 'Movies', extensions: ['mkv', 'avi', 'mp4'] },
    { name: 'Custom File Type', extensions: ['as'] },
    { name: 'All Files', extensions: ['*'] }
  ]
}

The extensions array should contain extensions without wildcards or dots (e.g. 'png' is good but '.png' and '*.png' are bad). To show all files, use the '*' wildcard (no other wildcard is supported).

Note: On Windows and Linux an open dialog can not be both a file selector and a directory selector, so if you set properties to ['openFile', 'openDirectory'] on these platforms, a directory selector will be shown.

dialog.showOpenDialogSync(mainWindow, {
  properties: ['openFile', 'openDirectory']
})

dialog.showOpenDialog([browserWindow, ]options)

  • browserWindow BrowserWindow (optional)
  • options Object
    • title String (optional)
    • defaultPath String (optional)
    • buttonLabel String (optional) - Custom label for the confirmation button, when left empty the default label will be used.
    • filters FileFilter[] (optional)
    • properties String[] (optional) - Contains which features the dialog should use. The following values are supported:
      • openFile - Allow files to be selected.
      • openDirectory - Allow directories to be selected.
      • multiSelections - Allow multiple paths to be selected.
      • showHiddenFiles - Show hidden files in dialog.
      • createDirectory macOS - Allow creating new directories from dialog.
      • promptToCreate Windows - Prompt for creation if the file path entered in the dialog does not exist. This does not actually create the file at the path but allows non-existent paths to be returned that should be created by the application.
      • noResolveAliases macOS - Disable the automatic alias (symlink) path resolution. Selected aliases will now return the alias path instead of their target path.
      • treatPackageAsDirectory macOS - Treat packages, such as .app folders, as a directory instead of a file.
      • dontAddToRecent Windows - Do not add the item being opened to the recent documents list.
    • message String (optional) macOS - Message to display above input boxes.
    • securityScopedBookmarks Boolean (optional) macOS mas - Create security scoped bookmarks when packaged for the Mac App Store.

Returns Promise<Object> - Resolve with an object containing the following:

  • canceled Boolean - whether or not the dialog was canceled.
  • filePaths String[] - An array of file paths chosen by the user. If the dialog is cancelled this will be an empty array.
  • bookmarks String[] (optional) macOS mas - An array matching the filePaths array of base64 encoded strings which contains security scoped bookmark data. securityScopedBookmarks must be enabled for this to be populated. (For return values, see table here.)

The browserWindow argument allows the dialog to attach itself to a parent window, making it modal.

The filters specifies an array of file types that can be displayed or selected when you want to limit the user to a specific type. For example:

{
  filters: [
    { name: 'Images', extensions: ['jpg', 'png', 'gif'] },
    { name: 'Movies', extensions: ['mkv', 'avi', 'mp4'] },
    { name: 'Custom File Type', extensions: ['as'] },
    { name: 'All Files', extensions: ['*'] }
  ]
}

The extensions array should contain extensions without wildcards or dots (e.g. 'png' is good but '.png' and '*.png' are bad). To show all files, use the '*' wildcard (no other wildcard is supported).

Note: On Windows and Linux an open dialog can not be both a file selector and a directory selector, so if you set properties to ['openFile', 'openDirectory'] on these platforms, a directory selector will be shown.

dialog.showOpenDialog(mainWindow, {
  properties: ['openFile', 'openDirectory']
}).then(result => {
  console.log(result.canceled)
  console.log(result.filePaths)
}).catch(err => {
  console.log(err)
})

dialog.showSaveDialogSync([browserWindow, ]options)

  • browserWindow BrowserWindow (optional)
  • options Object
    • title String (optional)
    • defaultPath String (optional) - Absolute directory path, absolute file path, or file name to use by default.
    • buttonLabel String (optional) - Custom label for the confirmation button, when left empty the default label will be used.
    • filters FileFilter[] (optional)
    • message String (optional) macOS - Message to display above text fields.
    • nameFieldLabel String (optional) macOS - Custom label for the text displayed in front of the filename text field.
    • showsTagField Boolean (optional) macOS - Show the tags input box, defaults to true.
    • properties String[] (optional)
      • showHiddenFiles - Show hidden files in dialog.
      • createDirectory macOS - Allow creating new directories from dialog.
      • treatPackageAsDirectory macOS - Treat packages, such as .app folders, as a directory instead of a file.
      • showOverwriteConfirmation Linux - Sets whether the user will be presented a confirmation dialog if the user types a file name that already exists.
      • dontAddToRecent Windows - Do not add the item being saved to the recent documents list.
    • securityScopedBookmarks Boolean (optional) macOS mas - Create a security scoped bookmark when packaged for the Mac App Store. If this option is enabled and the file doesn't already exist a blank file will be created at the chosen path.

Returns String | undefined, the path of the file chosen by the user; if the dialog is cancelled it returns undefined.

The browserWindow argument allows the dialog to attach itself to a parent window, making it modal.

The filters specifies an array of file types that can be displayed, see dialog.showOpenDialog for an example.

dialog.showSaveDialog([browserWindow, ]options)

  • browserWindow BrowserWindow (optional)
  • options Object
    • title String (optional)
    • defaultPath String (optional) - Absolute directory path, absolute file path, or file name to use by default.
    • buttonLabel String (optional) - Custom label for the confirmation button, when left empty the default label will be used.
    • filters FileFilter[] (optional)
    • message String (optional) macOS - Message to display above text fields.
    • nameFieldLabel String (optional) macOS - Custom label for the text displayed in front of the filename text field.
    • showsTagField Boolean (optional) macOS - Show the tags input box, defaults to true.
    • properties String[] (optional)
      • showHiddenFiles - Show hidden files in dialog.
      • createDirectory macOS - Allow creating new directories from dialog.
      • treatPackageAsDirectory macOS - Treat packages, such as .app folders, as a directory instead of a file.
      • showOverwriteConfirmation Linux - Sets whether the user will be presented a confirmation dialog if the user types a file name that already exists.
      • dontAddToRecent Windows - Do not add the item being saved to the recent documents list.
    • securityScopedBookmarks Boolean (optional) macOS mas - Create a security scoped bookmark when packaged for the Mac App Store. If this option is enabled and the file doesn't already exist a blank file will be created at the chosen path.

Returns Promise<Object> - Resolve with an object containing the following:

  • canceled Boolean - whether or not the dialog was canceled.
  • filePath String (optional) - If the dialog is canceled, this will be undefined.
  • bookmark String (optional) macOS mas - Base64 encoded string which contains the security scoped bookmark data for the saved file. securityScopedBookmarks must be enabled for this to be present. (For return values, see table here.)

The browserWindow argument allows the dialog to attach itself to a parent window, making it modal.

The filters specifies an array of file types that can be displayed, see dialog.showOpenDialog for an example.

Note: On macOS, using the asynchronous version is recommended to avoid issues when expanding and collapsing the dialog.

dialog.showMessageBoxSync([browserWindow, ]options)

  • browserWindow BrowserWindow (optional)
  • options Object
    • type String (optional) - Can be "none", "info", "error", "question" or "warning". On Windows, "question" displays the same icon as "info", unless you set an icon using the "icon" option. On macOS, both "warning" and "error" display the same warning icon.
    • buttons String[] (optional) - Array of texts for buttons. On Windows, an empty array will result in one button labeled "OK".
    • defaultId Integer (optional) - Index of the button in the buttons array which will be selected by default when the message box opens.
    • title String (optional) - Title of the message box, some platforms will not show it.
    • message String - Content of the message box.
    • detail String (optional) - Extra information of the message.
    • checkboxLabel String (optional) - If provided, the message box will include a checkbox with the given label.
    • checkboxChecked Boolean (optional) - Initial checked state of the checkbox. false by default.
    • icon (NativeImage | String) (optional)
    • cancelId Integer (optional) - The index of the button to be used to cancel the dialog, via the Esc key. By default this is assigned to the first button with "cancel" or "no" as the label. If no such labeled buttons exist and this option is not set, 0 will be used as the return value.
    • noLink Boolean (optional) - On Windows Electron will try to figure out which one of the buttons are common buttons (like "Cancel" or "Yes"), and show the others as command links in the dialog. This can make the dialog appear in the style of modern Windows apps. If you don't like this behavior, you can set noLink to true.
    • normalizeAccessKeys Boolean (optional) - Normalize the keyboard access keys across platforms. Default is false. Enabling this assumes & is used in the button labels for the placement of the keyboard shortcut access key and labels will be converted so they work correctly on each platform, & characters are removed on macOS, converted to _ on Linux, and left untouched on Windows. For example, a button label of Vie&w will be converted to Vie_w on Linux and View on macOS and can be selected via Alt-W on Windows and Linux.

Returns Integer - the index of the clicked button.

Shows a message box, it will block the process until the message box is closed. It returns the index of the clicked button.

The browserWindow argument allows the dialog to attach itself to a parent window, making it modal. If browserWindow is not shown dialog will not be attached to it. In such case it will be displayed as an independent window.

dialog.showMessageBox([browserWindow, ]options)

  • browserWindow BrowserWindow (optional)
  • options Object
    • type String (optional) - Can be "none", "info", "error", "question" or "warning". On Windows, "question" displays the same icon as "info", unless you set an icon using the "icon" option. On macOS, both "warning" and "error" display the same warning icon.
    • buttons String[] (optional) - Array of texts for buttons. On Windows, an empty array will result in one button labeled "OK".
    • defaultId Integer (optional) - Index of the button in the buttons array which will be selected by default when the message box opens.
    • title String (optional) - Title of the message box, some platforms will not show it.
    • message String - Content of the message box.
    • detail String (optional) - Extra information of the message.
    • checkboxLabel String (optional) - If provided, the message box will include a checkbox with the given label.
    • checkboxChecked Boolean (optional) - Initial checked state of the checkbox. false by default.
    • icon NativeImage (optional)
    • cancelId Integer (optional) - The index of the button to be used to cancel the dialog, via the Esc key. By default this is assigned to the first button with "cancel" or "no" as the label. If no such labeled buttons exist and this option is not set, 0 will be used as the return value.
    • noLink Boolean (optional) - On Windows Electron will try to figure out which one of the buttons are common buttons (like "Cancel" or "Yes"), and show the others as command links in the dialog. This can make the dialog appear in the style of modern Windows apps. If you don't like this behavior, you can set noLink to true.
    • normalizeAccessKeys Boolean (optional) - Normalize the keyboard access keys across platforms. Default is false. Enabling this assumes & is used in the button labels for the placement of the keyboard shortcut access key and labels will be converted so they work correctly on each platform, & characters are removed on macOS, converted to _ on Linux, and left untouched on Windows. For example, a button label of Vie&w will be converted to Vie_w on Linux and View on macOS and can be selected via Alt-W on Windows and Linux.

Returns Promise<Object> - resolves with a promise containing the following properties:

  • response Number - The index of the clicked button.
  • checkboxChecked Boolean - The checked state of the checkbox if checkboxLabel was set. Otherwise false.

Shows a message box, it will block the process until the message box is closed.

The browserWindow argument allows the dialog to attach itself to a parent window, making it modal.

dialog.showErrorBox(title, content)

  • title String - The title to display in the error box.
  • content String - The text content to display in the error box.

Displays a modal dialog that shows an error message.

This API can be called safely before the ready event the app module emits, it is usually used to report errors in early stage of startup. If called before the app readyevent on Linux, the message will be emitted to stderr, and no GUI dialog will appear.

dialog.showCertificateTrustDialog([browserWindow, ]options) macOS Windows

  • browserWindow BrowserWindow (optional)
  • options Object
    • certificate Certificate - The certificate to trust/import.
    • message String - The message to display to the user.

Returns Promise<void> - resolves when the certificate trust dialog is shown.

On macOS, this displays a modal dialog that shows a message and certificate information, and gives the user the option of trusting/importing the certificate. If you provide a browserWindow argument the dialog will be attached to the parent window, making it modal.

On Windows the options are more limited, due to the Win32 APIs used:

  • The message argument is not used, as the OS provides its own confirmation dialog.
  • The browserWindow argument is ignored since it is not possible to make this confirmation dialog modal.

Bookmarks array

showOpenDialog, showOpenDialogSync, showSaveDialog, and showSaveDialogSync will return a bookmarks array.

Build Type securityScopedBookmarks boolean Return Type Return Value
macOS mas True Success ['LONGBOOKMARKSTRING']
macOS mas True Error [''] (array of empty string)
macOS mas False NA [] (empty array)
non mas any NA [] (empty array)

Sheets

On macOS, dialogs are presented as sheets attached to a window if you provide a BrowserWindow reference in the browserWindow parameter, or modals if no window is provided.

You can call BrowserWindow.getCurrentWindow().setSheetOffset(offset) to change the offset from the window frame where sheets are attached.

Display Object

  • id Number - Unique identifier associated with the display.
  • rotation Number - Can be 0, 90, 180, 270, represents screen rotation in clock-wise degrees.
  • scaleFactor Number - Output device's pixel scale factor.
  • touchSupport String - Can be available, unavailable, unknown.
  • monochrome Boolean - Whether or not the display is a monochrome display.
  • accelerometerSupport String - Can be available, unavailable, unknown.
  • colorSpace String - represent a color space (three-dimensional object which contains all realizable color combinations) for the purpose of color conversions
  • colorDepth Number - The number of bits per pixel.
  • depthPerComponent Number - The number of bits per color component.
  • bounds Rectangle
  • size Size
  • workArea Rectangle
  • workAreaSize Size
  • internal Boolean - true for an internal display and false for an external display

The Display object represents a physical display connected to the system. A fake Display may exist on a headless system, or a Display may correspond to a remote, virtual display.

Class: Dock

Control your app in the macOS dock

Process: Main

The following example shows how to bounce your icon on the dock.

const { app } = require('electron')
app.dock.bounce()

Instance Methods

dock.bounce([type]) macOS

  • type String (optional) - Can be critical or informational. The default is informational

Returns Integer - an ID representing the request.

When critical is passed, the dock icon will bounce until either the application becomes active or the request is canceled.

When informational is passed, the dock icon will bounce for one second. However, the request remains active until either the application becomes active or the request is canceled.

Nota Bene: This method can only be used while the app is not focused; when the app is focused it will return -1.

dock.cancelBounce(id) macOS

  • id Integer

Cancel the bounce of id.

dock.downloadFinished(filePath) macOS

  • filePath String

Bounces the Downloads stack if the filePath is inside the Downloads folder.

dock.setBadge(text) macOS

  • text String

Sets the string to be displayed in the dock’s badging area.

dock.getBadge() macOS

Returns String - The badge string of the dock.

dock.hide() macOS

Hides the dock icon.

dock.show() macOS

Returns Promise<void> - Resolves when the dock icon is shown.

dock.isVisible() macOS

Returns Boolean - Whether the dock icon is visible.

dock.setMenu(menu) macOS

Sets the application's [dock menu][dock-menu].

dock.getMenu() macOS

Returns Menu | null - The application's [dock menu][dock-menu].

dock.setIcon(image) macOS

Sets the image associated with this dock icon.

Class: DownloadItem

Control file downloads from remote sources.

Process: Main

DownloadItem is an EventEmitter that represents a download item in Electron. It is used in will-download event of Session class, and allows users to control the download item.

// In the main process.
const { BrowserWindow } = require('electron')
const win = new BrowserWindow()
win.webContents.session.on('will-download', (event, item, webContents) => {
  // Set the save path, making Electron not to prompt a save dialog.
  item.setSavePath('/tmp/save.pdf')

  item.on('updated', (event, state) => {
    if (state === 'interrupted') {
      console.log('Download is interrupted but can be resumed')
    } else if (state === 'progressing') {
      if (item.isPaused()) {
        console.log('Download is paused')
      } else {
        console.log(`Received bytes: ${item.getReceivedBytes()}`)
      }
    }
  })
  item.once('done', (event, state) => {
    if (state === 'completed') {
      console.log('Download successfully')
    } else {
      console.log(`Download failed: ${state}`)
    }
  })
})

Instance Events

Event: 'updated'

Returns:

  • event Event
  • state String - Can be progressing or interrupted.

Emitted when the download has been updated and is not done.

The state can be one of following:

  • progressing - The download is in-progress.
  • interrupted - The download has interrupted and can be resumed.

Event: 'done'

Returns:

  • event Event
  • state String - Can be completed, cancelled or interrupted.

Emitted when the download is in a terminal state. This includes a completed download, a cancelled download (via downloadItem.cancel()), and interrupted download that can't be resumed.

The state can be one of following:

  • completed - The download completed successfully.
  • cancelled - The download has been cancelled.
  • interrupted - The download has interrupted and can not resume.

Instance Methods

The downloadItem object has the following methods:

downloadItem.setSavePath(path)

  • path String - Set the save file path of the download item.

The API is only available in session's will-download callback function. If user doesn't set the save path via the API, Electron will use the original routine to determine the save path; this usually prompts a save dialog.

downloadItem.getSavePath()

Returns String - The save path of the download item. This will be either the path set via downloadItem.setSavePath(path) or the path selected from the shown save dialog.

downloadItem.setSaveDialogOptions(options)

  • options SaveDialogOptions - Set the save file dialog options. This object has the same properties as the options parameter of dialog.showSaveDialog().

This API allows the user to set custom options for the save dialog that opens for the download item by default. The API is only available in session's will-download callback function.

downloadItem.getSaveDialogOptions()

Returns SaveDialogOptions - Returns the object previously set by downloadItem.setSaveDialogOptions(options).

downloadItem.pause()

Pauses the download.

downloadItem.isPaused()

Returns Boolean - Whether the download is paused.

downloadItem.resume()

Resumes the download that has been paused.

Note: To enable resumable downloads the server you are downloading from must support range requests and provide both Last-Modified and ETag header values. Otherwise resume() will dismiss previously received bytes and restart the download from the beginning.

downloadItem.canResume()

Returns Boolean - Whether the download can resume.

downloadItem.cancel()

Cancels the download operation.

downloadItem.getURL()

Returns String - The origin URL where the item is downloaded from.

downloadItem.getMimeType()

Returns String - The files mime type.

downloadItem.hasUserGesture()

Returns Boolean - Whether the download has user gesture.

downloadItem.getFilename()

Returns String - The file name of the download item.

Note: The file name is not always the same as the actual one saved in local disk. If user changes the file name in a prompted download saving dialog, the actual name of saved file will be different.

downloadItem.getTotalBytes()

Returns Integer - The total size in bytes of the download item.

If the size is unknown, it returns 0.

downloadItem.getReceivedBytes()

Returns Integer - The received bytes of the download item.

downloadItem.getContentDisposition()

Returns String - The Content-Disposition field from the response header.

downloadItem.getState()

Returns String - The current state. Can be progressing, completed, cancelled or interrupted.

Note: The following methods are useful specifically to resume a cancelled item when session is restarted.

downloadItem.getURLChain()

Returns String[] - The complete URL chain of the item including any redirects.

downloadItem.getLastModifiedTime()

Returns String - Last-Modified header value.

downloadItem.getETag()

Returns String - ETag header value.

downloadItem.getStartTime()

Returns Double - Number of seconds since the UNIX epoch when the download was started.

Instance Properties

downloadItem.savePath

A String property that determines the save file path of the download item.

The property is only available in session's will-download callback function. If user doesn't set the save path via the property, Electron will use the original routine to determine the save path; this usually prompts a save dialog.

Electron Release Timelines

  • The -beta.1 and stable dates are our solid release dates.
  • We strive for weekly beta releases, however we often release more betas than scheduled.
  • All dates are our goals but there may be reasons for adjusting the stable deadline, such as security bugs.
  • Take a look at the 5.0.0 Timeline blog post for info about publicizing our release dates.
  • Since Electron 6.0, we've been targeting every other Chromium version and releasing our stable on the same day as Chrome stable. You can reference Chromium's release schedule here. See Electron's new release cadence blog post for more details on our release schedule.
Version -beta.1 Stable Chrome Node
2.0.0 2018-02-21 2018-05-01 M61 v8.9
3.0.0 2018-06-21 2018-09-18 M66 v10.2
4.0.0 2018-10-11 2018-12-20 M69 v10.11
5.0.0 2019-01-22 2019-04-24 M73 v12.0
6.0.0 2019-05-01 2019-07-30 M76 v12.4
7.0.0 2019-08-01 2019-10-22 M78 v12.8
8.0.0 2019-10-24 2020-02-04 M80 v12.13
9.0.0 2020-02-06 2020-05-19 M83 v12.14
10.0.0 2020-05-21 2020-08-25 M85 v12.16
11.0.0 2020-08-27 2020-11-17 M87 v12.18
12.0.0 2020-11-19 2021-03-02 M89 v14.x

Electron Versioning

A detailed look at our versioning policy and implementation.

As of version 2.0.0, Electron follows semver. The following command will install the most recent stable build of Electron:

npm install --save-dev electron

To update an existing project to use the latest stable version:

npm install --save-dev electron@latest

Version 1.x

Electron versions < 2.0 did not conform to the semver spec: major versions corresponded to end-user API changes, minor versions corresponded to Chromium major releases, and patch versions corresponded to new features and bug fixes. While convenient for developers merging features, it creates problems for developers of client-facing applications. The QA testing cycles of major apps like Slack, Stride, Teams, Skype, VS Code, Atom, and Desktop can be lengthy and stability is a highly desired outcome. There is a high risk in adopting new features while trying to absorb bug fixes.

Here is an example of the 1.x strategy:

An app developed with 1.8.1 cannot take the 1.8.3 bug fix without either absorbing the 1.8.2 feature, or by backporting the fix and maintaining a new release line.

Version 2.0 and Beyond

There are several major changes from our 1.x strategy outlined below. Each change is intended to satisfy the needs and priorities of developers/maintainers and app developers.

  1. Strict use of semver
  2. Introduction of semver-compliant -beta tags
  3. Introduction of conventional commit messages
  4. Well-defined stabilization branches
  5. The master branch is versionless; only stabilization branches contain version information

We will cover in detail how git branching works, how npm tagging works, what developers should expect to see, and how one can backport changes.

semver

From 2.0 onward, Electron will follow semver.

Below is a table explicitly mapping types of changes to their corresponding category of semver (e.g. Major, Minor, Patch).

Major Version Increments Minor Version Increments Patch Version Increments
Electron breaking API changes Electron non-breaking API changes Electron bug fixes
Node.js major version updates Node.js minor version updates Node.js patch version updates
Chromium version updates fix-related chromium patches

Note that most Chromium updates will be considered breaking. Fixes that can be backported will likely be cherry-picked as patches.

Stabilization Branches

Stabilization branches are branches that run parallel to master, taking in only cherry-picked commits that are related to security or stability. These branches are never merged back to master.

Since Electron 8, stabilization branches are always major version lines, and named against the following template $MAJOR-x-y e.g. 8-x-y. Prior to that we used minor version lines and named them as $MAJOR-$MINOR-x e.g. 2-0-x

We allow for multiple stabilization branches to exist simultaneously, and intend to support at least two in parallel at all times, backporting security fixes as necessary.

Older lines will not be supported by GitHub, but other groups can take ownership and backport stability and security fixes on their own. We discourage this, but recognize that it makes life easier for many app developers.

Beta Releases and Bug Fixes

Developers want to know which releases are safe to use. Even seemingly innocent features can introduce regressions in complex applications. At the same time, locking to a fixed version is dangerous because you’re ignoring security patches and bug fixes that may have come out since your version. Our goal is to allow the following standard semver ranges in package.json :

  • Use ~2.0.0 to admit only stability or security related fixes to your 2.0.0 release.
  • Use ^2.0.0 to admit non-breaking reasonably stable feature work as well as security and bug fixes.

What’s important about the second point is that apps using ^ should still be able to expect a reasonable level of stability. To accomplish this, semver allows for a pre-release identifier to indicate a particular version is not yet safe or stable.

Whatever you choose, you will periodically have to bump the version in your package.json as breaking changes are a fact of Chromium life.

The process is as follows:

  1. All new major and minor releases lines begin with a beta series indicated by semver prerelease tags of beta.N, e.g. 2.0.0-beta.1. After the first beta, subsequent beta releases must meet all of the following conditions:
    1. The change is backwards API-compatible (deprecations are allowed)
    2. The risk to meeting our stability timeline must be low.
  2. If allowed changes need to be made once a release is beta, they are applied and the prerelease tag is incremented, e.g. 2.0.0-beta.2.
  3. If a particular beta release is generally regarded as stable, it will be re-released as a stable build, changing only the version information. e.g. 2.0.0. After the first stable, all changes must be backwards-compatible bug or security fixes.
  4. If future bug fixes or security patches need to be made once a release is stable, they are applied and the patch version is incremented e.g. 2.0.1.

Specifically, the above means:

  1. Admitting non-breaking-API changes before Week 3 in the beta cycle is okay, even if those changes have the potential to cause moderate side-effects
  2. Admitting feature-flagged changes, that do not otherwise alter existing code paths, at most points in the beta cycle is okay. Users can explicitly enable those flags in their apps.
  3. Admitting features of any sort after Week 3 in the beta cycle is 👎 without a very good reason.

For each major and minor bump, you should expect to see something like the following:

2.0.0-beta.1
2.0.0-beta.2
2.0.0-beta.3
2.0.0
2.0.1
2.0.2

An example lifecycle in pictures:

  • A new release branch is created that includes the latest set of features. It is published as 2.0.0-beta.1.
  • A bug fix comes into master that can be backported to the release branch. The patch is applied, and a new beta is published as 2.0.0-beta.2.
  • The beta is considered generally stable and it is published again as a non-beta under 2.0.0.
  • Later, a zero-day exploit is revealed and a fix is applied to master. We backport the fix to the 2-0-x line and release 2.0.1.

A few examples of how various semver ranges will pick up new releases:

Missing Features: Alphas

Our strategy has a few tradeoffs, which for now we feel are appropriate. Most importantly that new features in master may take a while before reaching a stable release line. If you want to try a new feature immediately, you will have to build Electron yourself.

As a future consideration, we may introduce one or both of the following:

  • alpha releases that have looser stability constraints to betas; for example it would be allowable to admit new features while a stability channel is in alpha

Feature Flags

Feature flags are a common practice in Chromium, and are well-established in the web-development ecosystem. In the context of Electron, a feature flag or soft branch must have the following properties:

  • it is enabled/disabled either at runtime, or build-time; we do not support the concept of a request-scoped feature flag
  • it completely segments new and old code paths; refactoring old code to support a new feature violates the feature-flag contract
  • feature flags are eventually removed after the feature is released

Semantic Commits

We seek to increase clarity at all levels of the update and releases process. Starting with 2.0.0 we will require pull requests adhere to the Conventional Commits spec, which can be summarized as follows:

  • Commits that would result in a semver major bump must start their body with BREAKING CHANGE:.

  • Commits that would result in a semver minor bump must start with feat:.

  • Commits that would result in a semver patch bump must start with fix:.

  • We allow squashing of commits, provided that the squashed message adheres to the above message format.

  • It is acceptable for some commits in a pull request to not include a semantic prefix, as long as the pull request title contains a meaningful encompassing semantic message.

Versioned master

  • The master branch will always contain the next major version X.0.0-nightly.DATE in its package.json
  • Release branches are never merged back to master
  • Release branches do contain the correct version in their package.json
  • As soon as a release branch is cut for a major, master must be bumped to the next major. I.e. master is always versioned as the next theoretical release branch

Technical Differences Between Electron and NW.js

Like NW.js, Electron provides a platform to write desktop applications with web technologies. Both platforms enable developers to utilize HTML, JavaScript, and Node.js. On the surface, they seem very similar.

There are however fundamental differences between the two projects that make Electron a completely separate product from NW.js.

1) Entry of Application

In NW.js, the main entry point of an application can be an HTML web page. In that case, NW.js will open the given entry point in a browser window.

In Electron, the entry point is always a JavaScript script. Instead of providing a URL directly, you manually create a browser window and load an HTML file using the API. You also need to listen to window events to decide when to quit the application.

Electron works more like the Node.js runtime. Electron's APIs are lower level so you can use it for browser testing in place of PhantomJS.

2) Node Integration

In NW.js, the Node integration in web pages requires patching Chromium to work, while in Electron we chose a different way to integrate the libuv loop with each platform's message loop to avoid hacking Chromium. See the node_bindings code for how that was done.

3) JavaScript Contexts

If you are an experienced NW.js user, you should be familiar with the concept of Node context and web context. These concepts were invented because of how NW.js was implemented.

By using the multi-context feature of Node, Electron doesn't introduce a new JavaScript context in web pages.

Note: NW.js has optionally supported multi-context since 0.13.

4) Legacy Support

NW.js still offers a "legacy release" that supports Windows XP. It doesn't receive security updates.

Given that hardware manufacturers, Microsoft, Chromium, and Node.js haven't released even critical security updates for that system, we have to warn you that using Windows XP is wildly insecure and outright irresponsible.

However, we understand that requirements outside our wildest imagination may exist, so if you're looking for something like Electron that runs on Windows XP, the NW.js legacy release might be the right fit for you.

5) Features

There are numerous differences in the amount of supported features. Electron has a bigger community, more production apps using it, and a large amount of userland modules available on npm.

As an example, Electron has built-in support for automatic updates and countless tools that make the creation of installers easier. As an example in favor of NW.js, NW.js supports more Chrome.* APIs for the development of Chrome Apps.

Naturally, we believe that Electron is the better platform for polished production applications built with web technologies (like Visual Studio Code, Slack, or Facebook Messenger); however, we want to be fair to our web technology friends. If you have feature needs that Electron does not meet, you might want to try NW.js.

Environment Variables

Control application configuration and behavior without changing code.

Certain Electron behaviors are controlled by environment variables because they are initialized earlier than the command line flags and the app's code.

POSIX shell example:

$ export ELECTRON_ENABLE_LOGGING=true
$ electron

Windows console example:

> set ELECTRON_ENABLE_LOGGING=true
> electron

Production Variables

The following environment variables are intended primarily for use at runtime in packaged Electron applications.

NODE_OPTIONS

Electron includes support for a subset of Node's NODE_OPTIONS. The majority are supported with the exception of those which conflict with Chromium's use of BoringSSL.

Example:

export NODE_OPTIONS="--no-warnings --max-old-space-size=2048"

Unsupported options are:

--use-bundled-ca
--force-fips
--enable-fips
--openssl-config
--use-openssl-ca

NODE_OPTIONS are explicitly disallowed in packaged apps, except for the following:

--max-http-header-size
--http-parser

GOOGLE_API_KEY

Geolocation support in Electron requires the use of Google Cloud Platform's geolocation webservice. To enable this feature, acquire a Google API key and place the following code in your main process file, before opening any browser windows that will make geolocation requests:

process.env.GOOGLE_API_KEY = 'YOUR_KEY_HERE'

By default, a newly generated Google API key may not be allowed to make geolocation requests. To enable the geolocation webservice for your project, enable it through the API library.

N.B. You will need to add a Billing Account to the project associated to the API key for the geolocation webservice to work.

ELECTRON_NO_ASAR

Disables ASAR support. This variable is only supported in forked child processes and spawned child processes that set ELECTRON_RUN_AS_NODE.

ELECTRON_RUN_AS_NODE

Starts the process as a normal Node.js process.

In this mode, you will be able to pass cli options to Node.js as you would when running the normal Node.js executable, with the exception of the following flags:

  • "--openssl-config"
  • "--use-bundled-ca"
  • "--use-openssl-ca",
  • "--force-fips"
  • "--enable-fips"

These flags are disabled owing to the fact that Electron uses BoringSSL instead of OpenSSL when building Node.js' crypto module, and so will not work as designed.

ELECTRON_NO_ATTACH_CONSOLE Windows

Don't attach to the current console session.

ELECTRON_FORCE_WINDOW_MENU_BAR Linux

Don't use the global menu bar on Linux.

ELECTRON_TRASH Linux

Set the trash implementation on Linux. Default is gio.

Options:

  • gvfs-trash
  • trash-cli
  • kioclient5
  • kioclient

Development Variables

The following environment variables are intended primarily for development and debugging purposes.

ELECTRON_ENABLE_LOGGING

Prints Chrome's internal logging to the console.

ELECTRON_LOG_ASAR_READS

When Electron reads from an ASAR file, log the read offset and file path to the system tmpdir. The resulting file can be provided to the ASAR module to optimize file ordering.

ELECTRON_ENABLE_STACK_DUMPING

Prints the stack trace to the console when Electron crashes.

This environment variable will not work if the crashReporter is started.

ELECTRON_DEFAULT_ERROR_MODE Windows

Shows the Windows's crash dialog when Electron crashes.

This environment variable will not work if the crashReporter is started.

ELECTRON_OVERRIDE_DIST_PATH

When running from the electron package, this variable tells the electron command to use the specified build of Electron instead of the one downloaded by npm install. Usage:

export ELECTRON_OVERRIDE_DIST_PATH=/Users/username/projects/electron/out/Testing

Set By Electron

Electron sets some variables in your environment at runtime.

ORIGINAL_XDG_CURRENT_DESKTOP

This variable is set to the value of XDG_CURRENT_DESKTOP that your application originally launched with. Electron sometimes modifies the value of XDG_CURRENT_DESKTOP to affect other logic within Chromium so if you want access to the original value you should look up this environment variable instead.

Event Object extends GlobalEvent

  • preventDefault VoidFunction

Experimental APIs

Some of Electrons APIs are tagged with _Experimental_ in the documentation. This tag indicates that the API may not be considered stable and the API may be removed or modified more frequently than other APIs with less warning.

Conditions for an API to be tagged as Experimental

Anyone can request an API be tagged as experimental in a feature PR, disagreements on the experimental nature of a feature can be discussed in the API WG if they can't be resolved in the PR.

Process for removing the Experimental tag

Once an API has been stable and in at least two major stable release lines it can be nominated to have its experimental tag removed. This discussion should happen at an API WG meeting. Things to consider when discussing / nominating:

  • The above "two major stables release lines" condition must have been met
  • During that time no major bugs / issues should have been caused by the adoption of this feature
  • The API is stable enough and hasn't been heavily impacted by Chromium upgrades
  • Is anyone using the API?
  • Is the API fulfilling the original proposed usecases, does it have any gaps?

Extension Object

  • id String
  • manifest any - Copy of the extension's manifest data.
  • name String
  • path String - The extension's file path.
  • version String
  • url String - The extension's chrome-extension:// URL.

ExtensionInfo Object

  • name String
  • version String

Chrome Extension Support

Electron supports a subset of the Chrome Extensions API, primarily to support DevTools extensions and Chromium-internal extensions, but it also happens to support some other extension capabilities.

Note: Electron does not support arbitrary Chrome extensions from the store, and it is a non-goal of the Electron project to be perfectly compatible with Chrome's implementation of Extensions.

Loading extensions

Electron only supports loading unpacked extensions (i.e., .crx files do not work). Extensions are installed per-session. To load an extension, call ses.loadExtension:

const { session } = require('electron')

session.loadExtension('path/to/unpacked/extension').then(({ id }) => {
  // ...
})

Loaded extensions will not be automatically remembered across exits; if you do not call loadExtension when the app runs, the extension will not be loaded.

Note that loading extensions is only supported in persistent sessions. Attempting to load an extension into an in-memory session will throw an error.

See the session documentation for more information about loading, unloading, and querying active extensions.

Supported Extensions APIs

We support the following extensions APIs, with some caveats. Other APIs may additionally be supported, but support for any APIs not listed here is provisional and may be removed.

chrome.devtools.inspectedWindow

All features of this API are supported.

chrome.devtools.network

All features of this API are supported.

chrome.devtools.panels

All features of this API are supported.

chrome.extension

The following properties of chrome.extension are supported:

  • chrome.extension.lastError

The following methods of chrome.extension are supported:

  • chrome.extension.getURL
  • chrome.extension.getBackgroundPage

chrome.runtime

The following properties of chrome.runtime are supported:

  • chrome.runtime.lastError
  • chrome.runtime.id

The following methods of chrome.runtime are supported:

  • chrome.runtime.getBackgroundPage
  • chrome.runtime.getManifest
  • chrome.runtime.getURL
  • chrome.runtime.connect
  • chrome.runtime.sendMessage

The following events of chrome.runtime are supported:

  • chrome.runtime.onStartup
  • chrome.runtime.onInstalled
  • chrome.runtime.onSuspend
  • chrome.runtime.onSuspendCanceled
  • chrome.runtime.onConnect
  • chrome.runtime.onMessage

chrome.storage

Only chrome.storage.local is supported; chrome.storage.sync and chrome.storage.managed are not.

chrome.tabs

The following methods of chrome.tabs are supported:

  • chrome.tabs.sendMessage
  • chrome.tabs.executeScript

Note: In Chrome, passing -1 as a tab ID signifies the "currently active tab". Since Electron has no such concept, passing -1 as a tab ID is not supported and will raise an error.

chrome.management

The following methods of chrome.management are supported:

  • chrome.management.getAll
  • chrome.management.get
  • chrome.management.getSelf
  • chrome.management.getPermissionWarningsById
  • chrome.management.getPermissionWarningsByManifest
  • chrome.management.onEnabled
  • chrome.management.onDisabled

Electron FAQ

Why am I having trouble installing Electron?

When running npm install electron, some users occasionally encounter installation errors.

In almost all cases, these errors are the result of network problems and not actual issues with the electron npm package. Errors like ELIFECYCLE, EAI_AGAIN, ECONNRESET, and ETIMEDOUT are all indications of such network problems. The best resolution is to try switching networks, or wait a bit and try installing again.

You can also attempt to download Electron directly from electron/electron/releases if installing via npm is failing.

When will Electron upgrade to latest Chrome?

The Chrome version of Electron is usually bumped within one or two weeks after a new stable Chrome version gets released. This estimate is not guaranteed and depends on the amount of work involved with upgrading.

Only the stable channel of Chrome is used. If an important fix is in beta or dev channel, we will back-port it.

For more information, please see the security introduction.

When will Electron upgrade to latest Node.js?

When a new version of Node.js gets released, we usually wait for about a month before upgrading the one in Electron. So we can avoid getting affected by bugs introduced in new Node.js versions, which happens very often.

New features of Node.js are usually brought by V8 upgrades, since Electron is using the V8 shipped by Chrome browser, the shiny new JavaScript feature of a new Node.js version is usually already in Electron.

How to share data between web pages?

To share data between web pages (the renderer processes) the simplest way is to use HTML5 APIs which are already available in browsers. Good candidates are Storage API, localStorage, sessionStorage, and IndexedDB.

Alternatively, you can use the IPC primitives that are provided by Electron. To share data between the main and renderer processes, you can use the ipcMain and ipcRenderer modules. To communicate directly between web pages, you can send a MessagePort from one to the other, possibly via the main process using ipcRenderer.postMessage(). Subsequent communication over message ports is direct and does not detour through the main process.

My app's tray disappeared after a few minutes.

This happens when the variable which is used to store the tray gets garbage collected.

If you encounter this problem, the following articles may prove helpful:

If you want a quick fix, you can make the variables global by changing your code from this:

const { app, Tray } = require('electron')
app.whenReady().then(() => {
  const tray = new Tray('/path/to/icon.png')
  tray.setTitle('hello world')
})

to this:

const { app, Tray } = require('electron')
let tray = null
app.whenReady().then(() => {
  tray = new Tray('/path/to/icon.png')
  tray.setTitle('hello world')
})

I can not use jQuery/RequireJS/Meteor/AngularJS in Electron.

Due to the Node.js integration of Electron, there are some extra symbols inserted into the DOM like module, exports, require. This causes problems for some libraries since they want to insert the symbols with the same names.

To solve this, you can turn off node integration in Electron:

// In the main process.
const { BrowserWindow } = require('electron')
const win = new BrowserWindow({
  webPreferences: {
    nodeIntegration: false
  }
})
win.show()

But if you want to keep the abilities of using Node.js and Electron APIs, you have to rename the symbols in the page before including other libraries:

<head>
<script>
window.nodeRequire = require;
delete window.require;
delete window.exports;
delete window.module;
</script>
<script type="text/javascript" src="jquery.js"></script>
</head>

require('electron').xxx is undefined.

When using Electron's built-in module you might encounter an error like this:

> require('electron').webFrame.setZoomFactor(1.0)
Uncaught TypeError: Cannot read property 'setZoomLevel' of undefined

It is very likely you are using the module in the wrong process. For example electron.app can only be used in the main process, while electron.webFrame is only available in renderer processes.

The font looks blurry, what is this and what can I do?

If sub-pixel anti-aliasing is deactivated, then fonts on LCD screens can look blurry. Example:

subpixel rendering example

Sub-pixel anti-aliasing needs a non-transparent background of the layer containing the font glyphs. (See this issue for more info).

To achieve this goal, set the background in the constructor for BrowserWindow:

const { BrowserWindow } = require('electron')
const win = new BrowserWindow({
  backgroundColor: '#fff'
})

The effect is visible only on (some?) LCD screens. Even if you don't see a difference, some of your users may. It is best to always set the background this way, unless you have reasons not to do so.

Notice that just setting the background in the CSS does not have the desired effect.

FileFilter Object

  • name String
  • extensions String[]

File Object

Use the HTML5 File API to work natively with files on the filesystem.

The DOM's File interface provides abstraction around native files in order to let users work on native files directly with the HTML5 file API. Electron has added a path attribute to the File interface which exposes the file's real path on filesystem.

Example of getting a real path from a dragged-onto-the-app file:

<div id="holder">
  Drag your file here
</div>

<script>
  document.addEventListener('drop', (e) => {
    e.preventDefault();
    e.stopPropagation();

    for (const f of e.dataTransfer.files) {
      console.log('File(s) you dragged here: ', f.path)
    }
  });
  document.addEventListener('dragover', (e) => {
    e.preventDefault();
    e.stopPropagation();
  });
</script>

FilePathWithHeaders Object

  • path String - The path to the file to send.
  • headers Record<string, string> (optional) - Additional headers to be sent.

Frameless Window

Open a window without toolbars, borders, or other graphical "chrome".

A frameless window is a window that has no chrome, the parts of the window, like toolbars, that are not a part of the web page. These are options on the BrowserWindow class.

Create a frameless window

To create a frameless window, you need to set frame to false in BrowserWindow's options:

const { BrowserWindow } = require('electron')
const win = new BrowserWindow({ width: 800, height: 600, frame: false })
win.show()

Alternatives on macOS

There's an alternative way to specify a chromeless window. Instead of setting frame to false which disables both the titlebar and window controls, you may want to have the title bar hidden and your content extend to the full window size, yet still preserve the window controls ("traffic lights") for standard window actions. You can do so by specifying the titleBarStyle option:

hidden

Results in a hidden title bar and a full size content window, yet the title bar still has the standard window controls (“traffic lights”) in the top left.

const { BrowserWindow } = require('electron')
const win = new BrowserWindow({ titleBarStyle: 'hidden' })
win.show()

hiddenInset

Results in a hidden title bar with an alternative look where the traffic light buttons are slightly more inset from the window edge.

const { BrowserWindow } = require('electron')
const win = new BrowserWindow({ titleBarStyle: 'hiddenInset' })
win.show()

customButtonsOnHover

Uses custom drawn close, and miniaturize buttons that display when hovering in the top left of the window. The fullscreen button is not available due to restrictions of frameless windows as they interface with Apple's macOS window masks. These custom buttons prevent issues with mouse events that occur with the standard window toolbar buttons. This option is only applicable for frameless windows.

const { BrowserWindow } = require('electron')
const win = new BrowserWindow({ titleBarStyle: 'customButtonsOnHover', frame: false })
win.show()

Transparent window

By setting the transparent option to true, you can also make the frameless window transparent:

const { BrowserWindow } = require('electron')
const win = new BrowserWindow({ transparent: true, frame: false })
win.show()

Limitations

  • You can not click through the transparent area. We are going to introduce an API to set window shape to solve this, see our issue for details.
  • Transparent windows are not resizable. Setting resizable to true may make a transparent window stop working on some platforms.
  • The blur filter only applies to the web page, so there is no way to apply blur effect to the content below the window (i.e. other applications open on the user's system).
  • On Windows operating systems, transparent windows will not work when DWM is disabled.
  • On Linux, users have to put --enable-transparent-visuals --disable-gpu in the command line to disable GPU and allow ARGB to make transparent window, this is caused by an upstream bug that alpha channel doesn't work on some NVidia drivers on Linux.
  • On Mac, the native window shadow will not be shown on a transparent window.

Click-through window

To create a click-through window, i.e. making the window ignore all mouse events, you can call the win.setIgnoreMouseEvents(ignore) API:

const { BrowserWindow } = require('electron')
const win = new BrowserWindow()
win.setIgnoreMouseEvents(true)

Forwarding

Ignoring mouse messages makes the web page oblivious to mouse movement, meaning that mouse movement events will not be emitted. On Windows operating systems an optional parameter can be used to forward mouse move messages to the web page, allowing events such as mouseleave to be emitted:

const win = require('electron').remote.getCurrentWindow()
const el = document.getElementById('clickThroughElement')
el.addEventListener('mouseenter', () => {
  win.setIgnoreMouseEvents(true, { forward: true })
})
el.addEventListener('mouseleave', () => {
  win.setIgnoreMouseEvents(false)
})

This makes the web page click-through when over el, and returns to normal outside it.

Draggable region

By default, the frameless window is non-draggable. Apps need to specify -webkit-app-region: drag in CSS to tell Electron which regions are draggable (like the OS's standard titlebar), and apps can also use -webkit-app-region: no-drag to exclude the non-draggable area from the draggable region. Note that only rectangular shapes are currently supported.

Note: -webkit-app-region: drag is known to have problems while the developer tools are open. See this GitHub issue for more information including a workaround.

To make the whole window draggable, you can add -webkit-app-region: drag as body's style:

<body style="-webkit-app-region: drag">
</body>

And note that if you have made the whole window draggable, you must also mark buttons as non-draggable, otherwise it would be impossible for users to click on them:

button {
  -webkit-app-region: no-drag;
}

If you're only setting a custom titlebar as draggable, you also need to make all buttons in titlebar non-draggable.

Text selection

In a frameless window the dragging behavior may conflict with selecting text. For example, when you drag the titlebar you may accidentally select the text on the titlebar. To prevent this, you need to disable text selection within a draggable area like this:

.titlebar {
  -webkit-user-select: none;
  -webkit-app-region: drag;
}

Context menu

On some platforms, the draggable area will be treated as a non-client frame, so when you right click on it a system menu will pop up. To make the context menu behave correctly on all platforms you should never use a custom context menu on draggable areas.

Electron Fuses

Package time feature toggles

What are fuses?

For a subset of Electron functionality it makes sense to disable certain features for an entire application. For example, 99% of apps don't make use of ELECTRON_RUN_AS_NODE, these applications want to be able to ship a binary that is incapable of using that feature. We also don't want Electron consumers building Electron from source as that is both a massive technical challenge and has a high cost of both time and money.

Fuses are the solution to this problem, at a high level they are "magic bits" in the Electron binary that can be flipped when packaging your Electron app to enable / disable certain features / restrictions. Because they are flipped at package time before you code sign your app the OS becomes responsible for ensuring those bits aren't flipped back via OS level code signing validation (Gatekeeper / App Locker).

How do I flip the fuses?

The easy way

We've made a handy module @electron/fuses to make flipping these fuses easy. Check out the README of that module for more details on usage and potential error cases.

require('@electron/fuses').flipFuses(
  // Path to electron
  require('electron'),
  // Fuses to flip
  {
    runAsNode: false
  }
)

The hard way

Quick Glossary

  • Fuse Wire: A sequence of bytes in the Electron binary used to control the fuses
  • Sentinel: A static known sequence of bytes you can use to locate the fuse wire
  • Fuse Schema: The format / allowed values for the fuse wire

Manually flipping fuses requires editing the Electron binary and modifying the fuse wire to be the sequence of bytes that represent the state of the fuses you want.

Somewhere in the Electron binary there will be a sequence of bytes that look like this:

| ...binary | sentinel_bytes | fuse_version | fuse_wire_length | fuse_wire | ...binary |
  • sentinel_bytes is always this exact string dL7pKGdnNz796PbbjQWNKmHXBZaB9tsX
  • fuse_version is a single byte whose unsigned integer value represents the version of the fuse schema
  • fuse_wire_length is a single byte whose unsigned integer value represents the number of fuses in the following fuse wire
  • fuse_wire is a sequence of N bytes, each byte represents a single fuse and its state.
    • "0" (0x30) indicates the fuse is disabled
    • "1" (0x31) indicates the fuse is enabled
    • "r" (0x72) indicates the fuse has been removed and changing the byte to either 1 or 0 will have no effect.

To flip a fuse you find its position in the fuse wire and change it to "0" or "1" depending on the state you'd like.

You can view the current schema here.

globalShortcut

Detect keyboard events when the application does not have keyboard focus.

Process: Main

The globalShortcut module can register/unregister a global keyboard shortcut with the operating system so that you can customize the operations for various shortcuts.

Note: The shortcut is global; it will work even if the app does not have the keyboard focus. You should not use this module until the ready event of the app module is emitted.

const { app, globalShortcut } = require('electron')

app.whenReady().then(() => {
  // Register a 'CommandOrControl+X' shortcut listener.
  const ret = globalShortcut.register('CommandOrControl+X', () => {
    console.log('CommandOrControl+X is pressed')
  })

  if (!ret) {
    console.log('registration failed')
  }

  // Check whether a shortcut is registered.
  console.log(globalShortcut.isRegistered('CommandOrControl+X'))
})

app.on('will-quit', () => {
  // Unregister a shortcut.
  globalShortcut.unregister('CommandOrControl+X')

  // Unregister all shortcuts.
  globalShortcut.unregisterAll()
})

Methods

The globalShortcut module has the following methods:

globalShortcut.register(accelerator, callback)

Returns Boolean - Whether or not the shortcut was registered successfully.

Registers a global shortcut of accelerator. The callback is called when the registered shortcut is pressed by the user.

When the accelerator is already taken by other applications, this call will silently fail. This behavior is intended by operating systems, since they don't want applications to fight for global shortcuts.

The following accelerators will not be registered successfully on macOS 10.14 Mojave unless the app has been authorized as a trusted accessibility client:

  • "Media Play/Pause"
  • "Media Next Track"
  • "Media Previous Track"
  • "Media Stop"

globalShortcut.registerAll(accelerators, callback)

  • accelerators String[] - an array of Accelerators.
  • callback Function

Registers a global shortcut of all accelerator items in accelerators. The callback is called when any of the registered shortcuts are pressed by the user.

When a given accelerator is already taken by other applications, this call will silently fail. This behavior is intended by operating systems, since they don't want applications to fight for global shortcuts.

The following accelerators will not be registered successfully on macOS 10.14 Mojave unless the app has been authorized as a trusted accessibility client:

  • "Media Play/Pause"
  • "Media Next Track"
  • "Media Previous Track"
  • "Media Stop"

globalShortcut.isRegistered(accelerator)

Returns Boolean - Whether this application has registered accelerator.

When the accelerator is already taken by other applications, this call will still return false. This behavior is intended by operating systems, since they don't want applications to fight for global shortcuts.

globalShortcut.unregister(accelerator)

Unregisters the global shortcut of accelerator.

globalShortcut.unregisterAll()

Unregisters all of the global shortcuts.

Glossary

This page defines some terminology that is commonly used in Electron development.

ASAR

ASAR stands for Atom Shell Archive Format. An asar archive is a simple tar-like format that concatenates files into a single file. Electron can read arbitrary files from it without unpacking the whole file.

The ASAR format was created primarily to improve performance on Windows... TODO

CRT

The C Run-time Library (CRT) is the part of the C++ Standard Library that incorporates the ISO C99 standard library. The Visual C++ libraries that implement the CRT support native code development, and both mixed native and managed code, and pure managed code for .NET development.

DMG

An Apple Disk Image is a packaging format used by macOS. DMG files are commonly used for distributing application "installers". electron-builder supports dmg as a build target.

IME

Input Method Editor. A program that allows users to enter characters and symbols not found on their keyboard. For example, this allows users of Latin keyboards to input Chinese, Japanese, Korean and Indic characters.

IDL

Interface description language. Write function signatures and data types in a format that can be used to generate interfaces in Java, C++, JavaScript, etc.

IPC

IPC stands for Inter-Process Communication. Electron uses IPC to send serialized JSON messages between the main and renderer processes.

libchromiumcontent

A shared library that includes the Chromium Content module and all its dependencies (e.g., Blink, V8, etc.). Also referred to as "libcc".

main process

The main process, commonly a file named main.js, is the entry point to every Electron app. It controls the life of the app, from open to close. It also manages native elements such as the Menu, Menu Bar, Dock, Tray, etc. The main process is responsible for creating each new renderer process in the app. The full Node API is built in.

Every app's main process file is specified in the main property in package.json. This is how electron . knows what file to execute at startup.

In Chromium, this process is referred to as the "browser process". It is renamed in Electron to avoid confusion with renderer processes.

See also: process, renderer process

MAS

Acronym for Apple's Mac App Store. For details on submitting your app to the MAS, see the Mac App Store Submission Guide.

Mojo

An IPC system for communicating intra- or inter-process, and that's important because Chrome is keen on being able to split its work into separate processes or not, depending on memory pressures etc.

See https://chromium.googlesource.com/chromium/src/+/master/mojo/README.md

native modules

Native modules (also called addons in Node.js) are modules written in C or C++ that can be loaded into Node.js or Electron using the require() function, and used as if they were an ordinary Node.js module. They are used primarily to provide an interface between JavaScript running in Node.js and C/C++ libraries.

Native Node modules are supported by Electron, but since Electron is very likely to use a different V8 version from the Node binary installed in your system, you have to manually specify the location of Electron’s headers when building native modules.

See also Using Native Node Modules.

NSIS

Nullsoft Scriptable Install System is a script-driven Installer authoring tool for Microsoft Windows. It is released under a combination of free software licenses, and is a widely-used alternative to commercial proprietary products like InstallShield. electron-builder supports NSIS as a build target.

OSR

OSR (Off-screen rendering) can be used for loading heavy page in background and then displaying it after (it will be much faster). It allows you to render page without showing it on screen.

process

A process is an instance of a computer program that is being executed. Electron apps that make use of the main and one or many renderer process are actually running several programs simultaneously.

In Node.js and Electron, each running process has a process object. This object is a global that provides information about, and control over, the current process. As a global, it is always available to applications without using require().

See also: main process, renderer process

renderer process

The renderer process is a browser window in your app. Unlike the main process, there can be multiple of these and each is run in a separate process. They can also be hidden.

In normal browsers, web pages usually run in a sandboxed environment and are not allowed access to native resources. Electron users, however, have the power to use Node.js APIs in web pages allowing lower level operating system interactions.

See also: process, main process

Squirrel

Squirrel is an open-source framework that enables Electron apps to update automatically as new versions are released. See the autoUpdater API for info about getting started with Squirrel.

userland

This term originated in the Unix community, where "userland" or "userspace" referred to programs that run outside of the operating system kernel. More recently, the term has been popularized in the Node and npm community to distinguish between the features available in "Node core" versus packages published to the npm registry by the much larger "user" community.

Like Node, Electron is focused on having a small set of APIs that provide all the necessary primitives for developing multi-platform desktop applications. This design philosophy allows Electron to remain a flexible tool without being overly prescriptive about how it should be used. Userland enables users to create and share tools that provide additional functionality on top of what is available in "core".

V8

V8 is Google's open source JavaScript engine. It is written in C++ and is used in Google Chrome. V8 can run standalone, or can be embedded into any C++ application.

Electron builds V8 as part of Chromium and then points Node to that V8 when building it.

V8's version numbers always correspond to those of Google Chrome. Chrome 59 includes V8 5.9, Chrome 58 includes V8 5.8, etc.

webview

webview tags are used to embed 'guest' content (such as external web pages) in your Electron app. They are similar to iframes, but differ in that each webview runs in a separate process. It doesn't have the same permissions as your web page and all interactions between your app and embedded content will be asynchronous. This keeps your app safe from the embedded content.

Goma

Goma is a distributed compiler service for open-source projects such as Chromium and Android.

Electron has a deployment of a custom Goma Backend that we make available to all Electron Maintainers. See the Access section below for details on authentication. There is also a cache-only Goma endpoint that will be used by default if you do not have credentials. Requests to the cache-only Goma will not hit our cluster, but will read from our cache and should result in significantly faster build times.

Enabling Goma

Currently the only supported way to use Goma is to use our Build Tools. Goma configuration is automatically included when you set up build-tools.

If you are a maintainer and have access to our cluster, please ensure that you run e init with --goma=cluster in order to configure build-tools to use the Goma cluster. If you have an existing config, you can just set "goma": "cluster" in your config file.

Building with Goma

When you are using Goma you can run ninja with a substantially higher j value than would normally be supported by your machine.

Please do not set a value higher than 200 on Windows or Linux and 50 on macOS. We monitor Goma system usage, and users found to be abusing it with unreasonable concurrency will be de-activated.

ninja -C out/Testing electron -j 200

If you're using build-tools, appropriate -j values will automatically be used for you.

Monitoring Goma

If you access http://localhost:8088 on your local machine you can monitor compile jobs as they flow through the goma system.

Access

For security and cost reasons, access to Electron's Goma cluster is currently restricted to Electron Maintainers. If you want access please head to #access-requests in Slack and ping @goma-squad to ask for access. Please be aware that being a maintainer does not automatically grant access and access is determined on a case by case basis.

Uptime / Support

We have automated monitoring of our Goma cluster and cache at https://status.notgoma.com

We do not provide support for usage of Goma and any issues raised asking for help / having issues will probably be closed without much reason, we do not have the capacity to handle that kind of support.

GPUFeatureStatus Object

  • 2d_canvas String - Canvas.
  • flash_3d String - Flash.
  • flash_stage3d String - Flash Stage3D.
  • flash_stage3d_baseline String - Flash Stage3D Baseline profile.
  • gpu_compositing String - Compositing.
  • multiple_raster_threads String - Multiple Raster Threads.
  • native_gpu_memory_buffers String - Native GpuMemoryBuffers.
  • rasterization String - Rasterization.
  • video_decode String - Video Decode.
  • video_encode String - Video Encode.
  • vpx_decode String - VPx Video Decode.
  • webgl String - WebGL.
  • webgl2 String - WebGL2.

Possible values:

  • disabled_software - Software only. Hardware acceleration disabled (yellow)
  • disabled_off - Disabled (red)
  • disabled_off_ok - Disabled (yellow)
  • unavailable_software - Software only, hardware acceleration unavailable (yellow)
  • unavailable_off - Unavailable (red)
  • unavailable_off_ok - Unavailable (yellow)
  • enabled_readback - Hardware accelerated but at reduced performance (yellow)
  • enabled_force - Hardware accelerated on all pages (green)
  • enabled - Hardware accelerated (green)
  • enabled_on - Enabled (green)
  • enabled_force_on - Force enabled (green)

inAppPurchase

In-app purchases on Mac App Store.

Process: Main

Events

The inAppPurchase module emits the following events:

Event: 'transactions-updated'

Emitted when one or more transactions have been updated.

Returns:

  • event Event
  • transactions Transaction[] - Array of Transaction objects.

Methods

The inAppPurchase module has the following methods:

inAppPurchase.purchaseProduct(productID[, quantity])

  • productID String - The identifiers of the product to purchase. (The identifier of com.example.app.product1 is product1).
  • quantity Integer (optional) - The number of items the user wants to purchase.

Returns Promise<Boolean> - Returns true if the product is valid and added to the payment queue.

You should listen for the transactions-updated event as soon as possible and certainly before you call purchaseProduct.

inAppPurchase.getProducts(productIDs)

  • productIDs String[] - The identifiers of the products to get.

Returns Promise<Product[]> - Resolves with an array of Product objects.

Retrieves the product descriptions.

inAppPurchase.canMakePayments()

Returns Boolean - whether a user can make a payment.

inAppPurchase.restoreCompletedTransactions()

Restores finished transactions. This method can be called either to install purchases on additional devices, or to restore purchases for an application that the user deleted and reinstalled.

The payment queue delivers a new transaction for each previously completed transaction that can be restored. Each transaction includes a copy of the original transaction.

inAppPurchase.getReceiptURL()

Returns String - the path to the receipt.

inAppPurchase.finishAllTransactions()

Completes all pending transactions.

inAppPurchase.finishTransactionByDate(date)

  • date String - The ISO formatted date of the transaction to finish.

Completes the pending transactions corresponding to the date.

In-App Purchase (macOS)

Preparing

If you haven't already, you’ll need to sign the Paid Applications Agreement and set up your banking and tax information in iTunes Connect.

iTunes Connect Developer Help: Agreements, tax, and banking overview

Create Your In-App Purchases

Then, you'll need to configure your in-app purchases in iTunes Connect, and include details such as name, pricing, and description that highlights the features and functionality of your in-app purchase.

iTunes Connect Developer Help: Create an in-app purchase

Change the CFBundleIdentifier

To test In-App Purchase in development with Electron you'll have to change the CFBundleIdentifier in node_modules/electron/dist/Electron.app/Contents/Info.plist. You have to replace com.github.electron by the bundle identifier of the application you created with iTunes Connect.

<key>CFBundleIdentifier</key>
<string>com.example.app</string>

Code example

Here is an example that shows how to use In-App Purchases in Electron. You'll have to replace the product ids by the identifiers of the products created with iTunes Connect (the identifier of com.example.app.product1 is product1). Note that you have to listen to the transactions-updated event as soon as possible in your app.

// Main process
const { inAppPurchase } = require('electron')
const PRODUCT_IDS = ['id1', 'id2']

// Listen for transactions as soon as possible.
inAppPurchase.on('transactions-updated', (event, transactions) => {
  if (!Array.isArray(transactions)) {
    return
  }

  // Check each transaction.
  transactions.forEach(function (transaction) {
    const payment = transaction.payment

    switch (transaction.transactionState) {
      case 'purchasing':
        console.log(`Purchasing ${payment.productIdentifier}...`)
        break

      case 'purchased': {
        console.log(`${payment.productIdentifier} purchased.`)

        // Get the receipt url.
        const receiptURL = inAppPurchase.getReceiptURL()

        console.log(`Receipt URL: ${receiptURL}`)

        // Submit the receipt file to the server and check if it is valid.
        // @see https://developer.apple.com/library/content/releasenotes/General/ValidateAppStoreReceipt/Chapters/ValidateRemotely.html
        // ...
        // If the receipt is valid, the product is purchased
        // ...

        // Finish the transaction.
        inAppPurchase.finishTransactionByDate(transaction.transactionDate)

        break
      }

      case 'failed':

        console.log(`Failed to purchase ${payment.productIdentifier}.`)

        // Finish the transaction.
        inAppPurchase.finishTransactionByDate(transaction.transactionDate)

        break
      case 'restored':

        console.log(`The purchase of ${payment.productIdentifier} has been restored.`)

        break
      case 'deferred':

        console.log(`The purchase of ${payment.productIdentifier} has been deferred.`)

        break
      default:
        break
    }
  })
})

// Check if the user is allowed to make in-app purchase.
if (!inAppPurchase.canMakePayments()) {
  console.log('The user is not allowed to make in-app purchase.')
}

// Retrieve and display the product descriptions.
inAppPurchase.getProducts(PRODUCT_IDS).then(products => {
  // Check the parameters.
  if (!Array.isArray(products) || products.length <= 0) {
    console.log('Unable to retrieve the product informations.')
    return
  }

  // Display the name and price of each product.
  products.forEach(product => {
    console.log(`The price of ${product.localizedTitle} is ${product.formattedPrice}.`)
  })

  // Ask the user which product he/she wants to purchase.
  const selectedProduct = products[0]
  const selectedQuantity = 1

  // Purchase the selected product.
  inAppPurchase.purchaseProduct(selectedProduct.productIdentifier, selectedQuantity).then(isProductValid => {
    if (!isProductValid) {
      console.log('The product is not valid.')
      return
    }

    console.log('The payment has been added to the payment queue.')
  })
})

Class: IncomingMessage

Handle responses to HTTP/HTTPS requests.

Process: Main

IncomingMessage implements the Readable Stream interface and is therefore an EventEmitter.

Instance Events

Event: 'data'

Returns:

  • chunk Buffer - A chunk of response body's data.

The data event is the usual method of transferring response data into applicative code.

Event: 'end'

Indicates that response body has ended.

Event: 'aborted'

Emitted when a request has been canceled during an ongoing HTTP transaction.

Event: 'error'

Returns:

error Error - Typically holds an error string identifying failure root cause.

Emitted when an error was encountered while streaming response data events. For instance, if the server closes the underlying while the response is still streaming, an error event will be emitted on the response object and a close event will subsequently follow on the request object.

Instance Properties

An IncomingMessage instance has the following readable properties:

response.statusCode

An Integer indicating the HTTP response status code.

response.statusMessage

A String representing the HTTP status message.

response.headers

A Record<string, string | string[]> representing the HTTP response headers. The headers object is formatted as follows:

  • All header names are lowercased.
  • Duplicates of age, authorization, content-length, content-type, etag, expires, from, host, if-modified-since, if-unmodified-since, last-modified, location, max-forwards, proxy-authorization, referer, retry-after, server, or user-agent are discarded.
  • set-cookie is always an array. Duplicates are added to the array.
  • For duplicate cookie headers, the values are joined together with '; '.
  • For all other headers, the values are joined together with ', '.

response.httpVersion

A String indicating the HTTP protocol version number. Typical values are '1.0' or '1.1'. Additionally httpVersionMajor and httpVersionMinor are two Integer-valued readable properties that return respectively the HTTP major and minor version numbers.

response.httpVersionMajor

An Integer indicating the HTTP protocol major version number.

response.httpVersionMinor

An Integer indicating the HTTP protocol minor version number.

InputEvent Object

  • modifiers String[] (optional) - An array of modifiers of the event, can be shift, control, ctrl, alt, meta, command, cmd, isKeypad, isAutoRepeat, leftButtonDown, middleButtonDown, rightButtonDown, capsLock, numLock, left, right.

Installation

To install prebuilt Electron binaries, use npm. The preferred method is to install Electron as a development dependency in your app:

npm install electron --save-dev

See the Electron versioning doc for info on how to manage Electron versions in your apps.

Global Installation

You can also install the electron command globally in your $PATH:

npm install electron -g

Customization

If you want to change the architecture that is downloaded (e.g., ia32 on an x64 machine), you can use the --arch flag with npm install or set the npm_config_arch environment variable:

npm install --arch=ia32 electron

In addition to changing the architecture, you can also specify the platform (e.g., win32, linux, etc.) using the --platform flag:

npm install --platform=win32 electron

Proxies

If you need to use an HTTP proxy, you need to set the ELECTRON_GET_USE_PROXY variable to any value, plus additional environment variables depending on your host system's Node version:

Custom Mirrors and Caches

During installation, the electron module will call out to @electron/get to download prebuilt binaries of Electron for your platform. It will do so by contacting GitHub's release download page (https://github.com/electron/electron/releases/tag/v$VERSION, where $VERSION is the exact version of Electron).

If you are unable to access GitHub or you need to provide a custom build, you can do so by either providing a mirror or an existing cache directory.

Mirror

You can use environment variables to override the base URL, the path at which to look for Electron binaries, and the binary filename. The URL used by @electron/get is composed as follows:

url = ELECTRON_MIRROR + ELECTRON_CUSTOM_DIR + '/' + ELECTRON_CUSTOM_FILENAME

For instance, to use the China CDN mirror:

ELECTRON_MIRROR="https://cdn.npm.taobao.org/dist/electron/"

By default, ELECTRON_CUSTOM_DIR is set to v$VERSION. To change the format, use the {{ version }} placeholder. For example, version-{{ version }} resolves to version-5.0.0, {{ version }} resolves to 5.0.0, and v{{ version }} is equivalent to the default. As a more concrete example, to use the China non-CDN mirror:

ELECTRON_MIRROR="https://npm.taobao.org/mirrors/electron/"
ELECTRON_CUSTOM_DIR="{{ version }}"

The above configuration will download from URLs such as https://npm.taobao.org/mirrors/electron/8.0.0/electron-v8.0.0-linux-x64.zip.

Cache

Alternatively, you can override the local cache. @electron/get will cache downloaded binaries in a local directory to not stress your network. You can use that cache folder to provide custom builds of Electron or to avoid making contact with the network at all.

  • Linux: $XDG_CACHE_HOME or ~/.cache/electron/
  • macOS: ~/Library/Caches/electron/
  • Windows: $LOCALAPPDATA/electron/Cache or ~/AppData/Local/electron/Cache/

On environments that have been using older versions of Electron, you might find the cache also in ~/.electron.

You can also override the local cache location by providing a electron_config_cache environment variable.

The cache contains the version's official zip file as well as a checksum, stored as a text file. A typical cache might look like this:

├── httpsgithub.comelectronelectronreleasesdownloadv1.7.9electron-v1.7.9-darwin-x64.zip
│   └── electron-v1.7.9-darwin-x64.zip
├── httpsgithub.comelectronelectronreleasesdownloadv1.7.9SHASUMS256.txt
│   └── SHASUMS256.txt
├── httpsgithub.comelectronelectronreleasesdownloadv1.8.1electron-v1.8.1-darwin-x64.zip
│   └── electron-v1.8.1-darwin-x64.zip
├── httpsgithub.comelectronelectronreleasesdownloadv1.8.1SHASUMS256.txt
│   └── SHASUMS256.txt
├── httpsgithub.comelectronelectronreleasesdownloadv1.8.2-beta.1electron-v1.8.2-beta.1-darwin-x64.zip
│   └── electron-v1.8.2-beta.1-darwin-x64.zip
├── httpsgithub.comelectronelectronreleasesdownloadv1.8.2-beta.1SHASUMS256.txt
│   └── SHASUMS256.txt
├── httpsgithub.comelectronelectronreleasesdownloadv1.8.2-beta.2electron-v1.8.2-beta.2-darwin-x64.zip
│   └── electron-v1.8.2-beta.2-darwin-x64.zip
├── httpsgithub.comelectronelectronreleasesdownloadv1.8.2-beta.2SHASUMS256.txt
│   └── SHASUMS256.txt
├── httpsgithub.comelectronelectronreleasesdownloadv1.8.2-beta.3electron-v1.8.2-beta.3-darwin-x64.zip
│   └── electron-v1.8.2-beta.3-darwin-x64.zip
└── httpsgithub.comelectronelectronreleasesdownloadv1.8.2-beta.3SHASUMS256.txt
    └── SHASUMS256.txt

Skip binary download

When installing the electron NPM package, it automatically downloads the electron binary.

This can sometimes be unnecessary, e.g. in a CI environment, when testing another component.

To prevent the binary from being downloaded when you install all npm dependencies you can set the environment variable ELECTRON_SKIP_BINARY_DOWNLOAD. E.g.:

ELECTRON_SKIP_BINARY_DOWNLOAD=1 npm install

Troubleshooting

When running npm install electron, some users occasionally encounter installation errors.

In almost all cases, these errors are the result of network problems and not actual issues with the electron npm package. Errors like ELIFECYCLE, EAI_AGAIN, ECONNRESET, and ETIMEDOUT are all indications of such network problems. The best resolution is to try switching networks, or wait a bit and try installing again.

You can also attempt to download Electron directly from electron/electron/releases if installing via npm is failing.

If installation fails with an EACCESS error you may need to fix your npm permissions.

If the above error persists, the unsafe-perm flag may need to be set to true:

sudo npm install electron --unsafe-perm=true

On slower networks, it may be advisable to use the --verbose flag in order to show download progress:

npm install --verbose electron

If you need to force a re-download of the asset and the SHASUM file set the force_no_cache environment variable to true.

IOCounters Object

  • readOperationCount Number - The number of I/O read operations.
  • writeOperationCount Number - The number of I/O write operations.
  • otherOperationCount Number - Then number of I/O other operations.
  • readTransferCount Number - The number of I/O read transfers.
  • writeTransferCount Number - The number of I/O write transfers.
  • otherTransferCount Number - Then number of I/O other transfers.

ipcMain

Communicate asynchronously from the main process to renderer processes.

Process: Main

The ipcMain module is an Event Emitter. When used in the main process, it handles asynchronous and synchronous messages sent from a renderer process (web page). Messages sent from a renderer will be emitted to this module.

Sending Messages

It is also possible to send messages from the main process to the renderer process, see webContents.send for more information.

  • When sending a message, the event name is the channel.
  • To reply to a synchronous message, you need to set event.returnValue.
  • To send an asynchronous message back to the sender, you can use event.reply(...). This helper method will automatically handle messages coming from frames that aren't the main frame (e.g. iframes) whereas event.sender.send(...) will always send to the main frame.

An example of sending and handling messages between the render and main processes:

// In main process.
const { ipcMain } = require('electron')
ipcMain.on('asynchronous-message', (event, arg) => {
  console.log(arg) // prints "ping"
  event.reply('asynchronous-reply', 'pong')
})

ipcMain.on('synchronous-message', (event, arg) => {
  console.log(arg) // prints "ping"
  event.returnValue = 'pong'
})
// In renderer process (web page).
const { ipcRenderer } = require('electron')
console.log(ipcRenderer.sendSync('synchronous-message', 'ping')) // prints "pong"

ipcRenderer.on('asynchronous-reply', (event, arg) => {
  console.log(arg) // prints "pong"
})
ipcRenderer.send('asynchronous-message', 'ping')

Methods

The ipcMain module has the following method to listen for events:

ipcMain.on(channel, listener)

  • channel String
  • listener Function
    • event IpcMainEvent
    • ...args any[]

Listens to channel, when a new message arrives listener would be called with listener(event, args...).

ipcMain.once(channel, listener)

  • channel String
  • listener Function
    • event IpcMainEvent
    • ...args any[]

Adds a one time listener function for the event. This listener is invoked only the next time a message is sent to channel, after which it is removed.

ipcMain.removeListener(channel, listener)

  • channel String
  • listener Function
    • ...args any[]

Removes the specified listener from the listener array for the specified channel.

ipcMain.removeAllListeners([channel])

  • channel String (optional)

Removes listeners of the specified channel.

ipcMain.handle(channel, listener)

  • channel String
  • listener Function<Promise\ | any>
    • event IpcMainInvokeEvent
    • ...args any[]

Adds a handler for an invokeable IPC. This handler will be called whenever a renderer calls ipcRenderer.invoke(channel, ...args).

If listener returns a Promise, the eventual result of the promise will be returned as a reply to the remote caller. Otherwise, the return value of the listener will be used as the value of the reply.

// Main process
ipcMain.handle('my-invokable-ipc', async (event, ...args) => {
  const result = await somePromise(...args)
  return result
})

// Renderer process
async () => {
  const result = await ipcRenderer.invoke('my-invokable-ipc', arg1, arg2)
  // ...
}

The event that is passed as the first argument to the handler is the same as that passed to a regular event listener. It includes information about which WebContents is the source of the invoke request.

ipcMain.handleOnce(channel, listener)

  • channel String
  • listener Function<Promise\ | any>
    • event IpcMainInvokeEvent
    • ...args any[]

Handles a single invokeable IPC message, then removes the listener. See ipcMain.handle(channel, listener).

ipcMain.removeHandler(channel)

  • channel String

Removes any handler for channel, if present.

IpcMainEvent object

The documentation for the event object passed to the callback can be found in the ipc-main-event structure docs.

IpcMainInvokeEvent object

The documentation for the event object passed to handle callbacks can be found in the ipc-main-invoke-event structure docs.

IpcMainEvent Object extends Event

  • frameId Integer - The ID of the renderer frame that sent this message
  • returnValue any - Set this to the value to be returned in a synchronous message
  • sender WebContents - Returns the webContents that sent the message
  • ports MessagePortMain[] - A list of MessagePorts that were transferred with this message
  • reply Function - A function that will send an IPC message to the renderer frame that sent the original message that you are currently handling. You should use this method to "reply" to the sent message in order to guarantee the reply will go to the correct process and frame.
    • channel String
    • ...args any[]

IpcMainInvokeEvent Object extends Event

  • frameId Integer - The ID of the renderer frame that sent this message
  • sender WebContents - Returns the webContents that sent the message

ipcRenderer

Communicate asynchronously from a renderer process to the main process.

Process: Renderer

The ipcRenderer module is an EventEmitter. It provides a few methods so you can send synchronous and asynchronous messages from the render process (web page) to the main process. You can also receive replies from the main process.

See ipcMain for code examples.

Methods

The ipcRenderer module has the following method to listen for events and send messages:

ipcRenderer.on(channel, listener)

  • channel String
  • listener Function
    • event IpcRendererEvent
    • ...args any[]

Listens to channel, when a new message arrives listener would be called with listener(event, args...).

ipcRenderer.once(channel, listener)

  • channel String
  • listener Function
    • event IpcRendererEvent
    • ...args any[]

Adds a one time listener function for the event. This listener is invoked only the next time a message is sent to channel, after which it is removed.

ipcRenderer.removeListener(channel, listener)

  • channel String
  • listener Function
    • ...args any[]

Removes the specified listener from the listener array for the specified channel.

ipcRenderer.removeAllListeners(channel)

  • channel String

Removes all listeners, or those of the specified channel.

ipcRenderer.send(channel, ...args)

  • channel String
  • ...args any[]

Send an asynchronous message to the main process via channel, along with arguments. Arguments will be serialized with the Structured Clone Algorithm, just like window.postMessage, so prototype chains will not be included. Sending Functions, Promises, Symbols, WeakMaps, or WeakSets will throw an exception.

NOTE: Sending non-standard JavaScript types such as DOM objects or special Electron objects is deprecated, and will begin throwing an exception starting with Electron 9.

The main process handles it by listening for channel with the ipcMain module.

If you need to transfer a MessagePort to the main process, use ipcRenderer.postMessage.

If you want to receive a single response from the main process, like the result of a method call, consider using ipcRenderer.invoke.

ipcRenderer.invoke(channel, ...args)

  • channel String
  • ...args any[]

Returns Promise<any> - Resolves with the response from the main process.

Send a message to the main process via channel and expect a result asynchronously. Arguments will be serialized with the Structured Clone Algorithm, just like window.postMessage, so prototype chains will not be included. Sending Functions, Promises, Symbols, WeakMaps, or WeakSets will throw an exception.

NOTE: Sending non-standard JavaScript types such as DOM objects or special Electron objects is deprecated, and will begin throwing an exception starting with Electron 9.

The main process should listen for channel with ipcMain.handle().

For example:

// Renderer process
ipcRenderer.invoke('some-name', someArgument).then((result) => {
  // ...
})

// Main process
ipcMain.handle('some-name', async (event, someArgument) => {
  const result = await doSomeWork(someArgument)
  return result
})

If you need to transfer a MessagePort to the main process, use ipcRenderer.postMessage.

If you do not need a response to the message, consider using ipcRenderer.send.

ipcRenderer.sendSync(channel, ...args)

  • channel String
  • ...args any[]

Returns any - The value sent back by the ipcMain handler.

Send a message to the main process via channel and expect a result synchronously. Arguments will be serialized with the Structured Clone Algorithm, just like window.postMessage, so prototype chains will not be included. Sending Functions, Promises, Symbols, WeakMaps, or WeakSets will throw an exception.

NOTE: Sending non-standard JavaScript types such as DOM objects or special Electron objects is deprecated, and will begin throwing an exception starting with Electron 9.

The main process handles it by listening for channel with ipcMain module, and replies by setting event.returnValue.

⚠️ WARNING: Sending a synchronous message will block the whole renderer process until the reply is received, so use this method only as a last resort. It's much better to use the asynchronous version, invoke().

ipcRenderer.postMessage(channel, message, [transfer])

  • channel String
  • message any
  • transfer MessagePort[] (optional)

Send a message to the main process, optionally transferring ownership of zero or more MessagePort objects.

The transferred MessagePort objects will be available in the main process as MessagePortMain objects by accessing the ports property of the emitted event.

For example:

// Renderer process
const { port1, port2 } = new MessageChannel()
ipcRenderer.postMessage('port', { message: 'hello' }, [port1])

// Main process
ipcMain.on('port', (e, msg) => {
  const [port] = e.ports
  // ...
})

For more information on using MessagePort and MessageChannel, see the MDN documentation.

ipcRenderer.sendTo(webContentsId, channel, ...args)

  • webContentsId Number
  • channel String
  • ...args any[]

Sends a message to a window with webContentsId via channel.

ipcRenderer.sendToHost(channel, ...args)

  • channel String
  • ...args any[]

Like ipcRenderer.send but the event will be sent to the <webview> element in the host page instead of the main process.

Event object

The documentation for the event object passed to the callback can be found in the ipc-renderer-event structure docs.

IpcRendererEvent Object extends Event

  • sender IpcRenderer - The IpcRenderer instance that emitted the event originally
  • senderId Integer - The webContents.id that sent the message, you can call event.sender.sendTo(event.senderId, ...) to reply to the message, see ipcRenderer.sendTo for more information. This only applies to messages sent from a different renderer. Messages sent directly from the main process set event.senderId to 0.
  • ports MessagePort[] - A list of MessagePorts that were transferred with this message

Issues In Electron

How to Contribute to Issues

For any issue, there are fundamentally three ways an individual can contribute:

  1. By opening the issue for discussion: If you believe that you have found a new bug in Electron, you should report it by creating a new issue in the electron/electron issue tracker.
  2. By helping to triage the issue: You can do this either by providing assistive details (a reproducible test case that demonstrates a bug) or by providing suggestions to address the issue.
  3. By helping to resolve the issue: This can be done by demonstrating that the issue is not a bug or is fixed; but more often, by opening a pull request that changes the source in electron/electron in a concrete and reviewable manner.

Asking for General Help

"Finding Support" has a list of resources for getting programming help, reporting security issues, contributing, and more. Please use the issue tracker for bugs only!

Submitting a Bug Report

To submit a bug report:

When opening a new issue in the electron/electron issue tracker, users will be presented with a template that should be filled in.

If you believe that you have found a bug in Electron, please fill out the template to the best of your ability.

The two most important pieces of information needed to evaluate the report are a description of the bug and a simple test case to recreate it. It is easier to fix a bug if it can be reproduced.

See How to create a Minimal, Complete, and Verifiable example.

Triaging a Bug Report

It's common for open issues to involve discussion. Some contributors may have differing opinions, including whether the behavior is a bug or feature. This discussion is part of the process and should be kept focused, helpful, and professional.

Terse responses that provide neither additional context nor supporting detail are not helpful or professional. To many, such responses are annoying and unfriendly.

Contributors are encouraged to solve issues collaboratively and help one another make progress. If you encounter an issue that you feel is invalid, or which contains incorrect information, explain why you feel that way with additional supporting context, and be willing to be convinced that you may be wrong. By doing so, we can often reach the correct outcome faster.

Resolving a Bug Report

Most issues are resolved by opening a pull request. The process for opening and reviewing a pull request is similar to that of opening and triaging issues, but carries with it a necessary review and approval workflow that ensures that the proposed changes meet the minimal quality and functional guidelines of the Electron project.

JumpListCategory Object

  • type String (optional) - One of the following:
    • tasks - Items in this category will be placed into the standard Tasks category. There can be only one such category, and it will always be displayed at the bottom of the Jump List.
    • frequent - Displays a list of files frequently opened by the app, the name of the category and its items are set by Windows.
    • recent - Displays a list of files recently opened by the app, the name of the category and its items are set by Windows. Items may be added to this category indirectly using app.addRecentDocument(path).
    • custom - Displays tasks or file links, name must be set by the app.
  • name String (optional) - Must be set if type is custom, otherwise it should be omitted.
  • items JumpListItem[] (optional) - Array of JumpListItem objects if type is tasks or custom, otherwise it should be omitted.

Note: If a JumpListCategory object has neither the type nor the name property set then its type is assumed to be tasks. If the name property is set but the type property is omitted then the type is assumed to be custom.

JumpListItem Object

  • type String (optional) - One of the following:
    • task - A task will launch an app with specific arguments.
    • separator - Can be used to separate items in the standard Tasks category.
    • file - A file link will open a file using the app that created the Jump List, for this to work the app must be registered as a handler for the file type (though it doesn't have to be the default handler).
  • path String (optional) - Path of the file to open, should only be set if type is file.
  • program String (optional) - Path of the program to execute, usually you should specify process.execPath which opens the current program. Should only be set if type is task.
  • args String (optional) - The command line arguments when program is executed. Should only be set if type is task.
  • title String (optional) - The text to be displayed for the item in the Jump List. Should only be set if type is task.
  • description String (optional) - Description of the task (displayed in a tooltip). Should only be set if type is task.
  • iconPath String (optional) - The absolute path to an icon to be displayed in a Jump List, which can be an arbitrary resource file that contains an icon (e.g. .ico, .exe, .dll). You can usually specify process.execPath to show the program icon.
  • iconIndex Number (optional) - The index of the icon in the resource file. If a resource file contains multiple icons this value can be used to specify the zero-based index of the icon that should be displayed for this task. If a resource file contains only one icon, this property should be set to zero.
  • workingDirectory String (optional) - The working directory. Default is empty.

KeyboardEvent Object

  • ctrlKey Boolean (optional) - whether the Control key was used in an accelerator to trigger the Event
  • metaKey Boolean (optional) - whether a meta key was used in an accelerator to trigger the Event
  • shiftKey Boolean (optional) - whether a Shift key was used in an accelerator to trigger the Event
  • altKey Boolean (optional) - whether an Alt key was used in an accelerator to trigger the Event
  • triggeredByAccelerator Boolean (optional) - whether an accelerator was used to trigger the event as opposed to another user gesture like mouse click

KeyboardInputEvent Object extends InputEvent

  • type String - The type of the event, can be keyDown, keyUp or char.
  • keyCode String - The character that will be sent as the keyboard event. Should only use the valid key codes in Accelerator.

Keyboard Shortcuts

Overview

This feature allows you to configure local and global keyboard shortcuts for your Electron application.

Example

Local Shortcuts

Local keyboard shortcuts are triggered only when the application is focused. To configure a local keyboard shortcut, you need to specify an accelerator property when creating a MenuItem within the Menu module.

Starting with a working application from the Quick Start Guide, update the main.js file with the following lines:

const { Menu, MenuItem } = require('electron')

const menu = new Menu()
menu.append(new MenuItem({
  label: 'Electron',
  submenu: [{
    role: 'help',
    accelerator: process.platform === 'darwin' ? 'Alt+Cmd+I' : 'Alt+Shift+I',
    click: () => { console.log('Electron rocks!') }
  }]
}))

Menu.setApplicationMenu(menu)

NOTE: In the code above, you can see that the accelerator differs based on the user's operating system. For MacOS, it is Alt+Cmd+I, whereas for Linux and Windows, it is Alt+Shift+I.

After launching the Electron application, you should see the application menu along with the local shortcut you just defined:

Menu with a local shortcut

If you click Help or press the defined accelerator and then open the terminal that you ran your Electron application from, you will see the message that was generated after triggering the click event: "Electron rocks!".

Global Shortcuts

To configure a global keyboard shortcut, you need to use the globalShortcut module to detect keyboard events even when the application does not have keyboard focus.

Starting with a working application from the Quick Start Guide, update the main.js file with the following lines:

const { app, globalShortcut } = require('electron')

app.whenReady().then(() => {
  globalShortcut.register('Alt+CommandOrControl+I', () => {
    console.log('Electron loves global shortcuts!')
  })
}).then(createWindow)

NOTE: In the code above, the CommandOrControl combination uses Command on macOS and Control on Windows/Linux.

After launching the Electron application, if you press the defined key combination then open the terminal that you ran your Electron application from, you will see that Electron loves global shortcuts!

Shortcuts within a BrowserWindow

Using web APIs

If you want to handle keyboard shortcuts within a BrowserWindow, you can listen for the keyup and keydown DOM events inside the renderer process using the addEventListener() API.

window.addEventListener('keyup', doSomething, true)

Note the third parameter true indicates that the listener will always receive key presses before other listeners so they can't have stopPropagation() called on them.

Intercepting events in the main process

The before-input-event event is emitted before dispatching keydown and keyup events in the page. It can be used to catch and handle custom shortcuts that are not visible in the menu.

Example

Starting with a working application from the Quick Start Guide, update the main.js file with the following lines:

const { app, BrowserWindow } = require('electron')

app.whenReady().then(() => {
  const win = new BrowserWindow({ width: 800, height: 600, webPreferences: { nodeIntegration: true } })

  win.loadFile('index.html')
  win.webContents.on('before-input-event', (event, input) => {
    if (input.control && input.key.toLowerCase() === 'i') {
      console.log('Pressed Control+I')
      event.preventDefault()
    }
  })
})

After launching the Electron application, if you open the terminal that you ran your Electron application from and press Ctrl+I key combination, you will see that this key combination was successfully intercepted.

Using third-party libraries

If you don't want to do manual shortcut parsing, there are libraries that do advanced key detection, such as mousetrap. Below are examples of usage of the mousetrap running in the Renderer process:

Mousetrap.bind('4', () => { console.log('4') })
Mousetrap.bind('?', () => { console.log('show shortcuts!') })
Mousetrap.bind('esc', () => { console.log('escape') }, 'keyup')

// combinations
Mousetrap.bind('command+shift+k', () => { console.log('command shift k') })

// map multiple combinations to the same callback
Mousetrap.bind(['command+k', 'ctrl+k'], () => {
  console.log('command k or control k')

  // return false to prevent default behavior and stop event from bubbling
  return false
})

// gmail style sequences
Mousetrap.bind('g i', () => { console.log('go to inbox') })
Mousetrap.bind('* a', () => { console.log('select all') })

// konami code!
Mousetrap.bind('up up down down left right left right b a enter', () => {
  console.log('konami code')
})

Custom Linux Desktop Launcher Actions

Overview

On many Linux environments, you can add custom entries to the system launcher by modifying the .desktop file. For Canonical's Unity documentation, see Adding Shortcuts to a Launcher. For details on a more generic implementation, see the freedesktop.org Specification.

audacious

NOTE: The screenshot above is an example of launcher shortcuts in Audacious audio player

To create a shortcut, you need to provide Name and Exec properties for the entry you want to add to the shortcut menu. Unity will execute the command defined in the Exec field after the user clicked the shortcut menu item. An example of the .desktop file may look as follows:

Actions=PlayPause;Next;Previous

[Desktop Action PlayPause]
Name=Play-Pause
Exec=audacious -t
OnlyShowIn=Unity;

[Desktop Action Next]
Name=Next
Exec=audacious -f
OnlyShowIn=Unity;

[Desktop Action Previous]
Name=Previous
Exec=audacious -r
OnlyShowIn=Unity;

The preferred way for Unity to instruct your application on what to do is using parameters. You can find them in your application in the global variable process.argv.

Locales

Locale values returned by app.getLocale().

Electron uses Chromium's l10n_util library to fetch the locale. Possible values are listed below:

Language Code Language Name
af Afrikaans
am Amharic
ar Arabic
az Azerbaijani
be Belarusian
bg Bulgarian
bh Bihari
bn Bengali
br Breton
bs Bosnian
ca Catalan
co Corsican
cs Czech
cy Welsh
da Danish
de German
de-AT German (Austria)
de-CH German (Switzerland)
de-DE German (Germany)
el Greek
en English
en-AU English (Australia)
en-CA English (Canada)
en-GB English (UK)
en-NZ English (New Zealand)
en-US English (US)
en-ZA English (South Africa)
eo Esperanto
es Spanish
es-419 Spanish (Latin America)
et Estonian
eu Basque
fa Persian
fi Finnish
fil Filipino
fo Faroese
fr French
fr-CA French (Canada)
fr-CH French (Switzerland)
fr-FR French (France)
fy Frisian
ga Irish
gd Scots Gaelic
gl Galician
gn Guarani
gu Gujarati
ha Hausa
haw Hawaiian
he Hebrew
hi Hindi
hr Croatian
hu Hungarian
hy Armenian
ia Interlingua
id Indonesian
is Icelandic
it Italian
it-CH Italian (Switzerland)
it-IT Italian (Italy)
ja Japanese
jw Javanese
ka Georgian
kk Kazakh
km Cambodian
kn Kannada
ko Korean
ku Kurdish
ky Kyrgyz
la Latin
ln Lingala
lo Laothian
lt Lithuanian
lv Latvian
mk Macedonian
ml Malayalam
mn Mongolian
mo Moldavian
mr Marathi
ms Malay
mt Maltese
nb Norwegian (Bokmal)
ne Nepali
nl Dutch
nn Norwegian (Nynorsk)
no Norwegian
oc Occitan
om Oromo
or Oriya
pa Punjabi
pl Polish
ps Pashto
pt Portuguese
pt-BR Portuguese (Brazil)
pt-PT Portuguese (Portugal)
qu Quechua
rm Romansh
ro Romanian
ru Russian
sd Sindhi
sh Serbo-Croatian
si Sinhalese
sk Slovak
sl Slovenian
sn Shona
so Somali
sq Albanian
sr Serbian
st Sesotho
su Sundanese
sv Swedish
sw Swahili
ta Tamil
te Telugu
tg Tajik
th Thai
ti Tigrinya
tk Turkmen
to Tonga
tr Turkish
tt Tatar
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
xh Xhosa
yi Yiddish
yo Yoruba
zh Chinese
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
zu Zulu

Mac App Store Submission Guide

Since v0.34.0, Electron allows submitting packaged apps to the Mac App Store (MAS). This guide provides information on: how to submit your app and the limitations of the MAS build.

Note: Submitting an app to Mac App Store requires enrolling in the Apple Developer Program, which costs money.

How to Submit Your App

The following steps introduce a simple way to submit your app to Mac App Store. However, these steps do not ensure your app will be approved by Apple; you still need to read Apple's Submitting Your App guide on how to meet the Mac App Store requirements.

Get Certificate

To submit your app to the Mac App Store, you first must get a certificate from Apple. You can follow these existing guides on web.

Get Team ID

Before signing your app, you need to know the Team ID of your account. To locate your Team ID, Sign in to Apple Developer Center, and click Membership in the sidebar. Your Team ID appears in the Membership Information section under the team name.

Sign Your App

After finishing the preparation work, you can package your app by following Application Distribution, and then proceed to signing your app.

First, you have to add a ElectronTeamID key to your app's Info.plist, which has your Team ID as its value:

<plist version="1.0">
<dict>
  ...
  <key>ElectronTeamID</key>
  <string>TEAM_ID</string>
</dict>
</plist>

Then, you need to prepare three entitlements files.

child.plist:

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
  <dict>
    <key>com.apple.security.app-sandbox</key>
    <true/>
    <key>com.apple.security.inherit</key>
    <true/>
  </dict>
</plist>

parent.plist:

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
  <dict>
    <key>com.apple.security.app-sandbox</key>
    <true/>
    <key>com.apple.security.application-groups</key>
    <array>
      <string>TEAM_ID.your.bundle.id</string>
    </array>
  </dict>
</plist>

loginhelper.plist:

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
  <dict>
    <key>com.apple.security.app-sandbox</key>
    <true/>
  </dict>
</plist>

You have to replace TEAM_ID with your Team ID, and replace your.bundle.id with the Bundle ID of your app.

And then sign your app with the following script:

#!/bin/bash

# Name of your app.
APP="YourApp"
# The path of your app to sign.
APP_PATH="/path/to/YourApp.app"
# The path to the location you want to put the signed package.
RESULT_PATH="~/Desktop/$APP.pkg"
# The name of certificates you requested.
APP_KEY="3rd Party Mac Developer Application: Company Name (APPIDENTITY)"
INSTALLER_KEY="3rd Party Mac Developer Installer: Company Name (APPIDENTITY)"
# The path of your plist files.
CHILD_PLIST="/path/to/child.plist"
PARENT_PLIST="/path/to/parent.plist"
LOGINHELPER_PLIST="/path/to/loginhelper.plist"

FRAMEWORKS_PATH="$APP_PATH/Contents/Frameworks"

codesign -s "$APP_KEY" -f --entitlements "$CHILD_PLIST" "$FRAMEWORKS_PATH/Electron Framework.framework/Versions/A/Electron Framework"
codesign -s "$APP_KEY" -f --entitlements "$CHILD_PLIST" "$FRAMEWORKS_PATH/Electron Framework.framework/Versions/A/Libraries/libffmpeg.dylib"
codesign -s "$APP_KEY" -f --entitlements "$CHILD_PLIST" "$FRAMEWORKS_PATH/Electron Framework.framework/Versions/A/Libraries/libnode.dylib"
codesign -s "$APP_KEY" -f --entitlements "$CHILD_PLIST" "$FRAMEWORKS_PATH/Electron Framework.framework"
codesign -s "$APP_KEY" -f --entitlements "$CHILD_PLIST" "$FRAMEWORKS_PATH/$APP Helper.app/Contents/MacOS/$APP Helper"
codesign -s "$APP_KEY" -f --entitlements "$CHILD_PLIST" "$FRAMEWORKS_PATH/$APP Helper.app/"
codesign -s "$APP_KEY" -f --entitlements "$LOGINHELPER_PLIST" "$APP_PATH/Contents/Library/LoginItems/$APP Login Helper.app/Contents/MacOS/$APP Login Helper"
codesign -s "$APP_KEY" -f --entitlements "$LOGINHELPER_PLIST" "$APP_PATH/Contents/Library/LoginItems/$APP Login Helper.app/"
codesign -s "$APP_KEY" -f --entitlements "$CHILD_PLIST" "$APP_PATH/Contents/MacOS/$APP"
codesign -s "$APP_KEY" -f --entitlements "$PARENT_PLIST" "$APP_PATH"

productbuild --component "$APP_PATH" /Applications --sign "$INSTALLER_KEY" "$RESULT_PATH"

If you are new to app sandboxing under macOS, you should also read through Apple's Enabling App Sandbox to have a basic idea, then add keys for the permissions needed by your app to the entitlements files.

Apart from manually signing your app, you can also choose to use the electron-osx-sign module to do the job.

Sign Native Modules

Native modules used in your app also need to be signed. If using electron-osx-sign, be sure to include the path to the built binaries in the argument list:

electron-osx-sign YourApp.app YourApp.app/Contents/Resources/app/node_modules/nativemodule/build/release/nativemodule

Also note that native modules may have intermediate files produced which should not be included (as they would also need to be signed). If you use electron-packager before version 8.1.0, add --ignore=.+\.o$ to your build step to ignore these files. Versions 8.1.0 and later ignore those files by default.

Upload Your App

After signing your app, you can use Application Loader to upload it to iTunes Connect for processing, making sure you have created a record before uploading.

Submit Your App for Review

After these steps, you can submit your app for review.

Limitations of MAS Build

In order to satisfy all requirements for app sandboxing, the following modules have been disabled in the MAS build:

  • crashReporter
  • autoUpdater

and the following behaviors have been changed:

  • Video capture may not work for some machines.
  • Certain accessibility features may not work.
  • Apps will not be aware of DNS changes.

Also, due to the usage of app sandboxing, the resources which can be accessed by the app are strictly limited; you can read App Sandboxing for more information.

Additional Entitlements

Depending on which Electron APIs your app uses, you may need to add additional entitlements to your parent.plist file to be able to use these APIs from your app's Mac App Store build.

Network Access

Enable outgoing network connections to allow your app to connect to a server:

<key>com.apple.security.network.client</key>
<true/>

Enable incoming network connections to allow your app to open a network listening socket:

<key>com.apple.security.network.server</key>
<true/>

See the Enabling Network Access documentation for more details.

dialog.showOpenDialog

<key>com.apple.security.files.user-selected.read-only</key>
<true/>

See the Enabling User-Selected File Access documentation for more details.

dialog.showSaveDialog

<key>com.apple.security.files.user-selected.read-write</key>
<true/>

See the Enabling User-Selected File Access documentation for more details.

Cryptographic Algorithms Used by Electron

Depending on the countries in which you are releasing your app, you may be required to provide information on the cryptographic algorithms used in your software. See the encryption export compliance docs for more information.

Electron uses following cryptographic algorithms:

macOS Dock

Overview

Electron has APIs to configure the app's icon in the macOS Dock. A macOS-only API exists to create a custom dock menu, but Electron also uses the app dock icon as the entry point for cross-platform features like recent documents and application progress.

The custom dock is commonly used to add shortcuts to tasks the user wouldn't want to open the whole app window for.

Dock menu of Terminal.app:

Dock Menu

To set your custom dock menu, you need to use the app.dock.setMenu API, which is only available on macOS.

Example

Starting with a working application from the Quick Start Guide, update the main.js file with the following lines:

const { app, Menu } = require('electron')

const dockMenu = Menu.buildFromTemplate([
  {
    label: 'New Window',
    click () { console.log('New Window') }
  }, {
    label: 'New Window with Settings',
    submenu: [
      { label: 'Basic' },
      { label: 'Pro' }
    ]
  },
  { label: 'New Command...' }
])

app.whenReady().then(() => {
  app.dock.setMenu(dockMenu)
})

After launching the Electron application, right click the application icon. You should see the custom menu you just defined:

macOS dock menu

MemoryInfo Object

  • workingSetSize Integer - The amount of memory currently pinned to actual physical RAM.
  • peakWorkingSetSize Integer - The maximum amount of memory that has ever been pinned to actual physical RAM.
  • privateBytes Integer (optional) Windows - The amount of memory not shared by other processes, such as JS heap or HTML content.

Note that all statistics are reported in Kilobytes.

MemoryUsageDetails Object

  • count Number
  • size Number
  • liveSize Number

Class: Menu

Create native application menus and context menus.

Process: Main

new Menu()

Creates a new menu.

Static Methods

The Menu class has the following static methods:

  • menu Menu | null

Sets menu as the application menu on macOS. On Windows and Linux, the menu will be set as each window's top menu.

Also on Windows and Linux, you can use a & in the top-level item name to indicate which letter should get a generated accelerator. For example, using &File for the file menu would result in a generated Alt-F accelerator that opens the associated menu. The indicated character in the button label gets an underline. The & character is not displayed on the button label.

Passing null will suppress the default menu. On Windows and Linux, this has the additional effect of removing the menu bar from the window.

Note: The default menu will be created automatically if the app does not set one. It contains standard items such as File, Edit, View, Window and Help.

Returns Menu | null - The application menu, if set, or null, if not set.

Note: The returned Menu instance doesn't support dynamic addition or removal of menu items. Instance properties can still be dynamically modified.

  • action String

Sends the action to the first responder of application. This is used for emulating default macOS menu behaviors. Usually you would use the role property of a MenuItem.

See the macOS Cocoa Event Handling Guide for more information on macOS' native actions.

  • template (MenuItemConstructorOptions | MenuItem)[]

Returns Menu

Generally, the template is an array of options for constructing a MenuItem. The usage can be referenced above.

You can also attach other fields to the element of the template and they will become properties of the constructed menu items.

Instance Methods

The menu object has the following instance methods:

  • options Object (optional)
    • window BrowserWindow (optional) - Default is the focused window.
    • x Number (optional) - Default is the current mouse cursor position. Must be declared if y is declared.
    • y Number (optional) - Default is the current mouse cursor position. Must be declared if x is declared.
    • positioningItem Number (optional) macOS - The index of the menu item to be positioned under the mouse cursor at the specified coordinates. Default is -1.
    • callback Function (optional) - Called when menu is closed.

Pops up this menu as a context menu in the BrowserWindow.

  • browserWindow BrowserWindow (optional) - Default is the focused window.

Closes the context menu in the browserWindow.

Appends the menuItem to the menu.

  • id String

Returns MenuItem | null the item with the specified id

Inserts the menuItem to the pos position of the menu.

Instance Events

Objects created with new Menu or returned by Menu.buildFromTemplate emit the following events:

Note: Some events are only available on specific operating systems and are labeled as such.

Event: 'menu-will-show'

Returns:

  • event Event

Emitted when menu.popup() is called.

Event: 'menu-will-close'

Returns:

  • event Event

Emitted when a popup is closed either manually or with menu.closePopup().

Instance Properties

menu objects also have the following properties:

A MenuItem[] array containing the menu's items.

Each Menu consists of multiple MenuItems and each MenuItem can have a submenu.

Examples

The Menu class is only available in the main process, but you can also use it in the render process via the remote module.

Main process

An example of creating the application menu in the main process with the simple template API:

const { app, Menu } = require('electron')

const isMac = process.platform === 'darwin'

const template = [
  // { role: 'appMenu' }
  ...(isMac ? [{
    label: app.name,
    submenu: [
      { role: 'about' },
      { type: 'separator' },
      { role: 'services' },
      { type: 'separator' },
      { role: 'hide' },
      { role: 'hideothers' },
      { role: 'unhide' },
      { type: 'separator' },
      { role: 'quit' }
    ]
  }] : []),
  // { role: 'fileMenu' }
  {
    label: 'File',
    submenu: [
      isMac ? { role: 'close' } : { role: 'quit' }
    ]
  },
  // { role: 'editMenu' }
  {
    label: 'Edit',
    submenu: [
      { role: 'undo' },
      { role: 'redo' },
      { type: 'separator' },
      { role: 'cut' },
      { role: 'copy' },
      { role: 'paste' },
      ...(isMac ? [
        { role: 'pasteAndMatchStyle' },
        { role: 'delete' },
        { role: 'selectAll' },
        { type: 'separator' },
        {
          label: 'Speech',
          submenu: [
            { role: 'startSpeaking' },
            { role: 'stopSpeaking' }
          ]
        }
      ] : [
        { role: 'delete' },
        { type: 'separator' },
        { role: 'selectAll' }
      ])
    ]
  },
  // { role: 'viewMenu' }
  {
    label: 'View',
    submenu: [
      { role: 'reload' },
      { role: 'forceReload' },
      { role: 'toggleDevTools' },
      { type: 'separator' },
      { role: 'resetZoom' },
      { role: 'zoomIn' },
      { role: 'zoomOut' },
      { type: 'separator' },
      { role: 'togglefullscreen' }
    ]
  },
  // { role: 'windowMenu' }
  {
    label: 'Window',
    submenu: [
      { role: 'minimize' },
      { role: 'zoom' },
      ...(isMac ? [
        { type: 'separator' },
        { role: 'front' },
        { type: 'separator' },
        { role: 'window' }
      ] : [
        { role: 'close' }
      ])
    ]
  },
  {
    role: 'help',
    submenu: [
      {
        label: 'Learn More',
        click: async () => {
          const { shell } = require('electron')
          await shell.openExternal('https://electronjs.org')
        }
      }
    ]
  }
]

const menu = Menu.buildFromTemplate(template)
Menu.setApplicationMenu(menu)

Render process

Below is an example of creating a menu dynamically in a web page (render process) by using the remote module, and showing it when the user right clicks the page:

<!-- index.html -->
<script>
const { remote } = require('electron')
const { Menu, MenuItem } = remote

const menu = new Menu()
menu.append(new MenuItem({ label: 'MenuItem1', click() { console.log('item 1 clicked') } }))
menu.append(new MenuItem({ type: 'separator' }))
menu.append(new MenuItem({ label: 'MenuItem2', type: 'checkbox', checked: true }))

window.addEventListener('contextmenu', (e) => {
  e.preventDefault()
  menu.popup({ window: remote.getCurrentWindow() })
}, false)
</script>

Notes on macOS Application Menu

macOS has a completely different style of application menu from Windows and Linux. Here are some notes on making your app's menu more native-like.

Standard Menus

On macOS there are many system-defined standard menus, like the Services and Windows menus. To make your menu a standard menu, you should set your menu's role to one of the following and Electron will recognize them and make them become standard menus:

  • window
  • help
  • services

Standard Menu Item Actions

macOS has provided standard actions for some menu items, like About xxx, Hide xxx, and Hide Others. To set the action of a menu item to a standard action, you should set the role attribute of the menu item.

On macOS the label of the application menu's first item is always your app's name, no matter what label you set. To change it, modify your app bundle's Info.plist file. See About Information Property List Files for more information.

Setting Menu for Specific Browser Window (Linux Windows)

The setMenu method of browser windows can set the menu of certain browser windows.

You can make use of before, after, beforeGroupContaining, afterGroupContaining and id to control how the item will be placed when building a menu with Menu.buildFromTemplate.

  • before - Inserts this item before the item with the specified label. If the referenced item doesn't exist the item will be inserted at the end of the menu. Also implies that the menu item in question should be placed in the same “group” as the item.
  • after - Inserts this item after the item with the specified label. If the referenced item doesn't exist the item will be inserted at the end of the menu. Also implies that the menu item in question should be placed in the same “group” as the item.
  • beforeGroupContaining - Provides a means for a single context menu to declare the placement of their containing group before the containing group of the item with the specified label.
  • afterGroupContaining - Provides a means for a single context menu to declare the placement of their containing group after the containing group of the item with the specified label.

By default, items will be inserted in the order they exist in the template unless one of the specified positioning keywords is used.

Examples

Template:

[
  { id: '1', label: 'one' },
  { id: '2', label: 'two' },
  { id: '3', label: 'three' },
  { id: '4', label: 'four' }
]

Menu:

- 1
- 2
- 3
- 4

Template:

[
  { id: '1', label: 'one' },
  { type: 'separator' },
  { id: '3', label: 'three', beforeGroupContaining: ['1'] },
  { id: '4', label: 'four', afterGroupContaining: ['2'] },
  { type: 'separator' },
  { id: '2', label: 'two' }
]

Menu:

- 3
- 4
- ---
- 1
- ---
- 2

Template:

[
  { id: '1', label: 'one', after: ['3'] },
  { id: '2', label: 'two', before: ['1'] },
  { id: '3', label: 'three' }
]

Menu:

- ---
- 3
- 2
- 1

Class: MenuItem

Add items to native application menus and context menus.

Process: Main

See Menu for examples.

new MenuItem(options)

  • options Object
    • click Function (optional) - Will be called with click(menuItem, browserWindow, event) when the menu item is clicked.
    • role String (optional) - Can be undo, redo, cut, copy, paste, pasteAndMatchStyle, delete, selectAll, reload, forceReload, toggleDevTools, resetZoom, zoomIn, zoomOut, togglefullscreen, window, minimize, close, help, about, services, hide, hideOthers, unhide, quit, startSpeaking, stopSpeaking, zoom, front, appMenu, fileMenu, editMenu, viewMenu, recentDocuments, toggleTabBar, selectNextTab, selectPreviousTab, mergeAllWindows, clearRecentDocuments, moveTabToNewWindow or windowMenu - Define the action of the menu item, when specified the click property will be ignored. See roles.
    • type String (optional) - Can be normal, separator, submenu, checkbox or radio.
    • label String (optional)
    • sublabel String (optional)
    • toolTip String (optional) macOS - Hover text for this menu item.
    • accelerator Accelerator (optional)
    • icon (NativeImage | String) (optional)
    • enabled Boolean (optional) - If false, the menu item will be greyed out and unclickable.
    • acceleratorWorksWhenHidden Boolean (optional) macOS - default is true, and when false will prevent the accelerator from triggering the item if the item is not visible`.
    • visible Boolean (optional) - If false, the menu item will be entirely hidden.
    • checked Boolean (optional) - Should only be specified for checkbox or radio type menu items.
    • registerAccelerator Boolean (optional) Linux Windows - If false, the accelerator won't be registered with the system, but it will still be displayed. Defaults to true.
    • submenu (MenuItemConstructorOptions[] | Menu) (optional) - Should be specified for submenu type menu items. If submenu is specified, the type: 'submenu' can be omitted. If the value is not a Menu then it will be automatically converted to one using Menu.buildFromTemplate.
    • id String (optional) - Unique within a single menu. If defined then it can be used as a reference to this item by the position attribute.
    • before String[] (optional) - Inserts this item before the item with the specified label. If the referenced item doesn't exist the item will be inserted at the end of the menu. Also implies that the menu item in question should be placed in the same “group” as the item.
    • after String[] (optional) - Inserts this item after the item with the specified label. If the referenced item doesn't exist the item will be inserted at the end of the menu.
    • beforeGroupContaining String[] (optional) - Provides a means for a single context menu to declare the placement of their containing group before the containing group of the item with the specified label.
    • afterGroupContaining String[] (optional) - Provides a means for a single context menu to declare the placement of their containing group after the containing group of the item with the specified label.

Note: acceleratorWorksWhenHidden is specified as being macOS-only because accelerators always work when items are hidden on Windows and Linux. The option is exposed to users to give them the option to turn it off, as this is possible in native macOS development. This property is only usable on macOS High Sierra 10.13 or newer.

Roles

Roles allow menu items to have predefined behaviors.

It is best to specify role for any menu item that matches a standard role, rather than trying to manually implement the behavior in a click function. The built-in role behavior will give the best native experience.

The label and accelerator values are optional when using a role and will default to appropriate values for each platform.

Every menu item must have either a role, label, or in the case of a separator a type.

The role property can have following values:

  • undo
  • about - Trigger a native about panel (custom message box on Window, which does not provide its own).
  • redo
  • cut
  • copy
  • paste
  • pasteAndMatchStyle
  • selectAll
  • delete
  • minimize - Minimize current window.
  • close - Close current window.
  • quit - Quit the application.
  • reload - Reload the current window.
  • forceReload - Reload the current window ignoring the cache.
  • toggleDevTools - Toggle developer tools in the current window.
  • togglefullscreen - Toggle full screen mode on the current window.
  • resetZoom - Reset the focused page's zoom level to the original size.
  • zoomIn - Zoom in the focused page by 10%.
  • zoomOut - Zoom out the focused page by 10%.
  • fileMenu - Whole default "File" menu (Close / Quit)
  • editMenu - Whole default "Edit" menu (Undo, Copy, etc.).
  • viewMenu - Whole default "View" menu (Reload, Toggle Developer Tools, etc.)
  • windowMenu - Whole default "Window" menu (Minimize, Zoom, etc.).

The following additional roles are available on macOS:

  • appMenu - Whole default "App" menu (About, Services, etc.)
  • hide - Map to the hide action.
  • hideOthers - Map to the hideOtherApplications action.
  • unhide - Map to the unhideAllApplications action.
  • startSpeaking - Map to the startSpeaking action.
  • stopSpeaking - Map to the stopSpeaking action.
  • front - Map to the arrangeInFront action.
  • zoom - Map to the performZoom action.
  • toggleTabBar - Map to the toggleTabBar action.
  • selectNextTab - Map to the selectNextTab action.
  • selectPreviousTab - Map to the selectPreviousTab action.
  • mergeAllWindows - Map to the mergeAllWindows action.
  • moveTabToNewWindow - Map to the moveTabToNewWindow action.
  • window - The submenu is a "Window" menu.
  • help - The submenu is a "Help" menu.
  • services - The submenu is a "Services" menu. This is only intended for use in the Application Menu and is not the same as the "Services" submenu used in context menus in macOS apps, which is not implemented in Electron.
  • recentDocuments - The submenu is an "Open Recent" menu.
  • clearRecentDocuments - Map to the clearRecentDocuments action.

When specifying a role on macOS, label and accelerator are the only options that will affect the menu item. All other options will be ignored. Lowercase role, e.g. toggledevtools, is still supported.

Nota Bene: The enabled and visibility properties are not available for top-level menu items in the tray on macOS.

Instance Properties

The following properties are available on instances of MenuItem:

A String indicating the item's unique id, this property can be dynamically changed.

A String indicating the item's visible label.

A Function that is fired when the MenuItem receives a click event. It can be called with menuItem.click(event, focusedWindow, focusedWebContents).

A Menu (optional) containing the menu item's submenu, if present.

A String indicating the type of the item. Can be normal, separator, submenu, checkbox or radio.

A String (optional) indicating the item's role, if set. Can be undo, redo, cut, copy, paste, pasteAndMatchStyle, delete, selectAll, reload, forceReload, toggleDevTools, resetZoom, zoomIn, zoomOut, togglefullscreen, window, minimize, close, help, about, services, hide, hideOthers, unhide, quit, startSpeaking, stopSpeaking, zoom, front, appMenu, fileMenu, editMenu, viewMenu, recentDocuments, toggleTabBar, selectNextTab, selectPreviousTab, mergeAllWindows, clearRecentDocuments, moveTabToNewWindow or windowMenu

A Accelerator (optional) indicating the item's accelerator, if set.

A NativeImage | String (optional) indicating the item's icon, if set.

A String indicating the item's sublabel.

A String indicating the item's hover text.

A Boolean indicating whether the item is enabled, this property can be dynamically changed.

A Boolean indicating whether the item is visible, this property can be dynamically changed.

A Boolean indicating whether the item is checked, this property can be dynamically changed.

A checkbox menu item will toggle the checked property on and off when selected.

A radio menu item will turn on its checked property when clicked, and will turn off that property for all adjacent items in the same menu.

You can add a click function for additional behavior.

A Boolean indicating if the accelerator should be registered with the system or just displayed.

This property can be dynamically changed.

A Number indicating an item's sequential unique id.

A Menu that the item is a part of.

MessageChannelMain

MessageChannelMain is the main-process-side equivalent of the DOM MessageChannel object. Its singular function is to create a pair of connected MessagePortMain objects.

See the Channel Messaging API documentation for more information on using channel messaging.

Class: MessageChannelMain

Process: Main

Example:

const { port1, port2 } = new MessageChannelMain()
w.webContents.postMessage('port', null, [port2])
port1.postMessage({ some: 'message' })

Instance Properties

channel.port1

A MessagePortMain property.

channel.port2

A MessagePortMain property.

MessagePortMain

MessagePortMain is the main-process-side equivalent of the DOM MessagePort object. It behaves similarly to the DOM version, with the exception that it uses the Node.js EventEmitter event system, instead of the DOM EventTarget system. This means you should use port.on('message', ...) to listen for events, instead of port.onmessage = ... or port.addEventListener('message', ...)

See the Channel Messaging API documentation for more information on using channel messaging.

MessagePortMain is an [EventEmitter][event-emitter].

Class: MessagePortMain

Process: Main

Instance Methods

port.postMessage(message, [transfer])

  • message any
  • transfer MessagePortMain[] (optional)

Sends a message from the port, and optionally, transfers ownership of objects to other browsing contexts.

port.start()

Starts the sending of messages queued on the port. Messages will be queued until this method is called.

port.close()

Disconnects the port, so it is no longer active.

Instance Events

Event: 'message'

Returns:

  • messageEvent Object
    • data any
    • ports MessagePortMain[]

Emitted when a MessagePortMain object receives a message.

Event: 'close'

Emitted when the remote end of a MessagePortMain object becomes disconnected.

MimeTypedBuffer Object

  • mimeType String (optional) - MIME type of the buffer.
  • charset String (optional) - Charset of the buffer.
  • data Buffer - The actual Buffer content.

MouseInputEvent Object extends InputEvent

  • type String - The type of the event, can be mouseDown, mouseUp, mouseEnter, mouseLeave, contextMenu, mouseWheel or mouseMove.
  • x Integer
  • y Integer
  • button String (optional) - The button pressed, can be left, middle, right.
  • globalX Integer (optional)
  • globalY Integer (optional)
  • movementX Integer (optional)
  • movementY Integer (optional)
  • clickCount Integer (optional)

MouseWheelInputEvent Object extends MouseInputEvent

  • type String - The type of the event, can be mouseWheel.
  • deltaX Integer (optional)
  • deltaY Integer (optional)
  • wheelTicksX Integer (optional)
  • wheelTicksY Integer (optional)
  • accelerationRatioX Integer (optional)
  • accelerationRatioY Integer (optional)
  • hasPreciseScrollingDeltas Boolean (optional)
  • canScroll Boolean (optional)

Multithreading

With Web Workers, it is possible to run JavaScript in OS-level threads.

Multi-threaded Node.js

It is possible to use Node.js features in Electron's Web Workers, to do so the nodeIntegrationInWorker option should be set to true in webPreferences.

const win = new BrowserWindow({
  webPreferences: {
    nodeIntegrationInWorker: true
  }
})

The nodeIntegrationInWorker can be used independent of nodeIntegration, but sandbox must not be set to true.

Available APIs

All built-in modules of Node.js are supported in Web Workers, and asar archives can still be read with Node.js APIs. However none of Electron's built-in modules can be used in a multi-threaded environment.

Native Node.js modules

Any native Node.js module can be loaded directly in Web Workers, but it is strongly recommended not to do so. Most existing native modules have been written assuming single-threaded environment, using them in Web Workers will lead to crashes and memory corruptions.

Note that even if a native Node.js module is thread-safe it's still not safe to load it in a Web Worker because the process.dlopen function is not thread safe.

The only way to load a native module safely for now, is to make sure the app loads no native modules after the Web Workers get started.

process.dlopen = () => {
  throw new Error('Load native module is not safe')
}
const worker = new Worker('script.js')

Native File Drag & Drop

Overview

Certain kinds of applications that manipulate files might want to support the operating system's native file drag & drop feature. Dragging files into web content is common and supported by many websites. Electron additionally supports dragging files and content out from web content into the operating system's world.

To implement this feature in your app, you need to call the webContents.startDrag(item) API in response to the ondragstart event.

Example

Starting with a working application from the Quick Start Guide, add the following lines to the index.html file:

<a href="#" id="drag">Drag me</a>
<script src="renderer.js"></script>

and add the following lines to the renderer.js file:

const { ipcRenderer } = require('electron')

document.getElementById('drag').ondragstart = (event) => {
  event.preventDefault()
  ipcRenderer.send('ondragstart', '/absolute/path/to/the/item')
}

The code above instructs the Renderer process to handle the ondragstart event and forward the information to the Main process.

In the Main process(main.js file), expand the received event with a path to the file that is being dragged and an icon:

const { ipcMain } = require('electron')

ipcMain.on('ondragstart', (event, filePath) => {
  event.sender.startDrag({
    file: filePath,
    icon: '/path/to/icon.png'
  })
})

After launching the Electron application, try dragging and dropping the item from the BroswerWindow onto your desktop. In this guide, the item is a Markdown file located in the root of the project:

Drag and drop

nativeImage

Create tray, dock, and application icons using PNG or JPG files.

Process: Main, Renderer

In Electron, for the APIs that take images, you can pass either file paths or NativeImage instances. An empty image will be used when null is passed.

For example, when creating a tray or setting a window's icon, you can pass an image file path as a String:

const { BrowserWindow, Tray } = require('electron')

const appIcon = new Tray('/Users/somebody/images/icon.png')
const win = new BrowserWindow({ icon: '/Users/somebody/images/window.png' })
console.log(appIcon, win)

Or read the image from the clipboard, which returns a NativeImage:

const { clipboard, Tray } = require('electron')
const image = clipboard.readImage()
const appIcon = new Tray(image)
console.log(appIcon)

Supported Formats

Currently PNG and JPEG image formats are supported. PNG is recommended because of its support for transparency and lossless compression.

On Windows, you can also load ICO icons from file paths. For best visual quality, it is recommended to include at least the following sizes in the:

  • Small icon
    • 16x16 (100% DPI scale)
    • 20x20 (125% DPI scale)
    • 24x24 (150% DPI scale)
    • 32x32 (200% DPI scale)
  • Large icon
    • 32x32 (100% DPI scale)
    • 40x40 (125% DPI scale)
    • 48x48 (150% DPI scale)
    • 64x64 (200% DPI scale)
    • 256x256

Check the Size requirements section in this article.

High Resolution Image

On platforms that have high-DPI support such as Apple Retina displays, you can append @2x after image's base filename to mark it as a high resolution image.

For example, if icon.png is a normal image that has standard resolution, then [email protected] will be treated as a high resolution image that has double DPI density.

If you want to support displays with different DPI densities at the same time, you can put images with different sizes in the same folder and use the filename without DPI suffixes. For example:

images/
├── icon.png
├── [email protected]
└── [email protected]
const { Tray } = require('electron')
const appIcon = new Tray('/Users/somebody/images/icon.png')
console.log(appIcon)

The following suffixes for DPI are also supported:

  • @1x
  • @1.25x
  • @1.33x
  • @1.4x
  • @1.5x
  • @1.8x
  • @2x
  • @2.5x
  • @3x
  • @4x
  • @5x

Template Image

Template images consist of black and an alpha channel. Template images are not intended to be used as standalone images and are usually mixed with other content to create the desired final appearance.

The most common case is to use template images for a menu bar icon, so it can adapt to both light and dark menu bars.

Note: Template image is only supported on macOS.

To mark an image as a template image, its filename should end with the word Template. For example:

Methods

The nativeImage module has the following methods, all of which return an instance of the NativeImage class:

nativeImage.createEmpty()

Returns NativeImage

Creates an empty NativeImage instance.

nativeImage.createThumbnailFromPath(path, maxSize) macOS Windows

  • path String - path to a file that we intend to construct a thumbnail out of.
  • maxSize Size - the maximum width and height (positive numbers) the thumbnail returned can be. The Windows implementation will ignore maxSize.height and scale the height according to maxSize.width.

Returns Promise<NativeImage> - fulfilled with the file's thumbnail preview image, which is a NativeImage.

nativeImage.createFromPath(path)

  • path String

Returns NativeImage

Creates a new NativeImage instance from a file located at path. This method returns an empty image if the path does not exist, cannot be read, or is not a valid image.

const nativeImage = require('electron').nativeImage

const image = nativeImage.createFromPath('/Users/somebody/images/icon.png')
console.log(image)

nativeImage.createFromBitmap(buffer, options)

  • buffer Buffer
  • options Object
    • width Integer
    • height Integer
    • scaleFactor Double (optional) - Defaults to 1.0.

Returns NativeImage

Creates a new NativeImage instance from buffer that contains the raw bitmap pixel data returned by toBitmap(). The specific format is platform-dependent.

nativeImage.createFromBuffer(buffer[, options])

  • buffer Buffer
  • options Object (optional)
    • width Integer (optional) - Required for bitmap buffers.
    • height Integer (optional) - Required for bitmap buffers.
    • scaleFactor Double (optional) - Defaults to 1.0.

Returns NativeImage

Creates a new NativeImage instance from buffer. Tries to decode as PNG or JPEG first.

nativeImage.createFromDataURL(dataURL)

  • dataURL String

Returns NativeImage

Creates a new NativeImage instance from dataURL.

nativeImage.createFromNamedImage(imageName[, hslShift]) macOS

  • imageName String
  • hslShift Number[] (optional)

Returns NativeImage

Creates a new NativeImage instance from the NSImage that maps to the given image name. See System Icons for a list of possible values.

The hslShift is applied to the image with the following rules:

  • hsl_shift[0] (hue): The absolute hue value for the image - 0 and 1 map to 0 and 360 on the hue color wheel (red).
  • hsl_shift[1] (saturation): A saturation shift for the image, with the following key values: 0 = remove all color. 0.5 = leave unchanged. 1 = fully saturate the image.
  • hsl_shift[2] (lightness): A lightness shift for the image, with the following key values: 0 = remove all lightness (make all pixels black). 0.5 = leave unchanged. 1 = full lightness (make all pixels white).

This means that [-1, 0, 1] will make the image completely white and [-1, 1, 0] will make the image completely black.

In some cases, the NSImageName doesn't match its string representation; one example of this is NSFolderImageName, whose string representation would actually be NSFolder. Therefore, you'll need to determine the correct string representation for your image before passing it in. This can be done with the following:

echo -e '#import <Cocoa/Cocoa.h>\nint main() { NSLog(@"%@", SYSTEM_IMAGE_NAME); }' | clang -otest -x objective-c -framework Cocoa - && ./test

where SYSTEM_IMAGE_NAME should be replaced with any value from this list.

Class: NativeImage

Natively wrap images such as tray, dock, and application icons.

Process: Main, Renderer

Instance Methods

The following methods are available on instances of the NativeImage class:

image.toPNG([options])

  • options Object (optional)
    • scaleFactor Double (optional) - Defaults to 1.0.

Returns Buffer - A Buffer that contains the image's PNG encoded data.

image.toJPEG(quality)

  • quality Integer - Between 0 - 100.

Returns Buffer - A Buffer that contains the image's JPEG encoded data.

image.toBitmap([options])

  • options Object (optional)
    • scaleFactor Double (optional) - Defaults to 1.0.

Returns Buffer - A Buffer that contains a copy of the image's raw bitmap pixel data.

image.toDataURL([options])

  • options Object (optional)
    • scaleFactor Double (optional) - Defaults to 1.0.

Returns String - The data URL of the image.

image.getBitmap([options])

  • options Object (optional)
    • scaleFactor Double (optional) - Defaults to 1.0.

Returns Buffer - A Buffer that contains the image's raw bitmap pixel data.

The difference between getBitmap() and toBitmap() is that getBitmap() does not copy the bitmap data, so you have to use the returned Buffer immediately in current event loop tick; otherwise the data might be changed or destroyed.

image.getNativeHandle() macOS

Returns Buffer - A Buffer that stores C pointer to underlying native handle of the image. On macOS, a pointer to NSImage instance would be returned.

Notice that the returned pointer is a weak pointer to the underlying native image instead of a copy, so you must ensure that the associated nativeImage instance is kept around.

image.isEmpty()

Returns Boolean - Whether the image is empty.

image.getSize([scaleFactor])

  • scaleFactor Double (optional) - Defaults to 1.0.

Returns Size.

If scaleFactor is passed, this will return the size corresponding to the image representation most closely matching the passed value.

image.setTemplateImage(option)

  • option Boolean

Marks the image as a template image.

image.isTemplateImage()

Returns Boolean - Whether the image is a template image.

image.crop(rect)

  • rect Rectangle - The area of the image to crop.

Returns NativeImage - The cropped image.

image.resize(options)

  • options Object
    • width Integer (optional) - Defaults to the image's width.
    • height Integer (optional) - Defaults to the image's height.
    • quality String (optional) - The desired quality of the resize image. Possible values are good, better, or best. The default is best. These values express a desired quality/speed tradeoff. They are translated into an algorithm-specific method that depends on the capabilities (CPU, GPU) of the underlying platform. It is possible for all three methods to be mapped to the same algorithm on a given platform.

Returns NativeImage - The resized image.

If only the height or the width are specified then the current aspect ratio will be preserved in the resized image.

image.getAspectRatio([scaleFactor])

  • scaleFactor Double (optional) - Defaults to 1.0.

Returns Float - The image's aspect ratio.

If scaleFactor is passed, this will return the aspect ratio corresponding to the image representation most closely matching the passed value.

image.getScaleFactors()

Returns Float[] - An array of all scale factors corresponding to representations for a given nativeImage.

image.addRepresentation(options)

  • options Object
    • scaleFactor Double - The scale factor to add the image representation for.
    • width Integer (optional) - Defaults to 0. Required if a bitmap buffer is specified as buffer.
    • height Integer (optional) - Defaults to 0. Required if a bitmap buffer is specified as buffer.
    • buffer Buffer (optional) - The buffer containing the raw image data.
    • dataURL String (optional) - The data URL containing either a base 64 encoded PNG or JPEG image.

Add an image representation for a specific scale factor. This can be used to explicitly add different scale factor representations to an image. This can be called on empty images.

Instance Properties

nativeImage.isMacTemplateImage macOS

A Boolean property that determines whether the image is considered a template image.

Please note that this property only has an effect on macOS.

nativeTheme

Read and respond to changes in Chromium's native color theme.

Process: Main

Events

The nativeTheme module emits the following events:

Event: 'updated'

Emitted when something in the underlying NativeTheme has changed. This normally means that either the value of shouldUseDarkColors, shouldUseHighContrastColors or shouldUseInvertedColorScheme has changed. You will have to check them to determine which one has changed.

Properties

The nativeTheme module has the following properties:

nativeTheme.shouldUseDarkColors Readonly

A Boolean for if the OS / Chromium currently has a dark mode enabled or is being instructed to show a dark-style UI. If you want to modify this value you should use themeSource below.

nativeTheme.themeSource

A String property that can be system, light or dark. It is used to override and supersede the value that Chromium has chosen to use internally.

Setting this property to system will remove the override and everything will be reset to the OS default. By default themeSource is system.

Settings this property to dark will have the following effects:

  • nativeTheme.shouldUseDarkColors will be true when accessed
  • Any UI Electron renders on Linux and Windows including context menus, devtools, etc. will use the dark UI.
  • Any UI the OS renders on macOS including menus, window frames, etc. will use the dark UI.
  • The prefers-color-scheme CSS query will match dark mode.
  • The updated event will be emitted

Settings this property to light will have the following effects:

  • nativeTheme.shouldUseDarkColors will be false when accessed
  • Any UI Electron renders on Linux and Windows including context menus, devtools, etc. will use the light UI.
  • Any UI the OS renders on macOS including menus, window frames, etc. will use the light UI.
  • The prefers-color-scheme CSS query will match light mode.
  • The updated event will be emitted

The usage of this property should align with a classic "dark mode" state machine in your application where the user has three options.

  • Follow OS --> themeSource = 'system'
  • Dark Mode --> themeSource = 'dark'
  • Light Mode --> themeSource = 'light'

Your application should then always use shouldUseDarkColors to determine what CSS to apply.

nativeTheme.shouldUseHighContrastColors macOS Windows Readonly

A Boolean for if the OS / Chromium currently has high-contrast mode enabled or is being instructed to show a high-contrast UI.

nativeTheme.shouldUseInvertedColorScheme macOS Windows Readonly

A Boolean for if the OS / Chromium currently has an inverted color scheme or is being instructed to use an inverted color scheme.

net

Issue HTTP/HTTPS requests using Chromium's native networking library

Process: Main

The net module is a client-side API for issuing HTTP(S) requests. It is similar to the HTTP and HTTPS modules of Node.js but uses Chromium's native networking library instead of the Node.js implementation, offering better support for web proxies.

The following is a non-exhaustive list of why you may consider using the net module instead of the native Node.js modules:

  • Automatic management of system proxy configuration, support of the wpad protocol and proxy pac configuration files.
  • Automatic tunneling of HTTPS requests.
  • Support for authenticating proxies using basic, digest, NTLM, Kerberos or negotiate authentication schemes.
  • Support for traffic monitoring proxies: Fiddler-like proxies used for access control and monitoring.

The API components (including classes, methods, properties and event names) are similar to those used in Node.js.

Example usage:

const { app } = require('electron')
app.whenReady().then(() => {
  const { net } = require('electron')
  const request = net.request('https://github.com')
  request.on('response', (response) => {
    console.log(`STATUS: ${response.statusCode}`)
    console.log(`HEADERS: ${JSON.stringify(response.headers)}`)
    response.on('data', (chunk) => {
      console.log(`BODY: ${chunk}`)
    })
    response.on('end', () => {
      console.log('No more data in response.')
    })
  })
  request.end()
})

The net API can be used only after the application emits the ready event. Trying to use the module before the ready event will throw an error.

Methods

The net module has the following methods:

net.request(options)

  • options (ClientRequestConstructorOptions | String) - The ClientRequest constructor options.

Returns ClientRequest

Creates a ClientRequest instance using the provided options which are directly forwarded to the ClientRequest constructor. The net.request method would be used to issue both secure and insecure HTTP requests according to the specified protocol scheme in the options object.

netLog

Logging network events for a session.

Process: Main

const { netLog } = require('electron')

app.whenReady().then(async () => {
  await netLog.startLogging('/path/to/net-log')
  // After some network events
  const path = await netLog.stopLogging()
  console.log('Net-logs written to', path)
})

See --log-net-log to log network events throughout the app's lifecycle.

Note: All methods unless specified can only be used after the ready event of the app module gets emitted.

Methods

netLog.startLogging(path[, options])

  • path String - File path to record network logs.
  • options Object (optional)
    • captureMode String (optional) - What kinds of data should be captured. By default, only metadata about requests will be captured. Setting this to includeSensitive will include cookies and authentication data. Setting it to everything will include all bytes transferred on sockets. Can be default, includeSensitive or everything.
    • maxFileSize Number (optional) - When the log grows beyond this size, logging will automatically stop. Defaults to unlimited.

Returns Promise<void> - resolves when the net log has begun recording.

Starts recording network events to path.

netLog.stopLogging()

Returns Promise<void> - resolves when the net log has been flushed to disk.

Stops recording network events. If not called, net logging will automatically end when app quits.

Properties

netLog.currentlyLogging Readonly

A Boolean property that indicates whether network logs are currently being recorded.

NewWindowWebContentsEvent Object extends Event

  • newGuest BrowserWindow (optional)

Notification

Create OS desktop notifications

Process: Main

Using in the renderer process

If you want to show Notifications from a renderer process you should use the HTML5 Notification API

Class: Notification

Create OS desktop notifications

Process: Main

Notification is an EventEmitter.

It creates a new Notification with native properties as set by the options.

Static Methods

The Notification class has the following static methods:

Notification.isSupported()

Returns Boolean - Whether or not desktop notifications are supported on the current system

new Notification([options])

  • options Object (optional)
    • title String - A title for the notification, which will be shown at the top of the notification window when it is shown.
    • subtitle String (optional) macOS - A subtitle for the notification, which will be displayed below the title.
    • body String - The body text of the notification, which will be displayed below the title or subtitle.
    • silent Boolean (optional) - Whether or not to emit an OS notification noise when showing the notification.
    • icon (String | NativeImage) (optional) - An icon to use in the notification.
    • hasReply Boolean (optional) macOS - Whether or not to add an inline reply option to the notification.
    • timeoutType String (optional) Linux Windows - The timeout duration of the notification. Can be 'default' or 'never'.
    • replyPlaceholder String (optional) macOS - The placeholder to write in the inline reply input field.
    • sound String (optional) macOS - The name of the sound file to play when the notification is shown.
    • urgency String (optional) Linux - The urgency level of the notification. Can be 'normal', 'critical', or 'low'.
    • actions NotificationAction[] (optional) macOS - Actions to add to the notification. Please read the available actions and limitations in the NotificationAction documentation.
    • closeButtonText String (optional) macOS - A custom title for the close button of an alert. An empty string will cause the default localized text to be used.

Instance Events

Objects created with new Notification emit the following events:

Note: Some events are only available on specific operating systems and are labeled as such.

Event: 'show'

Returns:

  • event Event

Emitted when the notification is shown to the user, note this could be fired multiple times as a notification can be shown multiple times through the show() method.

Event: 'click'

Returns:

  • event Event

Emitted when the notification is clicked by the user.

Event: 'close'

Returns:

  • event Event

Emitted when the notification is closed by manual intervention from the user.

This event is not guaranteed to be emitted in all cases where the notification is closed.

Event: 'reply' macOS

Returns:

  • event Event
  • reply String - The string the user entered into the inline reply field.

Emitted when the user clicks the "Reply" button on a notification with hasReply: true.

Event: 'action' macOS

Returns:

  • event Event
  • index Number - The index of the action that was activated.

Instance Methods

Objects created with new Notification have the following instance methods:

notification.show()

Immediately shows the notification to the user, please note this means unlike the HTML5 Notification implementation, instantiating a new Notification does not immediately show it to the user, you need to call this method before the OS will display it.

If the notification has been shown before, this method will dismiss the previously shown notification and create a new one with identical properties.

notification.close()

Dismisses the notification.

Instance Properties

notification.title

A String property representing the title of the notification.

notification.subtitle

A String property representing the subtitle of the notification.

notification.body

A String property representing the body of the notification.

notification.replyPlaceholder

A String property representing the reply placeholder of the notification.

notification.sound

A String property representing the sound of the notification.

notification.closeButtonText

A String property representing the close button text of the notification.

notification.silent

A Boolean property representing whether the notification is silent.

notification.hasReply

A Boolean property representing whether the notification has a reply action.

notification.urgency Linux

A String property representing the urgency level of the notification. Can be 'normal', 'critical', or 'low'.

Default is 'low' - see NotifyUrgency for more information.

notification.timeoutType Linux Windows

A String property representing the type of timeout duration for the notification. Can be 'default' or 'never'.

If timeoutType is set to 'never', the notification never expires. It stays open until closed by the calling API or the user.

notification.actions

A NotificationAction[] property representing the actions of the notification.

Playing Sounds

On macOS, you can specify the name of the sound you'd like to play when the notification is shown. Any of the default sounds (under System Preferences > Sound) can be used, in addition to custom sound files. Be sure that the sound file is copied under the app bundle (e.g., YourApp.app/Contents/Resources), or one of the following locations:

  • ~/Library/Sounds
  • /Library/Sounds
  • /Network/Library/Sounds
  • /System/Library/Sounds

See the NSSound docs for more information.

NotificationAction Object

  • type String - The type of action, can be button.
  • text String (optional) - The label for the given action.

Platform / Action Support

Action Type Platform Support Usage of text Default text Limitations
button macOS Used as the label for the button "Show" (or a localized string by system default if first of such button, otherwise empty) Only the first one is used. If multiple are provided, those beyond the first will be listed as additional actions (displayed when mouse active over the action button). Any such action also is incompatible with hasReply and will be ignored if hasReply is true.

Button support on macOS

In order for extra notification buttons to work on macOS your app must meet the following criteria.

  • App is signed
  • App has it's NSUserNotificationAlertStyle set to alert in the Info.plist.

If either of these requirements are not met the button won't appear.

Notifications (Windows, Linux, macOS)

Overview

All three operating systems provide means for applications to send notifications to the user. The technique of showing notifications is different for the Main and Renderer processes.

For the Renderer process, Electron conveniently allows developers to send notifications with the HTML5 Notification API, using the currently running operating system's native notification APIs to display it.

To show notifications in the Main process, you need to use the Notification module.

Example

Show notifications in the Renderer process

Assuming you have a working Electron application from the Quick Start Guide, add the following line to the index.html file before the closing </body> tag:

<script src="renderer.js"></script>

and add the renderer.js file:

const myNotification = new Notification('Title', {
  body: 'Notification from the Renderer process'
})

myNotification.onclick = () => {
  console.log('Notification clicked')
}

After launching the Electron application, you should see the notification:

Notification in the Renderer process

If you open the Console and then click the notification, you will see the message that was generated after triggering the onclick event:

Onclick message for the notification

Show notifications in the Main process

Starting with a working application from the Quick Start Guide, update the main.js file with the following lines:

const { Notification } = require('electron')

function showNotification () {
  const notification = {
    title: 'Basic Notification',
    body: 'Notification from the Main process'
  }
  new Notification(notification).show()
}

app.whenReady().then(createWindow).then(showNotification)

After launching the Electron application, you should see the notification:

Notification in the Main process

Additional information

While code and user experience across operating systems are similar, there are subtle differences.

Windows

  • On Windows 10, a shortcut to your app with an Application User Model ID must be installed to the Start Menu. This can be overkill during development, so adding node_modules\electron\dist\electron.exe to your Start Menu also does the trick. Navigate to the file in Explorer, right-click and 'Pin to Start Menu'. You will then need to add the line app.setAppUserModelId(process.execPath) to your main process to see notifications.
  • On Windows 8.1 and Windows 8, a shortcut to your app with an Application User Model ID must be installed to the Start screen. Note, however, that it does not need to be pinned to the Start screen.
  • On Windows 7, notifications work via a custom implementation which visually resembles the native one on newer systems.

Electron attempts to automate the work around the Application User Model ID. When Electron is used together with the installation and update framework Squirrel, shortcuts will automatically be set correctly. Furthermore, Electron will detect that Squirrel was used and will automatically call app.setAppUserModelId() with the correct value. During development, you may have to call app.setAppUserModelId() yourself.

Furthermore, in Windows 8, the maximum length for the notification body is 250 characters, with the Windows team recommending that notifications should be kept to 200 characters. That said, that limitation has been removed in Windows 10, with the Windows team asking developers to be reasonable. Attempting to send gigantic amounts of text to the API (thousands of characters) might result in instability.

Advanced Notifications

Later versions of Windows allow for advanced notifications, with custom templates, images, and other flexible elements. To send those notifications (from either the main process or the renderer process), use the userland module electron-windows-notifications, which uses native Node addons to send ToastNotification and TileNotification objects.

While notifications including buttons work with electron-windows-notifications, handling replies requires the use of electron-windows-interactive-notifications, which helps with registering the required COM components and calling your Electron app with the entered user data.

Quiet Hours / Presentation Mode

To detect whether or not you're allowed to send a notification, use the userland module electron-notification-state.

This allows you to determine ahead of time whether or not Windows will silently throw the notification away.

macOS

Notifications are straight-forward on macOS, but you should be aware of Apple's Human Interface guidelines regarding notifications.

Note that notifications are limited to 256 bytes in size and will be truncated if you exceed that limit.

Advanced Notifications

Later versions of macOS allow for notifications with an input field, allowing the user to quickly reply to a notification. In order to send notifications with an input field, use the userland module node-mac-notifier.

Do not disturb / Session State

To detect whether or not you're allowed to send a notification, use the userland module electron-notification-state.

This will allow you to detect ahead of time whether or not the notification will be displayed.

Linux

Notifications are sent using libnotify which can show notifications on any desktop environment that follows Desktop Notifications Specification, including Cinnamon, Enlightenment, Unity, GNOME, KDE.

Offscreen Rendering

Offscreen rendering lets you obtain the content of a browser window in a bitmap, so it can be rendered anywhere, for example on a texture in a 3D scene. The offscreen rendering in Electron uses a similar approach than the Chromium Embedded Framework project.

Two modes of rendering can be used and only the dirty area is passed in the 'paint' event to be more efficient. The rendering can be stopped, continued and the frame rate can be set. The specified frame rate is a top limit value, when there is nothing happening on a webpage, no frames are generated. The maximum frame rate is 60, because above that there is no benefit, only performance loss.

Note: An offscreen window is always created as a Frameless Window.

Rendering Modes

GPU accelerated

GPU accelerated rendering means that the GPU is used for composition. Because of that the frame has to be copied from the GPU which requires more performance, thus this mode is quite a bit slower than the other one. The benefit of this mode is that WebGL and 3D CSS animations are supported.

Software output device

This mode uses a software output device for rendering in the CPU, so the frame generation is much faster, thus this mode is preferred over the GPU accelerated one.

To enable this mode GPU acceleration has to be disabled by calling the app.disableHardwareAcceleration() API.

Usage

const { app, BrowserWindow } = require('electron')

app.disableHardwareAcceleration()

let win

app.whenReady().then(() => {
  win = new BrowserWindow({
    webPreferences: {
      offscreen: true
    }
  })

  win.loadURL('http://github.com')
  win.webContents.on('paint', (event, dirty, image) => {
    // updateBitmap(dirty, image.getBitmap())
  })
  win.webContents.setFrameRate(30)
})

Online/Offline Event Detection

Overview

Online and offline event detection can be implemented in the Renderer process using the navigator.onLine attribute, part of standard HTML5 API.

The navigator.onLine attribute returns:

  • false if all network requests are guaranteed to fail (e.g. when disconnected from the network).
  • true in all other cases.

Since many cases return true, you should treat with care situations of getting false positives, as we cannot always assume that true value means that Electron can access the Internet. For example, in cases when the computer is running a virtualization software that has virtual Ethernet adapters in "always connected" state. Therefore, if you want to determine the Internet access status of Electron, you should develop additional means for this check.

Example

Event detection in the Renderer process

Starting with a working application from the Quick Start Guide, update the main.js file with the following lines:

const { app, BrowserWindow } = require('electron')

let onlineStatusWindow

app.whenReady().then(() => {
  onlineStatusWindow = new BrowserWindow({ width: 0, height: 0, show: false })
  onlineStatusWindow.loadURL(`file://${__dirname}/online-status.html`)
})

create the online-status.html file and add the following line before the closing </body> tag:

<script src="renderer.js"></script>

and add the renderer.js file:

const alertOnlineStatus = () => { window.alert(navigator.onLine ? 'online' : 'offline') }

window.addEventListener('online', alertOnlineStatus)
window.addEventListener('offline', alertOnlineStatus)

alertOnlineStatus()

After launching the Electron application, you should see the notification:

Online-offline-event detection

Event detection in the Main process

There may be situations when you want to respond to online/offline events in the Main process as well. The Main process, however, does not have a navigator object and cannot detect these events directly. In this case, you need to forward the events to the Main process using Electron's inter-process communication (IPC) utilities.

Starting with a working application from the Quick Start Guide, update the main.js file with the following lines:

const { app, BrowserWindow, ipcMain } = require('electron')
let onlineStatusWindow

app.whenReady().then(() => {
  onlineStatusWindow = new BrowserWindow({ width: 0, height: 0, show: false, webPreferences: { nodeIntegration: true } })
  onlineStatusWindow.loadURL(`file://${__dirname}/online-status.html`)
})

ipcMain.on('online-status-changed', (event, status) => {
  console.log(status)
})

create the online-status.html file and add the following line before the closing </body> tag:

<script src="renderer.js"></script>

and add the renderer.js file:

const { ipcRenderer } = require('electron')
const updateOnlineStatus = () => { ipcRenderer.send('online-status-changed', navigator.onLine ? 'online' : 'offline') }

window.addEventListener('online', updateOnlineStatus)
window.addEventListener('offline', updateOnlineStatus)

updateOnlineStatus()

After launching the Electron application, you should see the notification in the Console:

npm start

> [email protected] start /electron
> electron .

online

Modernization

The Electron team is currently undergoing an initiative to modernize our API in a few concrete ways. These include: updating our modules to use idiomatic JS properties instead of separate getPropertyX and setpropertyX, converting callbacks to promises, and removing some other anti-patterns present in our APIs. The current status of the Promise initiative can be tracked in the promisification tracking file.

As we work to perform these updates, we seek to create the least disruptive amount of change at any given time, so as many changes as possible will be introduced in a backward compatible manner and deprecated after enough time has passed to give users a chance to upgrade their API calls.

This document and its child documents will be updated to reflect the latest status of our API changes.

Patches in Electron

Electron is built on two major upstream projects: Chromium and Node.js. Each of these projects has several of their own dependencies, too. We try our best to use these dependencies exactly as they are but sometimes we can't achieve our goals without patching those upstream dependencies to fit our use cases.

Patch justification

Every patch in Electron is a maintenance burden. When upstream code changes, patches can break—sometimes without even a patch conflict or a compilation error. It's an ongoing effort to keep our patch set up-to-date and effective. So we strive to keep our patch count at a minimum. To that end, every patch must describe its reason for existence in its commit message. That reason must be one of the following:

  1. The patch is temporary, and is intended to be (or has been) committed upstream or otherwise eventually removed. Include a link to an upstream PR or code review if available, or a procedure for verifying whether the patch is still needed at a later date.
  2. The patch allows the code to compile in the Electron environment, but cannot be upstreamed because it's Electron-specific (e.g. patching out references to Chrome's Profile). Include reasoning about why the change cannot be implemented without a patch (e.g. by subclassing or copying the code).
  3. The patch makes Electron-specific changes in functionality which are fundamentally incompatible with upstream.

In general, all the upstream projects we work with are friendly folks and are often happy to accept refactorings that allow the code in question to be compatible with both Electron and the upstream project. (See e.g. this change in Chromium, which allowed us to remove a patch that did the same thing, or this change in Node, which was a no-op for Node but fixed a bug in Electron.) We should aim to upstream changes whenever we can, and avoid indefinite-lifetime patches.

Patch system

If you find yourself in the unfortunate position of having to make a change which can only be made through patching an upstream project, you'll need to know how to manage patches in Electron.

All patches to upstream projects in Electron are contained in the patches/ directory. Each subdirectory of patches/ contains several patch files, along with a .patches file which lists the order in which the patches should be applied. Think of these files as making up a series of git commits that are applied on top of the upstream project after we check it out.

patches
├── config.json   <-- this describes which patchset directory is applied to what project
├── chromium
│   ├── .patches
│   ├── accelerator.patch
│   ├── add_contentgpuclient_precreatemessageloop_callback.patch
│   ⋮
├── node
│   ├── .patches
│   ├── add_openssl_is_boringssl_guard_to_oaep_hash_check.patch
│   ├── build_add_gn_build_files.patch
│   ⋮
⋮

To help manage these patch sets, we provide two tools: git-import-patches and git-export-patches. git-import-patches imports a set of patch files into a git repository by applying each patch in the correct order and creating a commit for each one. git-export-patches does the reverse; it exports a series of git commits in a repository into a set of files in a directory and an accompanying .patches file.

Side note: the reason we use a .patches file to maintain the order of applied patches, rather than prepending a number like 001- to each file, is because it reduces conflicts related to patch ordering. It prevents the situation where two PRs both add a patch at the end of the series with the same numbering and end up both getting merged resulting in a duplicate identifier, and it also reduces churn when a patch is added or deleted in the middle of the series.

Usage

Adding a new patch

$ cd src/third_party/electron_node
$ vim some/code/file.cc
$ git commit
$ ../../electron/script/git-export-patches -o ../../electron/patches/node

NOTE: git-export-patches ignores any uncommitted files, so you must create a commit if you want your changes to be exported. The subject line of the commit message will be used to derive the patch file name, and the body of the commit message should include the reason for the patch's existence.

Re-exporting patches will sometimes cause shasums in unrelated patches to change. This is generally harmless and can be ignored (but go ahead and add those changes to your PR, it'll stop them from showing up for other people).

Editing an existing patch

$ cd src/v8
$ vim some/code/file.cc
$ git log
# Find the commit sha of the patch you want to edit.
$ git commit --fixup [COMMIT_SHA]
$ git rebase --autosquash -i [COMMIT_SHA]^
$ ../electron/script/git-export-patches -o ../electron/patches/v8

Removing a patch

$ vim src/electron/patches/node/.patches
# Delete the line with the name of the patch you want to remove
$ cd src/third_party/electron_node
$ git reset --hard refs/patches/upstream-head
$ ../../electron/script/git-import-patches ../../electron/patches/node
$ ../../electron/script/git-export-patches -o ../../electron/patches/node

Note that git-import-patches will mark the commit that was HEAD when it was run as refs/patches/upstream-head. This lets you keep track of which commits are from Electron patches (those that come after refs/patches/upstream-head) and which commits are in upstream (those before refs/patches/upstream-head).

Resolving conflicts

When updating an upstream dependency, patches may fail to apply cleanly. Often, the conflict can be resolved automatically by git with a 3-way merge. You can instruct git-import-patches to use the 3-way merge algorithm by passing the -3 argument:

$ cd src/third_party/electron_node
# If the patch application failed midway through, you can reset it with:
$ git am --abort
# And then retry with 3-way merge:
$ ../../electron/script/git-import-patches -3 ../../electron/patches/node

If git-import-patches -3 encounters a merge conflict that it can't resolve automatically, it will pause and allow you to resolve the conflict manually. Once you have resolved the conflict, git add the resolved files and continue to apply the rest of the patches by running git am --continue.

Performance

Developers frequently ask about strategies to optimize the performance of Electron applications. Software engineers, consumers, and framework developers do not always agree on one single definition of what "performance" means. This document outlines some of the Electron maintainers' favorite ways to reduce the amount of memory, CPU, and disk resources being used while ensuring that your app is responsive to user input and completes operations as quickly as possible. Furthermore, we want all performance strategies to maintain a high standard for your app's security.

Wisdom and information about how to build performant websites with JavaScript generally applies to Electron apps, too. To a certain extent, resources discussing how to build performant Node.js applications also apply, but be careful to understand that the term "performance" means different things for a Node.js backend than it does for an application running on a client.

This list is provided for your convenience – and is, much like our security checklist – not meant to exhaustive. It is probably possible to build a slow Electron app that follows all the steps outlined below. Electron is a powerful development platform that enables you, the developer, to do more or less whatever you want. All that freedom means that performance is largely your responsibility.

Measure, Measure, Measure

The list below contains a number of steps that are fairly straightforward and easy to implement. However, building the most performant version of your app will require you to go beyond a number of steps. Instead, you will have to closely examine all the code running in your app by carefully profiling and measuring. Where are the bottlenecks? When the user clicks a button, what operations take up the brunt of the time? While the app is simply idling, which objects take up the most memory?

Time and time again, we have seen that the most successful strategy for building a performant Electron app is to profile the running code, find the most resource-hungry piece of it, and to optimize it. Repeating this seemingly laborious process over and over again will dramatically increase your app's performance. Experience from working with major apps like Visual Studio Code or Slack has shown that this practice is by far the most reliable strategy to improve performance.

To learn more about how to profile your app's code, familiarize yourself with the Chrome Developer Tools. For advanced analysis looking at multiple processes at once, consider the Chrome Tracing tool.

Checklist

Chances are that your app could be a little leaner, faster, and generally less resource-hungry if you attempt these steps.

  1. Carelessly including modules
  2. Loading and running code too soon
  3. Blocking the main process
  4. Blocking the renderer process
  5. Unnecessary polyfills
  6. Unnecessary or blocking network requests
  7. Bundle your code

1) Carelessly including modules

Before adding a Node.js module to your application, examine said module. How many dependencies does that module include? What kind of resources does it need to simply be called in a require() statement? You might find that the module with the most downloads on the NPM package registry or the most stars on GitHub is not in fact the leanest or smallest one available.

Why?

The reasoning behind this recommendation is best illustrated with a real-world example. During the early days of Electron, reliable detection of network connectivity was a problem, resulting many apps to use a module that exposed a simple isOnline() method.

That module detected your network connectivity by attempting to reach out to a number of well-known endpoints. For the list of those endpoints, it depended on a different module, which also contained a list of well-known ports. This dependency itself relied on a module containing information about ports, which came in the form of a JSON file with more than 100,000 lines of content. Whenever the module was loaded (usually in a require('module') statement), it would load all its dependencies and eventually read and parse this JSON file. Parsing many thousands lines of JSON is a very expensive operation. On a slow machine it can take up whole seconds of time.

In many server contexts, startup time is virtually irrelevant. A Node.js server that requires information about all ports is likely actually "more performant" if it loads all required information into memory whenever the server boots at the benefit of serving requests faster. The module discussed in this example is not a "bad" module. Electron apps, however, should not be loading, parsing, and storing in memory information that it does not actually need.

In short, a seemingly excellent module written primarily for Node.js servers running Linux might be bad news for your app's performance. In this particular example, the correct solution was to use no module at all, and to instead use connectivity checks included in later versions of Chromium.

How?

When considering a module, we recommend that you check:

  1. the size of dependencies included
  2. the resources required to load (require()) it
  3. the resources required to perform the action you're interested in

Generating a CPU profile and a heap memory profile for loading a module can be done with a single command on the command line. In the example below, we're looking at the popular module request.

node --cpu-prof --heap-prof -e "require('request')"

Executing this command results in a .cpuprofile file and a .heapprofile file in the directory you executed it in. Both files can be analyzed using the Chrome Developer Tools, using the Performance and Memory tabs respectively.

performance-cpu-prof

performance-heap-prof

In this example, on the author's machine, we saw that loading request took almost half a second, whereas node-fetch took dramatically less memory and less than 50ms.

2) Loading and running code too soon

If you have expensive setup operations, consider deferring those. Inspect all the work being executed right after the application starts. Instead of firing off all operations right away, consider staggering them in a sequence more closely aligned with the user's journey.

In traditional Node.js development, we're used to putting all our require() statements at the top. If you're currently writing your Electron application using the same strategy and are using sizable modules that you do not immediately need, apply the same strategy and defer loading to a more opportune time.

Why?

Loading modules is a surprisingly expensive operation, especially on Windows. When your app starts, it should not make users wait for operations that are currently not necessary.

This might seem obvious, but many applications tend to do a large amount of work immediately after the app has launched - like checking for updates, downloading content used in a later flow, or performing heavy disk I/O operations.

Let's consider Visual Studio Code as an example. When you open a file, it will immediately display the file to you without any code highlighting, prioritizing your ability to interact with the text. Once it has done that work, it will move on to code highlighting.

How?

Let's consider an example and assume that your application is parsing files in the fictitious .foo format. In order to do that, it relies on the equally fictitious foo-parser module. In traditional Node.js development, you might write code that eagerly loads dependencies:

const fs = require('fs')
const fooParser = require('foo-parser')

class Parser {
  constructor () {
    this.files = fs.readdirSync('.')
  }

  getParsedFiles () {
    return fooParser.parse(this.files)
  }
}

const parser = new Parser()

module.exports = { parser }

In the above example, we're doing a lot of work that's being executed as soon as the file is loaded. Do we need to get parsed files right away? Could we do this work a little later, when getParsedFiles() is actually called?

// "fs" is likely already being loaded, so the `require()` call is cheap
const fs = require('fs')

class Parser {
  async getFiles () {
    // Touch the disk as soon as `getFiles` is called, not sooner.
    // Also, ensure that we're not blocking other operations by using
    // the asynchronous version.
    this.files = this.files || await fs.readdir('.')

    return this.files
  }

  async getParsedFiles () {
    // Our fictitious foo-parser is a big and expensive module to load, so
    // defer that work until we actually need to parse files.
    // Since `require()` comes with a module cache, the `require()` call
    // will only be expensive once - subsequent calls of `getParsedFiles()`
    // will be faster.
    const fooParser = require('foo-parser')
    const files = await this.getFiles()

    return fooParser.parse(files)
  }
}

// This operation is now a lot cheaper than in our previous example
const parser = new Parser()

module.exports = { parser }

In short, allocate resources "just in time" rather than allocating them all when your app starts.

3) Blocking the main process

Electron's main process (sometimes called "browser process") is special: It is the parent process to all your app's other processes and the primary process the operating system interacts with. It handles windows, interactions, and the communication between various components inside your app. It also houses the UI thread.

Under no circumstances should you block this process and the UI thread with long-running operations. Blocking the UI thread means that your entire app will freeze until the main process is ready to continue processing.

Why?

The main process and its UI thread are essentially the control tower for major operations inside your app. When the operating system tells your app about a mouse click, it'll go through the main process before it reaches your window. If your window is rendering a buttery-smooth animation, it'll need to talk to the GPU process about that – once again going through the main process.

Electron and Chromium are careful to put heavy disk I/O and CPU-bound operations onto new threads to avoid blocking the UI thread. You should do the same.

How?

Electron's powerful multi-process architecture stands ready to assist you with your long-running tasks, but also includes a small number of performance traps.

1) For long running CPU-heavy tasks, make use of worker threads, consider moving them to the BrowserWindow, or (as a last resort) spawn a dedicated process.

2) Avoid using the synchronous IPC and the remote module as much as possible. While there are legitimate use cases, it is far too easy to unknowingly block the UI thread using the remote module.

3) Avoid using blocking I/O operations in the main process. In short, whenever core Node.js modules (like fs or child_process) offer a synchronous or an asynchronous version, you should prefer the asynchronous and non-blocking variant.

4) Blocking the renderer process

Since Electron ships with a current version of Chrome, you can make use of the latest and greatest features the Web Platform offers to defer or offload heavy operations in a way that keeps your app smooth and responsive.

Why?

Your app probably has a lot of JavaScript to run in the renderer process. The trick is to execute operations as quickly as possible without taking away resources needed to keep scrolling smooth, respond to user input, or animations at 60fps.

Orchestrating the flow of operations in your renderer's code is particularly useful if users complain about your app sometimes "stuttering".

How?

Generally speaking, all advice for building performant web apps for modern browsers apply to Electron's renderers, too. The two primary tools at your disposal are currently requestIdleCallback() for small operations and Web Workers for long-running operations.

requestIdleCallback() allows developers to queue up a function to be executed as soon as the process is entering an idle period. It enables you to perform low-priority or background work without impacting the user experience. For more information about how to use it, check out its documentation on MDN.

Web Workers are a powerful tool to run code on a separate thread. There are some caveats to consider – consult Electron's multithreading documentation and the MDN documentation for Web Workers. They're an ideal solution for any operation that requires a lot of CPU power for an extended period of time.

5) Unnecessary polyfills

One of Electron's great benefits is that you know exactly which engine will parse your JavaScript, HTML, and CSS. If you're re-purposing code that was written for the web at large, make sure to not polyfill features included in Electron.

Why?

When building a web application for today's Internet, the oldest environments dictate what features you can and cannot use. Even though Electron supports well-performing CSS filters and animations, an older browser might not. Where you could use WebGL, your developers may have chosen a more resource-hungry solution to support older phones.

When it comes to JavaScript, you may have included toolkit libraries like jQuery for DOM selectors or polyfills like the regenerator-runtime to support async/await.

It is rare for a JavaScript-based polyfill to be faster than the equivalent native feature in Electron. Do not slow down your Electron app by shipping your own version of standard web platform features.

How?

Operate under the assumption that polyfills in current versions of Electron are unnecessary. If you have doubts, check caniuse.com and check if the version of Chromium used in your Electron version supports the feature you desire.

In addition, carefully examine the libraries you use. Are they really necessary? jQuery, for example, was such a success that many of its features are now part of the standard JavaScript feature set available.

If you're using a transpiler/compiler like TypeScript, examine its configuration and ensure that you're targeting the latest ECMAScript version supported by Electron.

6) Unnecessary or blocking network requests

Avoid fetching rarely changing resources from the internet if they could easily be bundled with your application.

Why?

Many users of Electron start with an entirely web-based app that they're turning into a desktop application. As web developers, we are used to loading resources from a variety of content delivery networks. Now that you are shipping a proper desktop application, attempt to "cut the cord" where possible and avoid letting your users wait for resources that never change and could easily be included in your app.

A typical example is Google Fonts. Many developers make use of Google's impressive collection of free fonts, which comes with a content delivery network. The pitch is straightforward: Include a few lines of CSS and Google will take care of the rest.

When building an Electron app, your users are better served if you download the fonts and include them in your app's bundle.

How?

In an ideal world, your application wouldn't need the network to operate at all. To get there, you must understand what resources your app is downloading - and how large those resources are.

To do so, open up the developer tools. Navigate to the Network tab and check the Disable cache option. Then, reload your renderer. Unless your app prohibits such reloads, you can usually trigger a reload by hitting Cmd + R or Ctrl + R with the developer tools in focus.

The tools will now meticulously record all network requests. In a first pass, take stock of all the resources being downloaded, focusing on the larger files first. Are any of them images, fonts, or media files that don't change and could be included with your bundle? If so, include them.

As a next step, enable Network Throttling. Find the drop-down that currently reads Online and select a slower speed such as Fast 3G. Reload your renderer and see if there are any resources that your app is unnecessarily waiting for. In many cases, an app will wait for a network request to complete despite not actually needing the involved resource.

As a tip, loading resources from the Internet that you might want to change without shipping an application update is a powerful strategy. For advanced control over how resources are being loaded, consider investing in Service Workers.

7) Bundle your code

As already pointed out in "Loading and running code too soon", calling require() is an expensive operation. If you are able to do so, bundle your application's code into a single file.

Why?

Modern JavaScript development usually involves many files and modules. While that's perfectly fine for developing with Electron, we heavily recommend that you bundle all your code into one single file to ensure that the overhead included in calling require() is only paid once when your application loads.

How?

There are numerous JavaScript bundlers out there and we know better than to anger the community by recommending one tool over another. We do however recommend that you use a bundler that is able to handle Electron's unique environment that needs to handle both Node.js and browser environments.

As of writing this article, the popular choices include Webpack, Parcel, and rollup.js.

Point Object

  • x Number
  • y Number

Note: Both x and y must be whole integers, when providing a point object as input to an Electron API we will automatically round your x and y values to the nearest whole integer.

PostBody Object

  • data Array<PostData> - The post data to be sent to the new window.
  • contentType String - The content-type header used for the data. One of application/x-www-form-urlencoded or multipart/form-data. Corresponds to the enctype attribute of the submitted HTML form.
  • boundary String (optional) - The boundary used to separate multiple parts of the message. Only valid when contentType is multipart/form-data.

Note that keys starting with -- are not currently supported. For example, this will errantly submit as multipart/form-data when nativeWindowOpen is set to false in webPreferences:

<form
  target="_blank"
  method="POST"
  enctype="application/x-www-form-urlencoded"
  action="https://postman-echo.com/post"
>
  <input type="text" name="--theKey">
  <input type="submit">
</form>

PostData Object

  • type String - One of the following:
    • rawData - The data is available as a Buffer, in the rawData field.
    • file - The object represents a file. The filePath, offset, length and modificationTime fields will be used to describe the file.
    • blob - The object represents a Blob. The blobUUID field will be used to describe the Blob.
  • bytes String (optional) - The raw bytes of the post data in a Buffer. Required for the rawData type.
  • filePath String (optional) - The path of the file being uploaded. Required for the file type.
  • blobUUID String (optional) - The UUID of the Blob being uploaded. Required for the blob type.
  • offset Integer (optional) - The offset from the beginning of the file being uploaded, in bytes. Only valid for file types.
  • length Integer (optional) - The length of the file being uploaded, in bytes. If set to -1, the whole file will be uploaded. Only valid for file types.
  • modificationTime Double (optional) - The modification time of the file represented by a double, which is the number of seconds since the UNIX Epoch (Jan 1, 1970). Only valid for file types.

powerMonitor

Monitor power state changes.

Process: Main

Events

The powerMonitor module emits the following events:

Event: 'suspend' macOS Windows

Emitted when the system is suspending.

Event: 'resume' macOS Windows

Emitted when system is resuming.

Event: 'on-ac' macOS Windows

Emitted when the system changes to AC power.

Event: 'on-battery' macOS Windows

Emitted when system changes to battery power.

Event: 'shutdown' Linux macOS

Emitted when the system is about to reboot or shut down. If the event handler invokes e.preventDefault(), Electron will attempt to delay system shutdown in order for the app to exit cleanly. If e.preventDefault() is called, the app should exit as soon as possible by calling something like app.quit().

Event: 'lock-screen' macOS Windows

Emitted when the system is about to lock the screen.

Event: 'unlock-screen' macOS Windows

Emitted as soon as the systems screen is unlocked.

Methods

The powerMonitor module has the following methods:

powerMonitor.getSystemIdleState(idleThreshold)

  • idleThreshold Integer

Returns String - The system's current state. Can be active, idle, locked or unknown.

Calculate the system idle state. idleThreshold is the amount of time (in seconds) before considered idle. locked is available on supported systems only.

powerMonitor.getSystemIdleTime()

Returns Integer - Idle time in seconds

Calculate system idle time in seconds.

powerSaveBlocker

Block the system from entering low-power (sleep) mode.

Process: Main

For example:

const { powerSaveBlocker } = require('electron')

const id = powerSaveBlocker.start('prevent-display-sleep')
console.log(powerSaveBlocker.isStarted(id))

powerSaveBlocker.stop(id)

Methods

The powerSaveBlocker module has the following methods:

powerSaveBlocker.start(type)

  • type String - Power save blocker type.
    • prevent-app-suspension - Prevent the application from being suspended. Keeps system active but allows screen to be turned off. Example use cases: downloading a file or playing audio.
    • prevent-display-sleep - Prevent the display from going to sleep. Keeps system and screen active. Example use case: playing video.

Returns Integer - The blocker ID that is assigned to this power blocker.

Starts preventing the system from entering lower-power mode. Returns an integer identifying the power save blocker.

Note: prevent-display-sleep has higher precedence over prevent-app-suspension. Only the highest precedence type takes effect. In other words, prevent-display-sleep always takes precedence over prevent-app-suspension.

For example, an API calling A requests for prevent-app-suspension, and another calling B requests for prevent-display-sleep. prevent-display-sleep will be used until B stops its request. After that, prevent-app-suspension is used.

powerSaveBlocker.stop(id)

  • id Integer - The power save blocker id returned by powerSaveBlocker.start.

Stops the specified power save blocker.

powerSaveBlocker.isStarted(id)

  • id Integer - The power save blocker id returned by powerSaveBlocker.start.

Returns Boolean - Whether the corresponding powerSaveBlocker has started.

PrinterInfo Object

  • name String - the name of the printer as understood by the OS.
  • displayName String - the name of the printer as shown in Print Preview.
  • description String - a longer description of the printer's type.
  • status Number - the current status of the printer.
  • isDefault Boolean - whether or not a given printer is set as the default printer on the OS.
  • options Object - an object containing a variable number of platform-specific printer information.

The number represented by status means different things on different platforms: on Windows its potential values can be found here, and on Linux and macOS they can be found here.

Example

Below is an example of some of the additional options that may be set which may be different on each platform.

{
  name: 'Austin_4th_Floor_Printer___C02XK13BJHD4',
  displayName: 'Austin 4th Floor Printer @ C02XK13BJHD4',
  description: 'TOSHIBA ColorMFP',
  status: 3,
  isDefault: false,
  options: {
    copies: '1',
    'device-uri': 'dnssd://Austin%204th%20Floor%20Printer%20%40%20C02XK13BJHD4._ipps._tcp.local./?uuid=71687f1e-1147-3274-6674-22de61b110bd',
    finishings: '3',
    'job-cancel-after': '10800',
    'job-hold-until': 'no-hold',
    'job-priority': '50',
    'job-sheets': 'none,none',
    'marker-change-time': '0',
    'number-up': '1',
    'printer-commands': 'ReportLevels,PrintSelfTestPage,com.toshiba.ColourProfiles.update,com.toshiba.EFiling.update,com.toshiba.EFiling.checkPassword',
    'printer-info': 'Austin 4th Floor Printer @ C02XK13BJHD4',
    'printer-is-accepting-jobs': 'true',
    'printer-is-shared': 'false',
    'printer-is-temporary': 'false',
    'printer-location': '',
    'printer-make-and-model': 'TOSHIBA ColorMFP',
    'printer-state': '3',
    'printer-state-change-time': '1573472937',
    'printer-state-reasons': 'offline-report,com.toshiba.snmp.failed',
    'printer-type': '10531038',
    'printer-uri-supported': 'ipp://localhost/printers/Austin_4th_Floor_Printer___C02XK13BJHD4',
    system_driverinfo: 'T'
  }
}

process

Extensions to process object.

Process: Main, Renderer

Electron's process object is extended from the Node.js process object. It adds the following events, properties, and methods:

Sandbox

In sandboxed renderers the process object contains only a subset of the APIs:

  • crash()
  • hang()
  • getCreationTime()
  • getHeapStatistics()
  • getBlinkMemoryInfo()
  • getProcessMemoryInfo()
  • getSystemMemoryInfo()
  • getSystemVersion()
  • getCPUUsage()
  • getIOCounters()
  • argv
  • execPath
  • env
  • pid
  • arch
  • platform
  • sandboxed
  • type
  • version
  • versions
  • mas
  • windowsStore

Events

Event: 'loaded'

Emitted when Electron has loaded its internal initialization script and is beginning to load the web page or the main script.

It can be used by the preload script to add removed Node global symbols back to the global scope when node integration is turned off:

// preload.js
const _setImmediate = setImmediate
const _clearImmediate = clearImmediate
process.once('loaded', () => {
  global.setImmediate = _setImmediate
  global.clearImmediate = _clearImmediate
})

Properties

process.defaultApp Readonly

A Boolean. When app is started by being passed as parameter to the default app, this property is true in the main process, otherwise it is undefined.

process.isMainFrame Readonly

A Boolean, true when the current renderer context is the "main" renderer frame. If you want the ID of the current frame you should use webFrame.routingId.

process.mas Readonly

A Boolean. For Mac App Store build, this property is true, for other builds it is undefined.

process.noAsar

A Boolean that controls ASAR support inside your application. Setting this to true will disable the support for asar archives in Node's built-in modules.

process.noDeprecation

A Boolean that controls whether or not deprecation warnings are printed to stderr. Setting this to true will silence deprecation warnings. This property is used instead of the --no-deprecation command line flag.

process.resourcesPath Readonly

A String representing the path to the resources directory.

process.sandboxed Readonly

A Boolean. When the renderer process is sandboxed, this property is true, otherwise it is undefined.

process.throwDeprecation

A Boolean that controls whether or not deprecation warnings will be thrown as exceptions. Setting this to true will throw errors for deprecations. This property is used instead of the --throw-deprecation command line flag.

process.traceDeprecation

A Boolean that controls whether or not deprecations printed to stderr include their stack trace. Setting this to true will print stack traces for deprecations. This property is instead of the --trace-deprecation command line flag.

process.traceProcessWarnings

A Boolean that controls whether or not process warnings printed to stderr include their stack trace. Setting this to true will print stack traces for process warnings (including deprecations). This property is instead of the --trace-warnings command line flag.

process.type Readonly

A String representing the current process's type, can be:

  • browser - The main process
  • renderer - A renderer process
  • worker - In a web worker

process.versions.chrome Readonly

A String representing Chrome's version string.

process.versions.electron Readonly

A String representing Electron's version string.

process.windowsStore Readonly

A Boolean. If the app is running as a Windows Store app (appx), this property is true, for otherwise it is undefined.

Methods

The process object has the following methods:

process.crash()

Causes the main thread of the current process crash.

process.getCreationTime()

Returns Number | null - The number of milliseconds since epoch, or null if the information is unavailable

Indicates the creation time of the application. The time is represented as number of milliseconds since epoch. It returns null if it is unable to get the process creation time.

process.getCPUUsage()

Returns CPUUsage

process.getIOCounters() Windows Linux

Returns IOCounters

process.getHeapStatistics()

Returns Object:

  • totalHeapSize Integer
  • totalHeapSizeExecutable Integer
  • totalPhysicalSize Integer
  • totalAvailableSize Integer
  • usedHeapSize Integer
  • heapSizeLimit Integer
  • mallocedMemory Integer
  • peakMallocedMemory Integer
  • doesZapGarbage Boolean

Returns an object with V8 heap statistics. Note that all statistics are reported in Kilobytes.

process.getBlinkMemoryInfo()

Returns Object:

  • allocated Integer - Size of all allocated objects in Kilobytes.
  • marked Integer - Size of all marked objects in Kilobytes.
  • total Integer - Total allocated space in Kilobytes.

Returns an object with Blink memory information. It can be useful for debugging rendering / DOM related memory issues. Note that all values are reported in Kilobytes.

process.getProcessMemoryInfo()

Returns Promise<ProcessMemoryInfo> - Resolves with a ProcessMemoryInfo

Returns an object giving memory usage statistics about the current process. Note that all statistics are reported in Kilobytes. This api should be called after app ready.

Chromium does not provide residentSet value for macOS. This is because macOS performs in-memory compression of pages that haven't been recently used. As a result the resident set size value is not what one would expect. private memory is more representative of the actual pre-compression memory usage of the process on macOS.

process.getSystemMemoryInfo()

Returns Object:

  • total Integer - The total amount of physical memory in Kilobytes available to the system.
  • free Integer - The total amount of memory not being used by applications or disk cache.
  • swapTotal Integer Windows Linux - The total amount of swap memory in Kilobytes available to the system.
  • swapFree Integer Windows Linux - The free amount of swap memory in Kilobytes available to the system.

Returns an object giving memory usage statistics about the entire system. Note that all statistics are reported in Kilobytes.

process.getSystemVersion()

Returns String - The version of the host operating system.

Example:

const version = process.getSystemVersion()
console.log(version)
// On macOS -> '10.13.6'
// On Windows -> '10.0.17763'
// On Linux -> '4.15.0-45-generic'

Note: It returns the actual operating system version instead of kernel version on macOS unlike os.release().

process.takeHeapSnapshot(filePath)

  • filePath String - Path to the output file.

Returns Boolean - Indicates whether the snapshot has been created successfully.

Takes a V8 heap snapshot and saves it to filePath.

process.hang()

Causes the main thread of the current process hang.

process.setFdLimit(maxDescriptors) macOS Linux

  • maxDescriptors Integer

Sets the file descriptor soft limit to maxDescriptors or the OS hard limit, whichever is lower for the current process.

ProcessMemoryInfo Object

  • residentSet Integer Linux Windows - The amount of memory currently pinned to actual physical RAM in Kilobytes.
  • private Integer - The amount of memory not shared by other processes, such as JS heap or HTML content in Kilobytes.
  • shared Integer - The amount of memory shared between processes, typically memory consumed by the Electron code itself in Kilobytes.

ProcessMetric Object

  • pid Integer - Process id of the process.
  • type String - Process type. One of the following values:
    • Browser
    • Tab
    • Utility
    • Zygote
    • Sandbox helper
    • GPU
    • Pepper Plugin
    • Pepper Plugin Broker
    • Unknown
  • name String (optional) - The name of the process. i.e. for plugins it might be Flash. Examples for utility: Audio Service, Content Decryption Module Service, Network Service, Video Capture, etc.
  • cpu CPUUsage - CPU usage of the process.
  • creationTime Number - Creation time for this process. The time is represented as number of milliseconds since epoch. Since the pid can be reused after a process dies, it is useful to use both the pid and the creationTime to uniquely identify a process.
  • memory MemoryInfo - Memory information for the process.
  • sandboxed Boolean (optional) macOS Windows - Whether the process is sandboxed on OS level.
  • integrityLevel String (optional) Windows - One of the following values:
    • untrusted
    • low
    • medium
    • high
    • unknown

Product Object

  • productIdentifier String - The string that identifies the product to the Apple App Store.
  • localizedDescription String - A description of the product.
  • localizedTitle String - The name of the product.
  • contentVersion String - A string that identifies the version of the content.
  • contentLengths Number[] - The total size of the content, in bytes.
  • price Number - The cost of the product in the local currency.
  • formattedPrice String - The locale formatted price of the product.
  • currencyCode String - 3 character code presenting a product's currency based on the ISO 4217 standard.
  • isDownloadable Boolean - A Boolean value that indicates whether the App Store has downloadable content for this product. true if at least one file has been associated with the product.

Progress Bar in Taskbar (Windows, macOS, Unity)

Overview

A progress bar enables a window to provide progress information to the user without the need of switching to the window itself.

On Windows, you can use a taskbar button to display a progress bar.

Windows Progress Bar

On macOS, the progress bar will be displayed as a part of the dock icon.

macOS Progress Bar

On Linux, the Unity graphical interface also has a similar feature that allows you to specify the progress bar in the launcher.

Linux Progress Bar

NOTE: on Windows, each window can have its own progress bar, whereas on macOS and Linux (Unity) there can be only one progress bar for the application.

All three cases are covered by the same API - the setProgressBar() method available on an instance of BrowserWindow. To indicate your progress, call this method with a number between 0 and 1. For example, if you have a long-running task that is currently at 63% towards completion, you would call it as setProgressBar(0.63).

Setting the parameter to negative values (e.g. -1) will remove the progress bar, whereas setting it to values greater than 1 (e.g. 2) will switch the progress bar to indeterminate mode (Windows-only -- it will clamp to 100% otherwise). In this mode, a progress bar remains active but does not show an actual percentage. Use this mode for situations when you do not know how long an operation will take to complete.

See the API documentation for more options and modes.

Example

Starting with a working application from the Quick Start Guide, add the following lines to the main.js file:

const { BrowserWindow } = require('electron')
const win = new BrowserWindow()

win.setProgressBar(0.5)

After launching the Electron application, you should see the bar in the dock (macOS) or taskbar (Windows, Unity), indicating the progress percentage you just defined.

macOS dock progress bar

For macOS, the progress bar will also be indicated for your application when using Mission Control:

Mission Control Progress Bar

Promisification

The Electron team recently underwent an initiative to convert callback-based APIs to Promise-based ones. See converted functions below:

Property Updates

The Electron team is currently undergoing an initiative to convert separate getter and setter functions in Electron to bespoke properties with get and set functionality. During this transition period, both the new properties and old getters and setters of these functions will work correctly and be documented.

Candidates

  • BrowserWindow
    • menubarVisible
  • crashReporter module
    • uploadToServer
  • webFrame modules
    • zoomFactor
    • zoomLevel
    • audioMuted
  • <webview>
    • zoomFactor
    • zoomLevel
    • audioMuted

Converted Properties

  • app module
    • accessibilitySupport
    • applicationMenu
    • badgeCount
    • name
  • DownloadItem class
    • savePath
  • BrowserWindow module
    • autohideMenuBar
    • resizable
    • maximizable
    • minimizable
    • fullscreenable
    • movable
    • closable
    • backgroundThrottling
  • NativeImage
    • isMacTemplateImage
  • SystemPreferences module
    • appLevelAppearance

protocol

Register a custom protocol and intercept existing protocol requests.

Process: Main

An example of implementing a protocol that has the same effect as the file:// protocol:

const { app, protocol } = require('electron')
const path = require('path')

app.whenReady().then(() => {
  protocol.registerFileProtocol('atom', (request, callback) => {
    const url = request.url.substr(7)
    callback({ path: path.normalize(`${__dirname}/${url}`) })
  })
})

Note: All methods unless specified can only be used after the ready event of the app module gets emitted.

Using protocol with a custom partition or session

A protocol is registered to a specific Electron session object. If you don't specify a session, then your protocol will be applied to the default session that Electron uses. However, if you define a partition or session on your browserWindow's webPreferences, then that window will use a different session and your custom protocol will not work if you just use electron.protocol.XXX.

To have your custom protocol work in combination with a custom session, you need to register it to that session explicitly.

const { session, app, protocol } = require('electron')
const path = require('path')

app.whenReady().then(() => {
  const partition = 'persist:example'
  const ses = session.fromPartition(partition)

  ses.protocol.registerFileProtocol('atom', (request, callback) => {
    const url = request.url.substr(7)
    callback({ path: path.normalize(`${__dirname}/${url}`) })
  })

  mainWindow = new BrowserWindow({ webPreferences: { partition } })
})

Methods

The protocol module has the following methods:

protocol.registerSchemesAsPrivileged(customSchemes)

Note: This method can only be used before the ready event of the app module gets emitted and can be called only once.

Registers the scheme as standard, secure, bypasses content security policy for resources, allows registering ServiceWorker, supports fetch API, and streaming video/audio. Specify a privilege with the value of true to enable the capability.

An example of registering a privileged scheme, that bypasses Content Security Policy:

const { protocol } = require('electron')
protocol.registerSchemesAsPrivileged([
  { scheme: 'foo', privileges: { bypassCSP: true } }
])

A standard scheme adheres to what RFC 3986 calls generic URI syntax. For example http and https are standard schemes, while file is not.

Registering a scheme as standard allows relative and absolute resources to be resolved correctly when served. Otherwise the scheme will behave like the file protocol, but without the ability to resolve relative URLs.

For example when you load following page with custom protocol without registering it as standard scheme, the image will not be loaded because non-standard schemes can not recognize relative URLs:

<body>
  <img src='test.png'>
</body>

Registering a scheme as standard will allow access to files through the FileSystem API. Otherwise the renderer will throw a security error for the scheme.

By default web storage apis (localStorage, sessionStorage, webSQL, indexedDB, cookies) are disabled for non standard schemes. So in general if you want to register a custom protocol to replace the http protocol, you have to register it as a standard scheme.

Protocols that use streams (http and stream protocols) should set stream: true. The <video> and <audio> HTML elements expect protocols to buffer their responses by default. The stream flag configures those elements to correctly expect streaming responses.

protocol.registerFileProtocol(scheme, handler)

  • scheme String
  • handler Function
    • request ProtocolRequest
    • callback Function

Returns Boolean - Whether the protocol was successfully registered

Registers a protocol of scheme that will send a file as the response. The handler will be called with request and callback where request is an incoming request for the scheme.

To handle the request, the callback should be called with either the file's path or an object that has a path property, e.g. callback(filePath) or callback({ path: filePath }). The filePath must be an absolute path.

By default the scheme is treated like http:, which is parsed differently from protocols that follow the "generic URI syntax" like file:.

protocol.registerBufferProtocol(scheme, handler)

  • scheme String
  • handler Function
    • request ProtocolRequest
    • callback Function

Returns Boolean - Whether the protocol was successfully registered

Registers a protocol of scheme that will send a Buffer as a response.

The usage is the same with registerFileProtocol, except that the callback should be called with either a Buffer object or an object that has the data property.

Example:

protocol.registerBufferProtocol('atom', (request, callback) => {
  callback({ mimeType: 'text/html', data: Buffer.from('<h5>Response</h5>') })
})

protocol.registerStringProtocol(scheme, handler)

  • scheme String
  • handler Function
    • request ProtocolRequest
    • callback Function

Returns Boolean - Whether the protocol was successfully registered

Registers a protocol of scheme that will send a String as a response.

The usage is the same with registerFileProtocol, except that the callback should be called with either a String or an object that has the data property.

protocol.registerHttpProtocol(scheme, handler)

  • scheme String
  • handler Function
    • request ProtocolRequest
    • callback Function
      • response ProtocolResponse

Returns Boolean - Whether the protocol was successfully registered

Registers a protocol of scheme that will send an HTTP request as a response.

The usage is the same with registerFileProtocol, except that the callback should be called with an object that has the url property.

protocol.registerStreamProtocol(scheme, handler)

  • scheme String
  • handler Function
    • request ProtocolRequest
    • callback Function

Returns Boolean - Whether the protocol was successfully registered

Registers a protocol of scheme that will send a stream as a response.

The usage is the same with registerFileProtocol, except that the callback should be called with either a ReadableStream object or an object that has the data property.

Example:

const { protocol } = require('electron')
const { PassThrough } = require('stream')

function createStream (text) {
  const rv = new PassThrough() // PassThrough is also a Readable stream
  rv.push(text)
  rv.push(null)
  return rv
}

protocol.registerStreamProtocol('atom', (request, callback) => {
  callback({
    statusCode: 200,
    headers: {
      'content-type': 'text/html'
    },
    data: createStream('<h5>Response</h5>')
  })
})

It is possible to pass any object that implements the readable stream API (emits data/end/error events). For example, here's how a file could be returned:

protocol.registerStreamProtocol('atom', (request, callback) => {
  callback(fs.createReadStream('index.html'))
})

protocol.unregisterProtocol(scheme)

  • scheme String

Returns Boolean - Whether the protocol was successfully unregistered

Unregisters the custom protocol of scheme.

protocol.isProtocolRegistered(scheme)

  • scheme String

Returns Boolean - Whether scheme is already registered.

protocol.interceptFileProtocol(scheme, handler)

  • scheme String
  • handler Function
    • request ProtocolRequest
    • callback Function

Returns Boolean - Whether the protocol was successfully intercepted

Intercepts scheme protocol and uses handler as the protocol's new handler which sends a file as a response.

protocol.interceptStringProtocol(scheme, handler)

  • scheme String
  • handler Function
    • request ProtocolRequest
    • callback Function

Returns Boolean - Whether the protocol was successfully intercepted

Intercepts scheme protocol and uses handler as the protocol's new handler which sends a String as a response.

protocol.interceptBufferProtocol(scheme, handler)

  • scheme String
  • handler Function
    • request ProtocolRequest
    • callback Function

Returns Boolean - Whether the protocol was successfully intercepted

Intercepts scheme protocol and uses handler as the protocol's new handler which sends a Buffer as a response.

protocol.interceptHttpProtocol(scheme, handler)

  • scheme String
  • handler Function

Returns Boolean - Whether the protocol was successfully intercepted

Intercepts scheme protocol and uses handler as the protocol's new handler which sends a new HTTP request as a response.

protocol.interceptStreamProtocol(scheme, handler)

  • scheme String
  • handler Function
    • request ProtocolRequest
    • callback Function

Returns Boolean - Whether the protocol was successfully intercepted

Same as protocol.registerStreamProtocol, except that it replaces an existing protocol handler.

protocol.uninterceptProtocol(scheme)

  • scheme String

Returns Boolean - Whether the protocol was successfully unintercepted

Remove the interceptor installed for scheme and restore its original handler.

protocol.isProtocolIntercepted(scheme)

  • scheme String

Returns Boolean - Whether scheme is already intercepted.

ProtocolRequest Object

  • url String
  • referrer String
  • method String
  • uploadData UploadData[] (optional)
  • headers Record<String, String>

ProtocolResponse Object

  • error Integer (optional) - When assigned, the request will fail with the error number . For the available error numbers you can use, please see the net error list.
  • statusCode Number (optional) - The HTTP response code, default is 200.
  • charset String (optional) - The charset of response body, default is "utf-8".
  • mimeType String (optional) - The MIME type of response body, default is "text/html". Setting mimeType would implicitly set the content-type header in response, but if content-type is already set in headers, the mimeType would be ignored.
  • headers Record<string, string | string[]> (optional) - An object containing the response headers. The keys must be String, and values must be either String or Array of String.
  • data (Buffer | String | ReadableStream) (optional) - The response body. When returning stream as response, this is a Node.js readable stream representing the response body. When returning Buffer as response, this is a Buffer. When returning String as response, this is a String. This is ignored for other types of responses.
  • path String (optional) - Path to the file which would be sent as response body. This is only used for file responses.
  • url String (optional) - Download the url and pipe the result as response body. This is only used for URL responses.
  • referrer String (optional) - The referrer URL. This is only used for file and URL responses.
  • method String (optional) - The HTTP method. This is only used for file and URL responses.
  • session Session (optional) - The session used for requesting URL, by default the HTTP request will reuse the current session. Setting session to null would use a random independent session. This is only used for URL responses.
  • uploadData ProtocolResponseUploadData (optional) - The data used as upload data. This is only used for URL responses when method is "POST".

ProtocolResponseUploadData Object

  • contentType String - MIME type of the content.
  • data String | Buffer - Content to be sent.

Pull Requests

Setting up your local environment

Step 1: Fork

Fork the project on GitHub and clone your fork locally.

$ git clone [email protected]:username/electron.git
$ cd electron
$ git remote add upstream https://github.com/electron/electron.git
$ git fetch upstream

Step 2: Build

Build steps and dependencies differ slightly depending on your operating system. See these detailed guides on building Electron locally:

Once you've built the project locally, you're ready to start making changes!

Step 3: Branch

To keep your development environment organized, create local branches to hold your work. These should be branched directly off of the master branch.

$ git checkout -b my-branch -t upstream/master

Making Changes

Step 4: Code

Most pull requests opened against the electron/electron repository include changes to either the C/C++ code in the shell/ folder, the JavaScript code in the lib/ folder, the documentation in docs/api/ or tests in the spec/ folder.

Please be sure to run npm run lint from time to time on any code changes to ensure that they follow the project's code style.

See coding style for more information about best practice when modifying code in different parts of the project.

Step 5: Commit

It is recommended to keep your changes grouped logically within individual commits. Many contributors find it easier to review changes that are split across multiple commits. There is no limit to the number of commits in a pull request.

$ git add my/changed/files
$ git commit

Note that multiple commits often get squashed when they are landed.

Commit message guidelines

A good commit message should describe what changed and why. The Electron project uses semantic commit messages to streamline the release process.

Before a pull request can be merged, it must have a pull request title with a semantic prefix.

Examples of commit messages with semantic prefixes:

  • fix: don't overwrite prevent_default if default wasn't prevented
  • feat: add app.isPackaged() method
  • docs: app.isDefaultProtocolClient is now available on Linux

Common prefixes:

  • fix: A bug fix
  • feat: A new feature
  • docs: Documentation changes
  • test: Adding missing tests or correcting existing tests
  • build: Changes that affect the build system
  • ci: Changes to our CI configuration files and scripts
  • perf: A code change that improves performance
  • refactor: A code change that neither fixes a bug nor adds a feature
  • style: Changes that do not affect the meaning of the code (linting)
  • vendor: Bumping a dependency like libchromiumcontent or node

Other things to keep in mind when writing a commit message:

  1. The first line should:
    • contain a short description of the change (preferably 50 characters or less, and no more than 72 characters)
    • be entirely in lowercase with the exception of proper nouns, acronyms, and the words that refer to code, like function/variable names
  2. Keep the second line blank.
  3. Wrap all other lines at 72 columns.

Breaking Changes

A commit that has the text BREAKING CHANGE: at the beginning of its optional body or footer section introduces a breaking API change (correlating with Major in semantic versioning). A breaking change can be part of commits of any type. e.g., a fix:, feat: & chore: types would all be valid, in addition to any other type.

See conventionalcommits.org for more details.

Step 6: Rebase

Once you have committed your changes, it is a good idea to use git rebase (not git merge) to synchronize your work with the main repository.

$ git fetch upstream
$ git rebase upstream/master

This ensures that your working branch has the latest changes from electron/electron master.

Step 7: Test

Bug fixes and features should always come with tests. A testing guide has been provided to make the process easier. Looking at other tests to see how they should be structured can also help.

Before submitting your changes in a pull request, always run the full test suite. To run the tests:

$ npm run test

Make sure the linter does not report any issues and that all tests pass. Please do not submit patches that fail either check.

If you are updating tests and want to run a single spec to check it:

$ npm run test -match=menu

The above would only run spec modules matching menu, which is useful for anyone who's working on tests that would otherwise be at the very end of the testing cycle.

Step 8: Push

Once your commits are ready to go -- with passing tests and linting -- begin the process of opening a pull request by pushing your working branch to your fork on GitHub.

$ git push origin my-branch

Step 9: Opening the Pull Request

From within GitHub, opening a new pull request will present you with a template that should be filled out:

<!--
Thank you for your pull request. Please provide a description above and review
the requirements below.

Bug fixes and new features should include tests and possibly benchmarks.

Contributors guide: https://github.com/electron/electron/blob/master/CONTRIBUTING.md
-->

Step 10: Discuss and update

You will probably get feedback or requests for changes to your pull request. This is a big part of the submission process so don't be discouraged! Some contributors may sign off on the pull request right away. Others may have detailed comments or feedback. This is a necessary part of the process in order to evaluate whether the changes are correct and necessary.

To make changes to an existing pull request, make the changes to your local branch, add a new commit with those changes, and push those to your fork. GitHub will automatically update the pull request.

$ git add my/changed/files
$ git commit
$ git push origin my-branch

There are a number of more advanced mechanisms for managing commits using git rebase that can be used, but are beyond the scope of this guide.

Feel free to post a comment in the pull request to ping reviewers if you are awaiting an answer on something. If you encounter words or acronyms that seem unfamiliar, refer to this glossary.

Approval and Request Changes Workflow

All pull requests require approval from a Code Owner of the area you modified in order to land. Whenever a maintainer reviews a pull request they may request changes. These may be small, such as fixing a typo, or may involve substantive changes. Such requests are intended to be helpful, but at times may come across as abrupt or unhelpful, especially if they do not include concrete suggestions on how to change them.

Try not to be discouraged. If you feel that a review is unfair, say so or seek the input of another project contributor. Often such comments are the result of a reviewer having taken insufficient time to review and are not ill-intended. Such difficulties can often be resolved with a bit of patience. That said, reviewers should be expected to provide helpful feedback.

Step 11: Landing

In order to land, a pull request needs to be reviewed and approved by at least one Electron Code Owner and pass CI. After that, if there are no objections from other contributors, the pull request can be merged.

Congratulations and thanks for your contribution!

Continuous Integration Testing

Every pull request is tested on the Continuous Integration (CI) system to confirm that it works on Electron's supported platforms.

Ideally, the pull request will pass ("be green") on all of CI's platforms. This means that all tests pass and there are no linting errors. However, it is not uncommon for the CI infrastructure itself to fail on specific platforms or for so-called "flaky" tests to fail ("be red"). Each CI failure must be manually inspected to determine the cause.

CI starts automatically when you open a pull request, but only core maintainers can restart a CI run. If you believe CI is giving a false negative, ask a maintainer to restart the tests.

Quick Start Guide

Quickstart

Electron is a framework that enables you to create desktop applications with JavaScript, HTML, and CSS. These applications can then be packaged to run directly on macOS, Windows, or Linux, or distributed via the Mac App Store or the Microsoft Store.

Typically, you create a desktop application for an operating system (OS) using each operating system's specific native application frameworks. Electron makes it possible to write your application once using technologies that you already know.

Prerequisites

Before proceeding with Electron you need to install Node.js. We recommend that you install either the latest LTS or Current version available.

Please install Node.js using pre-built installers for your platform. You may encounter incompatibility issues with different development tools otherwise.

To check that Node.js was installed correctly, type the following commands in your terminal client:

node -v
npm -v

The commands should print the versions of Node.js and npm accordingly. If both commands succeeded, you are ready to install Electron.

Create a basic application

From a development perspective, an Electron application is essentially a Node.js application. This means that the starting point of your Electron application will be a package.json file like in any other Node.js application. A minimal Electron application has the following structure:

my-electron-app/
├── package.json
├── main.js
└── index.html

Let's create a basic application based on the structure above.

Install Electron

Create a folder for your project and install Electron there:

mkdir my-electron-app && cd my-electron-app
npm init -y
npm i --save-dev electron

Create the main script file

The main script specifies the entry point of your Electron application (in our case, the main.js file) that will run the Main process. Typically, the script that runs in the Main process controls the lifecycle of the application, displays the graphical user interface and its elements, performs native operating system interactions, and creates Renderer processes within web pages. An Electron application can have only one Main process.

The main script may look as follows:

const { app, BrowserWindow } = require('electron')

function createWindow () {
  const win = new BrowserWindow({
    width: 800,
    height: 600,
    webPreferences: {
      nodeIntegration: true
    }
  })

  win.loadFile('index.html')
  win.webContents.openDevTools()
}

app.whenReady().then(createWindow)

app.on('window-all-closed', () => {
  if (process.platform !== 'darwin') {
    app.quit()
  }
})

app.on('activate', () => {
  if (BrowserWindow.getAllWindows().length === 0) {
    createWindow()
  }
})
What is going on above?
  1. Line 1: First, you import the app and BrowserWindow modules of the electron package to be able to manage your application's lifecycle events, as well as create and control browser windows.
  2. Line 3: After that, you define a function that creates a new browser window with node integration enabled, loads index.html file into this window (line 12, we will discuss the file later) and opens Developer Tools (line 13).
  3. Line 16: You create a new browser window by invoking the createWindow function once the Electron application is initialized.
  4. Line 18: You add a new listener that tries to quit the application when it no longer has any open windows. This listener is a no-op on macOS due to the operating system's window management behavior.
  5. Line 24: You add a new listener that creates a new browser window only if when the application has no visible windows after being activated. For example, after launching the application for the first time, or re-launching the already running application.

Create a web page

This is the web page you want to display once the application is initialized. This web page represents the Renderer process. You can create multiple browser windows, where each window uses its own independent Renderer. Each window can optionally be granted with full access to Node.js API through the nodeIntegration preference.

The index.html page looks as follows:

<!DOCTYPE html>
<html>
<head>
    <meta charset="UTF-8">
    <title>Hello World!</title>
    <meta http-equiv="Content-Security-Policy" content="script-src 'self' 'unsafe-inline';" />
</head>
<body>
    <h1>Hello World!</h1>
    We are using node <script>document.write(process.versions.node)</script>,
    Chrome <script>document.write(process.versions.chrome)</script>,
    and Electron <script>document.write(process.versions.electron)</script>.
</body>
</html>

Modify your package.json file

Your Electron application uses the package.json file as the main entry point (as any other Node.js application). The main script of your application is main.js, so modify the package.json file accordingly:

{
    "name": "my-electron-app",
    "version": "0.1.0",
    "main": "main.js"
}

NOTE: If the main field is omitted, Electron will attempt to load an index.js file from the directory containing package.json.

By default, the npm start command will run the main script with Node.js. To run the script with Electron, you need to change it as such:

{
    "name": "my-electron-app",
    "version": "0.1.0",
    "main": "main.js",
    "scripts": {
        "start": "electron ."
    }
}

Run your application

npm start

Your running Electron app should look as follows:

Simplest Electron app

Package and distribute the application

The simplest and the fastest way to distribute your newly created app is using Electron Forge.

  1. Import Electron Forge to your app folder:

    npx @electron-forge/cli import
    
    ✔ Checking your system
    ✔ Initializing Git Repository
    ✔ Writing modified package.json file
    ✔ Installing dependencies
    ✔ Writing modified package.json file
    ✔ Fixing .gitignore
    
    We have ATTEMPTED to convert your app to be in a format that electron-forge understands.
    
    Thanks for using "electron-forge"!!!
    
  2. Create a distributable:

    npm run make
    
    > [email protected] make /my-electron-app
    > electron-forge make
    
    ✔ Checking your system
    ✔ Resolving Forge Config
    We need to package your application before we can make it
    ✔ Preparing to Package Application for arch: x64
    ✔ Preparing native dependencies
    ✔ Packaging Application
    Making for the following targets: zip
    ✔ Making for target: zip - On platform: darwin - For arch: x64
    

    Electron-forge creates the out folder where your package will be located:

    // Example for MacOS
    out/
    ├── out/make/zip/darwin/x64/my-electron-app-darwin-x64-1.0.0.zip
    ├── ...
    └── out/my-electron-app-darwin-x64/my-electron-app.app/Contents/MacOS/my-electron-app
    

Learning the basics

This section guides you through the basics of how Electron works under the hood. It aims at strengthening knowledge about Electron and the application created earlier in the Quickstart section.

Application architecture

Electron consists of three main pillars:

  • Chromium for displaying web content.
  • Node.js for working with the local filesystem and the operating system.
  • Custom APIs for working with often-needed OS native functions.

Developing an application with Electron is like building a Node.js app with a web interface or building web pages with seamless Node.js integration.

Main and Renderer Processes

As it was mentioned before, Electron has two types of processes: Main and Renderer.

  • The Main process creates web pages by creating BrowserWindow instances. Each BrowserWindow instance runs the web page in its Renderer process. When a BrowserWindow instance is destroyed, the corresponding Renderer process gets terminated as well.
  • The Main process manages all web pages and their corresponding Renderer processes.
  • The Renderer process manages only the corresponding web page. A crash in one Renderer process does not affect other Renderer processes.
  • The Renderer process communicates with the Main process via IPC to perform GUI operations in a web page. Calling native GUI-related APIs from the Renderer process directly is restricted due to security concerns and potential resource leakage.

The communication between processes is possible via Inter-Process Communication (IPC) modules: ipcMain and ipcRenderer.

APIs

Electron API

Electron APIs are assigned based on the process type, meaning that some modules can be used from either the Main or Renderer process, and some from both. Electron's API documentation indicates which process each module can be used from.

For example, to access the Electron API in both processes, require its included module:

const electron = require('electron')

To create a window, call the BrowserWindow class, which is only available in the Main process:

const { BrowserWindow } = require('electron')
const win = new BrowserWindow()

To call the Main process from the Renderer, use the IPC module:

// In the Main process
const { ipcMain } = require('electron')

ipcMain.handle('perform-action', (event, ...args) => {
  // ... do actions on behalf of the Renderer
})
// In the Renderer process
const { ipcRenderer } = require('electron')

ipcRenderer.invoke('perform-action', ...args)

NOTE: Because Renderer processes may run untrusted code (especially from third parties), it is important to carefully validate the requests that come to the Main process.

Node.js API

NOTE: To access the Node.js API from the Renderer process, you need to set the nodeIntegration preference to true.

Electron exposes full access to Node.js API and its modules both in the Main and the Renderer processes. For example, you can read all the files from the root directory:

const fs = require('fs')

const root = fs.readdirSync('/')

console.log(root)

To use a Node.js module, you first need to install it as a dependency:

npm install --save aws-sdk

Then, in your Electron application, require the module:

const S3 = require('aws-sdk/clients/s3')

Official Guides

Please make sure that you use the documents that match your Electron version. The version number should be a part of the page URL. If it's not, you are probably using the documentation of a development branch which may contain API changes that are not compatible with your Electron version. To view older versions of the documentation, you can browse by tag on GitHub by opening the "Switch branches/tags" dropdown and selecting the tag that matches your version.

FAQ

There are questions that are asked quite often. Check this out before creating an issue:

Guides and Tutorials

Detailed Tutorials

These individual tutorials expand on topics discussed in the guide above.

API References

Custom DOM Elements:

Modules for the Main Process:

Modules for the Renderer Process (Web Page):

Modules for Both Processes:

Development

See development/README.md

Developing Electron

These guides are intended for people working on the Electron project itself. For guides on Electron app development, see /docs/README.md.

Recent Documents (Windows & macOS)

Overview

Windows and macOS provide access to a list of recent documents opened by the application via JumpList or dock menu, respectively.

JumpList:

JumpList Recent Files

Application dock menu:

macOS Dock Menu

To add a file to recent documents, you need to use the app.addRecentDocument API.

Example

Add an item to recent documents

Starting with a working application from the Quick Start Guide, add the following lines to the main.js file:

const { app } = require('electron')

app.addRecentDocument('/Users/USERNAME/Desktop/work.type')

After launching the Electron application, right click the application icon. You should see the item you just added. In this guide, the item is a Markdown file located in the root of the project:

Recent document

Clear the list of recent documents

To clear the list of recent documents, you need to use app.clearRecentDocuments API in the main.js file:

const { app } = require('electron')

app.clearRecentDocuments()

Additional information

Windows Notes

To use this feature on Windows, your application has to be registered as a handler of the file type of the document, otherwise the file won't appear in JumpList even after you have added it. You can find everything on registering your application in Application Registration.

When a user clicks a file from the JumpList, a new instance of your application will be started with the path of the file added as a command line argument.

macOS Notes

Add the Recent Documents list to the application menu

You can add menu items to access and clear recent documents by adding the following code snippet to your menu template:

{
  "submenu":[
    {
      "label":"Open Recent",
      "role":"recentdocuments",
      "submenu":[
        {
          "label":"Clear Recent",
          "role":"clearrecentdocuments"
        }
      ]
    }
  ]
}

macOS Recent Documents menu item

When a file is requested from the recent documents menu, the open-file event of app module will be emitted for it.

Rectangle Object

  • x Number - The x coordinate of the origin of the rectangle (must be an integer).
  • y Number - The y coordinate of the origin of the rectangle (must be an integer).
  • width Number - The width of the rectangle (must be an integer).
  • height Number - The height of the rectangle (must be an integer).

Referrer Object

  • url String - HTTP Referrer URL.
  • policy String - Can be default, unsafe-url, no-referrer-when-downgrade, no-referrer, origin, strict-origin-when-cross-origin, same-origin or strict-origin. See the Referrer-Policy spec for more details on the meaning of these values.

remote

Use main process modules from the renderer process.

Process: Renderer

The remote module provides a simple way to do inter-process communication (IPC) between the renderer process (web page) and the main process.

In Electron, GUI-related modules (such as dialog, menu etc.) are only available in the main process, not in the renderer process. In order to use them from the renderer process, the ipc module is necessary to send inter-process messages to the main process. With the remote module, you can invoke methods of the main process object without explicitly sending inter-process messages, similar to Java's RMI. An example of creating a browser window from a renderer process:

const { BrowserWindow } = require('electron').remote
const win = new BrowserWindow({ width: 800, height: 600 })
win.loadURL('https://github.com')

Note: For the reverse (access the renderer process from the main process), you can use webContents.executeJavaScript.

Note: The remote module can be disabled for security reasons in the following contexts:

  • BrowserWindow - by setting the enableRemoteModule option to false.
  • <webview> - by setting the enableremotemodule attribute to false.

Remote Objects

Each object (including functions) returned by the remote module represents an object in the main process (we call it a remote object or remote function). When you invoke methods of a remote object, call a remote function, or create a new object with the remote constructor (function), you are actually sending synchronous inter-process messages.

In the example above, both BrowserWindow and win were remote objects and new BrowserWindow didn't create a BrowserWindow object in the renderer process. Instead, it created a BrowserWindow object in the main process and returned the corresponding remote object in the renderer process, namely the win object.

Note: Only enumerable properties which are present when the remote object is first referenced are accessible via remote.

Note: Arrays and Buffers are copied over IPC when accessed via the remote module. Modifying them in the renderer process does not modify them in the main process and vice versa.

Lifetime of Remote Objects

Electron makes sure that as long as the remote object in the renderer process lives (in other words, has not been garbage collected), the corresponding object in the main process will not be released. When the remote object has been garbage collected, the corresponding object in the main process will be dereferenced.

If the remote object is leaked in the renderer process (e.g. stored in a map but never freed), the corresponding object in the main process will also be leaked, so you should be very careful not to leak remote objects.

Primary value types like strings and numbers, however, are sent by copy.

Passing callbacks to the main process

Code in the main process can accept callbacks from the renderer - for instance the remote module - but you should be extremely careful when using this feature.

First, in order to avoid deadlocks, the callbacks passed to the main process are called asynchronously. You should not expect the main process to get the return value of the passed callbacks.

For instance you can't use a function from the renderer process in an Array.map called in the main process:

// main process mapNumbers.js
exports.withRendererCallback = (mapper) => {
  return [1, 2, 3].map(mapper)
}

exports.withLocalCallback = () => {
  return [1, 2, 3].map(x => x + 1)
}
// renderer process
const mapNumbers = require('electron').remote.require('./mapNumbers')
const withRendererCb = mapNumbers.withRendererCallback(x => x + 1)
const withLocalCb = mapNumbers.withLocalCallback()

console.log(withRendererCb, withLocalCb)
// [undefined, undefined, undefined], [2, 3, 4]

As you can see, the renderer callback's synchronous return value was not as expected, and didn't match the return value of an identical callback that lives in the main process.

Second, the callbacks passed to the main process will persist until the main process garbage-collects them.

For example, the following code seems innocent at first glance. It installs a callback for the close event on a remote object:

require('electron').remote.getCurrentWindow().on('close', () => {
  // window was closed...
})

But remember the callback is referenced by the main process until you explicitly uninstall it. If you do not, each time you reload your window the callback will be installed again, leaking one callback for each restart.

To make things worse, since the context of previously installed callbacks has been released, exceptions will be raised in the main process when the close event is emitted.

To avoid this problem, ensure you clean up any references to renderer callbacks passed to the main process. This involves cleaning up event handlers, or ensuring the main process is explicitly told to dereference callbacks that came from a renderer process that is exiting.

Accessing built-in modules in the main process

The built-in modules in the main process are added as getters in the remote module, so you can use them directly like the electron module.

const app = require('electron').remote.app
console.log(app)

Methods

The remote module has the following methods:

remote.require(module)

  • module String

Returns any - The object returned by require(module) in the main process. Modules specified by their relative path will resolve relative to the entrypoint of the main process.

e.g.

project/
├── main
│   ├── foo.js
│   └── index.js
├── package.json
└── renderer
    └── index.js
// main process: main/index.js
const { app } = require('electron')
app.whenReady().then(() => { /* ... */ })
// some relative module: main/foo.js
module.exports = 'bar'
// renderer process: renderer/index.js
const foo = require('electron').remote.require('./foo') // bar

remote.getCurrentWindow()

Returns BrowserWindow - The window to which this web page belongs.

Note: Do not use removeAllListeners on BrowserWindow. Use of this can remove all blur listeners, disable click events on touch bar buttons, and other unintended consequences.

remote.getCurrentWebContents()

Returns WebContents - The web contents of this web page.

remote.getGlobal(name)

  • name String

Returns any - The global variable of name (e.g. global[name]) in the main process.

Properties

remote.process Readonly

A NodeJS.Process object. The process object in the main process. This is the same as remote.getGlobal('process') but is cached.

REPL

Read-Eval-Print-Loop (REPL) is a simple, interactive computer programming environment that takes single user inputs (i.e. single expressions), evaluates them, and returns the result to the user.

The repl module provides a REPL implementation that can be accessed using:

  • Assuming you have electron or electron-prebuilt installed as a local project dependency:

    ./node_modules/.bin/electron --interactive
    
  • Assuming you have electron or electron-prebuilt installed globally:

    electron --interactive
    

This only creates a REPL for the main process. You can use the Console tab of the Dev Tools to get a REPL for the renderer processes.

Note: electron --interactive is not available on Windows.

More information can be found in the Node.js REPL docs.

Represented File for macOS BrowserWindows

Overview

On macOS, you can set a represented file for any window in your application. The represented file's icon will be shown in the title bar, and when users Command-Click or Control-Click, a popup with a path to the file will be shown.

Represented File

NOTE: The screenshot above is an example where this feature is used to indicate the currently opened file in the Atom text editor.

You can also set the edited state for a window so that the file icon can indicate whether the document in this window has been modified.

To set the represented file of window, you can use the BrowserWindow.setRepresentedFilename and BrowserWindow.setDocumentEdited APIs.

Example

Starting with a working application from the Quick Start Guide, add the following lines to the main.js file:

const { app, BrowserWindow } = require('electron')

app.whenReady().then(() => {
  const win = new BrowserWindow()

  win.setRepresentedFilename('/etc/passwd')
  win.setDocumentEdited(true)
})

After launching the Electron application, click on the title with Command or Control key pressed. You should see a popup with the file you just defined:

Represented file

sandbox Option

Create a browser window with a sandboxed renderer. With this option enabled, the renderer must communicate via IPC to the main process in order to access node APIs.

One of the key security features of Chromium is that all blink rendering/JavaScript code is executed within a sandbox. This sandbox uses OS-specific features to ensure that exploits in the renderer process cannot harm the system.

In other words, when the sandbox is enabled, the renderers can only make changes to the system by delegating tasks to the main process via IPC. Here's more information about the sandbox.

Since a major feature in Electron is the ability to run Node.js in the renderer process (making it easier to develop desktop applications using web technologies), the sandbox is disabled by electron. This is because most Node.js APIs require system access. require() for example, is not possible without file system permissions, which are not available in a sandboxed environment.

Usually this is not a problem for desktop applications since the code is always trusted, but it makes Electron less secure than Chromium for displaying untrusted web content. For applications that require more security, the sandbox flag will force Electron to spawn a classic Chromium renderer that is compatible with the sandbox.

A sandboxed renderer doesn't have a Node.js environment running and doesn't expose Node.js JavaScript APIs to client code. The only exception is the preload script, which has access to a subset of the Electron renderer API.

Another difference is that sandboxed renderers don't modify any of the default JavaScript APIs. Consequently, some APIs such as window.open will work as they do in Chromium (i.e. they do not return a BrowserWindowProxy).

Example

To create a sandboxed window, pass sandbox: true to webPreferences:

let win
app.whenReady().then(() => {
  win = new BrowserWindow({
    webPreferences: {
      sandbox: true
    }
  })
  win.loadURL('http://google.com')
})

In the above code the BrowserWindow that was created has Node.js disabled and can communicate only via IPC. The use of this option stops Electron from creating a Node.js runtime in the renderer. Also, within this new window window.open follows the native behavior (by default Electron creates a BrowserWindow and returns a proxy to this via window.open).

app.enableSandbox can be used to force sandbox: true for all BrowserWindow instances.

let win
app.enableSandbox()
app.whenReady().then(() => {
  // no need to pass `sandbox: true` since `app.enableSandbox()` was called.
  win = new BrowserWindow()
  win.loadURL('http://google.com')
})

Preload

An app can make customizations to sandboxed renderers using a preload script. Here's an example:

let win
app.whenReady().then(() => {
  win = new BrowserWindow({
    webPreferences: {
      sandbox: true,
      preload: path.join(app.getAppPath(), 'preload.js')
    }
  })
  win.loadURL('http://google.com')
})

and preload.js:

// This file is loaded whenever a javascript context is created. It runs in a
// private scope that can access a subset of Electron renderer APIs. We must be
// careful to not leak any objects into the global scope!
const { ipcRenderer, remote } = require('electron')
const fs = remote.require('fs')

// read a configuration file using the `fs` module
const buf = fs.readFileSync('allowed-popup-urls.json')
const allowedUrls = JSON.parse(buf.toString('utf8'))

const defaultWindowOpen = window.open

function customWindowOpen (url, ...args) {
  if (allowedUrls.indexOf(url) === -1) {
    ipcRenderer.sendSync('blocked-popup-notification', location.origin, url)
    return null
  }
  return defaultWindowOpen(url, ...args)
}

window.open = customWindowOpen

Important things to notice in the preload script:

  • Even though the sandboxed renderer doesn't have Node.js running, it still has access to a limited node-like environment: Buffer, process, setImmediate, clearImmediate and require are available.
  • The preload script can indirectly access all APIs from the main process through the remote and ipcRenderer modules.
  • The preload script must be contained in a single script, but it is possible to have complex preload code composed with multiple modules by using a tool like webpack or browserify. An example of using browserify is below.

To create a browserify bundle and use it as a preload script, something like the following should be used:

  browserify preload/index.js \
    -x electron \
    --insert-global-vars=__filename,__dirname -o preload.js

The -x flag should be used with any required module that is already exposed in the preload scope, and tells browserify to use the enclosing require function for it. --insert-global-vars will ensure that process, Buffer and setImmediate are also taken from the enclosing scope(normally browserify injects code for those).

Currently the require function provided in the preload scope exposes the following modules:

  • electron
    • crashReporter
    • desktopCapturer
    • ipcRenderer
    • nativeImage
    • remote
    • webFrame
  • events
  • timers
  • url

More may be added as needed to expose more Electron APIs in the sandbox, but any module in the main process can already be used through electron.remote.require.

Rendering untrusted content

Rendering untrusted content in Electron is still somewhat uncharted territory, though some apps are finding success (e.g. Beaker Browser). Our goal is to get as close to Chrome as we can in terms of the security of sandboxed content, but ultimately we will always be behind due to a few fundamental issues:

  1. We do not have the dedicated resources or expertise that Chromium has to apply to the security of its product. We do our best to make use of what we have, to inherit everything we can from Chromium, and to respond quickly to security issues, but Electron cannot be as secure as Chromium without the resources that Chromium is able to dedicate.
  2. Some security features in Chrome (such as Safe Browsing and Certificate Transparency) require a centralized authority and dedicated servers, both of which run counter to the goals of the Electron project. As such, we disable those features in Electron, at the cost of the associated security they would otherwise bring.
  3. There is only one Chromium, whereas there are many thousands of apps built on Electron, all of which behave slightly differently. Accounting for those differences can yield a huge possibility space, and make it challenging to ensure the security of the platform in unusual use cases.
  4. We can't push security updates to users directly, so we rely on app vendors to upgrade the version of Electron underlying their app in order for security updates to reach users.

Here are some things to consider before rendering untrusted content:

  • A preload script can accidentally leak privileged APIs to untrusted code, unless contextIsolation is also enabled.
  • Some bug in the V8 engine may allow malicious code to access the renderer preload APIs, effectively granting full access to the system through the remote module. Therefore, it is highly recommended to disable the remote module. If disabling is not feasible, you should selectively filter the remote module.
  • While we make our best effort to backport Chromium security fixes to older versions of Electron, we do not make a guarantee that every fix will be backported. Your best chance at staying secure is to be on the latest stable version of Electron.

screen

Retrieve information about screen size, displays, cursor position, etc.

Process: Main

This module cannot be used until the ready event of the app module is emitted.

screen is an EventEmitter.

Note: In the renderer / DevTools, window.screen is a reserved DOM property, so writing let { screen } = require('electron') will not work.

An example of creating a window that fills the whole screen:

const { app, BrowserWindow, screen } = require('electron')

let win
app.whenReady().then(() => {
  const { width, height } = screen.getPrimaryDisplay().workAreaSize
  win = new BrowserWindow({ width, height })
  win.loadURL('https://github.com')
})

Another example of creating a window in the external display:

const { app, BrowserWindow, screen } = require('electron')

let win

app.whenReady().then(() => {
  const displays = screen.getAllDisplays()
  const externalDisplay = displays.find((display) => {
    return display.bounds.x !== 0 || display.bounds.y !== 0
  })

  if (externalDisplay) {
    win = new BrowserWindow({
      x: externalDisplay.bounds.x + 50,
      y: externalDisplay.bounds.y + 50
    })
    win.loadURL('https://github.com')
  }
})

Events

The screen module emits the following events:

Event: 'display-added'

Returns:

Emitted when newDisplay has been added.

Event: 'display-removed'

Returns:

Emitted when oldDisplay has been removed.

Event: 'display-metrics-changed'

Returns:

  • event Event
  • display Display
  • changedMetrics String[]

Emitted when one or more metrics change in a display. The changedMetrics is an array of strings that describe the changes. Possible changes are bounds, workArea, scaleFactor and rotation.

Methods

The screen module has the following methods:

screen.getCursorScreenPoint()

Returns Point

The current absolute position of the mouse pointer.

screen.getPrimaryDisplay()

Returns Display - The primary display.

screen.getAllDisplays()

Returns Display[] - An array of displays that are currently available.

screen.getDisplayNearestPoint(point)

Returns Display - The display nearest the specified point.

screen.getDisplayMatching(rect)

Returns Display - The display that most closely intersects the provided bounds.

screen.screenToDipPoint(point) Windows

Returns Point

Converts a screen physical point to a screen DIP point. The DPI scale is performed relative to the display containing the physical point.

screen.dipToScreenPoint(point) Windows

Returns Point

Converts a screen DIP point to a screen physical point. The DPI scale is performed relative to the display containing the DIP point.

screen.screenToDipRect(window, rect) Windows

Returns Rectangle

Converts a screen physical rect to a screen DIP rect. The DPI scale is performed relative to the display nearest to window. If window is null, scaling will be performed to the display nearest to rect.

screen.dipToScreenRect(window, rect) Windows

Returns Rectangle

Converts a screen DIP rect to a screen physical rect. The DPI scale is performed relative to the display nearest to window. If window is null, scaling will be performed to the display nearest to rect.

ScrubberItem Object

  • label String (optional) - The text to appear in this item.
  • icon NativeImage (optional) - The image to appear in this item.

Security, Native Capabilities, and Your Responsibility

As web developers, we usually enjoy the strong security net of the browser - the risks associated with the code we write are relatively small. Our websites are granted limited powers in a sandbox, and we trust that our users enjoy a browser built by a large team of engineers that is able to quickly respond to newly discovered security threats.

When working with Electron, it is important to understand that Electron is not a web browser. It allows you to build feature-rich desktop applications with familiar web technologies, but your code wields much greater power. JavaScript can access the filesystem, user shell, and more. This allows you to build high quality native applications, but the inherent security risks scale with the additional powers granted to your code.

With that in mind, be aware that displaying arbitrary content from untrusted sources poses a severe security risk that Electron is not intended to handle. In fact, the most popular Electron apps (Atom, Slack, Visual Studio Code, etc) display primarily local content (or trusted, secure remote content without Node integration) – if your application executes code from an online source, it is your responsibility to ensure that the code is not malicious.

Reporting Security Issues

For information on how to properly disclose an Electron vulnerability, see SECURITY.md

Chromium Security Issues and Upgrades

Electron keeps up to date with alternating Chromium releases. For more information, see the Electron Release Cadence blog post.

Security Is Everyone's Responsibility

It is important to remember that the security of your Electron application is the result of the overall security of the framework foundation (Chromium, Node.js), Electron itself, all NPM dependencies and your code. As such, it is your responsibility to follow a few important best practices:

  • Keep your application up-to-date with the latest Electron framework release. When releasing your product, you’re also shipping a bundle composed of Electron, Chromium shared library and Node.js. Vulnerabilities affecting these components may impact the security of your application. By updating Electron to the latest version, you ensure that critical vulnerabilities (such as nodeIntegration bypasses) are already patched and cannot be exploited in your application. For more information, see "Use a current version of Electron".

  • Evaluate your dependencies. While NPM provides half a million reusable packages, it is your responsibility to choose trusted 3rd-party libraries. If you use outdated libraries affected by known vulnerabilities or rely on poorly maintained code, your application security could be in jeopardy.

  • Adopt secure coding practices. The first line of defense for your application is your own code. Common web vulnerabilities, such as Cross-Site Scripting (XSS), have a higher security impact on Electron applications hence it is highly recommended to adopt secure software development best practices and perform security testing.

Isolation For Untrusted Content

A security issue exists whenever you receive code from an untrusted source (e.g. a remote server) and execute it locally. As an example, consider a remote website being displayed inside a default BrowserWindow. If an attacker somehow manages to change said content (either by attacking the source directly, or by sitting between your app and the actual destination), they will be able to execute native code on the user's machine.

⚠️ Under no circumstances should you load and execute remote code with Node.js integration enabled. Instead, use only local files (packaged together with your application) to execute Node.js code. To display remote content, use the <webview> tag or BrowserView, make sure to disable the nodeIntegration and enable contextIsolation.

Electron Security Warnings

From Electron 2.0 on, developers will see warnings and recommendations printed to the developer console. They only show up when the binary's name is Electron, indicating that a developer is currently looking at the console.

You can force-enable or force-disable these warnings by setting ELECTRON_ENABLE_SECURITY_WARNINGS or ELECTRON_DISABLE_SECURITY_WARNINGS on either process.env or the window object.

Checklist: Security Recommendations

You should at least follow these steps to improve the security of your application:

  1. Only load secure content
  2. Disable the Node.js integration in all renderers that display remote content
  3. Enable context isolation in all renderers that display remote content
  4. Use ses.setPermissionRequestHandler() in all sessions that load remote content
  5. Do not disable webSecurity
  6. Define a Content-Security-Policy and use restrictive rules (i.e. script-src 'self')
  7. Do not set allowRunningInsecureContent to true
  8. Do not enable experimental features
  9. Do not use enableBlinkFeatures
  10. <webview>: Do not use allowpopups
  11. <webview>: Verify options and params
  12. Disable or limit navigation
  13. Disable or limit creation of new windows
  14. Do not use openExternal with untrusted content
  15. Disable the remote module
  16. Filter the remote module
  17. Use a current version of Electron

To automate the detection of misconfigurations and insecure patterns, it is possible to use electronegativity. For additional details on potential weaknesses and implementation bugs when developing applications using Electron, please refer to this guide for developers and auditors

1) Only Load Secure Content

Any resources not included with your application should be loaded using a secure protocol like HTTPS. In other words, do not use insecure protocols like HTTP. Similarly, we recommend the use of WSS over WS, FTPS over FTP, and so on.

Why?

HTTPS has three main benefits:

1) It authenticates the remote server, ensuring your app connects to the correct host instead of an impersonator. 2) It ensures data integrity, asserting that the data was not modified while in transit between your application and the host. 3) It encrypts the traffic between your user and the destination host, making it more difficult to eavesdrop on the information sent between your app and the host.

How?

// Bad
browserWindow.loadURL('http://example.com')

// Good
browserWindow.loadURL('https://example.com')
<!-- Bad -->
<script crossorigin src="http://example.com/react.js"></script>
<link rel="stylesheet" href="http://example.com/style.css">

<!-- Good -->
<script crossorigin src="https://example.com/react.js"></script>
<link rel="stylesheet" href="https://example.com/style.css">

2) Do not enable Node.js Integration for Remote Content

This recommendation is the default behavior in Electron since 5.0.0.

It is paramount that you do not enable Node.js integration in any renderer (BrowserWindow, BrowserView, or <webview>) that loads remote content. The goal is to limit the powers you grant to remote content, thus making it dramatically more difficult for an attacker to harm your users should they gain the ability to execute JavaScript on your website.

After this, you can grant additional permissions for specific hosts. For example, if you are opening a BrowserWindow pointed at https://example.com/, you can give that website exactly the abilities it needs, but no more.

Why?

A cross-site-scripting (XSS) attack is more dangerous if an attacker can jump out of the renderer process and execute code on the user's computer. Cross-site-scripting attacks are fairly common - and while an issue, their power is usually limited to messing with the website that they are executed on. Disabling Node.js integration helps prevent an XSS from being escalated into a so-called "Remote Code Execution" (RCE) attack.

How?

// Bad
const mainWindow = new BrowserWindow({
  webPreferences: {
    nodeIntegration: true,
    nodeIntegrationInWorker: true
  }
})

mainWindow.loadURL('https://example.com')
// Good
const mainWindow = new BrowserWindow({
  webPreferences: {
    preload: path.join(app.getAppPath(), 'preload.js')
  }
})

mainWindow.loadURL('https://example.com')
<!-- Bad -->
<webview nodeIntegration src="page.html"></webview>

<!-- Good -->
<webview src="page.html"></webview>

When disabling Node.js integration, you can still expose APIs to your website that do consume Node.js modules or features. Preload scripts continue to have access to require and other Node.js features, allowing developers to expose a custom API to remotely loaded content.

In the following example preload script, the later loaded website will have access to a window.readConfig() method, but no Node.js features.

const { readFileSync } = require('fs')

window.readConfig = function () {
  const data = readFileSync('./config.json')
  return data
}

3) Enable Context Isolation for Remote Content

Context isolation is an Electron feature that allows developers to run code in preload scripts and in Electron APIs in a dedicated JavaScript context. In practice, that means that global objects like Array.prototype.push or JSON.parse cannot be modified by scripts running in the renderer process.

Electron uses the same technology as Chromium's Content Scripts to enable this behavior.

Even when you use nodeIntegration: false to enforce strong isolation and prevent the use of Node primitives, contextIsolation must also be used.

Why & How?

For more information on what contextIsolation is and how to enable it please see our dedicated Context Isolation document.

4) Handle Session Permission Requests From Remote Content

You may have seen permission requests while using Chrome: They pop up whenever the website attempts to use a feature that the user has to manually approve ( like notifications).

The API is based on the Chromium permissions API and implements the same types of permissions.

Why?

By default, Electron will automatically approve all permission requests unless the developer has manually configured a custom handler. While a solid default, security-conscious developers might want to assume the very opposite.

How?

const { session } = require('electron')

session
  .fromPartition('some-partition')
  .setPermissionRequestHandler((webContents, permission, callback) => {
    const url = webContents.getURL()

    if (permission === 'notifications') {
      // Approves the permissions request
      callback(true)
    }

    // Verify URL
    if (!url.startsWith('https://example.com/')) {
      // Denies the permissions request
      return callback(false)
    }
  })

5) Do Not Disable WebSecurity

Recommendation is Electron's default

You may have already guessed that disabling the webSecurity property on a renderer process (BrowserWindow, BrowserView, or <webview>) disables crucial security features.

Do not disable webSecurity in production applications.

Why?

Disabling webSecurity will disable the same-origin policy and set allowRunningInsecureContent property to true. In other words, it allows the execution of insecure code from different domains.

How?

// Bad
const mainWindow = new BrowserWindow({
  webPreferences: {
    webSecurity: false
  }
})
// Good
const mainWindow = new BrowserWindow()
<!-- Bad -->
<webview disablewebsecurity src="page.html"></webview>

<!-- Good -->
<webview src="page.html"></webview>

6) Define a Content Security Policy

A Content Security Policy (CSP) is an additional layer of protection against cross-site-scripting attacks and data injection attacks. We recommend that they be enabled by any website you load inside Electron.

Why?

CSP allows the server serving content to restrict and control the resources Electron can load for that given web page. https://example.com should be allowed to load scripts from the origins you defined while scripts from https://evil.attacker.com should not be allowed to run. Defining a CSP is an easy way to improve your application's security.

The following CSP will allow Electron to execute scripts from the current website and from apis.example.com.

// Bad
Content-Security-Policy: '*'

// Good
Content-Security-Policy: script-src 'self' https://apis.example.com

CSP HTTP Header

Electron respects the Content-Security-Policy HTTP header which can be set using Electron's webRequest.onHeadersReceived handler:

const { session } = require('electron')

session.defaultSession.webRequest.onHeadersReceived((details, callback) => {
  callback({
    responseHeaders: {
      ...details.responseHeaders,
      'Content-Security-Policy': ['default-src \'none\'']
    }
  })
})

CSP Meta Tag

CSP's preferred delivery mechanism is an HTTP header, however it is not possible to use this method when loading a resource using the file:// protocol. It can be useful in some cases, such as using the file:// protocol, to set a policy on a page directly in the markup using a <meta> tag:

<meta http-equiv="Content-Security-Policy" content="default-src 'none'">

7) Do Not Set allowRunningInsecureContent to true

Recommendation is Electron's default

By default, Electron will not allow websites loaded over HTTPS to load and execute scripts, CSS, or plugins from insecure sources (HTTP). Setting the property allowRunningInsecureContent to true disables that protection.

Loading the initial HTML of a website over HTTPS and attempting to load subsequent resources via HTTP is also known as "mixed content".

Why?

Loading content over HTTPS assures the authenticity and integrity of the loaded resources while encrypting the traffic itself. See the section on only displaying secure content for more details.

How?

// Bad
const mainWindow = new BrowserWindow({
  webPreferences: {
    allowRunningInsecureContent: true
  }
})
// Good
const mainWindow = new BrowserWindow({})

8) Do Not Enable Experimental Features

Recommendation is Electron's default

Advanced users of Electron can enable experimental Chromium features using the experimentalFeatures property.

Why?

Experimental features are, as the name suggests, experimental and have not been enabled for all Chromium users. Furthermore, their impact on Electron as a whole has likely not been tested.

Legitimate use cases exist, but unless you know what you are doing, you should not enable this property.

How?

// Bad
const mainWindow = new BrowserWindow({
  webPreferences: {
    experimentalFeatures: true
  }
})
// Good
const mainWindow = new BrowserWindow({})

9) Do Not Use enableBlinkFeatures

Recommendation is Electron's default

Blink is the name of the rendering engine behind Chromium. As with experimentalFeatures, the enableBlinkFeatures property allows developers to enable features that have been disabled by default.

Why?

Generally speaking, there are likely good reasons if a feature was not enabled by default. Legitimate use cases for enabling specific features exist. As a developer, you should know exactly why you need to enable a feature, what the ramifications are, and how it impacts the security of your application. Under no circumstances should you enable features speculatively.

How?

// Bad
const mainWindow = new BrowserWindow({
  webPreferences: {
    enableBlinkFeatures: 'ExecCommandInJavaScript'
  }
})
// Good
const mainWindow = new BrowserWindow()

10) Do Not Use allowpopups

Recommendation is Electron's default

If you are using <webview>, you might need the pages and scripts loaded in your <webview> tag to open new windows. The allowpopups attribute enables them to create new BrowserWindows using the window.open() method. <webview> tags are otherwise not allowed to create new windows.

Why?

If you do not need popups, you are better off not allowing the creation of new BrowserWindows by default. This follows the principle of minimally required access: Don't let a website create new popups unless you know it needs that feature.

How?

<!-- Bad -->
<webview allowpopups src="page.html"></webview>

<!-- Good -->
<webview src="page.html"></webview>

11) Verify WebView Options Before Creation

A WebView created in a renderer process that does not have Node.js integration enabled will not be able to enable integration itself. However, a WebView will always create an independent renderer process with its own webPreferences.

It is a good idea to control the creation of new <webview> tags from the main process and to verify that their webPreferences do not disable security features.

Why?

Since <webview> live in the DOM, they can be created by a script running on your website even if Node.js integration is otherwise disabled.

Electron enables developers to disable various security features that control a renderer process. In most cases, developers do not need to disable any of those features - and you should therefore not allow different configurations for newly created <webview> tags.

How?

Before a <webview> tag is attached, Electron will fire the will-attach-webview event on the hosting webContents. Use the event to prevent the creation of webViews with possibly insecure options.

app.on('web-contents-created', (event, contents) => {
  contents.on('will-attach-webview', (event, webPreferences, params) => {
    // Strip away preload scripts if unused or verify their location is legitimate
    delete webPreferences.preload
    delete webPreferences.preloadURL

    // Disable Node.js integration
    webPreferences.nodeIntegration = false

    // Verify URL being loaded
    if (!params.src.startsWith('https://example.com/')) {
      event.preventDefault()
    }
  })
})

Again, this list merely minimizes the risk, it does not remove it. If your goal is to display a website, a browser will be a more secure option.

12) Disable or limit navigation

If your app has no need to navigate or only needs to navigate to known pages, it is a good idea to limit navigation outright to that known scope, disallowing any other kinds of navigation.

Why?

Navigation is a common attack vector. If an attacker can convince your app to navigate away from its current page, they can possibly force your app to open web sites on the Internet. Even if your webContents are configured to be more secure (like having nodeIntegration disabled or contextIsolation enabled), getting your app to open a random web site will make the work of exploiting your app a lot easier.

A common attack pattern is that the attacker convinces your app's users to interact with the app in such a way that it navigates to one of the attacker's pages. This is usually done via links, plugins, or other user-generated content.

How?

If your app has no need for navigation, you can call event.preventDefault() in a will-navigate handler. If you know which pages your app might navigate to, check the URL in the event handler and only let navigation occur if it matches the URLs you're expecting.

We recommend that you use Node's parser for URLs. Simple string comparisons can sometimes be fooled - a startsWith('https://example.com') test would let https://example.com.attacker.com through.

const URL = require('url').URL

app.on('web-contents-created', (event, contents) => {
  contents.on('will-navigate', (event, navigationUrl) => {
    const parsedUrl = new URL(navigationUrl)

    if (parsedUrl.origin !== 'https://example.com') {
      event.preventDefault()
    }
  })
})

13) Disable or limit creation of new windows

If you have a known set of windows, it's a good idea to limit the creation of additional windows in your app.

Why?

Much like navigation, the creation of new webContents is a common attack vector. Attackers attempt to convince your app to create new windows, frames, or other renderer processes with more privileges than they had before; or with pages opened that they couldn't open before.

If you have no need to create windows in addition to the ones you know you'll need to create, disabling the creation buys you a little bit of extra security at no cost. This is commonly the case for apps that open one BrowserWindow and do not need to open an arbitrary number of additional windows at runtime.

How?

webContents will delegate to its window open handler before creating new windows. The handler will receive, amongst other parameters, the url the window was requested to open and the options used to create it. We recommend that you register a handler to monitor the creation of windows, and deny any unexpected window creation.

const { shell } = require('electron')

app.on('web-contents-created', (event, contents) => {
  contents.setWindowOpenHandler(({ url }) => {
    // In this example, we'll ask the operating system
    // to open this event's url in the default browser.
    //
    // See the following item for considerations regarding what
    // URLs should be allowed through to shell.openExternal.
    if (isSafeForExternalOpen(url)) {
      setImmediate(() => {
        shell.openExternal(url)
      })
    }

    return { action: 'deny' }
  })
})

14) Do not use openExternal with untrusted content

Shell's openExternal allows opening a given protocol URI with the desktop's native utilities. On macOS, for instance, this function is similar to the open terminal command utility and will open the specific application based on the URI and filetype association.

Why?

Improper use of openExternal can be leveraged to compromise the user's host. When openExternal is used with untrusted content, it can be leveraged to execute arbitrary commands.

How?

//  Bad
const { shell } = require('electron')
shell.openExternal(USER_CONTROLLED_DATA_HERE)
//  Good
const { shell } = require('electron')
shell.openExternal('https://example.com/index.html')

15) Disable the remote module

The remote module provides a way for the renderer processes to access APIs normally only available in the main process. Using it, a renderer can invoke methods of a main process object without explicitly sending inter-process messages. If your desktop application does not run untrusted content, this can be a useful way to have your renderer processes access and work with modules that are only available to the main process, such as GUI-related modules (dialogs, menus, etc.).

However, if your app can run untrusted content and even if you sandbox your renderer processes accordingly, the remote module makes it easy for malicious code to escape the sandbox and have access to system resources via the higher privileges of the main process. Therefore, it should be disabled in such circumstances.

Why?

remote uses an internal IPC channel to communicate with the main process. "Prototype pollution" attacks can grant malicious code access to the internal IPC channel, which can then be used to escape the sandbox by mimicking remote IPC messages and getting access to main process modules running with higher privileges.

Additionally, it's possible for preload scripts to accidentally leak modules to a sandboxed renderer. Leaking remote arms malicious code with a multitude of main process modules with which to perform an attack.

Disabling the remote module eliminates these attack vectors. Enabling context isolation also prevents the "prototype pollution" attacks from succeeding.

How?

// Bad if the renderer can run untrusted content
const mainWindow = new BrowserWindow({
  webPreferences: {
    enableRemoteModule: true
  }
})
// Good
const mainWindow = new BrowserWindow({
  webPreferences: {
    enableRemoteModule: false
  }
})
<!-- Bad if the renderer can run untrusted content  -->
<webview enableremotemodule="true" src="page.html"></webview>

<!-- Good -->
<webview enableremotemodule="false" src="page.html"></webview>

Note: The default value of enableRemoteModule is false starting from Electron 10. For prior versions, you need to explicitly disable the remote module by the means above.

16) Filter the remote module

If you cannot disable the remote module, you should filter the globals, Node, and Electron modules (so-called built-ins) accessible via remote that your application does not require. This can be done by blocking certain modules entirely and by replacing others with proxies that expose only the functionality that your app needs.

Why?

Due to the system access privileges of the main process, functionality provided by the main process modules may be dangerous in the hands of malicious code running in a compromised renderer process. By limiting the set of accessible modules to the minimum that your app needs and filtering out the others, you reduce the toolset that malicious code can use to attack the system.

Note that the safest option is to fully disable the remote module. If you choose to filter access rather than completely disable the module, you must be very careful to ensure that no escalation of privilege is possible through the modules you allow past the filter.

How?

const readOnlyFsProxy = require(/* ... */) // exposes only file read functionality

const allowedModules = new Set(['crypto'])
const proxiedModules = new Map(['fs', readOnlyFsProxy])
const allowedElectronModules = new Set(['shell'])
const allowedGlobals = new Set()

app.on('remote-require', (event, webContents, moduleName) => {
  if (proxiedModules.has(moduleName)) {
    event.returnValue = proxiedModules.get(moduleName)
  }
  if (!allowedModules.has(moduleName)) {
    event.preventDefault()
  }
})

app.on('remote-get-builtin', (event, webContents, moduleName) => {
  if (!allowedElectronModules.has(moduleName)) {
    event.preventDefault()
  }
})

app.on('remote-get-global', (event, webContents, globalName) => {
  if (!allowedGlobals.has(globalName)) {
    event.preventDefault()
  }
})

app.on('remote-get-current-window', (event, webContents) => {
  event.preventDefault()
})

app.on('remote-get-current-web-contents', (event, webContents) => {
  event.preventDefault()
})

17) Use a current version of Electron

You should strive for always using the latest available version of Electron. Whenever a new major version is released, you should attempt to update your app as quickly as possible.

Why?

An application built with an older version of Electron, Chromium, and Node.js is an easier target than an application that is using more recent versions of those components. Generally speaking, security issues and exploits for older versions of Chromium and Node.js are more widely available.

Both Chromium and Node.js are impressive feats of engineering built by thousands of talented developers. Given their popularity, their security is carefully tested and analyzed by equally skilled security researchers. Many of those researchers disclose vulnerabilities responsibly, which generally means that researchers will give Chromium and Node.js some time to fix issues before publishing them. Your application will be more secure if it is running a recent version of Electron (and thus, Chromium and Node.js) for which potential security issues are not as widely known.

SegmentedControlSegment Object

  • label String (optional) - The text to appear in this segment.
  • icon NativeImage (optional) - The image to appear in this segment.
  • enabled Boolean (optional) - Whether this segment is selectable. Default: true.

ServiceWorkerInfo Object

  • scriptUrl String - The full URL to the script that this service worker runs
  • scope String - The base URL that this service worker is active for.
  • renderProcessId Number - The virtual ID of the process that this service worker is running in. This is not an OS level PID. This aligns with the ID set used for webContents.getProcessId().

Class: ServiceWorkers

Query and receive events from a sessions active service workers.

Process: Main

Instances of the ServiceWorkers class are accessed by using serviceWorkers property of a Session.

For example:

const { session } = require('electron')

// Get all service workers.
console.log(session.defaultSession.serviceWorkers.getAllRunning())

// Handle logs and get service worker info
session.defaultSession.serviceWorkers.on('console-message', (event, messageDetails) => {
  console.log(
    'Got service worker message',
    messageDetails,
    'from',
    session.defaultSession.serviceWorkers.getFromVersionID(messageDetails.versionId)
  )
})

Instance Events

The following events are available on instances of ServiceWorkers:

Event: 'console-message'

Returns:

  • event Event
  • messageDetails Object - Information about the console message
    • message String - The actual console message
    • versionId Number - The version ID of the service worker that sent the log message
    • source String - The type of source for this message. Can be javascript, xml, network, console-api, storage, app-cache, rendering, security, deprecation, worker, violation, intervention, recommendation or other.
    • level Number - The log level, from 0 to 3. In order it matches verbose, info, warning and error.
    • sourceUrl String - The URL the message came from
    • lineNumber Number - The line number of the source that triggered this console message

Emitted when a service worker logs something to the console.

Instance Methods

The following methods are available on instances of ServiceWorkers:

serviceWorkers.getAllRunning()

Returns Record<Number, ServiceWorkerInfo> - A ServiceWorkerInfo object where the keys are the service worker version ID and the values are the information about that service worker.

serviceWorkers.getFromVersionID(versionId)

  • versionId Number

Returns ServiceWorkerInfo - Information about this service worker

If the service worker does not exist or is not running this method will throw an exception.

session

Manage browser sessions, cookies, cache, proxy settings, etc.

Process: Main

The session module can be used to create new Session objects.

You can also access the session of existing pages by using the session property of WebContents, or from the session module.

const { BrowserWindow } = require('electron')

const win = new BrowserWindow({ width: 800, height: 600 })
win.loadURL('http://github.com')

const ses = win.webContents.session
console.log(ses.getUserAgent())

Methods

The session module has the following methods:

session.fromPartition(partition[, options])

  • partition String
  • options Object (optional)
    • cache Boolean - Whether to enable cache.

Returns Session - A session instance from partition string. When there is an existing Session with the same partition, it will be returned; otherwise a new Session instance will be created with options.

If partition starts with persist:, the page will use a persistent session available to all pages in the app with the same partition. if there is no persist: prefix, the page will use an in-memory session. If the partition is empty then default session of the app will be returned.

To create a Session with options, you have to ensure the Session with the partition has never been used before. There is no way to change the options of an existing Session object.

Properties

The session module has the following properties:

session.defaultSession

A Session object, the default session object of the app.

Class: Session

Get and set properties of a session.

Process: Main

You can create a Session object in the session module:

const { session } = require('electron')
const ses = session.fromPartition('persist:name')
console.log(ses.getUserAgent())

Instance Events

The following events are available on instances of Session:

Event: 'will-download'

Returns:

Emitted when Electron is about to download item in webContents.

Calling event.preventDefault() will cancel the download and item will not be available from next tick of the process.

const { session } = require('electron')
session.defaultSession.on('will-download', (event, item, webContents) => {
  event.preventDefault()
  require('request')(item.getURL(), (data) => {
    require('fs').writeFileSync('/somewhere', data)
  })
})

Event: 'preconnect'

Returns:

  • event Event
  • preconnectUrl String - The URL being requested for preconnection by the renderer.
  • allowCredentials Boolean - True if the renderer is requesting that the connection include credentials (see the spec for more details.)

Emitted when a render process requests preconnection to a URL, generally due to a resource hint.

Event: 'spellcheck-dictionary-initialized'

Returns:

  • event Event
  • languageCode String - The language code of the dictionary file

Emitted when a hunspell dictionary file has been successfully initialized. This occurs after the file has been downloaded.

Event: 'spellcheck-dictionary-download-begin'

Returns:

  • event Event
  • languageCode String - The language code of the dictionary file

Emitted when a hunspell dictionary file starts downloading

Event: 'spellcheck-dictionary-download-success'

Returns:

  • event Event
  • languageCode String - The language code of the dictionary file

Emitted when a hunspell dictionary file has been successfully downloaded

Event: 'spellcheck-dictionary-download-failure'

Returns:

  • event Event
  • languageCode String - The language code of the dictionary file

Emitted when a hunspell dictionary file download fails. For details on the failure you should collect a netlog and inspect the download request.

Instance Methods

The following methods are available on instances of Session:

ses.getCacheSize()

Returns Promise<Integer> - the session's current cache size, in bytes.

ses.clearCache()

Returns Promise<void> - resolves when the cache clear operation is complete.

Clears the session’s HTTP cache.

ses.clearStorageData([options])

  • options Object (optional)
    • origin String (optional) - Should follow window.location.origin’s representation scheme://host:port.
    • storages String[] (optional) - The types of storages to clear, can contain: appcache, cookies, filesystem, indexdb, localstorage, shadercache, websql, serviceworkers, cachestorage. If not specified, clear all storage types.
    • quotas String[] (optional) - The types of quotas to clear, can contain: temporary, persistent, syncable. If not specified, clear all quotas.

Returns Promise<void> - resolves when the storage data has been cleared.

ses.flushStorageData()

Writes any unwritten DOMStorage data to disk.

ses.setProxy(config)

  • config Object
    • pacScript String (optional) - The URL associated with the PAC file.
    • proxyRules String (optional) - Rules indicating which proxies to use.
    • proxyBypassRules String (optional) - Rules indicating which URLs should bypass the proxy settings.

Returns Promise<void> - Resolves when the proxy setting process is complete.

Sets the proxy settings.

When pacScript and proxyRules are provided together, the proxyRules option is ignored and pacScript configuration is applied.

The proxyRules has to follow the rules below:

proxyRules = schemeProxies[";"<schemeProxies>]
schemeProxies = [<urlScheme>"="]<proxyURIList>
urlScheme = "http" | "https" | "ftp" | "socks"
proxyURIList = <proxyURL>[","<proxyURIList>]
proxyURL = [<proxyScheme>"://"]<proxyHost>[":"<proxyPort>]

For example:

  • http=foopy:80;ftp=foopy2 - Use HTTP proxy foopy:80 for http:// URLs, and HTTP proxy foopy2:80 for ftp:// URLs.
  • foopy:80 - Use HTTP proxy foopy:80 for all URLs.
  • foopy:80,bar,direct:// - Use HTTP proxy foopy:80 for all URLs, failing over to bar if foopy:80 is unavailable, and after that using no proxy.
  • socks4://foopy - Use SOCKS v4 proxy foopy:1080 for all URLs.
  • http=foopy,socks5://bar.com - Use HTTP proxy foopy for http URLs, and fail over to the SOCKS5 proxy bar.com if foopy is unavailable.
  • http=foopy,direct:// - Use HTTP proxy foopy for http URLs, and use no proxy if foopy is unavailable.
  • http=foopy;socks=foopy2 - Use HTTP proxy foopy for http URLs, and use socks4://foopy2 for all other URLs.

The proxyBypassRules is a comma separated list of rules described below:

  • [ URL_SCHEME "://" ] HOSTNAME_PATTERN [ ":" <port> ]

    Match all hostnames that match the pattern HOSTNAME_PATTERN.

    Examples: "foobar.com", "foobar.com", ".foobar.com", "foobar.com:99", "https://x..y.com:99"

  • "." HOSTNAME_SUFFIX_PATTERN [ ":" PORT ]

    Match a particular domain suffix.

    Examples: ".google.com", ".com", "http://.google.com"

  • [ SCHEME "://" ] IP_LITERAL [ ":" PORT ]

    Match URLs which are IP address literals.

    Examples: "127.0.1", "[0:0::1]", "[::1]", "http://[::1]:99"

  • IP_LITERAL "/" PREFIX_LENGTH_IN_BITS

    Match any URL that is to an IP literal that falls between the given range. IP range is specified using CIDR notation.

    Examples: "192.168.1.1/16", "fefe:13::abc/33".

  • <local>

    Match local addresses. The meaning of <local> is whether the host matches one of: "127.0.0.1", "::1", "localhost".

ses.resolveProxy(url)

  • url URL

Returns Promise<String> - Resolves with the proxy information for url.

ses.setDownloadPath(path)

  • path String - The download location.

Sets download saving directory. By default, the download directory will be the Downloads under the respective app folder.

ses.enableNetworkEmulation(options)

  • options Object
    • offline Boolean (optional) - Whether to emulate network outage. Defaults to false.
    • latency Double (optional) - RTT in ms. Defaults to 0 which will disable latency throttling.
    • downloadThroughput Double (optional) - Download rate in Bps. Defaults to 0 which will disable download throttling.
    • uploadThroughput Double (optional) - Upload rate in Bps. Defaults to 0 which will disable upload throttling.

Emulates network with the given configuration for the session.

// To emulate a GPRS connection with 50kbps throughput and 500 ms latency.
window.webContents.session.enableNetworkEmulation({
  latency: 500,
  downloadThroughput: 6400,
  uploadThroughput: 6400
})

// To emulate a network outage.
window.webContents.session.enableNetworkEmulation({ offline: true })

ses.preconnect(options)

  • options Object
    • url String - URL for preconnect. Only the origin is relevant for opening the socket.
    • numSockets Number (optional) - number of sockets to preconnect. Must be between 1 and 6. Defaults to 1.

Preconnects the given number of sockets to an origin.

ses.disableNetworkEmulation()

Disables any network emulation already active for the session. Resets to the original network configuration.

ses.setCertificateVerifyProc(proc)

  • proc Function | null
    • request Object
      • hostname String
      • certificate Certificate
      • validatedCertificate Certificate
      • verificationResult String - Verification result from chromium.
      • errorCode Integer - Error code.
    • callback Function
      • verificationResult Integer - Value can be one of certificate error codes from here. Apart from the certificate error codes, the following special codes can be used.
        • 0 - Indicates success and disables Certificate Transparency verification.
        • -2 - Indicates failure.
        • -3 - Uses the verification result from chromium.

Sets the certificate verify proc for session, the proc will be called with proc(request, callback) whenever a server certificate verification is requested. Calling callback(0) accepts the certificate, calling callback(-2) rejects it.

Calling setCertificateVerifyProc(null) will revert back to default certificate verify proc.

const { BrowserWindow } = require('electron')
const win = new BrowserWindow()

win.webContents.session.setCertificateVerifyProc((request, callback) => {
  const { hostname } = request
  if (hostname === 'github.com') {
    callback(0)
  } else {
    callback(-2)
  }
})

ses.setPermissionRequestHandler(handler)

  • handler Function | null
    • webContents WebContents - WebContents requesting the permission. Please note that if the request comes from a subframe you should use requestingUrl to check the request origin.
    • permission String - The type of requested permission.
      • clipboard-read - Request access to read from the clipboard.
      • media - Request access to media devices such as camera, microphone and speakers.
      • mediaKeySystem - Request access to DRM protected content.
      • geolocation - Request access to user's current location.
      • notifications - Request notification creation and the ability to display them in the user's system tray.
      • midi - Request MIDI access in the webmidi API.
      • midiSysex - Request the use of system exclusive messages in the webmidi API.
      • pointerLock - Request to directly interpret mouse movements as an input method. Click here to know more.
      • fullscreen - Request for the app to enter fullscreen mode.
      • openExternal - Request to open links in external applications.
    • callback Function
      • permissionGranted Boolean - Allow or deny the permission.
    • details Object - Some properties are only available on certain permission types.
      • externalURL String (optional) - The url of the openExternal request.
      • mediaTypes String[] (optional) - The types of media access being requested, elements can be video or audio
      • requestingUrl String - The last URL the requesting frame loaded
      • isMainFrame Boolean - Whether the frame making the request is the main frame

Sets the handler which can be used to respond to permission requests for the session. Calling callback(true) will allow the permission and callback(false) will reject it. To clear the handler, call setPermissionRequestHandler(null).

const { session } = require('electron')
session.fromPartition('some-partition').setPermissionRequestHandler((webContents, permission, callback) => {
  if (webContents.getURL() === 'some-host' && permission === 'notifications') {
    return callback(false) // denied.
  }

  callback(true)
})

ses.setPermissionCheckHandler(handler)

  • handler Function\ | null
    • webContents WebContents - WebContents checking the permission. Please note that if the request comes from a subframe you should use requestingUrl to check the request origin.
    • permission String - Enum of 'media'.
    • requestingOrigin String - The origin URL of the permission check
    • details Object - Some properties are only available on certain permission types.
      • securityOrigin String - The security origin of the media check.
      • mediaType String - The type of media access being requested, can be video, audio or unknown
      • requestingUrl String - The last URL the requesting frame loaded
      • isMainFrame Boolean - Whether the frame making the request is the main frame

Sets the handler which can be used to respond to permission checks for the session. Returning true will allow the permission and false will reject it. To clear the handler, call setPermissionCheckHandler(null).

const { session } = require('electron')
session.fromPartition('some-partition').setPermissionCheckHandler((webContents, permission) => {
  if (webContents.getURL() === 'some-host' && permission === 'notifications') {
    return false // denied
  }

  return true
})

ses.clearHostResolverCache()

Returns Promise<void> - Resolves when the operation is complete.

Clears the host resolver cache.

ses.allowNTLMCredentialsForDomains(domains)

  • domains String - A comma-separated list of servers for which integrated authentication is enabled.

Dynamically sets whether to always send credentials for HTTP NTLM or Negotiate authentication.

const { session } = require('electron')
// consider any url ending with `example.com`, `foobar.com`, `baz`
// for integrated authentication.
session.defaultSession.allowNTLMCredentialsForDomains('*example.com, *foobar.com, *baz')

// consider all urls for integrated authentication.
session.defaultSession.allowNTLMCredentialsForDomains('*')

ses.setUserAgent(userAgent[, acceptLanguages])

  • userAgent String
  • acceptLanguages String (optional)

Overrides the userAgent and acceptLanguages for this session.

The acceptLanguages must a comma separated ordered list of language codes, for example "en-US,fr,de,ko,zh-CN,ja".

This doesn't affect existing WebContents, and each WebContents can use webContents.setUserAgent to override the session-wide user agent.

ses.isPersistent()

Returns Boolean - Whether or not this session is a persistent one. The default webContents session of a BrowserWindow is persistent. When creating a session from a partition, session prefixed with persist: will be persistent, while others will be temporary.

ses.getUserAgent()

Returns String - The user agent for this session.

ses.getBlobData(identifier)

  • identifier String - Valid UUID.

Returns Promise<Buffer> - resolves with blob data.

ses.downloadURL(url)

  • url String

Initiates a download of the resource at url. The API will generate a DownloadItem that can be accessed with the will-download event.

Note: This does not perform any security checks that relate to a page's origin, unlike webContents.downloadURL.

ses.createInterruptedDownload(options)

  • options Object
    • path String - Absolute path of the download.
    • urlChain String[] - Complete URL chain for the download.
    • mimeType String (optional)
    • offset Integer - Start range for the download.
    • length Integer - Total length of the download.
    • lastModified String (optional) - Last-Modified header value.
    • eTag String (optional) - ETag header value.
    • startTime Double (optional) - Time when download was started in number of seconds since UNIX epoch.

Allows resuming cancelled or interrupted downloads from previous Session. The API will generate a DownloadItem that can be accessed with the will-download event. The DownloadItem will not have any WebContents associated with it and the initial state will be interrupted. The download will start only when the resume API is called on the DownloadItem.

ses.clearAuthCache()

Returns Promise<void> - resolves when the session’s HTTP authentication cache has been cleared.

ses.setPreloads(preloads)

  • preloads String[] - An array of absolute path to preload scripts

Adds scripts that will be executed on ALL web contents that are associated with this session just before normal preload scripts run.

ses.getPreloads()

Returns String[] an array of paths to preload scripts that have been registered.

ses.setSpellCheckerLanguages(languages)

  • languages String[] - An array of language codes to enable the spellchecker for.

The built in spellchecker does not automatically detect what language a user is typing in. In order for the spell checker to correctly check their words you must call this API with an array of language codes. You can get the list of supported language codes with the ses.availableSpellCheckerLanguages property.

Note: On macOS the OS spellchecker is used and will detect your language automatically. This API is a no-op on macOS.

ses.getSpellCheckerLanguages()

Returns String[] - An array of language codes the spellchecker is enabled for. If this list is empty the spellchecker will fallback to using en-US. By default on launch if this setting is an empty list Electron will try to populate this setting with the current OS locale. This setting is persisted across restarts.

Note: On macOS the OS spellchecker is used and has its own list of languages. This API is a no-op on macOS.

ses.setSpellCheckerDictionaryDownloadURL(url)

  • url String - A base URL for Electron to download hunspell dictionaries from.

By default Electron will download hunspell dictionaries from the Chromium CDN. If you want to override this behavior you can use this API to point the dictionary downloader at your own hosted version of the hunspell dictionaries. We publish a hunspell_dictionaries.zip file with each release which contains the files you need to host here, the file server must be case insensitive you must upload each file twice, once with the case it has in the ZIP file and once with the filename as all lower case.

If the files present in hunspell_dictionaries.zip are available at https://example.com/dictionaries/language-code.bdic then you should call this api with ses.setSpellCheckerDictionaryDownloadURL('https://example.com/dictionaries/'). Please note the trailing slash. The URL to the dictionaries is formed as ${url}${filename}.

Note: On macOS the OS spellchecker is used and therefore we do not download any dictionary files. This API is a no-op on macOS.

ses.listWordsInSpellCheckerDictionary()

Returns Promise<String[]> - An array of all words in app's custom dictionary. Resolves when the full dictionary is loaded from disk.

ses.addWordToSpellCheckerDictionary(word)

  • word String - The word you want to add to the dictionary

Returns Boolean - Whether the word was successfully written to the custom dictionary. This API will not work on non-persistent (in-memory) sessions.

Note: On macOS and Windows 10 this word will be written to the OS custom dictionary as well

ses.removeWordFromSpellCheckerDictionary(word)

  • word String - The word you want to remove from the dictionary

Returns Boolean - Whether the word was successfully removed from the custom dictionary. This API will not work on non-persistent (in-memory) sessions.

Note: On macOS and Windows 10 this word will be removed from the OS custom dictionary as well

ses.loadExtension(path)

  • path String - Path to a directory containing an unpacked Chrome extension

Returns Promise<Extension> - resolves when the extension is loaded.

This method will raise an exception if the extension could not be loaded. If there are warnings when installing the extension (e.g. if the extension requests an API that Electron does not support) then they will be logged to the console.

Note that Electron does not support the full range of Chrome extensions APIs. See Supported Extensions APIs for more details on what is supported.

Note that in previous versions of Electron, extensions that were loaded would be remembered for future runs of the application. This is no longer the case: loadExtension must be called on every boot of your app if you want the extension to be loaded.

const { app, session } = require('electron')
const path = require('path')

app.on('ready', async () => {
  await session.defaultSession.loadExtension(path.join(__dirname, 'react-devtools'))
  // Note that in order to use the React DevTools extension, you'll need to
  // download and unzip a copy of the extension.
})

This API does not support loading packed (.crx) extensions.

Note: This API cannot be called before the ready event of the app module is emitted.

Note: Loading extensions into in-memory (non-persistent) sessions is not supported and will throw an error.

ses.removeExtension(extensionId)

  • extensionId String - ID of extension to remove

Unloads an extension.

Note: This API cannot be called before the ready event of the app module is emitted.

ses.getExtension(extensionId)

  • extensionId String - ID of extension to query

Returns Extension | null - The loaded extension with the given ID.

Note: This API cannot be called before the ready event of the app module is emitted.

ses.getAllExtensions()

Returns Extension[] - A list of all loaded extensions.

Note: This API cannot be called before the ready event of the app module is emitted.

Instance Properties

The following properties are available on instances of Session:

ses.availableSpellCheckerLanguages Readonly

A String[] array which consists of all the known available spell checker languages. Providing a language code to the setSpellCheckerLanaguages API that isn't in this array will result in an error.

ses.cookies Readonly

A Cookies object for this session.

ses.serviceWorkers Readonly

A ServiceWorkers object for this session.

ses.webRequest Readonly

A WebRequest object for this session.

ses.protocol Readonly

A Protocol object for this session.

const { app, session } = require('electron')
const path = require('path')

app.whenReady().then(() => {
  const protocol = session.fromPartition('some-partition').protocol
  protocol.registerFileProtocol('atom', (request, callback) => {
    const url = request.url.substr(7)
    callback({ path: path.normalize(`${__dirname}/${url}`) })
  }, (error) => {
    if (error) console.error('Failed to register protocol')
  })
})

ses.netLog Readonly

A NetLog object for this session.

const { app, session } = require('electron')

app.whenReady().then(async () => {
  const netLog = session.fromPartition('some-partition').netLog
  netLog.startLogging('/path/to/net-log')
  // After some network events
  const path = await netLog.stopLogging()
  console.log('Net-logs written to', path)
})

Setting Up Symbol Server in Debugger

Debug symbols allow you to have better debugging sessions. They have information about the functions contained in executables and dynamic libraries and provide you with information to get clean call stacks. A Symbol Server allows the debugger to load the correct symbols, binaries and sources automatically without forcing users to download large debugging files. The server functions like Microsoft's symbol server so the documentation there can be useful.

Note that because released Electron builds are heavily optimized, debugging is not always easy. The debugger will not be able to show you the content of all variables and the execution path can seem strange because of inlining, tail calls, and other compiler optimizations. The only workaround is to build an unoptimized local build.

The official symbol server URL for Electron is https://symbols.electronjs.org. You cannot visit this URL directly, you must add it to the symbol path of your debugging tool. In the examples below, a local cache directory is used to avoid repeatedly fetching the PDB from the server. Replace c:\code\symbols with an appropriate cache directory on your machine.

Using the Symbol Server in Windbg

The Windbg symbol path is configured with a string value delimited with asterisk characters. To use only the Electron symbol server, add the following entry to your symbol path (Note: you can replace c:\code\symbols with any writable directory on your computer, if you'd prefer a different location for downloaded symbols):

SRV*c:\code\symbols\*https://symbols.electronjs.org

Set this string as _NT_SYMBOL_PATH in the environment, using the Windbg menus, or by typing the .sympath command. If you would like to get symbols from Microsoft's symbol server as well, you should list that first:

SRV*c:\code\symbols\*https://msdl.microsoft.com/download/symbols;SRV*c:\code\symbols\*https://symbols.electronjs.org

Using the symbol server in Visual Studio

Tools -> Options Symbols Settings

Troubleshooting: Symbols will not load

Type the following commands in Windbg to print why symbols are not loading:

> !sym noisy
> .reload /f electron.exe

SharedWorkerInfo Object

  • id String - The unique id of the shared worker.
  • url String - The url of the shared worker.

shell

Manage files and URLs using their default applications.

Process: Main, Renderer (non-sandboxed only)

The shell module provides functions related to desktop integration.

An example of opening a URL in the user's default browser:

const { shell } = require('electron')

shell.openExternal('https://github.com')

Note: While the shell module can be used in the renderer process, it will not function in a sandboxed renderer.

Methods

The shell module has the following methods:

shell.showItemInFolder(fullPath)

  • fullPath String

Show the given file in a file manager. If possible, select the file.

shell.openPath(path)

  • path String

Returns Promise<String> - Resolves with a string containing the error message corresponding to the failure if a failure occurred, otherwise "".

Open the given file in the desktop's default manner.

shell.openExternal(url[, options])

  • url String - Max 2081 characters on windows.
  • options Object (optional)
    • activate Boolean (optional) macOS - true to bring the opened application to the foreground. The default is true.
    • workingDirectory String (optional) Windows - The working directory.

Returns Promise<void>

Open the given external protocol URL in the desktop's default manner. (For example, mailto: URLs in the user's default mail agent).

shell.moveItemToTrash(fullPath[, deleteOnFail])

  • fullPath String
  • deleteOnFail Boolean (optional) - Whether or not to unilaterally remove the item if the Trash is disabled or unsupported on the volume. macOS

Returns Boolean - Whether the item was successfully moved to the trash or otherwise deleted.

Move the given file to trash and returns a boolean status for the operation.

shell.beep()

Play the beep sound.

shell.writeShortcutLink(shortcutPath[, operation], options) Windows

  • shortcutPath String
  • operation String (optional) - Default is create, can be one of following:
    • create - Creates a new shortcut, overwriting if necessary.
    • update - Updates specified properties only on an existing shortcut.
    • replace - Overwrites an existing shortcut, fails if the shortcut doesn't exist.
  • options ShortcutDetails

Returns Boolean - Whether the shortcut was created successfully.

Creates or updates a shortcut link at shortcutPath.

shell.readShortcutLink(shortcutPath) Windows

  • shortcutPath String

Returns ShortcutDetails

Resolves the shortcut link at shortcutPath.

An exception will be thrown when any error happens.

ShortcutDetails Object

  • target String - The target to launch from this shortcut.
  • cwd String (optional) - The working directory. Default is empty.
  • args String (optional) - The arguments to be applied to target when launching from this shortcut. Default is empty.
  • description String (optional) - The description of the shortcut. Default is empty.
  • icon String (optional) - The path to the icon, can be a DLL or EXE. icon and iconIndex have to be set together. Default is empty, which uses the target's icon.
  • iconIndex Number (optional) - The resource ID of icon when icon is a DLL or EXE. Default is 0.
  • appUserModelId String (optional) - The Application User Model ID. Default is empty.

Size Object

  • width Number
  • height Number

Snapcraft Guide (Ubuntu Software Center & More)

This guide provides information on how to package your Electron application for any Snapcraft environment, including the Ubuntu Software Center.

Background and Requirements

Together with the broader Linux community, Canonical aims to fix many of the common software installation problems with the snapcraft project. Snaps are containerized software packages that include required dependencies, auto-update, and work on all major Linux distributions without system modification.

There are three ways to create a .snap file:

1) Using electron-forge or electron-builder, both tools that come with snap support out of the box. This is the easiest option. 2) Using electron-installer-snap, which takes electron-packager's output. 3) Using an already created .deb package.

In some cases, you will need to have the snapcraft tool installed. Instructions to install snapcraft for your particular distribution are available here.

Using electron-installer-snap

The module works like electron-winstaller and similar modules in that its scope is limited to building snap packages. You can install it with:

npm install --save-dev electron-installer-snap

Step 1: Package Your Electron Application

Package the application using electron-packager (or a similar tool). Make sure to remove node_modules that you don't need in your final application, since any module you don't actually need will increase your application's size.

The output should look roughly like this:

.
└── dist
    └── app-linux-x64
        ├── LICENSE
        ├── LICENSES.chromium.html
        ├── content_shell.pak
        ├── app
        ├── icudtl.dat
        ├── libgcrypt.so.11
        ├── libnode.so
        ├── locales
        ├── resources
        ├── v8_context_snapshot.bin
        └── version

Step 2: Running electron-installer-snap

From a terminal that has snapcraft in its PATH, run electron-installer-snap with the only required parameter --src, which is the location of your packaged Electron application created in the first step.

npx electron-installer-snap --src=out/myappname-linux-x64

If you have an existing build pipeline, you can use electron-installer-snap programmatically. For more information, see the Snapcraft API docs.

const snap = require('electron-installer-snap')

snap(options)
  .then(snapPath => console.log(`Created snap at ${snapPath}!`))

Using snapcraft with electron-packager

Step 1: Create Sample Snapcraft Project

Create your project directory and add add the following to snap/snapcraft.yaml:

name: electron-packager-hello-world
version: '0.1'
summary: Hello World Electron app
description: |
  Simple Hello World Electron app as an example
base: core18
confinement: strict
grade: stable

apps:
  electron-packager-hello-world:
    command: electron-quick-start/electron-quick-start --no-sandbox
    extensions: [gnome-3-34]
    plugs:
    - browser-support
    - network
    - network-bind
    environment:
      # Correct the TMPDIR path for Chromium Framework/Electron to ensure
      # libappindicator has readable resources.
      TMPDIR: $XDG_RUNTIME_DIR

parts:
  electron-quick-start:
    plugin: nil
    source: https://github.com/electron/electron-quick-start.git
    override-build: |
        npm install electron electron-packager
        npx electron-packager . --overwrite --platform=linux --output=release-build --prune=true
        cp -rv ./electron-quick-start-linux-* $SNAPCRAFT_PART_INSTALL/electron-quick-start
    build-snaps:
    - node/14/stable
    build-packages:
    - unzip
    stage-packages:
    - libnss3
    - libnspr4

If you want to apply this example to an existing project:

  • Replace source: https://github.com/electron/electron-quick-start.git with source: ..
  • Replace all instances of electron-quick-start with your project's name.

Step 2: Build the snap

$ snapcraft

<output snipped>
Snapped electron-packager-hello-world_0.1_amd64.snap

Step 3: Install the snap

sudo snap install electron-packager-hello-world_0.1_amd64.snap --dangerous

Step 4: Run the snap

electron-packager-hello-world

Using an Existing Debian Package

Snapcraft is capable of taking an existing .deb file and turning it into a .snap file. The creation of a snap is configured using a snapcraft.yaml file that describes the sources, dependencies, description, and other core building blocks.

Step 1: Create a Debian Package

If you do not already have a .deb package, using electron-installer-snap might be an easier path to create snap packages. However, multiple solutions for creating Debian packages exist, including electron-forge, electron-builder or electron-installer-debian.

Step 2: Create a snapcraft.yaml

For more information on the available configuration options, see the documentation on the snapcraft syntax. Let's look at an example:

name: myApp
version: '2.0.0'
summary: A little description for the app.
description: |
 You know what? This app is amazing! It does all the things
 for you. Some say it keeps you young, maybe even happy.

grade: stable
confinement: classic

parts:
  slack:
    plugin: dump
    source: my-deb.deb
    source-type: deb
    after:
      - desktop-gtk3
    stage-packages:
      - libasound2
      - libnotify4
      - libnspr4
      - libnss3
      - libpcre3
      - libpulse0
      - libxss1
      - libxtst6
  electron-launch:
    plugin: dump
    source: files/
    prepare: |
      chmod +x bin/electron-launch

apps:
  myApp:
    command: bin/electron-launch $SNAP/usr/lib/myApp/myApp
    desktop: usr/share/applications/myApp.desktop
    # Correct the TMPDIR path for Chromium Framework/Electron to ensure
    # libappindicator has readable resources.
    environment:
      TMPDIR: $XDG_RUNTIME_DIR

As you can see, the snapcraft.yaml instructs the system to launch a file called electron-launch. In this example, it passes information on to the app's binary:

#!/bin/sh

exec "$@" --executed-from="$(pwd)" --pid=$$ > /dev/null 2>&1 &

Alternatively, if you're building your snap with strict confinement, you can use the desktop-launch command:

apps:
  myApp:
    # Correct the TMPDIR path for Chromium Framework/Electron to ensure
    # libappindicator has readable resources.
    command: env TMPDIR=$XDG_RUNTIME_DIR PATH=/usr/local/bin:${PATH} ${SNAP}/bin/desktop-launch $SNAP/myApp/desktop
    desktop: usr/share/applications/desktop.desktop

Source Code Directory Structure

The source code of Electron is separated into a few parts, mostly following Chromium on the separation conventions.

You may need to become familiar with Chromium's multi-process architecture to understand the source code better.

Structure of Source Code

Electron
├── build/ - Build configuration files needed to build with GN.
├── buildflags/ - Determines the set of features that can be conditionally built.
├── chromium_src/ - Source code copied from Chromium that isn't part of the content layer.
├── default_app/ - A default app run when Electron is started without
|                  providing a consumer app.
├── docs/ - Electron's documentation.
|   ├── api/ - Documentation for Electron's externally-facing modules and APIs.
|   ├── development/ - Documentation to aid in developing for and with Electron.
|   ├── fiddles/ - A set of code snippets one can run in Electron Fiddle.
|   ├── images/ - Images used in documentation.
|   └── tutorial/ - Tutorial documents for various aspects of Electron.
├── lib/ - JavaScript/TypeScript source code.
|   ├── browser/ - Main process initialization code.
|   |   ├── api/ - API implementation for main process modules.
|   |   └── remote/ - Code related to the remote module as it is
|   |                 used in the main process.
|   ├── common/ - Relating to logic needed by both main and renderer processes.
|   |   └── api/ - API implementation for modules that can be used in
|   |              both the main and renderer processes
|   ├── isolated_renderer/ - Handles creation of isolated renderer processes when
|   |                        contextIsolation is enabled.
|   ├── renderer/ - Renderer process initialization code.
|   |   ├── api/ - API implementation for renderer process modules.
|   |   ├── extension/ - Code related to use of Chrome Extensions
|   |   |                in Electron's renderer process.
|   |   ├── remote/ - Logic that handles use of the remote module in
|   |   |             the main process.
|   |   └── web-view/ - Logic that handles the use of webviews in the
|   |                   renderer process.
|   ├── sandboxed_renderer/ - Logic that handles creation of sandboxed renderer
|   |   |                     processes.
|   |   └── api/ - API implementation for sandboxed renderer processes.
|   └── worker/ - Logic that handles proper functionality of Node.js
|                 environments in Web Workers.
├── patches/ - Patches applied on top of Electron's core dependencies
|   |          in order to handle differences between our use cases and
|   |          default functionality.
|   ├── boringssl/ - Patches applied to Google's fork of OpenSSL, BoringSSL.
|   ├── chromium/ - Patches applied to Chromium.
|   ├── node/ - Patches applied on top of Node.js.
|   └── v8/ - Patches applied on top of Google's V8 engine.
├── shell/ - C++ source code.
|   ├── app/ - System entry code.
|   ├── browser/ - The frontend including the main window, UI, and all of the
|   |   |          main process things. This talks to the renderer to manage web
|   |   |          pages.
|   |   ├── ui/ - Implementation of UI stuff for different platforms.
|   |   |   ├── cocoa/ - Cocoa specific source code.
|   |   |   ├── win/ - Windows GUI specific source code.
|   |   |   └── x/ - X11 specific source code.
|   |   ├── api/ - The implementation of the main process APIs.
|   |   ├── net/ - Network related code.
|   |   ├── mac/ - Mac specific Objective-C source code.
|   |   └── resources/ - Icons, platform-dependent files, etc.
|   ├── renderer/ - Code that runs in renderer process.
|   |   └── api/ - The implementation of renderer process APIs.
|   └── common/ - Code that used by both the main and renderer processes,
|       |         including some utility functions and code to integrate node's
|       |         message loop into Chromium's message loop.
|       └── api/ - The implementation of common APIs, and foundations of
|                  Electron's built-in modules.
├── spec/ - Components of Electron's test suite run in the renderer process.
├── spec-main/ - Components of Electron's test suite run in the main process.
└── BUILD.gn - Building rules of Electron.

Structure of Other Directories

  • .circleci - Config file for CI with CircleCI.
  • .github - GitHub-specific config files including issues templates and CODEOWNERS.
  • dist - Temporary directory created by script/create-dist.py script when creating a distribution.
  • external_binaries - Downloaded binaries of third-party frameworks which do not support building with gn.
  • node_modules - Third party node modules used for building.
  • npm - Logic for installation of Electron via npm.
  • out - Temporary output directory of ninja.
  • script - Scripts used for development purpose like building, packaging, testing, etc.
script/ - The set of all scripts Electron runs for a variety of purposes.
├── codesign/ - Fakes codesigning for Electron apps; used for testing.
├── lib/ - Miscellaneous python utility scripts.
└── release/ - Scripts run during Electron's release process.
    ├── notes/ - Generates release notes for new Electron versions.
    └── uploaders/ - Uploads various release-related files during release.
  • tools - Helper scripts used by GN files.
    • Scripts put here should never be invoked by users directly, unlike those in script.
  • typings - TypeScript typings for Electron's internal code.
  • vendor - Source code for some third party dependencies.

SpellChecker

Electron has built-in support for Chromium's spellchecker since Electron 8. On Windows and Linux this is powered by Hunspell dictionaries, and on macOS it makes use of the native spellchecker APIs.

How to enable the spellchecker?

For Electron 9 and higher the spellchecker is enabled by default. For Electron 8 you need to enable it in webPreferences.

const myWindow = new BrowserWindow({
  webPreferences: {
    spellcheck: true
  }
})

How to set the languages the spellchecker uses?

On macOS as we use the native APIs there is no way to set the language that the spellchecker uses. By default on macOS the native spellchecker will automatically detect the language being used for you.

For Windows and Linux there are a few Electron APIs you should use to set the languages for the spellchecker.

// Sets the spellchecker to check English US and French
myWindow.session.setSpellCheckerLanguages(['en-US', 'fr'])

// An array of all available language codes
const possibleLanguages = myWindow.session.availableSpellCheckerLanguages

By default the spellchecker will enable the language matching the current OS locale.

How do I put the results of the spellchecker in my context menu?

All the required information to generate a context menu is provided in the context-menu event on each webContents instance. A small example of how to make a context menu with this information is provided below.

const { Menu, MenuItem } = require('electron')

myWindow.webContents.on('context-menu', (event, params) => {
  const menu = new Menu()

  // Add each spelling suggestion
  for (const suggestion of params.dictionarySuggestions) {
    menu.append(new MenuItem({
      label: suggestion,
      click: () => mainWindow.webContents.replaceMisspelling(suggestion)
    }))
  }

  // Allow users to add the misspelled word to the dictionary
  if (params.misspelledWord) {
    menu.append(
      new MenuItem({
        label: 'Add to dictionary',
        click: () => mainWindow.webContents.session.addWordToSpellCheckerDictionary(params.misspelledWord)
      })
    )
  }

  menu.popup()
})

Does the spellchecker use any Google services?

Although the spellchecker itself does not send any typings, words or user input to Google services the hunspell dictionary files are downloaded from a Google CDN by default. If you want to avoid this you can provide an alternative URL to download the dictionaries from.

myWindow.session.setSpellCheckerDictionaryDownloadURL('https://example.com/dictionaries/')

Check out the docs for session.setSpellCheckerDictionaryDownloadURL for more information on where to get the dictionary files from and how you need to host them.

Electron Documentation Style Guide

These are the guidelines for writing Electron documentation.

Titles

  • Each page must have a single #-level title at the top.
  • Chapters in the same page must have ##-level titles.
  • Sub-chapters need to increase the number of # in the title according to their nesting depth.
  • All words in the page's title must be capitalized, except for conjunctions like "of" and "and" .
  • Only the first word of a chapter title must be capitalized.

Using Quick Start as example:

# Quick Start

...

## Main process

...

## Renderer process

...

## Run your app

...

### Run as a distribution

...

### Manually downloaded Electron binary

...

For API references, there are exceptions to this rule.

Markdown rules

  • Use sh instead of cmd in code blocks (due to the syntax highlighter).
  • Lines should be wrapped at 80 columns.
  • No nesting lists more than 2 levels (due to the markdown renderer).
  • All js and javascript code blocks are linted with standard-markdown.

Picking words

  • Use "will" over "would" when describing outcomes.
  • Prefer "in the ___ process" over "on".

API references

The following rules only apply to the documentation of APIs.

Page title

Each page must use the actual object name returned by require('electron') as the title, such as BrowserWindow, autoUpdater, and session.

Under the page title must be a one-line description starting with >.

Using session as example:

# session

> Manage browser sessions, cookies, cache, proxy settings, etc.

Module methods and events

For modules that are not classes, their methods and events must be listed under the ## Methods and ## Events chapters.

Using autoUpdater as an example:

# autoUpdater

## Events

### Event: 'error'

## Methods

### `autoUpdater.setFeedURL(url[, requestHeaders])`

Classes

  • API classes or classes that are part of modules must be listed under a ## Class: TheClassName chapter.
  • One page can have multiple classes.
  • Constructors must be listed with ###-level titles.
  • Static Methods must be listed under a ### Static Methods chapter.
  • Instance Methods must be listed under an ### Instance Methods chapter.
  • All methods that have a return value must start their description with "Returns [TYPE] - Return description"
    • If the method returns an Object, its structure can be specified using a colon followed by a newline then an unordered list of properties in the same style as function parameters.
  • Instance Events must be listed under an ### Instance Events chapter.
  • Instance Properties must be listed under an ### Instance Properties chapter.
    • Instance properties must start with "A [Property Type] ..."

Using the Session and Cookies classes as an example:

# session

## Methods

### session.fromPartition(partition)

## Static Properties

### session.defaultSession

## Class: Session

### Instance Events

#### Event: 'will-download'

### Instance Methods

#### `ses.getCacheSize()`

### Instance Properties

#### `ses.cookies`

## Class: Cookies

### Instance Methods

#### `cookies.get(filter, callback)`

Methods

The methods chapter must be in the following form:

### `objectName.methodName(required[, optional]))`

* `required` String - A parameter description.
* `optional` Integer (optional) - Another parameter description.

...

The title can be ### or ####-levels depending on whether it is a method of a module or a class.

For modules, the objectName is the module's name. For classes, it must be the name of the instance of the class, and must not be the same as the module's name.

For example, the methods of the Session class under the session module must use ses as the objectName.

The optional arguments are notated by square brackets [] surrounding the optional argument as well as the comma required if this optional argument follows another argument:

required[, optional]

Below the method is more detailed information on each of the arguments. The type of argument is notated by either the common types:

If an argument or a method is unique to certain platforms, those platforms are denoted using a space-delimited italicized list following the datatype. Values can be macOS, Windows or Linux.

* `animate` Boolean (optional) _macOS_ _Windows_ - Animate the thing.

Array type arguments must specify what elements the array may include in the description below.

The description for Function type arguments should make it clear how it may be called and list the types of the parameters that will be passed to it.

Events

The events chapter must be in following form:

### Event: 'wake-up'

Returns:

* `time` String

...

The title can be ### or ####-levels depending on whether it is an event of a module or a class.

The arguments of an event follow the same rules as methods.

Properties

The properties chapter must be in following form:

### session.defaultSession

...

The title can be ### or ####-levels depending on whether it is a property of a module or a class.

Documentation Translations

See electron/i18n

Electron Support

Finding Support

If you have a security concern, please see the security document.

If you're looking for programming help, for answers to questions, or to join in discussion with other developers who use Electron, you can interact with the community in these locations:

If you'd like to contribute to Electron, see the contributing document.

If you've found a bug in a supported version of Electron, please report it with the issue tracker.

awesome-electron is a community-maintained list of useful example apps, tools and resources.

Supported Versions

The latest three stable major versions are supported by the Electron team. For example, if the latest release is 6.1.x, then the 5.0.x as well as the 4.2.x series are supported. We only support the latest minor release for each stable release series. This means that in the case of a security fix 6.1.x will receive the fix, but we will not release a new version of 6.0.x.

The latest stable release unilaterally receives all fixes from master, and the version prior to that receives the vast majority of those fixes as time and bandwidth warrants. The oldest supported release line will receive only security fixes directly.

All supported release lines will accept external pull requests to backport fixes previously merged to master, though this may be on a case-by-case basis for some older supported lines. All contested decisions around release line backports will be resolved by the Releases Working Group as an agenda item at their weekly meeting the week the backport PR is raised.

When an API is changed or removed in a way that breaks existing functionality, the previous functionality will be supported for a minimum of two major versions when possible before being removed. For example, if a function takes three arguments, and that number is reduced to two in major version 10, the three-argument version would continue to work until, at minimum, major version 12. Past the minimum two-version threshold, we will attempt to support backwards compatibility beyond two versions until the maintainers feel the maintenance burden is too high to continue doing so.

Currently supported versions

  • 11.x.y
  • 10.x.y
  • 9.x.y

End-of-life

When a release branch reaches the end of its support cycle, the series will be deprecated in NPM and a final end-of-support release will be made. This release will add a warning to inform that an unsupported version of Electron is in use.

These steps are to help app developers learn when a branch they're using becomes unsupported, but without being excessively intrusive to end users.

If an application has exceptional circumstances and needs to stay on an unsupported series of Electron, developers can silence the end-of-support warning by omitting the final release from the app's package.json devDependencies. For example, since the 1-6-x series ended with an end-of-support 1.6.18 release, developers could choose to stay in the 1-6-x series without warnings with devDependency of "electron": 1.6.0 - 1.6.17.

Supported Platforms

Following platforms are supported by Electron:

macOS

Only 64bit binaries are provided for macOS, and the minimum macOS version supported is macOS 10.10 (Yosemite).

Windows

Windows 7 and later are supported, older operating systems are not supported (and do not work).

Both ia32 (x86) and x64 (amd64) binaries are provided for Windows. Electron 6.0.8 and later add native support for Windows on Arm (arm64) devices. Running apps packaged with previous versions is possible using the ia32 binary.

Linux

The prebuilt binaries of Electron are built on Ubuntu 18.04.

Whether the prebuilt binary can run on a distribution depends on whether the distribution includes the libraries that Electron is linked to on the building platform, so only Ubuntu 18.04 is guaranteed to work, but following platforms are also verified to be able to run the prebuilt binaries of Electron:

  • Ubuntu 14.04 and newer
  • Fedora 24 and newer
  • Debian 8 and newer

Synopsis

How to use Node.js and Electron APIs.

All of Node.js's built-in modules are available in Electron and third-party node modules also fully supported as well (including the native modules).

Electron also provides some extra built-in modules for developing native desktop applications. Some modules are only available in the main process, some are only available in the renderer process (web page), and some can be used in both processes.

The basic rule is: if a module is GUI or low-level system related, then it should be only available in the main process. You need to be familiar with the concept of main process vs. renderer process scripts to be able to use those modules.

The main process script is like a normal Node.js script:

const { app, BrowserWindow } = require('electron')
let win = null

app.whenReady().then(() => {
  win = new BrowserWindow({ width: 800, height: 600 })
  win.loadURL('https://github.com')
})

The renderer process is no different than a normal web page, except for the extra ability to use node modules:

<!DOCTYPE html>
<html>
<body>
<script>
  const { app } = require('electron').remote
  console.log(app.getVersion())
</script>
</body>
</html>

To run your app, read Run your app.

Destructuring assignment

As of 0.37, you can use destructuring assignment to make it easier to use built-in modules.

const { app, BrowserWindow } = require('electron')

let win

app.whenReady().then(() => {
  win = new BrowserWindow()
  win.loadURL('https://github.com')
})

If you need the entire electron module, you can require it and then using destructuring to access the individual modules from electron.

const electron = require('electron')
const { app, BrowserWindow } = electron

let win

app.whenReady().then(() => {
  win = new BrowserWindow()
  win.loadURL('https://github.com')
})

This is equivalent to the following code:

const electron = require('electron')
const app = electron.app
const BrowserWindow = electron.BrowserWindow
let win

app.whenReady().then(() => {
  win = new BrowserWindow()
  win.loadURL('https://github.com')
})

systemPreferences

Get system preferences.

Process: Main

const { systemPreferences } = require('electron')
console.log(systemPreferences.isDarkMode())

Events

The systemPreferences object emits the following events:

Event: 'accent-color-changed' Windows

Returns:

  • event Event
  • newColor String - The new RGBA color the user assigned to be their system accent color.

Event: 'color-changed' Windows

Returns:

  • event Event

Event: 'inverted-color-scheme-changed' Windows Deprecated

Returns:

  • event Event
  • invertedColorScheme Boolean - true if an inverted color scheme (a high contrast color scheme with light text and dark backgrounds) is being used, false otherwise.

Deprecated: Should use the new updated event on the nativeTheme module.

Event: 'high-contrast-color-scheme-changed' Windows Deprecated

Returns:

  • event Event
  • highContrastColorScheme Boolean - true if a high contrast theme is being used, false otherwise.

Deprecated: Should use the new updated event on the nativeTheme module.

Methods

systemPreferences.isDarkMode() macOS Windows Deprecated

Returns Boolean - Whether the system is in Dark Mode.

Note: On macOS 10.15 Catalina in order for this API to return the correct value when in the "automatic" dark mode setting you must either have NSRequiresAquaSystemAppearance=false in your Info.plist or be on Electron >=7.0.0. See the dark mode guide for more information.

Deprecated: Should use the new nativeTheme.shouldUseDarkColors API.

systemPreferences.isSwipeTrackingFromScrollEventsEnabled() macOS

Returns Boolean - Whether the Swipe between pages setting is on.

systemPreferences.postNotification(event, userInfo[, deliverImmediately]) macOS

  • event String
  • userInfo Record<String, any>
  • deliverImmediately Boolean (optional) - true to post notifications immediately even when the subscribing app is inactive.

Posts event as native notifications of macOS. The userInfo is an Object that contains the user information dictionary sent along with the notification.

systemPreferences.postLocalNotification(event, userInfo) macOS

  • event String
  • userInfo Record<String, any>

Posts event as native notifications of macOS. The userInfo is an Object that contains the user information dictionary sent along with the notification.

systemPreferences.postWorkspaceNotification(event, userInfo) macOS

  • event String
  • userInfo Record<String, any>

Posts event as native notifications of macOS. The userInfo is an Object that contains the user information dictionary sent along with the notification.

systemPreferences.subscribeNotification(event, callback) macOS

  • event String
  • callback Function
    • event String
    • userInfo Record<String, unknown>
    • object String

Returns Number - The ID of this subscription

Subscribes to native notifications of macOS, callback will be called with callback(event, userInfo) when the corresponding event happens. The userInfo is an Object that contains the user information dictionary sent along with the notification. The object is the sender of the notification, and only supports NSString values for now.

The id of the subscriber is returned, which can be used to unsubscribe the event.

Under the hood this API subscribes to NSDistributedNotificationCenter, example values of event are:

  • AppleInterfaceThemeChangedNotification
  • AppleAquaColorVariantChanged
  • AppleColorPreferencesChangedNotification
  • AppleShowScrollBarsSettingChanged

systemPreferences.subscribeLocalNotification(event, callback) macOS

  • event String
  • callback Function
    • event String
    • userInfo Record<String, unknown>
    • object String

Returns Number - The ID of this subscription

Same as subscribeNotification, but uses NSNotificationCenter for local defaults. This is necessary for events such as NSUserDefaultsDidChangeNotification.

systemPreferences.subscribeWorkspaceNotification(event, callback) macOS

  • event String
  • callback Function
    • event String
    • userInfo Record<String, unknown>
    • object String

Same as subscribeNotification, but uses NSWorkspace.sharedWorkspace.notificationCenter. This is necessary for events such as NSWorkspaceDidActivateApplicationNotification.

systemPreferences.unsubscribeNotification(id) macOS

  • id Integer

Removes the subscriber with id.

systemPreferences.unsubscribeLocalNotification(id) macOS

  • id Integer

Same as unsubscribeNotification, but removes the subscriber from NSNotificationCenter.

systemPreferences.unsubscribeWorkspaceNotification(id) macOS

  • id Integer

Same as unsubscribeNotification, but removes the subscriber from NSWorkspace.sharedWorkspace.notificationCenter.

systemPreferences.registerDefaults(defaults) macOS

  • defaults Record<String, String | Boolean | Number> - a dictionary of (key: value) user defaults

Add the specified defaults to your application's NSUserDefaults.

systemPreferences.getUserDefault(key, type) macOS

  • key String
  • type String - Can be string, boolean, integer, float, double, url, array or dictionary.

Returns any - The value of key in NSUserDefaults.

Some popular key and types are:

  • AppleInterfaceStyle: string
  • AppleAquaColorVariant: integer
  • AppleHighlightColor: string
  • AppleShowScrollBars: string
  • NSNavRecentPlaces: array
  • NSPreferredWebServices: dictionary
  • NSUserDictionaryReplacementItems: array

systemPreferences.setUserDefault(key, type, value) macOS

  • key String
  • type String - Can be string, boolean, integer, float, double, url, array or dictionary.
  • value String

Set the value of key in NSUserDefaults.

Note that type should match actual type of value. An exception is thrown if they don't.

Some popular key and types are:

  • ApplePressAndHoldEnabled: boolean

systemPreferences.removeUserDefault(key) macOS

  • key String

Removes the key in NSUserDefaults. This can be used to restore the default or global value of a key previously set with setUserDefault.

systemPreferences.isAeroGlassEnabled() Windows

Returns Boolean - true if DWM composition (Aero Glass) is enabled, and false otherwise.

An example of using it to determine if you should create a transparent window or not (transparent windows won't work correctly when DWM composition is disabled):

const { BrowserWindow, systemPreferences } = require('electron')
const browserOptions = { width: 1000, height: 800 }

// Make the window transparent only if the platform supports it.
if (process.platform !== 'win32' || systemPreferences.isAeroGlassEnabled()) {
  browserOptions.transparent = true
  browserOptions.frame = false
}

// Create the window.
const win = new BrowserWindow(browserOptions)

// Navigate.
if (browserOptions.transparent) {
  win.loadURL(`file://${__dirname}/index.html`)
} else {
  // No transparency, so we load a fallback that uses basic styles.
  win.loadURL(`file://${__dirname}/fallback.html`)
}

systemPreferences.getAccentColor() Windows macOS

Returns String - The users current system wide accent color preference in RGBA hexadecimal form.

const color = systemPreferences.getAccentColor() // `"aabbccdd"`
const red = color.substr(0, 2) // "aa"
const green = color.substr(2, 2) // "bb"
const blue = color.substr(4, 2) // "cc"
const alpha = color.substr(6, 2) // "dd"

This API is only available on macOS 10.14 Mojave or newer.

systemPreferences.getColor(color) Windows macOS

  • color String - One of the following values:
    • On Windows:
      • 3d-dark-shadow - Dark shadow for three-dimensional display elements.
      • 3d-face - Face color for three-dimensional display elements and for dialog box backgrounds.
      • 3d-highlight - Highlight color for three-dimensional display elements.
      • 3d-light - Light color for three-dimensional display elements.
      • 3d-shadow - Shadow color for three-dimensional display elements.
      • active-border - Active window border.
      • active-caption - Active window title bar. Specifies the left side color in the color gradient of an active window's title bar if the gradient effect is enabled.
      • active-caption-gradient - Right side color in the color gradient of an active window's title bar.
      • app-workspace - Background color of multiple document interface (MDI) applications.
      • button-text - Text on push buttons.
      • caption-text - Text in caption, size box, and scroll bar arrow box.
      • desktop - Desktop background color.
      • disabled-text - Grayed (disabled) text.
      • highlight - Item(s) selected in a control.
      • highlight-text - Text of item(s) selected in a control.
      • hotlight - Color for a hyperlink or hot-tracked item.
      • inactive-border - Inactive window border.
      • inactive-caption - Inactive window caption. Specifies the left side color in the color gradient of an inactive window's title bar if the gradient effect is enabled.
      • inactive-caption-gradient - Right side color in the color gradient of an inactive window's title bar.
      • inactive-caption-text - Color of text in an inactive caption.
      • info-background - Background color for tooltip controls.
      • info-text - Text color for tooltip controls.
      • menu - Menu background.
      • menu-highlight - The color used to highlight menu items when the menu appears as a flat menu.
      • menubar - The background color for the menu bar when menus appear as flat menus.
      • menu-text - Text in menus.
      • scrollbar - Scroll bar gray area.
      • window - Window background.
      • window-frame - Window frame.
      • window-text - Text in windows.
    • On macOS
      • alternate-selected-control-text - The text on a selected surface in a list or table. deprecated
      • control-background - The background of a large interface element, such as a browser or table.
      • control - The surface of a control.
      • control-text -The text of a control that isn’t disabled.
      • disabled-control-text - The text of a control that’s disabled.
      • find-highlight - The color of a find indicator.
      • grid - The gridlines of an interface element such as a table.
      • header-text - The text of a header cell in a table.
      • highlight - The virtual light source onscreen.
      • keyboard-focus-indicator - The ring that appears around the currently focused control when using the keyboard for interface navigation.
      • label - The text of a label containing primary content.
      • link - A link to other content.
      • placeholder-text - A placeholder string in a control or text view.
      • quaternary-label - The text of a label of lesser importance than a tertiary label such as watermark text.
      • scrubber-textured-background - The background of a scrubber in the Touch Bar.
      • secondary-label - The text of a label of lesser importance than a normal label such as a label used to represent a subheading or additional information.
      • selected-content-background - The background for selected content in a key window or view.
      • selected-control - The surface of a selected control.
      • selected-control-text - The text of a selected control.
      • selected-menu-item-text - The text of a selected menu.
      • selected-text-background - The background of selected text.
      • selected-text - Selected text.
      • separator - A separator between different sections of content.
      • shadow - The virtual shadow cast by a raised object onscreen.
      • tertiary-label - The text of a label of lesser importance than a secondary label such as a label used to represent disabled text.
      • text-background - Text background.
      • text - The text in a document.
      • under-page-background - The background behind a document's content.
      • unemphasized-selected-content-background - The selected content in a non-key window or view.
      • unemphasized-selected-text-background - A background for selected text in a non-key window or view.
      • unemphasized-selected-text - Selected text in a non-key window or view.
      • window-background - The background of a window.
      • window-frame-text - The text in the window's titlebar area.

Returns String - The system color setting in RGB hexadecimal form (#ABCDEF). See the Windows docs and the macOS docs for more details.

The following colors are only available on macOS 10.14: find-highlight, selected-content-background, separator, unemphasized-selected-content-background, unemphasized-selected-text-background, and unemphasized-selected-text.

systemPreferences.getSystemColor(color) macOS

  • color String - One of the following values:
    • blue
    • brown
    • gray
    • green
    • orange
    • pink
    • purple
    • red
    • yellow

Returns String - The standard system color formatted as #RRGGBBAA.

Returns one of several standard system colors that automatically adapt to vibrancy and changes in accessibility settings like 'Increase contrast' and 'Reduce transparency'. See Apple Documentation for more details.

systemPreferences.isInvertedColorScheme() Windows Deprecated

Returns Boolean - true if an inverted color scheme (a high contrast color scheme with light text and dark backgrounds) is active, false otherwise.

Deprecated: Should use the new nativeTheme.shouldUseInvertedColorScheme API.

systemPreferences.isHighContrastColorScheme() macOS Windows Deprecated

Returns Boolean - true if a high contrast theme is active, false otherwise.

Deprecated: Should use the new nativeTheme.shouldUseHighContrastColors API.

systemPreferences.getEffectiveAppearance() macOS

Returns String - Can be dark, light or unknown.

Gets the macOS appearance setting that is currently applied to your application, maps to NSApplication.effectiveAppearance

systemPreferences.getAppLevelAppearance() macOS Deprecated

Returns String | null - Can be dark, light or unknown.

Gets the macOS appearance setting that you have declared you want for your application, maps to NSApplication.appearance. You can use the setAppLevelAppearance API to set this value.

systemPreferences.setAppLevelAppearance(appearance) macOS Deprecated

  • appearance String | null - Can be dark or light

Sets the appearance setting for your application, this should override the system default and override the value of getEffectiveAppearance.

systemPreferences.canPromptTouchID() macOS

Returns Boolean - whether or not this device has the ability to use Touch ID.

NOTE: This API will return false on macOS systems older than Sierra 10.12.2.

systemPreferences.promptTouchID(reason) macOS

  • reason String - The reason you are asking for Touch ID authentication

Returns Promise<void> - resolves if the user has successfully authenticated with Touch ID.

const { systemPreferences } = require('electron')

systemPreferences.promptTouchID('To get consent for a Security-Gated Thing').then(success => {
  console.log('You have successfully authenticated with Touch ID!')
}).catch(err => {
  console.log(err)
})

This API itself will not protect your user data; rather, it is a mechanism to allow you to do so. Native apps will need to set Access Control Constants like kSecAccessControlUserPresence on their keychain entry so that reading it would auto-prompt for Touch ID biometric consent. This could be done with node-keytar, such that one would store an encryption key with node-keytar and only fetch it if promptTouchID() resolves.

NOTE: This API will return a rejected Promise on macOS systems older than Sierra 10.12.2.

systemPreferences.isTrustedAccessibilityClient(prompt) macOS

  • prompt Boolean - whether or not the user will be informed via prompt if the current process is untrusted.

Returns Boolean - true if the current process is a trusted accessibility client and false if it is not.

systemPreferences.getMediaAccessStatus(mediaType) Windows macOS

  • mediaType String - Can be microphone, camera or screen.

Returns String - Can be not-determined, granted, denied, restricted or unknown.

This user consent was not required on macOS 10.13 High Sierra or lower so this method will always return granted. macOS 10.14 Mojave or higher requires consent for microphone and camera access. macOS 10.15 Catalina or higher requires consent for screen access.

Windows 10 has a global setting controlling microphone and camera access for all win32 applications. It will always return granted for screen and for all media types on older versions of Windows.

systemPreferences.askForMediaAccess(mediaType) macOS

  • mediaType String - the type of media being requested; can be microphone, camera.

Returns Promise<Boolean> - A promise that resolves with true if consent was granted and false if it was denied. If an invalid mediaType is passed, the promise will be rejected. If an access request was denied and later is changed through the System Preferences pane, a restart of the app will be required for the new permissions to take effect. If access has already been requested and denied, it must be changed through the preference pane; an alert will not pop up and the promise will resolve with the existing access status.

Important: In order to properly leverage this API, you must set the NSMicrophoneUsageDescription and NSCameraUsageDescription strings in your app's Info.plist file. The values for these keys will be used to populate the permission dialogs so that the user will be properly informed as to the purpose of the permission request. See Electron Application Distribution for more information about how to set these in the context of Electron.

This user consent was not required until macOS 10.14 Mojave, so this method will always return true if your system is running 10.13 High Sierra or lower.

systemPreferences.getAnimationSettings()

Returns Object:

  • shouldRenderRichAnimation Boolean - Returns true if rich animations should be rendered. Looks at session type (e.g. remote desktop) and accessibility settings to give guidance for heavy animations.
  • scrollAnimationsEnabledBySystem Boolean - Determines on a per-platform basis whether scroll animations (e.g. produced by home/end key) should be enabled.
  • prefersReducedMotion Boolean - Determines whether the user desires reduced motion based on platform APIs.

Returns an object with system animation settings.

Properties

systemPreferences.appLevelAppearance macOS

A String property that can be dark, light or unknown. It determines the macOS appearance setting for your application. This maps to values in: NSApplication.appearance. Setting this will override the system default as well as the value of getEffectiveAppearance.

Possible values that can be set are dark and light, and possible return values are dark, light, and unknown.

This property is only available on macOS 10.14 Mojave or newer.

systemPreferences.effectiveAppearance macOS Readonly

A String property that can be dark, light or unknown.

Returns the macOS appearance setting that is currently applied to your application, maps to NSApplication.effectiveAppearance

Task Object

  • program String - Path of the program to execute, usually you should specify process.execPath which opens the current program.
  • arguments String - The command line arguments when program is executed.
  • title String - The string to be displayed in a JumpList.
  • description String - Description of this task.
  • iconPath String - The absolute path to an icon to be displayed in a JumpList, which can be an arbitrary resource file that contains an icon. You can usually specify process.execPath to show the icon of the program.
  • iconIndex Number - The icon index in the icon file. If an icon file consists of two or more icons, set this value to identify the icon. If an icon file consists of one icon, this value is 0.
  • workingDirectory String (optional) - The working directory. Default is empty.

Testing

We aim to keep the code coverage of Electron high. We ask that all pull request not only pass all existing tests, but ideally also add new tests to cover changed code and new scenarios. Ensuring that we capture as many code paths and use cases of Electron as possible ensures that we all ship apps with fewer bugs.

This repository comes with linting rules for both JavaScript and C++ – as well as unit and integration tests. To learn more about Electron's coding style, please see the coding-style document.

Linting

To ensure that your JavaScript is in compliance with the Electron coding style, run npm run lint-js, which will run standard against both Electron itself as well as the unit tests. If you are using an editor with a plugin/addon system, you might want to use one of the many StandardJS addons to be informed of coding style violations before you ever commit them.

To run standard with parameters, run npm run lint-js -- followed by arguments you want passed to standard.

To ensure that your C++ is in compliance with the Electron coding style, run npm run lint-cpp, which runs a cpplint script. We recommend that you use clang-format and prepared a short tutorial.

There is not a lot of Python in this repository, but it too is governed by coding style rules. npm run lint-py will check all Python, using pylint to do so.

Unit Tests

If you are not using build-tools, ensure that that name you have configured for your local build of Electron is one of Testing, Release, Default, Debug, or you have set process.env.ELECTRON_OUT_DIR. Without these set, Electron will fail to perform some pre-testing steps.

To run all unit tests, run npm run test. The unit tests are an Electron app (surprise!) that can be found in the spec folder. Note that it has its own package.json and that its dependencies are therefore not defined in the top-level package.json.

To run only specific tests matching a pattern, run npm run test -- -g=PATTERN, replacing the PATTERN with a regex that matches the tests you would like to run. As an example: If you want to run only IPC tests, you would run npm run test -- -g ipc.

Testing on Windows 10 devices

Extra steps to run the unit test:

  1. Visual Studio 2019 must be installed.

  2. Node headers have to be compiled for your configuration.

    ninja -C out\Testing third_party\electron_node:headers
    
  3. The electron.lib has to be copied as node.lib.

    cd out\Testing
    mkdir gen\node_headers\Release
    copy electron.lib gen\node_headers\Release\node.lib
    

Missing fonts

Some Windows 10 devices do not ship with the Meiryo font installed, which may cause a font fallback test to fail. To install Meiryo:

  1. Push the Windows key and search for Manage optional features.
  2. Click Add a feature.
  3. Select Japanese Supplemental Fonts and click Install.

Pixel measurements

Some tests which rely on precise pixel measurements may not work correctly on devices with Hi-DPI screen settings due to floating point precision errors. To run these tests correctly, make sure the device is set to 100% scaling.

To configure display scaling:

  1. Push the Windows key and search for Display settings.
  2. Under Scale and layout, make sure that the device is set to 100%.

Testing on Headless CI Systems (Travis CI, Jenkins)

Being based on Chromium, Electron requires a display driver to function. If Chromium can't find a display driver, Electron will fail to launch - and therefore not executing any of your tests, regardless of how you are running them. Testing Electron-based apps on Travis, Circle, Jenkins or similar Systems requires therefore a little bit of configuration. In essence, we need to use a virtual display driver.

Configuring the Virtual Display Server

First, install Xvfb. It's a virtual framebuffer, implementing the X11 display server protocol - it performs all graphical operations in memory without showing any screen output, which is exactly what we need.

Then, create a virtual Xvfb screen and export an environment variable called DISPLAY that points to it. Chromium in Electron will automatically look for $DISPLAY, so no further configuration of your app is required. This step can be automated with Anaïs Betts' xvfb-maybe: Prepend your test commands with xvfb-maybe and the little tool will automatically configure Xvfb, if required by the current system. On Windows or macOS, it will do nothing.

## On Windows or macOS, this invokes electron-mocha
## On Linux, if we are in a headless environment, this will be equivalent
## to xvfb-run electron-mocha ./test/*.js
xvfb-maybe electron-mocha ./test/*.js

Travis CI

On Travis, your .travis.yml should look roughly like this:

addons:
  apt:
    packages:
      - xvfb

install:
  - export DISPLAY=':99.0'
  - Xvfb :99 -screen 0 1024x768x24 > /dev/null 2>&1 &

Jenkins

For Jenkins, a Xvfb plugin is available.

Circle CI

Circle CI is awesome and has Xvfb and $DISPLAY already set up, so no further configuration is required.

AppVeyor

AppVeyor runs on Windows, supporting Selenium, Chromium, Electron and similar tools out of the box - no configuration is required.

Testing Widevine CDM

In Electron you can use the Widevine CDM library shipped with Chrome browser.

Widevine Content Decryption Modules (CDMs) are how streaming services protect content using HTML5 video to web browsers without relying on an NPAPI plugin like Flash or Silverlight. Widevine support is an alternative solution for streaming services that currently rely on Silverlight for playback of DRM-protected video content. It will allow websites to show DRM-protected video content in Firefox without the use of NPAPI plugins. The Widevine CDM runs in an open-source CDM sandbox providing better user security than NPAPI plugins.

Note on VMP

As of Electron v1.8.0 (Chrome v59), the below steps are may only be some of the necessary steps to enable Widevine; any app on or after that version intending to use the Widevine CDM may need to be signed using a license obtained from Widevine itself.

Per Widevine:

Chrome 59 (and later) includes support for Verified Media Path (VMP). VMP provides a method to verify the authenticity of a device platform. For browser deployments, this will provide an additional signal to determine if a browser-based implementation is reliable and secure.

The proxy integration guide has been updated with information about VMP and how to issue licenses.

Widevine recommends our browser-based integrations (vendors and browser-based applications) add support for VMP.

To enable video playback with this new restriction, castLabs has created a fork that has implemented the necessary changes to enable Widevine to be played in an Electron application if one has obtained the necessary licenses from widevine.

Getting the library

Open chrome://components/ in Chrome browser, find Widevine Content Decryption Module and make sure it is up to date, then you can find the library files from the application directory.

On Windows

The library file widevinecdm.dll will be under Program Files(x86)/Google/Chrome/Application/CHROME_VERSION/WidevineCdm/_platform_specific/win_(x86|x64)/ directory.

On macOS

The library file libwidevinecdm.dylib will be under /Applications/Google Chrome.app/Contents/Versions/CHROME_VERSION/Google Chrome Framework.framework/Versions/A/Libraries/WidevineCdm/_platform_specific/mac_(x86|x64)/ directory.

Note: Make sure that chrome version used by Electron is greater than or equal to the min_chrome_version value of Chrome's widevine cdm component. The value can be found in manifest.json under WidevineCdm directory.

Using the library

After getting the library files, you should pass the path to the file with --widevine-cdm-path command line switch, and the library's version with --widevine-cdm-version switch. The command line switches have to be passed before the ready event of app module gets emitted.

Example code:

const { app, BrowserWindow } = require('electron')

// You have to pass the directory that contains widevine library here, it is
// * `libwidevinecdm.dylib` on macOS,
// * `widevinecdm.dll` on Windows.
app.commandLine.appendSwitch('widevine-cdm-path', '/path/to/widevine_library')
// The version of plugin can be got from `chrome://components` page in Chrome.
app.commandLine.appendSwitch('widevine-cdm-version', '1.4.8.866')

let win = null
app.whenReady().then(() => {
  win = new BrowserWindow()
  win.show()
})

Verifying Widevine CDM support

To verify whether widevine works, you can use following ways:

ThumbarButton Object

  • icon NativeImage - The icon showing in thumbnail toolbar.
  • click Function
  • tooltip String (optional) - The text of the button's tooltip.
  • flags String[] (optional) - Control specific states and behaviors of the button. By default, it is ['enabled'].

The flags is an array that can include following Strings:

  • enabled - The button is active and available to the user.
  • disabled - The button is disabled. It is present, but has a visual state indicating it will not respond to user action.
  • dismissonclick - When the button is clicked, the thumbnail window closes immediately.
  • nobackground - Do not draw a button border, use only the image.
  • hidden - The button is not shown to the user.
  • noninteractive - The button is enabled but not interactive; no pressed button state is drawn. This value is intended for instances where the button is used in a notification.

Class: TouchBar

Create TouchBar layouts for native macOS applications

Process: Main

new TouchBar(options)

Creates a new touch bar with the specified items. Use BrowserWindow.setTouchBar to add the TouchBar to a window.

Note: The TouchBar API is currently experimental and may change or be removed in future Electron releases.

Tip: If you don't have a MacBook with Touch Bar, you can use Touch Bar Simulator to test Touch Bar usage in your app.

Static Properties

TouchBarButton

A typeof TouchBarButton reference to the TouchBarButton class.

TouchBarColorPicker

A typeof TouchBarColorPicker reference to the TouchBarColorPicker class.

TouchBarGroup

A typeof TouchBarGroup reference to the TouchBarGroup class.

TouchBarLabel

A typeof TouchBarLabel reference to the TouchBarLabel class.

TouchBarPopover

A typeof TouchBarPopover reference to the TouchBarPopover class.

TouchBarScrubber

A typeof TouchBarScrubber reference to the TouchBarScrubber class.

TouchBarSegmentedControl

A typeof TouchBarSegmentedControl reference to the TouchBarSegmentedControl class.

TouchBarSlider

A typeof TouchBarSlider reference to the TouchBarSlider class.

TouchBarSpacer

A typeof TouchBarSpacer reference to the TouchBarSpacer class.

TouchBarOtherItemsProxy

A typeof TouchBarOtherItemsProxy reference to the TouchBarOtherItemsProxy class.

Instance Properties

The following properties are available on instances of TouchBar:

touchBar.escapeItem

A TouchBarItem that will replace the "esc" button on the touch bar when set. Setting to null restores the default "esc" button. Changing this value immediately updates the escape item in the touch bar.

Examples

Below is an example of a simple slot machine touch bar game with a button and some labels.

const { app, BrowserWindow, TouchBar } = require('electron')

const { TouchBarLabel, TouchBarButton, TouchBarSpacer } = TouchBar

let spinning = false

// Reel labels
const reel1 = new TouchBarLabel()
const reel2 = new TouchBarLabel()
const reel3 = new TouchBarLabel()

// Spin result label
const result = new TouchBarLabel()

// Spin button
const spin = new TouchBarButton({
  label: '🎰 Spin',
  backgroundColor: '#7851A9',
  click: () => {
    // Ignore clicks if already spinning
    if (spinning) {
      return
    }

    spinning = true
    result.label = ''

    let timeout = 10
    const spinLength = 4 * 1000 // 4 seconds
    const startTime = Date.now()

    const spinReels = () => {
      updateReels()

      if ((Date.now() - startTime) >= spinLength) {
        finishSpin()
      } else {
        // Slow down a bit on each spin
        timeout *= 1.1
        setTimeout(spinReels, timeout)
      }
    }

    spinReels()
  }
})

const getRandomValue = () => {
  const values = ['🍒', '💎', '7️⃣', '🍊', '🔔', '⭐', '🍇', '🍀']
  return values[Math.floor(Math.random() * values.length)]
}

const updateReels = () => {
  reel1.label = getRandomValue()
  reel2.label = getRandomValue()
  reel3.label = getRandomValue()
}

const finishSpin = () => {
  const uniqueValues = new Set([reel1.label, reel2.label, reel3.label]).size
  if (uniqueValues === 1) {
    // All 3 values are the same
    result.label = '💰 Jackpot!'
    result.textColor = '#FDFF00'
  } else if (uniqueValues === 2) {
    // 2 values are the same
    result.label = '😍 Winner!'
    result.textColor = '#FDFF00'
  } else {
    // No values are the same
    result.label = '🙁 Spin Again'
    result.textColor = null
  }
  spinning = false
}

const touchBar = new TouchBar({
  items: [
    spin,
    new TouchBarSpacer({ size: 'large' }),
    reel1,
    new TouchBarSpacer({ size: 'small' }),
    reel2,
    new TouchBarSpacer({ size: 'small' }),
    reel3,
    new TouchBarSpacer({ size: 'large' }),
    result
  ]
})

let window

app.whenReady().then(() => {
  window = new BrowserWindow({
    frame: false,
    titleBarStyle: 'hiddenInset',
    width: 200,
    height: 200,
    backgroundColor: '#000'
  })
  window.loadURL('about:blank')
  window.setTouchBar(touchBar)
})

Running the above example

To run the example above, you'll need to (assuming you've got a terminal open in the directory you want to run the example):

  1. Save the above file to your computer as touchbar.js
  2. Install Electron via npm install electron
  3. Run the example inside Electron: ./node_modules/.bin/electron touchbar.js

You should then see a new Electron window and the app running in your touch bar (or touch bar emulator).

Class: TouchBarButton

Create a button in the touch bar for native macOS applications

Process: Main

new TouchBarButton(options)

  • options Object
    • label String (optional) - Button text.
    • accessibilityLabel String (optional) - A short description of the button for use by screenreaders like VoiceOver.
    • backgroundColor String (optional) - Button background color in hex format, i.e #ABCDEF.
    • icon NativeImage | String (optional) - Button icon.
    • iconPosition String (optional) - Can be left, right or overlay. Defaults to overlay.
    • click Function (optional) - Function to call when the button is clicked.
    • enabled Boolean (optional) - Whether the button is in an enabled state. Default is true.

When defining accessibilityLabel, ensure you have considered macOS best practices.

Instance Properties

The following properties are available on instances of TouchBarButton:

touchBarButton.accessibilityLabel

A String representing the description of the button to be read by a screen reader. Will only be read by screen readers if no label is set.

touchBarButton.label

A String representing the button's current text. Changing this value immediately updates the button in the touch bar.

touchBarButton.backgroundColor

A String hex code representing the button's current background color. Changing this value immediately updates the button in the touch bar.

touchBarButton.icon

A NativeImage representing the button's current icon. Changing this value immediately updates the button in the touch bar.

touchBarButton.iconPosition

A String - Can be left, right or overlay. Defaults to overlay.

touchBarButton.enabled

A Boolean representing whether the button is in an enabled state.

Class: TouchBarColorPicker

Create a color picker in the touch bar for native macOS applications

Process: Main

new TouchBarColorPicker(options)

  • options Object
    • availableColors String[] (optional) - Array of hex color strings to appear as possible colors to select.
    • selectedColor String (optional) - The selected hex color in the picker, i.e #ABCDEF.
    • change Function (optional) - Function to call when a color is selected.
      • color String - The color that the user selected from the picker.

Instance Properties

The following properties are available on instances of TouchBarColorPicker:

touchBarColorPicker.availableColors

A String[] array representing the color picker's available colors to select. Changing this value immediately updates the color picker in the touch bar.

touchBarColorPicker.selectedColor

A String hex code representing the color picker's currently selected color. Changing this value immediately updates the color picker in the touch bar.

Class: TouchBarGroup

Create a group in the touch bar for native macOS applications

Process: Main

new TouchBarGroup(options)

  • options Object
    • items TouchBar - Items to display as a group.

Class: TouchBarLabel

Create a label in the touch bar for native macOS applications

Process: Main

new TouchBarLabel(options)

  • options Object
    • label String (optional) - Text to display.
    • accessibilityLabel String (optional) - A short description of the button for use by screenreaders like VoiceOver.
    • textColor String (optional) - Hex color of text, i.e #ABCDEF.

When defining accessibilityLabel, ensure you have considered macOS best practices.

Instance Properties

The following properties are available on instances of TouchBarLabel:

touchBarLabel.label

A String representing the label's current text. Changing this value immediately updates the label in the touch bar.

touchBarLabel.accessibilityLabel

A String representing the description of the label to be read by a screen reader.

touchBarLabel.textColor

A String hex code representing the label's current text color. Changing this value immediately updates the label in the touch bar.

Class: TouchBarOtherItemsProxy

Instantiates a special "other items proxy", which nests TouchBar elements inherited from Chromium at the space indicated by the proxy. By default, this proxy is added to each TouchBar at the end of the input. For more information, see the AppKit docs on NSTouchBarItemIdentifierOtherItemsProxy

Note: Only one instance of this class can be added per TouchBar.

Process: Main

new TouchBarOtherItemsProxy()

Class: TouchBarPopover

Create a popover in the touch bar for native macOS applications

Process: Main

new TouchBarPopover(options)

  • options Object
    • label String (optional) - Popover button text.
    • icon NativeImage (optional) - Popover button icon.
    • items TouchBar - Items to display in the popover.
    • showCloseButton Boolean (optional) - true to display a close button on the left of the popover, false to not show it. Default is true.

Instance Properties

The following properties are available on instances of TouchBarPopover:

touchBarPopover.label

A String representing the popover's current button text. Changing this value immediately updates the popover in the touch bar.

touchBarPopover.icon

A NativeImage representing the popover's current button icon. Changing this value immediately updates the popover in the touch bar.

Class: TouchBarScrubber

Create a scrubber (a scrollable selector)

Process: Main

new TouchBarScrubber(options)

  • options Object
    • items ScrubberItem[] - An array of items to place in this scrubber.
    • select Function (optional) - Called when the user taps an item that was not the last tapped item.
      • selectedIndex Integer - The index of the item the user selected.
    • highlight Function (optional) - Called when the user taps any item.
      • highlightedIndex Integer - The index of the item the user touched.
    • selectedStyle String (optional) - Selected item style. Can be background, outline or none. Defaults to none.
    • overlayStyle String (optional) - Selected overlay item style. Can be background, outline or none. Defaults to none.
    • showArrowButtons Boolean (optional) - Defaults to false.
    • mode String (optional) - Can be fixed or free. The default is free.
    • continuous Boolean (optional) - Defaults to true.

Instance Properties

The following properties are available on instances of TouchBarScrubber:

touchBarScrubber.items

A ScrubberItem[] array representing the items in this scrubber. Updating this value immediately updates the control in the touch bar. Updating deep properties inside this array does not update the touch bar.

touchBarScrubber.selectedStyle

A String representing the style that selected items in the scrubber should have. Updating this value immediately updates the control in the touch bar. Possible values:

  • background - Maps to [NSScrubberSelectionStyle roundedBackgroundStyle].
  • outline - Maps to [NSScrubberSelectionStyle outlineOverlayStyle].
  • none - Removes all styles.

touchBarScrubber.overlayStyle

A String representing the style that selected items in the scrubber should have. This style is overlayed on top of the scrubber item instead of being placed behind it. Updating this value immediately updates the control in the touch bar. Possible values:

  • background - Maps to [NSScrubberSelectionStyle roundedBackgroundStyle].
  • outline - Maps to [NSScrubberSelectionStyle outlineOverlayStyle].
  • none - Removes all styles.

touchBarScrubber.showArrowButtons

A Boolean representing whether to show the left / right selection arrows in this scrubber. Updating this value immediately updates the control in the touch bar.

touchBarScrubber.mode

A String representing the mode of this scrubber. Updating this value immediately updates the control in the touch bar. Possible values:

  • fixed - Maps to NSScrubberModeFixed.
  • free - Maps to NSScrubberModeFree.

touchBarScrubber.continuous

A Boolean representing whether this scrubber is continuous or not. Updating this value immediately updates the control in the touch bar.

Class: TouchBarSegmentedControl

Create a segmented control (a button group) where one button has a selected state

Process: Main

new TouchBarSegmentedControl(options)

  • options Object
    • segmentStyle String (optional) - Style of the segments:
      • automatic - Default. The appearance of the segmented control is automatically determined based on the type of window in which the control is displayed and the position within the window. Maps to NSSegmentStyleAutomatic.
      • rounded - The control is displayed using the rounded style. Maps to NSSegmentStyleRounded.
      • textured-rounded - The control is displayed using the textured rounded style. Maps to NSSegmentStyleTexturedRounded.
      • round-rect - The control is displayed using the round rect style. Maps to NSSegmentStyleRoundRect.
      • textured-square - The control is displayed using the textured square style. Maps to NSSegmentStyleTexturedSquare.
      • capsule - The control is displayed using the capsule style. Maps to NSSegmentStyleCapsule.
      • small-square - The control is displayed using the small square style. Maps to NSSegmentStyleSmallSquare.
      • separated - The segments in the control are displayed very close to each other but not touching. Maps to NSSegmentStyleSeparated.
    • mode String (optional) - The selection mode of the control:
      • single - Default. One item selected at a time, selecting one deselects the previously selected item. Maps to NSSegmentSwitchTrackingSelectOne.
      • multiple - Multiple items can be selected at a time. Maps to NSSegmentSwitchTrackingSelectAny.
      • buttons - Make the segments act as buttons, each segment can be pressed and released but never marked as active. Maps to NSSegmentSwitchTrackingMomentary.
    • segments SegmentedControlSegment[] - An array of segments to place in this control.
    • selectedIndex Integer (optional) - The index of the currently selected segment, will update automatically with user interaction. When the mode is multiple it will be the last selected item.
    • change Function (optional) - Called when the user selects a new segment.
      • selectedIndex Integer - The index of the segment the user selected.
      • isSelected Boolean - Whether as a result of user selection the segment is selected or not.

Instance Properties

The following properties are available on instances of TouchBarSegmentedControl:

touchBarSegmentedControl.segmentStyle

A String representing the controls current segment style. Updating this value immediately updates the control in the touch bar.

touchBarSegmentedControl.segments

A SegmentedControlSegment[] array representing the segments in this control. Updating this value immediately updates the control in the touch bar. Updating deep properties inside this array does not update the touch bar.

touchBarSegmentedControl.selectedIndex

An Integer representing the currently selected segment. Changing this value immediately updates the control in the touch bar. User interaction with the touch bar will update this value automatically.

touchBarSegmentedControl.mode

A String representing the current selection mode of the control. Can be single, multiple or buttons.

Class: TouchBarSlider

Create a slider in the touch bar for native macOS applications

Process: Main

new TouchBarSlider(options)

  • options Object
    • label String (optional) - Label text.
    • value Integer (optional) - Selected value.
    • minValue Integer (optional) - Minimum value.
    • maxValue Integer (optional) - Maximum value.
    • change Function (optional) - Function to call when the slider is changed.
      • newValue Number - The value that the user selected on the Slider.

Instance Properties

The following properties are available on instances of TouchBarSlider:

touchBarSlider.label

A String representing the slider's current text. Changing this value immediately updates the slider in the touch bar.

touchBarSlider.value

A Number representing the slider's current value. Changing this value immediately updates the slider in the touch bar.

touchBarSlider.minValue

A Number representing the slider's current minimum value. Changing this value immediately updates the slider in the touch bar.

touchBarSlider.maxValue

A Number representing the slider's current maximum value. Changing this value immediately updates the slider in the touch bar.

Class: TouchBarSpacer

Create a spacer between two items in the touch bar for native macOS applications

Process: Main

new TouchBarSpacer(options)

  • options Object
    • size String (optional) - Size of spacer, possible values are:
      • small - Small space between items. Maps to NSTouchBarItemIdentifierFixedSpaceSmall. This is the default.
      • large - Large space between items. Maps to NSTouchBarItemIdentifierFixedSpaceLarge.
      • flexible - Take up all available space. Maps to NSTouchBarItemIdentifierFlexibleSpace.

Instance Properties

The following properties are available on instances of TouchBarSpacer:

touchBarSpacer.size

A String representing the size of the spacer. Can be small, large or flexible.

TraceCategoriesAndOptions Object

  • categoryFilter String - A filter to control what category groups should be traced. A filter can have an optional '-' prefix to exclude category groups that contain a matching category. Having both included and excluded category patterns in the same list is not supported. Examples: test_MyTest*, test_MyTest*,test_OtherStuff, -excluded_category1,-excluded_category2.
  • traceOptions String - Controls what kind of tracing is enabled, it is a comma-delimited sequence of the following strings: record-until-full, record-continuously, trace-to-console, enable-sampling, enable-systrace, e.g. 'record-until-full,enable-sampling'. The first 3 options are trace recording modes and hence mutually exclusive. If more than one trace recording modes appear in the traceOptions string, the last one takes precedence. If none of the trace recording modes are specified, recording mode is record-until-full. The trace option will first be reset to the default option (record_mode set to record-until-full, enable_sampling and enable_systrace set to false) before options parsed from traceOptions are applied on it.

TraceConfig Object

  • recording_mode String (optional) - Can be record-until-full, record-continuously, record-as-much-as-possible or trace-to-console. Defaults to record-until-full.
  • trace_buffer_size_in_kb number (optional) - maximum size of the trace recording buffer in kilobytes. Defaults to 100MB.
  • trace_buffer_size_in_events number (optional) - maximum size of the trace recording buffer in events.
  • enable_argument_filter boolean (optional) - if true, filter event data according to a specific list of events that have been manually vetted to not include any PII. See the implementation in Chromium for specifics.
  • included_categories String[] (optional) - a list of tracing categories to include. Can include glob-like patterns using * at the end of the category name. See tracing categories for the list of categories.
  • excluded_categories String[] (optional) - a list of tracing categories to exclude. Can include glob-like patterns using * at the end of the category name. See tracing categories for the list of categories.
  • included_process_ids number[] (optional) - a list of process IDs to include in the trace. If not specified, trace all processes.
  • histogram_names String[] (optional) - a list of histogram names to report with the trace.
  • memory_dump_config Record<String, any> (optional) - if the disabled-by-default-memory-infra category is enabled, this contains optional additional configuration for data collection. See the Chromium memory-infra docs for more information.

An example TraceConfig that roughly matches what Chrome DevTools records:

{
  recording_mode: 'record-until-full',
  included_categories: [
    'devtools.timeline',
    'disabled-by-default-devtools.timeline',
    'disabled-by-default-devtools.timeline.frame',
    'disabled-by-default-devtools.timeline.stack',
    'v8.execute',
    'blink.console',
    'blink.user_timing',
    'latencyInfo',
    'disabled-by-default-v8.cpu_profiler',
    'disabled-by-default-v8.cpu_profiler.hires'
  ],
  excluded_categories: ['*']
}

Transaction Object

  • transactionIdentifier String - A string that uniquely identifies a successful payment transaction.
  • transactionDate String - The date the transaction was added to the App Store’s payment queue.
  • originalTransactionIdentifier String - The identifier of the restored transaction by the App Store.
  • transactionState String - The transaction state, can be purchasing, purchased, failed, restored or deferred.
  • errorCode Integer - The error code if an error occurred while processing the transaction.
  • errorMessage String - The error message if an error occurred while processing the transaction.
  • payment Object
    • productIdentifier String - The identifier of the purchased product.
    • quantity Integer - The quantity purchased.

Class: Tray

Add icons and context menus to the system's notification area.

Process: Main

Tray is an EventEmitter.

const { app, Menu, Tray } = require('electron')

let tray = null
app.whenReady().then(() => {
  tray = new Tray('/path/to/my/icon')
  const contextMenu = Menu.buildFromTemplate([
    { label: 'Item1', type: 'radio' },
    { label: 'Item2', type: 'radio' },
    { label: 'Item3', type: 'radio', checked: true },
    { label: 'Item4', type: 'radio' }
  ])
  tray.setToolTip('This is my application.')
  tray.setContextMenu(contextMenu)
})

Platform limitations:

  • On Linux the app indicator will be used if it is supported, otherwise GtkStatusIcon will be used instead.
  • On Linux distributions that only have app indicator support, you have to install libappindicator1 to make the tray icon work.
  • App indicator will only be shown when it has a context menu.
  • When app indicator is used on Linux, the click event is ignored.
  • On Linux in order for changes made to individual MenuItems to take effect, you have to call setContextMenu again. For example:
const { app, Menu, Tray } = require('electron')

let appIcon = null
app.whenReady().then(() => {
  appIcon = new Tray('/path/to/my/icon')
  const contextMenu = Menu.buildFromTemplate([
    { label: 'Item1', type: 'radio' },
    { label: 'Item2', type: 'radio' }
  ])

  // Make a change to the context menu
  contextMenu.items[1].checked = false

  // Call this again for Linux because we modified the context menu
  appIcon.setContextMenu(contextMenu)
})
  • On Windows it is recommended to use ICO icons to get best visual effects.

If you want to keep exact same behaviors on all platforms, you should not rely on the click event and always attach a context menu to the tray icon.

new Tray(image, [guid])

  • image (NativeImage | String)
  • guid String (optional) Windows - Assigns a GUID to the tray icon. If the executable is signed and the signature contains an organization in the subject line then the GUID is permanently associated with that signature. OS level settings like the position of the tray icon in the system tray will persist even if the path to the executable changes. If the executable is not code-signed then the GUID is permanently associated with the path to the executable. Changing the path to the executable will break the creation of the tray icon and a new GUID must be used. However, it is highly recommended to use the GUID parameter only in conjunction with code-signed executable. If an App defines multiple tray icons then each icon must use a separate GUID.

Creates a new tray icon associated with the image.

Instance Events

The Tray module emits the following events:

Event: 'click'

Returns:

Emitted when the tray icon is clicked.

Event: 'right-click' macOS Windows

Returns:

Emitted when the tray icon is right clicked.

Event: 'double-click' macOS Windows

Returns:

Emitted when the tray icon is double clicked.

Event: 'balloon-show' Windows

Emitted when the tray balloon shows.

Event: 'balloon-click' Windows

Emitted when the tray balloon is clicked.

Event: 'balloon-closed' Windows

Emitted when the tray balloon is closed because of timeout or user manually closes it.

Event: 'drop' macOS

Emitted when any dragged items are dropped on the tray icon.

Event: 'drop-files' macOS

Returns:

  • event Event
  • files String[] - The paths of the dropped files.

Emitted when dragged files are dropped in the tray icon.

Event: 'drop-text' macOS

Returns:

  • event Event
  • text String - the dropped text string.

Emitted when dragged text is dropped in the tray icon.

Event: 'drag-enter' macOS

Emitted when a drag operation enters the tray icon.

Event: 'drag-leave' macOS

Emitted when a drag operation exits the tray icon.

Event: 'drag-end' macOS

Emitted when a drag operation ends on the tray or ends at another location.

Event: 'mouse-up' macOS

Returns:

Emitted when the mouse is released from clicking the tray icon.

Note: This will not be emitted if you have set a context menu for your Tray using tray.setContextMenu, as a result of macOS-level constraints.

Event: 'mouse-down' macOS

Returns:

Emitted when the mouse clicks the tray icon.

Event: 'mouse-enter' macOS

Returns:

Emitted when the mouse enters the tray icon.

Event: 'mouse-leave' macOS

Returns:

Emitted when the mouse exits the tray icon.

Event: 'mouse-move' macOS Windows

Returns:

Emitted when the mouse moves in the tray icon.

Instance Methods

The Tray class has the following methods:

tray.destroy()

Destroys the tray icon immediately.

tray.setImage(image)

Sets the image associated with this tray icon.

tray.setPressedImage(image) macOS

Sets the image associated with this tray icon when pressed on macOS.

tray.setToolTip(toolTip)

  • toolTip String

Sets the hover text for this tray icon.

tray.setTitle(title[, options]) macOS

  • title String
  • options Object (optional)
    • fontType String (optional) - The font family variant to display, can be monospaced or monospacedDigit. monospaced is available in macOS 10.15+ and monospacedDigit is available in macOS 10.11+. When left blank, the title uses the default system font.

Sets the title displayed next to the tray icon in the status bar (Support ANSI colors).

tray.getTitle() macOS

Returns String - the title displayed next to the tray icon in the status bar

tray.setIgnoreDoubleClickEvents(ignore) macOS

  • ignore Boolean

Sets the option to ignore double click events. Ignoring these events allows you to detect every individual click of the tray icon.

This value is set to false by default.

tray.getIgnoreDoubleClickEvents() macOS

Returns Boolean - Whether double click events will be ignored.

tray.displayBalloon(options) Windows

  • options Object
    • icon (NativeImage | String) (optional) - Icon to use when iconType is custom.
    • iconType String (optional) - Can be none, info, warning, error or custom. Default is custom.
    • title String
    • content String
    • largeIcon Boolean (optional) - The large version of the icon should be used. Default is true. Maps to NIIF_LARGE_ICON.
    • noSound Boolean (optional) - Do not play the associated sound. Default is false. Maps to NIIF_NOSOUND.
    • respectQuietTime Boolean (optional) - Do not display the balloon notification if the current user is in "quiet time". Default is false. Maps to NIIF_RESPECT_QUIET_TIME.

Displays a tray balloon.

tray.removeBalloon() Windows

Removes a tray balloon.

tray.focus() Windows

Returns focus to the taskbar notification area. Notification area icons should use this message when they have completed their UI operation. For example, if the icon displays a shortcut menu, but the user presses ESC to cancel it, use tray.focus() to return focus to the notification area.

tray.popUpContextMenu([menu, position]) macOS Windows

  • menu Menu (optional)
  • position Point (optional) - The pop up position.

Pops up the context menu of the tray icon. When menu is passed, the menu will be shown instead of the tray icon's context menu.

The position is only available on Windows, and it is (0, 0) by default.

tray.closeContextMenu() macOS Windows

Closes an open context menu, as set by tray.setContextMenu().

tray.setContextMenu(menu)

  • menu Menu | null

Sets the context menu for this icon.

tray.getBounds() macOS Windows

Returns Rectangle

The bounds of this tray icon as Object.

tray.isDestroyed()

Returns Boolean - Whether the tray icon is destroyed.

Updating Applications

There are several ways to update an Electron application. The easiest and officially supported one is taking advantage of the built-in Squirrel framework and Electron's autoUpdater module.

Using update.electronjs.org

The Electron team maintains update.electronjs.org, a free and open-source webservice that Electron apps can use to self-update. The service is designed for Electron apps that meet the following criteria:

  • App runs on macOS or Windows
  • App has a public GitHub repository
  • Builds are published to GitHub Releases
  • Builds are code-signed

The easiest way to use this service is by installing update-electron-app, a Node.js module preconfigured for use with update.electronjs.org.

Install the module:

npm install update-electron-app

Invoke the updater from your app's main process file:

require('update-electron-app')()

By default, this module will check for updates at app startup, then every ten minutes. When an update is found, it will automatically be downloaded in the background. When the download completes, a dialog is displayed allowing the user to restart the app.

If you need to customize your configuration, you can pass options to update-electron-app or use the update service directly.

Deploying an Update Server

If you're developing a private Electron application, or if you're not publishing releases to GitHub Releases, it may be necessary to run your own update server.

Depending on your needs, you can choose from one of these:

  • Hazel – Update server for private or open-source apps which can be deployed for free on Now. It pulls from GitHub Releases and leverages the power of GitHub's CDN.
  • Nuts – Also uses GitHub Releases, but caches app updates on disk and supports private repositories.
  • electron-release-server – Provides a dashboard for handling releases and does not require releases to originate on GitHub.
  • Nucleus – A complete update server for Electron apps maintained by Atlassian. Supports multiple applications and channels; uses a static file store to minify server cost.

Implementing Updates in Your App

Once you've deployed your update server, continue with importing the required modules in your code. The following code might vary for different server software, but it works like described when using Hazel.

Important: Please ensure that the code below will only be executed in your packaged app, and not in development. You can use electron-is-dev to check for the environment.

const { app, autoUpdater, dialog } = require('electron')

Next, construct the URL of the update server and tell autoUpdater about it:

const server = 'https://your-deployment-url.com'
const url = `${server}/update/${process.platform}/${app.getVersion()}`

autoUpdater.setFeedURL({ url })

As the final step, check for updates. The example below will check every minute:

setInterval(() => {
  autoUpdater.checkForUpdates()
}, 60000)

Once your application is packaged, it will receive an update for each new GitHub Release that you publish.

Applying Updates

Now that you've configured the basic update mechanism for your application, you need to ensure that the user will get notified when there's an update. This can be achieved using the autoUpdater API events:

autoUpdater.on('update-downloaded', (event, releaseNotes, releaseName) => {
  const dialogOpts = {
    type: 'info',
    buttons: ['Restart', 'Later'],
    title: 'Application Update',
    message: process.platform === 'win32' ? releaseNotes : releaseName,
    detail: 'A new version has been downloaded. Restart the application to apply the updates.'
  }

  dialog.showMessageBox(dialogOpts).then((returnValue) => {
    if (returnValue.response === 0) autoUpdater.quitAndInstall()
  })
})

Also make sure that errors are being handled. Here's an example for logging them to stderr:

autoUpdater.on('error', message => {
  console.error('There was a problem updating the application')
  console.error(message)
})

Handling Updates Manually

Because the requests made by Auto Update aren't under your direct control, you may find situations that are difficult to handle (such as if the update server is behind authentication). The url field does support files, which means that with some effort, you can sidestep the server-communication aspect of the process. Here's an example of how this could work.

UploadBlob Object

  • type String - blob.
  • blobUUID String - UUID of blob data to upload.

UploadData Object

  • bytes Buffer - Content being sent.
  • file String (optional) - Path of file being uploaded.
  • blobUUID String (optional) - UUID of blob data. Use ses.getBlobData method to retrieve the data.

UploadFile Object

  • type String - file.
  • filePath String - Path of file to be uploaded.
  • offset Integer - Defaults to 0.
  • length Integer - Number of bytes to read from offset. Defaults to 0.
  • modificationTime Double - Last Modification time in number of seconds since the UNIX epoch.

UploadRawData Object

  • type String - rawData.
  • bytes Buffer - Data to be uploaded.

Using Native Node Modules

Native Node modules are supported by Electron, but since Electron is very likely to use a different V8 version from the Node binary installed on your system, the modules you use will need to be recompiled for Electron. Otherwise, you will get the following class of error when you try to run your app:

Error: The module '/path/to/native/module.node'
was compiled against a different Node.js version using
NODE_MODULE_VERSION $XYZ. This version of Node.js requires
NODE_MODULE_VERSION $ABC. Please try re-compiling or re-installing
the module (for instance, using `npm rebuild` or `npm install`).

How to install native modules

There are several different ways to install native modules:

Installing modules and rebuilding for Electron

You can install modules like other Node projects, and then rebuild the modules for Electron with the electron-rebuild package. This module can automatically determine the version of Electron and handle the manual steps of downloading headers and rebuilding native modules for your app.

For example, to install electron-rebuild and then rebuild modules with it via the command line:

npm install --save-dev electron-rebuild

# Every time you run "npm install", run this:
./node_modules/.bin/electron-rebuild

# On Windows if you have trouble, try:
.\node_modules\.bin\electron-rebuild.cmd

For more information on usage and integration with other tools, consult the project's README.

Using npm

By setting a few environment variables, you can use npm to install modules directly.

For example, to install all dependencies for Electron:

# Electron's version.
export npm_config_target=1.2.3
# The architecture of Electron, see https://electronjs.org/docs/tutorial/support#supported-platforms
# for supported architectures.
export npm_config_arch=x64
export npm_config_target_arch=x64
# Download headers for Electron.
export npm_config_disturl=https://electronjs.org/headers
# Tell node-pre-gyp that we are building for Electron.
export npm_config_runtime=electron
# Tell node-pre-gyp to build module from source code.
export npm_config_build_from_source=true
# Install all dependencies, and store cache to ~/.electron-gyp.
HOME=~/.electron-gyp npm install

Manually building for Electron

If you are a developer developing a native module and want to test it against Electron, you might want to rebuild the module for Electron manually. You can use node-gyp directly to build for Electron:

cd /path-to-module/
HOME=~/.electron-gyp node-gyp rebuild --target=1.2.3 --arch=x64 --dist-url=https://electronjs.org/headers
  • HOME=~/.electron-gyp changes where to find development headers.
  • --target=1.2.3 is the version of Electron.
  • --dist-url=... specifies where to download the headers.
  • --arch=x64 says the module is built for a 64-bit system.

Manually building for a custom build of Electron

To compile native Node modules against a custom build of Electron that doesn't match a public release, instruct npm to use the version of Node you have bundled with your custom build.

npm rebuild --nodedir=/path/to/electron/vendor/node

Troubleshooting

If you installed a native module and found it was not working, you need to check the following things:

  • When in doubt, run electron-rebuild first.
  • Make sure the native module is compatible with the target platform and architecture for your Electron app.
  • Make sure win_delay_load_hook is not set to false in the module's binding.gyp.
  • After you upgrade Electron, you usually need to rebuild the modules.

A note about win_delay_load_hook

On Windows, by default, node-gyp links native modules against node.dll. However, in Electron 4.x and higher, the symbols needed by native modules are exported by electron.exe, and there is no node.dll. In order to load native modules on Windows, node-gyp installs a delay-load hook that triggers when the native module is loaded, and redirects the node.dll reference to use the loading executable instead of looking for node.dll in the library search path (which would turn up nothing). As such, on Electron 4.x and higher, 'win_delay_load_hook': 'true' is required to load native modules.

If you get an error like Module did not self-register, or The specified procedure could not be found, it may mean that the module you're trying to use did not correctly include the delay-load hook. If the module is built with node-gyp, ensure that the win_delay_load_hook variable is set to true in the binding.gyp file, and isn't getting overridden anywhere. If the module is built with another system, you'll need to ensure that you build with a delay-load hook installed in the main .node file. Your link.exe invocation should look like this:

 link.exe /OUT:"foo.node" "...\node.lib" delayimp.lib /DELAYLOAD:node.exe /DLL
     "my_addon.obj" "win_delay_load_hook.obj"

In particular, it's important that:

  • you link against node.lib from Electron and not Node. If you link against the wrong node.lib you will get load-time errors when you require the module in Electron.
  • you include the flag /DELAYLOAD:node.exe. If the node.exe link is not delayed, then the delay-load hook won't get a chance to fire and the node symbols won't be correctly resolved.
  • win_delay_load_hook.obj is linked directly into the final DLL. If the hook is set up in a dependent DLL, it won't fire at the right time.

See node-gyp for an example delay-load hook if you're implementing your own.

Modules that rely on prebuild

prebuild provides a way to publish native Node modules with prebuilt binaries for multiple versions of Node and Electron.

If modules provide binaries for the usage in Electron, make sure to omit --build-from-source and the npm_config_build_from_source environment variable in order to take full advantage of the prebuilt binaries.

Modules that rely on node-pre-gyp

The node-pre-gyp tool provides a way to deploy native Node modules with prebuilt binaries, and many popular modules are using it.

Usually those modules work fine under Electron, but sometimes when Electron uses a newer version of V8 than Node and/or there are ABI changes, bad things may happen. So in general, it is recommended to always build native modules from source code. electron-rebuild handles this for you automatically.

If you are following the npm way of installing modules, then this is done by default, if not, you have to pass --build-from-source to npm, or set the npm_config_build_from_source environment variable.

Using Pepper Flash Plugin

Electron no longer supports the Pepper Flash plugin, as Chrome has removed support.

See Chromium's Flash Roadmap for more details.

Using Selenium and WebDriver

From ChromeDriver - WebDriver for Chrome:

WebDriver is an open source tool for automated testing of web apps across many browsers. It provides capabilities for navigating to web pages, user input, JavaScript execution, and more. ChromeDriver is a standalone server which implements WebDriver's wire protocol for Chromium. It is being developed by members of the Chromium and WebDriver teams.

Setting up Spectron

Spectron is the officially supported ChromeDriver testing framework for Electron. It is built on top of WebdriverIO and has helpers to access Electron APIs in your tests and bundles ChromeDriver.

$ npm install --save-dev spectron
// A simple test to verify a visible window is opened with a title
const Application = require('spectron').Application
const assert = require('assert')

const myApp = new Application({
  path: '/Applications/MyApp.app/Contents/MacOS/MyApp'
})

const verifyWindowIsVisibleWithTitle = async (app) => {
  await app.start()
  try {
    // Check if the window is visible
    const isVisible = await app.browserWindow.isVisible()
    // Verify the window is visible
    assert.strictEqual(isVisible, true)
    // Get the window's title
    const title = await app.client.getTitle()
    // Verify the window's title
    assert.strictEqual(title, 'My App')
  } catch (error) {
    // Log any failures
    console.error('Test failed', error.message)
  }
  // Stop the application
  await app.stop()
}

verifyWindowIsVisibleWithTitle(myApp)

Setting up with WebDriverJs

WebDriverJs provides a Node package for testing with web driver, we will use it as an example.

1. Start ChromeDriver

First you need to download the chromedriver binary, and run it:

$ npm install electron-chromedriver
$ ./node_modules/.bin/chromedriver
Starting ChromeDriver (v2.10.291558) on port 9515
Only local connections are allowed.

Remember the port number 9515, which will be used later

2. Install WebDriverJS

$ npm install selenium-webdriver

3. Connect to ChromeDriver

The usage of selenium-webdriver with Electron is the same with upstream, except that you have to manually specify how to connect chrome driver and where to find Electron's binary:

const webdriver = require('selenium-webdriver')

const driver = new webdriver.Builder()
  // The "9515" is the port opened by chrome driver.
  .usingServer('http://localhost:9515')
  .withCapabilities({
    chromeOptions: {
      // Here is the path to your Electron binary.
      binary: '/Path-to-Your-App.app/Contents/MacOS/Electron'
    }
  })
  .forBrowser('electron')
  .build()

driver.get('http://www.google.com')
driver.findElement(webdriver.By.name('q')).sendKeys('webdriver')
driver.findElement(webdriver.By.name('btnG')).click()
driver.wait(() => {
  return driver.getTitle().then((title) => {
    return title === 'webdriver - Google Search'
  })
}, 1000)

driver.quit()

Setting up with WebdriverIO

WebdriverIO provides a Node package for testing with web driver.

1. Start ChromeDriver

First you need to download the chromedriver binary, and run it:

$ npm install electron-chromedriver
$ ./node_modules/.bin/chromedriver --url-base=wd/hub --port=9515
Starting ChromeDriver (v2.10.291558) on port 9515
Only local connections are allowed.

Remember the port number 9515, which will be used later

2. Install WebdriverIO

$ npm install webdriverio

3. Connect to chrome driver

const webdriverio = require('webdriverio')
const options = {
  host: 'localhost', // Use localhost as chrome driver server
  port: 9515, // "9515" is the port opened by chrome driver.
  desiredCapabilities: {
    browserName: 'chrome',
    'goog:chromeOptions': {
      binary: '/Path-to-Your-App/electron', // Path to your Electron binary.
      args: [/* cli arguments */] // Optional, perhaps 'app=' + /path/to/your/app/
    }
  }
}

const client = webdriverio.remote(options)

client
  .init()
  .url('http://google.com')
  .setValue('#q', 'webdriverio')
  .click('#btnG')
  .getTitle().then((title) => {
    console.log('Title was: ' + title)
  })
  .end()

Workflow

To test your application without rebuilding Electron, place your app source into Electron's resource directory.

Alternatively, pass an argument to run with your Electron binary that points to your app's folder. This eliminates the need to copy-paste your app into Electron's resource directory.

V8 Development

A collection of resources for learning and using V8

See also Chromium Development

webContents

Render and control web pages.

Process: Main

webContents is an EventEmitter. It is responsible for rendering and controlling a web page and is a property of the BrowserWindow object. An example of accessing the webContents object:

const { BrowserWindow } = require('electron')

const win = new BrowserWindow({ width: 800, height: 1500 })
win.loadURL('http://github.com')

const contents = win.webContents
console.log(contents)

Methods

These methods can be accessed from the webContents module:

const { webContents } = require('electron')
console.log(webContents)

webContents.getAllWebContents()

Returns WebContents[] - An array of all WebContents instances. This will contain web contents for all windows, webviews, opened devtools, and devtools extension background pages.

webContents.getFocusedWebContents()

Returns WebContents - The web contents that is focused in this application, otherwise returns null.

webContents.fromId(id)

  • id Integer

Returns WebContents - A WebContents instance with the given ID.

Class: WebContents

Render and control the contents of a BrowserWindow instance.

Process: Main

Instance Events

Event: 'did-finish-load'

Emitted when the navigation is done, i.e. the spinner of the tab has stopped spinning, and the onload event was dispatched.

Event: 'did-fail-load'

Returns:

  • event Event
  • errorCode Integer
  • errorDescription String
  • validatedURL String
  • isMainFrame Boolean
  • frameProcessId Integer
  • frameRoutingId Integer

This event is like did-finish-load but emitted when the load failed. The full list of error codes and their meaning is available here.

Event: 'did-fail-provisional-load'

Returns:

  • event Event
  • errorCode Integer
  • errorDescription String
  • validatedURL String
  • isMainFrame Boolean
  • frameProcessId Integer
  • frameRoutingId Integer

This event is like did-fail-load but emitted when the load was cancelled (e.g. window.stop() was invoked).

Event: 'did-frame-finish-load'

Returns:

  • event Event
  • isMainFrame Boolean
  • frameProcessId Integer
  • frameRoutingId Integer

Emitted when a frame has done navigation.

Event: 'did-start-loading'

Corresponds to the points in time when the spinner of the tab started spinning.

Event: 'did-stop-loading'

Corresponds to the points in time when the spinner of the tab stopped spinning.

Event: 'dom-ready'

Returns:

  • event Event

Emitted when the document in the given frame is loaded.

Event: 'page-title-updated'

Returns:

  • event Event
  • title String
  • explicitSet Boolean

Fired when page title is set during navigation. explicitSet is false when title is synthesized from file url.

Event: 'page-favicon-updated'

Returns:

  • event Event
  • favicons String[] - Array of URLs.

Emitted when page receives favicon urls.

Event: 'new-window'

Returns:

  • event NewWindowWebContentsEvent
  • url String
  • frameName String
  • disposition String - Can be default, foreground-tab, background-tab, new-window, save-to-disk and other.
  • options BrowserWindowConstructorOptions - The options which will be used for creating the new BrowserWindow.
  • additionalFeatures String[] - The non-standard features (features not handled by Chromium or Electron) given to window.open().
  • referrer Referrer - The referrer that will be passed to the new window. May or may not result in the Referer header being sent, depending on the referrer policy.
  • postBody PostBody (optional) - The post data that will be sent to the new window, along with the appropriate headers that will be set. If no post data is to be sent, the value will be null. Only defined when the window is being created by a form that set target=_blank.

Emitted when the page requests to open a new window for a url. It could be requested by window.open or an external link like <a target='_blank'>.

By default a new BrowserWindow will be created for the url.

Calling event.preventDefault() will prevent Electron from automatically creating a new BrowserWindow. If you call event.preventDefault() and manually create a new BrowserWindow then you must set event.newGuest to reference the new BrowserWindow instance, failing to do so may result in unexpected behavior. For example:

myBrowserWindow.webContents.on('new-window', (event, url, frameName, disposition, options, additionalFeatures, referrer, postBody) => {
  event.preventDefault()
  const win = new BrowserWindow({
    webContents: options.webContents, // use existing webContents if provided
    show: false
  })
  win.once('ready-to-show', () => win.show())
  if (!options.webContents) {
    const loadOptions = {
      httpReferrer: referrer
    }
    if (postBody != null) {
      const { data, contentType, boundary } = postBody
      loadOptions.postData = postBody.data
      loadOptions.extraHeaders = `content-type: ${contentType}; boundary=${boundary}`
    }

    win.loadURL(url, loadOptions) // existing webContents will be navigated automatically
  }
  event.newGuest = win
})

Event: 'will-navigate'

Returns:

  • event Event
  • url String

Emitted when a user or the page wants to start navigation. It can happen when the window.location object is changed or a user clicks a link in the page.

This event will not emit when the navigation is started programmatically with APIs like webContents.loadURL and webContents.back.

It is also not emitted for in-page navigations, such as clicking anchor links or updating the window.location.hash. Use did-navigate-in-page event for this purpose.

Calling event.preventDefault() will prevent the navigation.

Event: 'did-start-navigation'

Returns:

  • event Event
  • url String
  • isInPlace Boolean
  • isMainFrame Boolean
  • frameProcessId Integer
  • frameRoutingId Integer

Emitted when any frame (including main) starts navigating. isInplace will be true for in-page navigations.

Event: 'will-redirect'

Returns:

  • event Event
  • url String
  • isInPlace Boolean
  • isMainFrame Boolean
  • frameProcessId Integer
  • frameRoutingId Integer

Emitted as a server side redirect occurs during navigation. For example a 302 redirect.

This event will be emitted after did-start-navigation and always before the did-redirect-navigation event for the same navigation.

Calling event.preventDefault() will prevent the navigation (not just the redirect).

Event: 'did-redirect-navigation'

Returns:

  • event Event
  • url String
  • isInPlace Boolean
  • isMainFrame Boolean
  • frameProcessId Integer
  • frameRoutingId Integer

Emitted after a server side redirect occurs during navigation. For example a 302 redirect.

This event cannot be prevented, if you want to prevent redirects you should checkout out the will-redirect event above.

Event: 'did-navigate'

Returns:

  • event Event
  • url String
  • httpResponseCode Integer - -1 for non HTTP navigations
  • httpStatusText String - empty for non HTTP navigations

Emitted when a main frame navigation is done.

This event is not emitted for in-page navigations, such as clicking anchor links or updating the window.location.hash. Use did-navigate-in-page event for this purpose.

Event: 'did-frame-navigate'

Returns:

  • event Event
  • url String
  • httpResponseCode Integer - -1 for non HTTP navigations
  • httpStatusText String - empty for non HTTP navigations,
  • isMainFrame Boolean
  • frameProcessId Integer
  • frameRoutingId Integer

Emitted when any frame navigation is done.

This event is not emitted for in-page navigations, such as clicking anchor links or updating the window.location.hash. Use did-navigate-in-page event for this purpose.

Event: 'did-navigate-in-page'

Returns:

  • event Event
  • url String
  • isMainFrame Boolean
  • frameProcessId Integer
  • frameRoutingId Integer

Emitted when an in-page navigation happened in any frame.

When in-page navigation happens, the page URL changes but does not cause navigation outside of the page. Examples of this occurring are when anchor links are clicked or when the DOM hashchange event is triggered.

Event: 'will-prevent-unload'

Returns:

  • event Event

Emitted when a beforeunload event handler is attempting to cancel a page unload.

Calling event.preventDefault() will ignore the beforeunload event handler and allow the page to be unloaded.

const { BrowserWindow, dialog } = require('electron')
const win = new BrowserWindow({ width: 800, height: 600 })
win.webContents.on('will-prevent-unload', (event) => {
  const choice = dialog.showMessageBoxSync(win, {
    type: 'question',
    buttons: ['Leave', 'Stay'],
    title: 'Do you want to leave this site?',
    message: 'Changes you made may not be saved.',
    defaultId: 0,
    cancelId: 1
  })
  const leave = (choice === 0)
  if (leave) {
    event.preventDefault()
  }
})

Event: 'crashed' Deprecated

Returns:

  • event Event
  • killed Boolean

Emitted when the renderer process crashes or is killed.

Deprecated: This event is superceded by the render-process-gone event which contains more information about why the render process disappeared. It isn't always because it crashed. The killed boolean can be replaced by checking reason === 'killed' when you switch to that event.

Event: 'render-process-gone'

Returns:

  • event Event
  • details Object
    • reason String - The reason the render process is gone. Possible values:
      • clean-exit - Process exited with an exit code of zero
      • abnormal-exit - Process exited with a non-zero exit code
      • killed - Process was sent a SIGTERM or otherwise killed externally
      • crashed - Process crashed
      • oom - Process ran out of memory
      • launch-failed - Process never successfully launched
      • integrity-failure - Windows code integrity checks failed

Emitted when the renderer process unexpectedly disappears. This is normally because it was crashed or killed.

Event: 'unresponsive'

Emitted when the web page becomes unresponsive.

Event: 'responsive'

Emitted when the unresponsive web page becomes responsive again.

Event: 'plugin-crashed'

Returns:

  • event Event
  • name String
  • version String

Emitted when a plugin process has crashed.

Event: 'destroyed'

Emitted when webContents is destroyed.

Event: 'before-input-event'

Returns:

Emitted before dispatching the keydown and keyup events in the page. Calling event.preventDefault will prevent the page keydown/keyup events and the menu shortcuts.

To only prevent the menu shortcuts, use setIgnoreMenuShortcuts:

const { BrowserWindow } = require('electron')

const win = new BrowserWindow({ width: 800, height: 600 })

win.webContents.on('before-input-event', (event, input) => {
  // For example, only enable application menu keyboard shortcuts when
  // Ctrl/Cmd are down.
  win.webContents.setIgnoreMenuShortcuts(!input.control && !input.meta)
})

Event: 'enter-html-full-screen'

Emitted when the window enters a full-screen state triggered by HTML API.

Event: 'leave-html-full-screen'

Emitted when the window leaves a full-screen state triggered by HTML API.

Event: 'zoom-changed'

Returns:

  • event Event
  • zoomDirection String - Can be in or out.

Emitted when the user is requesting to change the zoom level using the mouse wheel.

Event: 'devtools-opened'

Emitted when DevTools is opened.

Event: 'devtools-closed'

Emitted when DevTools is closed.

Event: 'devtools-focused'

Emitted when DevTools is focused / opened.

Event: 'certificate-error'

Returns:

  • event Event
  • url String
  • error String - The error code.
  • certificate Certificate
  • callback Function
    • isTrusted Boolean - Indicates whether the certificate can be considered trusted.

Emitted when failed to verify the certificate for url.

The usage is the same with the certificate-error event of app.

Event: 'select-client-certificate'

Returns:

  • event Event
  • url URL
  • certificateList Certificate[]
  • callback Function
    • certificate Certificate - Must be a certificate from the given list.

Emitted when a client certificate is requested.

The usage is the same with the select-client-certificate event of app.

Event: 'login'

Returns:

  • event Event
  • authenticationResponseDetails Object
    • url URL
  • authInfo Object
    • isProxy Boolean
    • scheme String
    • host String
    • port Integer
    • realm String
  • callback Function
    • username String (optional)
    • password String (optional)

Emitted when webContents wants to do basic auth.

The usage is the same with the login event of app.

Event: 'found-in-page'

Returns:

  • event Event
  • result Object
    • requestId Integer
    • activeMatchOrdinal Integer - Position of the active match.
    • matches Integer - Number of Matches.
    • selectionArea Rectangle - Coordinates of first match region.
    • finalUpdate Boolean

Emitted when a result is available for [webContents.findInPage] request.

Event: 'media-started-playing'

Emitted when media starts playing.

Event: 'media-paused'

Emitted when media is paused or done playing.

Event: 'did-change-theme-color'

Returns:

  • event Event
  • color (String | null) - Theme color is in format of '#rrggbb'. It is null when no theme color is set.

Emitted when a page's theme color changes. This is usually due to encountering a meta tag:

<meta name='theme-color' content='#ff0000'>

Event: 'update-target-url'

Returns:

  • event Event
  • url String

Emitted when mouse moves over a link or the keyboard moves the focus to a link.

Event: 'cursor-changed'

Returns:

  • event Event
  • type String
  • image NativeImage (optional)
  • scale Float (optional) - scaling factor for the custom cursor.
  • size Size (optional) - the size of the image.
  • hotspot Point (optional) - coordinates of the custom cursor's hotspot.

Emitted when the cursor's type changes. The type parameter can be default, crosshair, pointer, text, wait, help, e-resize, n-resize, ne-resize, nw-resize, s-resize, se-resize, sw-resize, w-resize, ns-resize, ew-resize, nesw-resize, nwse-resize, col-resize, row-resize, m-panning, e-panning, n-panning, ne-panning, nw-panning, s-panning, se-panning, sw-panning, w-panning, move, vertical-text, cell, context-menu, alias, progress, nodrop, copy, none, not-allowed, zoom-in, zoom-out, grab, grabbing or custom.

If the type parameter is custom, the image parameter will hold the custom cursor image in a NativeImage, and scale, size and hotspot will hold additional information about the custom cursor.

Event: 'context-menu'

Returns:

  • event Event
  • params Object
    • x Integer - x coordinate.
    • y Integer - y coordinate.
    • linkURL String - URL of the link that encloses the node the context menu was invoked on.
    • linkText String - Text associated with the link. May be an empty string if the contents of the link are an image.
    • pageURL String - URL of the top level page that the context menu was invoked on.
    • frameURL String - URL of the subframe that the context menu was invoked on.
    • srcURL String - Source URL for the element that the context menu was invoked on. Elements with source URLs are images, audio and video.
    • mediaType String - Type of the node the context menu was invoked on. Can be none, image, audio, video, canvas, file or plugin.
    • hasImageContents Boolean - Whether the context menu was invoked on an image which has non-empty contents.
    • isEditable Boolean - Whether the context is editable.
    • selectionText String - Text of the selection that the context menu was invoked on.
    • titleText String - Title or alt text of the selection that the context was invoked on.
    • misspelledWord String - The misspelled word under the cursor, if any.
    • dictionarySuggestions String[] - An array of suggested words to show the user to replace the misspelledWord. Only available if there is a misspelled word and spellchecker is enabled.
    • frameCharset String - The character encoding of the frame on which the menu was invoked.
    • inputFieldType String - If the context menu was invoked on an input field, the type of that field. Possible values are none, plainText, password, other.
    • menuSourceType String - Input source that invoked the context menu. Can be none, mouse, keyboard, touch or touchMenu.
    • mediaFlags Object - The flags for the media element the context menu was invoked on.
      • inError Boolean - Whether the media element has crashed.
      • isPaused Boolean - Whether the media element is paused.
      • isMuted Boolean - Whether the media element is muted.
      • hasAudio Boolean - Whether the media element has audio.
      • isLooping Boolean - Whether the media element is looping.
      • isControlsVisible Boolean - Whether the media element's controls are visible.
      • canToggleControls Boolean - Whether the media element's controls are toggleable.
      • canRotate Boolean - Whether the media element can be rotated.
    • editFlags Object - These flags indicate whether the renderer believes it is able to perform the corresponding action.
      • canUndo Boolean - Whether the renderer believes it can undo.
      • canRedo Boolean - Whether the renderer believes it can redo.
      • canCut Boolean - Whether the renderer believes it can cut.
      • canCopy Boolean - Whether the renderer believes it can copy
      • canPaste Boolean - Whether the renderer believes it can paste.
      • canDelete Boolean - Whether the renderer believes it can delete.
      • canSelectAll Boolean - Whether the renderer believes it can select all.

Emitted when there is a new context menu that needs to be handled.

Event: 'select-bluetooth-device'

Returns:

Emitted when bluetooth device needs to be selected on call to navigator.bluetooth.requestDevice. To use navigator.bluetooth api webBluetooth should be enabled. If event.preventDefault is not called, first available device will be selected. callback should be called with deviceId to be selected, passing empty string to callback will cancel the request.

const { app, BrowserWindow } = require('electron')

let win = null
app.commandLine.appendSwitch('enable-experimental-web-platform-features')

app.whenReady().then(() => {
  win = new BrowserWindow({ width: 800, height: 600 })
  win.webContents.on('select-bluetooth-device', (event, deviceList, callback) => {
    event.preventDefault()
    const result = deviceList.find((device) => {
      return device.deviceName === 'test'
    })
    if (!result) {
      callback('')
    } else {
      callback(result.deviceId)
    }
  })
})

Event: 'paint'

Returns:

Emitted when a new frame is generated. Only the dirty area is passed in the buffer.

const { BrowserWindow } = require('electron')

const win = new BrowserWindow({ webPreferences: { offscreen: true } })
win.webContents.on('paint', (event, dirty, image) => {
  // updateBitmap(dirty, image.getBitmap())
})
win.loadURL('http://github.com')

Event: 'devtools-reload-page'

Emitted when the devtools window instructs the webContents to reload

Event: 'will-attach-webview'

Returns:

  • event Event
  • webPreferences WebPreferences - The web preferences that will be used by the guest page. This object can be modified to adjust the preferences for the guest page.
  • params Record<string, string> - The other <webview> parameters such as the src URL. This object can be modified to adjust the parameters of the guest page.

Emitted when a <webview>'s web contents is being attached to this web contents. Calling event.preventDefault() will destroy the guest page.

This event can be used to configure webPreferences for the webContents of a <webview> before it's loaded, and provides the ability to set settings that can't be set via <webview> attributes.

Note: The specified preload script option will appear as preloadURL (not preload) in the webPreferences object emitted with this event.

Event: 'did-attach-webview'

Returns:

  • event Event
  • webContents WebContents - The guest web contents that is used by the <webview>.

Emitted when a <webview> has been attached to this web contents.

Event: 'console-message'

Returns:

  • event Event
  • level Integer - The log level, from 0 to 3. In order it matches verbose, info, warning and error.
  • message String - The actual console message
  • line Integer - The line number of the source that triggered this console message
  • sourceId String

Emitted when the associated window logs a console message.

Event: 'preload-error'

Returns:

  • event Event
  • preloadPath String
  • error Error

Emitted when the preload script preloadPath throws an unhandled exception error.

Event: 'ipc-message'

Returns:

  • event Event
  • channel String
  • ...args any[]

Emitted when the renderer process sends an asynchronous message via ipcRenderer.send().

Event: 'ipc-message-sync'

Returns:

  • event Event
  • channel String
  • ...args any[]

Emitted when the renderer process sends a synchronous message via ipcRenderer.sendSync().

Event: 'desktop-capturer-get-sources'

Returns:

  • event Event

Emitted when desktopCapturer.getSources() is called in the renderer process. Calling event.preventDefault() will make it return empty sources.

Event: 'remote-require'

Returns:

  • event IpcMainEvent
  • moduleName String

Emitted when remote.require() is called in the renderer process. Calling event.preventDefault() will prevent the module from being returned. Custom value can be returned by setting event.returnValue.

Event: 'remote-get-global'

Returns:

  • event IpcMainEvent
  • globalName String

Emitted when remote.getGlobal() is called in the renderer process. Calling event.preventDefault() will prevent the global from being returned. Custom value can be returned by setting event.returnValue.

Event: 'remote-get-builtin'

Returns:

  • event IpcMainEvent
  • moduleName String

Emitted when remote.getBuiltin() is called in the renderer process. Calling event.preventDefault() will prevent the module from being returned. Custom value can be returned by setting event.returnValue.

Event: 'remote-get-current-window'

Returns:

  • event IpcMainEvent

Emitted when remote.getCurrentWindow() is called in the renderer process. Calling event.preventDefault() will prevent the object from being returned. Custom value can be returned by setting event.returnValue.

Event: 'remote-get-current-web-contents'

Returns:

  • event IpcMainEvent

Emitted when remote.getCurrentWebContents() is called in the renderer process. Calling event.preventDefault() will prevent the object from being returned. Custom value can be returned by setting event.returnValue.

Instance Methods

contents.loadURL(url[, options])

  • url String
  • options Object (optional)
    • httpReferrer (String | Referrer) (optional) - An HTTP Referrer url.
    • userAgent String (optional) - A user agent originating the request.
    • extraHeaders String (optional) - Extra headers separated by "\n".
    • postData (UploadRawData[] | UploadFile[] | UploadBlob[]) (optional)
    • baseURLForDataURL String (optional) - Base url (with trailing path separator) for files to be loaded by the data url. This is needed only if the specified url is a data url and needs to load other files.

Returns Promise<void> - the promise will resolve when the page has finished loading (see did-finish-load), and rejects if the page fails to load (see did-fail-load). A noop rejection handler is already attached, which avoids unhandled rejection errors.

Loads the url in the window. The url must contain the protocol prefix, e.g. the http:// or file://. If the load should bypass http cache then use the pragma header to achieve it.

const { webContents } = require('electron')
const options = { extraHeaders: 'pragma: no-cache\n' }
webContents.loadURL('https://github.com', options)

contents.loadFile(filePath[, options])

  • filePath String
  • options Object (optional)
    • query Record<String, String> (optional) - Passed to url.format().
    • search String (optional) - Passed to url.format().
    • hash String (optional) - Passed to url.format().

Returns Promise<void> - the promise will resolve when the page has finished loading (see did-finish-load), and rejects if the page fails to load (see did-fail-load).

Loads the given file in the window, filePath should be a path to an HTML file relative to the root of your application. For instance an app structure like this:

| root
| - package.json
| - src
|   - main.js
|   - index.html

Would require code like this

win.loadFile('src/index.html')

contents.downloadURL(url)

  • url String

Initiates a download of the resource at url without navigating. The will-download event of session will be triggered.

contents.getURL()

Returns String - The URL of the current web page.

const { BrowserWindow } = require('electron')
const win = new BrowserWindow({ width: 800, height: 600 })
win.loadURL('http://github.com').then(() => {
  const currentURL = win.webContents.getURL()
  console.log(currentURL)
})

contents.getTitle()

Returns String - The title of the current web page.

contents.isDestroyed()

Returns Boolean - Whether the web page is destroyed.

contents.focus()

Focuses the web page.

contents.isFocused()

Returns Boolean - Whether the web page is focused.

contents.isLoading()

Returns Boolean - Whether web page is still loading resources.

contents.isLoadingMainFrame()

Returns Boolean - Whether the main frame (and not just iframes or frames within it) is still loading.

contents.isWaitingForResponse()

Returns Boolean - Whether the web page is waiting for a first-response from the main resource of the page.

contents.stop()

Stops any pending navigation.

contents.reload()

Reloads the current web page.

contents.reloadIgnoringCache()

Reloads current page and ignores cache.

contents.canGoBack()

Returns Boolean - Whether the browser can go back to previous web page.

contents.canGoForward()

Returns Boolean - Whether the browser can go forward to next web page.

contents.canGoToOffset(offset)

  • offset Integer

Returns Boolean - Whether the web page can go to offset.

contents.clearHistory()

Clears the navigation history.

contents.goBack()

Makes the browser go back a web page.

contents.goForward()

Makes the browser go forward a web page.

contents.goToIndex(index)

  • index Integer

Navigates browser to the specified absolute web page index.

contents.goToOffset(offset)

  • offset Integer

Navigates to the specified offset from the "current entry".

contents.isCrashed()

Returns Boolean - Whether the renderer process has crashed.

contents.forcefullyCrashRenderer()

Forcefully terminates the renderer process that is currently hosting this webContents. This will cause the render-process-gone event to be emitted with the reason=killed || reason=crashed. Please note that some webContents share renderer processes and therefore calling this method may also crash the host process for other webContents as well.

Calling reload() immediately after calling this method will force the reload to occur in a new process. This should be used when this process is unstable or unusable, for instance in order to recover from the unresponsive event.

contents.on('unresponsive', async () => {
  const { response } = await dialog.showMessageBox({
    message: 'App X has become unresponsive',
    title: 'Do you want to try forcefully reloading the app?',
    buttons: ['OK', 'Cancel'],
    cancelId: 1
  })
  if (response === 0) {
    contents.forcefullyCrashRenderer()
    contents.reload()
  }
})

contents.setUserAgent(userAgent)

  • userAgent String

Overrides the user agent for this web page.

contents.getUserAgent()

Returns String - The user agent for this web page.

contents.insertCSS(css[, options])

  • css String
  • options Object (optional)
    • cssOrigin String (optional) - Can be either 'user' or 'author'; Specifying 'user' enables you to prevent websites from overriding the CSS you insert. Default is 'author'.

Returns Promise<String> - A promise that resolves with a key for the inserted CSS that can later be used to remove the CSS via contents.removeInsertedCSS(key).

Injects CSS into the current web page and returns a unique key for the inserted stylesheet.

contents.on('did-finish-load', () => {
  contents.insertCSS('html, body { background-color: #f00; }')
})

contents.removeInsertedCSS(key)

  • key String

Returns Promise<void> - Resolves if the removal was successful.

Removes the inserted CSS from the current web page. The stylesheet is identified by its key, which is returned from contents.insertCSS(css).

contents.on('did-finish-load', async () => {
  const key = await contents.insertCSS('html, body { background-color: #f00; }')
  contents.removeInsertedCSS(key)
})

contents.executeJavaScript(code[, userGesture])

  • code String
  • userGesture Boolean (optional) - Default is false.

Returns Promise<any> - A promise that resolves with the result of the executed code or is rejected if the result of the code is a rejected promise.

Evaluates code in page.

In the browser window some HTML APIs like requestFullScreen can only be invoked by a gesture from the user. Setting userGesture to true will remove this limitation.

Code execution will be suspended until web page stop loading.

contents.executeJavaScript('fetch("https://jsonplaceholder.typicode.com/users/1").then(resp => resp.json())', true)
  .then((result) => {
    console.log(result) // Will be the JSON object from the fetch call
  })

contents.executeJavaScriptInIsolatedWorld(worldId, scripts[, userGesture])

  • worldId Integer - The ID of the world to run the javascript in, 0 is the default world, 999 is the world used by Electron's contextIsolation feature. You can provide any integer here.
  • scripts WebSource[]
  • userGesture Boolean (optional) - Default is false.

Returns Promise<any> - A promise that resolves with the result of the executed code or is rejected if the result of the code is a rejected promise.

Works like executeJavaScript but evaluates scripts in an isolated context.

contents.setIgnoreMenuShortcuts(ignore)

  • ignore Boolean

Ignore application menu shortcuts while this web contents is focused.

contents.setAudioMuted(muted)

  • muted Boolean

Mute the audio on the current web page.

contents.isAudioMuted()

Returns Boolean - Whether this page has been muted.

contents.isCurrentlyAudible()

Returns Boolean - Whether audio is currently playing.

contents.setZoomFactor(factor)

  • factor Double - Zoom factor; default is 1.0.

Changes the zoom factor to the specified factor. Zoom factor is zoom percent divided by 100, so 300% = 3.0.

The factor must be greater than 0.0.

contents.getZoomFactor()

Returns Number - the current zoom factor.

contents.setZoomLevel(level)

  • level Number - Zoom level.

Changes the zoom level to the specified level. The original size is 0 and each increment above or below represents zooming 20% larger or smaller to default limits of 300% and 50% of original size, respectively. The formula for this is scale := 1.2 ^ level.

contents.getZoomLevel()

Returns Number - the current zoom level.

contents.setVisualZoomLevelLimits(minimumLevel, maximumLevel)

  • minimumLevel Number
  • maximumLevel Number

Returns Promise<void>

Sets the maximum and minimum pinch-to-zoom level.

NOTE: Visual zoom is disabled by default in Electron. To re-enable it, call:

contents.setVisualZoomLevelLimits(1, 3)

contents.undo()

Executes the editing command undo in web page.

contents.redo()

Executes the editing command redo in web page.

contents.cut()

Executes the editing command cut in web page.

contents.copy()

Executes the editing command copy in web page.

contents.copyImageAt(x, y)

  • x Integer
  • y Integer

Copy the image at the given position to the clipboard.

contents.paste()

Executes the editing command paste in web page.

contents.pasteAndMatchStyle()

Executes the editing command pasteAndMatchStyle in web page.

contents.delete()

Executes the editing command delete in web page.

contents.selectAll()

Executes the editing command selectAll in web page.

contents.unselect()

Executes the editing command unselect in web page.

contents.replace(text)

  • text String

Executes the editing command replace in web page.

contents.replaceMisspelling(text)

  • text String

Executes the editing command replaceMisspelling in web page.

contents.insertText(text)

  • text String

Returns Promise<void>

Inserts text to the focused element.

contents.findInPage(text[, options])

  • text String - Content to be searched, must not be empty.
  • options Object (optional)
    • forward Boolean (optional) - Whether to search forward or backward, defaults to true.
    • findNext Boolean (optional) - Whether the operation is first request or a follow up, defaults to false.
    • matchCase Boolean (optional) - Whether search should be case-sensitive, defaults to false.
    • wordStart Boolean (optional) - Whether to look only at the start of words. defaults to false.
    • medialCapitalAsWordStart Boolean (optional) - When combined with wordStart, accepts a match in the middle of a word if the match begins with an uppercase letter followed by a lowercase or non-letter. Accepts several other intra-word matches, defaults to false.

Returns Integer - The request id used for the request.

Starts a request to find all matches for the text in the web page. The result of the request can be obtained by subscribing to found-in-page event.

contents.stopFindInPage(action)

  • action String - Specifies the action to take place when ending [webContents.findInPage] request.
    • clearSelection - Clear the selection.
    • keepSelection - Translate the selection into a normal selection.
    • activateSelection - Focus and click the selection node.

Stops any findInPage request for the webContents with the provided action.

const { webContents } = require('electron')
webContents.on('found-in-page', (event, result) => {
  if (result.finalUpdate) webContents.stopFindInPage('clearSelection')
})

const requestId = webContents.findInPage('api')
console.log(requestId)

contents.capturePage([rect])

  • rect Rectangle (optional) - The area of the page to be captured.

Returns Promise<NativeImage> - Resolves with a NativeImage

Captures a snapshot of the page within rect. Omitting rect will capture the whole visible page.

contents.isBeingCaptured()

Returns Boolean - Whether this page is being captured. It returns true when the capturer count is large then 0.

contents.incrementCapturerCount([size, stayHidden])

  • size Size (optional) - The preferred size for the capturer.
  • stayHidden Boolean (optional) - Keep the page hidden instead of visible.

Increase the capturer count by one. The page is considered visible when its browser window is hidden and the capturer count is non-zero. If you would like the page to stay hidden, you should ensure that stayHidden is set to true.

This also affects the Page Visibility API.

contents.decrementCapturerCount([stayHidden])

  • stayHidden Boolean (optional) - Keep the page in hidden state instead of visible.

Decrease the capturer count by one. The page will be set to hidden or occluded state when its browser window is hidden or occluded and the capturer count reaches zero. If you want to decrease the hidden capturer count instead you should set stayHidden to true.

contents.getPrinters()

Get the system printer list.

Returns PrinterInfo[]

contents.print([options], [callback])

  • options Object (optional)
    • silent Boolean (optional) - Don't ask user for print settings. Default is false.
    • printBackground Boolean (optional) - Prints the background color and image of the web page. Default is false.
    • deviceName String (optional) - Set the printer device name to use. Must be the system-defined name and not the 'friendly' name, e.g 'Brother_QL_820NWB' and not 'Brother QL-820NWB'.
    • color Boolean (optional) - Set whether the printed web page will be in color or grayscale. Default is true.
    • margins Object (optional)
      • marginType String (optional) - Can be default, none, printableArea, or custom. If custom is chosen, you will also need to specify top, bottom, left, and right.
      • top Number (optional) - The top margin of the printed web page, in pixels.
      • bottom Number (optional) - The bottom margin of the printed web page, in pixels.
      • left Number (optional) - The left margin of the printed web page, in pixels.
      • right Number (optional) - The right margin of the printed web page, in pixels.
    • landscape Boolean (optional) - Whether the web page should be printed in landscape mode. Default is false.
    • scaleFactor Number (optional) - The scale factor of the web page.
    • pagesPerSheet Number (optional) - The number of pages to print per page sheet.
    • collate Boolean (optional) - Whether the web page should be collated.
    • copies Number (optional) - The number of copies of the web page to print.
    • pageRanges Object[] (optional) - The page range to print. On macOS, only one range is honored.
      • from Number - Index of the first page to print (0-based).
      • to Number - Index of the last page to print (inclusive) (0-based).
    • duplexMode String (optional) - Set the duplex mode of the printed web page. Can be simplex, shortEdge, or longEdge.
    • dpi Record<string, number> (optional)
      • horizontal Number (optional) - The horizontal dpi.
      • vertical Number (optional) - The vertical dpi.
    • header String (optional) - String to be printed as page header.
    • footer String (optional) - String to be printed as page footer.
    • pageSize String | Size (optional) - Specify page size of the printed document. Can be A3, A4, A5, Legal, Letter, Tabloid or an Object containing height.
  • callback Function (optional)
    • success Boolean - Indicates success of the print call.
    • failureReason String - Error description called back if the print fails.

When a custom pageSize is passed, Chromium attempts to validate platform specific minimum values for width_microns and height_microns. Width and height must both be minimum 353 microns but may be higher on some operating systems.

Prints window's web page. When silent is set to true, Electron will pick the system's default printer if deviceName is empty and the default settings for printing.

Use page-break-before: always; CSS style to force to print to a new page.

Example usage:

const options = {
  silent: true,
  deviceName: 'My-Printer',
  pageRanges: [{
    from: 0,
    to: 1
  }]
}
win.webContents.print(options, (success, errorType) => {
  if (!success) console.log(errorType)
})

contents.printToPDF(options)

  • options Object
    • headerFooter Record<string, string> (optional) - the header and footer for the PDF.
      • title String - The title for the PDF header.
      • url String - the url for the PDF footer.
    • landscape Boolean (optional) - true for landscape, false for portrait.
    • marginsType Integer (optional) - Specifies the type of margins to use. Uses 0 for default margin, 1 for no margin, and 2 for minimum margin.
    • scaleFactor Number (optional) - The scale factor of the web page. Can range from 0 to 100.
    • pageRanges Record<string, number> (optional) - The page range to print.
      • from Number - Index of the first page to print (0-based).
      • to Number - Index of the last page to print (inclusive) (0-based).
    • pageSize String | Size (optional) - Specify page size of the generated PDF. Can be A3, A4, A5, Legal, Letter, Tabloid or an Object containing height and width in microns.
    • printBackground Boolean (optional) - Whether to print CSS backgrounds.
    • printSelectionOnly Boolean (optional) - Whether to print selection only.

Returns Promise<Buffer> - Resolves with the generated PDF data.

Prints window's web page as PDF with Chromium's preview printing custom settings.

The landscape will be ignored if @page CSS at-rule is used in the web page.

By default, an empty options will be regarded as:

{
  marginsType: 0,
  printBackground: false,
  printSelectionOnly: false,
  landscape: false,
  pageSize: 'A4',
  scaleFactor: 100
}

Use page-break-before: always; CSS style to force to print to a new page.

An example of webContents.printToPDF:

const { BrowserWindow } = require('electron')
const fs = require('fs')
const path = require('path')
const os = require('os')

const win = new BrowserWindow({ width: 800, height: 600 })
win.loadURL('http://github.com')

win.webContents.on('did-finish-load', () => {
  // Use default printing options
  win.webContents.printToPDF({}).then(data => {
    const pdfPath = path.join(os.homedir(), 'Desktop', 'temp.pdf')
    fs.writeFile(pdfPath, data, (error) => {
      if (error) throw error
      console.log(`Wrote PDF successfully to ${pdfPath}`)
    })
  }).catch(error => {
    console.log(`Failed to write PDF to ${pdfPath}: `, error)
  })
})

contents.addWorkSpace(path)

  • path String

Adds the specified path to DevTools workspace. Must be used after DevTools creation:

const { BrowserWindow } = require('electron')
const win = new BrowserWindow()
win.webContents.on('devtools-opened', () => {
  win.webContents.addWorkSpace(__dirname)
})

contents.removeWorkSpace(path)

  • path String

Removes the specified path from DevTools workspace.

contents.setDevToolsWebContents(devToolsWebContents)

  • devToolsWebContents WebContents

Uses the devToolsWebContents as the target WebContents to show devtools.

The devToolsWebContents must not have done any navigation, and it should not be used for other purposes after the call.

By default Electron manages the devtools by creating an internal WebContents with native view, which developers have very limited control of. With the setDevToolsWebContents method, developers can use any WebContents to show the devtools in it, including BrowserWindow, BrowserView and <webview> tag.

Note that closing the devtools does not destroy the devToolsWebContents, it is caller's responsibility to destroy devToolsWebContents.

An example of showing devtools in a <webview> tag:

<html>
<head>
  <style type="text/css">
    * { margin: 0; }
    #browser { height: 70%; }
    #devtools { height: 30%; }
  </style>
</head>
<body>
  <webview id="browser" src="https://github.com"></webview>
  <webview id="devtools" src="about:blank"></webview>
  <script>
    const { webContents } = require('electron').remote
    const emittedOnce = (element, eventName) => new Promise(resolve => {
      element.addEventListener(eventName, event => resolve(event), { once: true })
    })
    const browserView = document.getElementById('browser')
    const devtoolsView = document.getElementById('devtools')
    const browserReady = emittedOnce(browserView, 'dom-ready')
    const devtoolsReady = emittedOnce(devtoolsView, 'dom-ready')
    Promise.all([browserReady, devtoolsReady]).then(() => {
      const browser = webContents.fromId(browserView.getWebContentsId())
      const devtools = webContents.fromId(devtoolsView.getWebContentsId())
      browser.setDevToolsWebContents(devtools)
      browser.openDevTools()
    })
  </script>
</body>
</html>

An example of showing devtools in a BrowserWindow:

const { app, BrowserWindow } = require('electron')

let win = null
let devtools = null

app.whenReady().then(() => {
  win = new BrowserWindow()
  devtools = new BrowserWindow()
  win.loadURL('https://github.com')
  win.webContents.setDevToolsWebContents(devtools.webContents)
  win.webContents.openDevTools({ mode: 'detach' })
})

contents.openDevTools([options])

  • options Object (optional)
    • mode String - Opens the devtools with specified dock state, can be right, bottom, undocked, detach. Defaults to last used dock state. In undocked mode it's possible to dock back. In detach mode it's not.
    • activate Boolean (optional) - Whether to bring the opened devtools window to the foreground. The default is true.

Opens the devtools.

When contents is a <webview> tag, the mode would be detach by default, explicitly passing an empty mode can force using last used dock state.

contents.closeDevTools()

Closes the devtools.

contents.isDevToolsOpened()

Returns Boolean - Whether the devtools is opened.

contents.isDevToolsFocused()

Returns Boolean - Whether the devtools view is focused .

contents.toggleDevTools()

Toggles the developer tools.

contents.inspectElement(x, y)

  • x Integer
  • y Integer

Starts inspecting element at position (x, y).

contents.inspectSharedWorker()

Opens the developer tools for the shared worker context.

contents.inspectSharedWorkerById(workerId)

  • workerId String

Inspects the shared worker based on its ID.

contents.getAllSharedWorkers()

Returns SharedWorkerInfo[] - Information about all Shared Workers.

contents.inspectServiceWorker()

Opens the developer tools for the service worker context.

contents.send(channel, ...args)

  • channel String
  • ...args any[]

Send an asynchronous message to the renderer process via channel, along with arguments. Arguments will be serialized with the Structured Clone Algorithm, just like postMessage, so prototype chains will not be included. Sending Functions, Promises, Symbols, WeakMaps, or WeakSets will throw an exception.

NOTE: Sending non-standard JavaScript types such as DOM objects or special Electron objects is deprecated, and will begin throwing an exception starting with Electron 9.

The renderer process can handle the message by listening to channel with the ipcRenderer module.

An example of sending messages from the main process to the renderer process:

// In the main process.
const { app, BrowserWindow } = require('electron')
let win = null

app.whenReady().then(() => {
  win = new BrowserWindow({ width: 800, height: 600 })
  win.loadURL(`file://${__dirname}/index.html`)
  win.webContents.on('did-finish-load', () => {
    win.webContents.send('ping', 'whoooooooh!')
  })
})
<!-- index.html -->
<html>
<body>
  <script>
    require('electron').ipcRenderer.on('ping', (event, message) => {
      console.log(message) // Prints 'whoooooooh!'
    })
  </script>
</body>
</html>

contents.sendToFrame(frameId, channel, ...args)

  • frameId Integer
  • channel String
  • ...args any[]

Send an asynchronous message to a specific frame in a renderer process via channel, along with arguments. Arguments will be serialized with the Structured Clone Algorithm, just like postMessage, so prototype chains will not be included. Sending Functions, Promises, Symbols, WeakMaps, or WeakSets will throw an exception.

NOTE: Sending non-standard JavaScript types such as DOM objects or special Electron objects is deprecated, and will begin throwing an exception starting with Electron 9.

The renderer process can handle the message by listening to channel with the ipcRenderer module.

If you want to get the frameId of a given renderer context you should use the webFrame.routingId value. E.g.

// In a renderer process
console.log('My frameId is:', require('electron').webFrame.routingId)

You can also read frameId from all incoming IPC messages in the main process.

// In the main process
ipcMain.on('ping', (event) => {
  console.info('Message came from frameId:', event.frameId)
})

contents.postMessage(channel, message, [transfer])

  • channel String
  • message any
  • transfer MessagePortMain[] (optional)

Send a message to the renderer process, optionally transferring ownership of zero or more [MessagePortMain][] objects.

The transferred MessagePortMain objects will be available in the renderer process by accessing the ports property of the emitted event. When they arrive in the renderer, they will be native DOM MessagePort objects.

For example:

// Main process
const { port1, port2 } = new MessageChannelMain()
webContents.postMessage('port', { message: 'hello' }, [port1])

// Renderer process
ipcRenderer.on('port', (e, msg) => {
  const [port] = e.ports
  // ...
})

contents.enableDeviceEmulation(parameters)

  • parameters Object
    • screenPosition String - Specify the screen type to emulate (default: desktop):
      • desktop - Desktop screen type.
      • mobile - Mobile screen type.
    • screenSize Size - Set the emulated screen size (screenPosition == mobile).
    • viewPosition Point - Position the view on the screen (screenPosition == mobile) (default: { x: 0, y: 0 }).
    • deviceScaleFactor Integer - Set the device scale factor (if zero defaults to original device scale factor) (default: 0).
    • viewSize Size - Set the emulated view size (empty means no override)
    • scale Float - Scale of emulated view inside available space (not in fit to view mode) (default: 1).

Enable device emulation with the given parameters.

contents.disableDeviceEmulation()

Disable device emulation enabled by webContents.enableDeviceEmulation.

contents.sendInputEvent(inputEvent)

Sends an input event to the page. Note: The BrowserWindow containing the contents needs to be focused for sendInputEvent() to work.

contents.beginFrameSubscription([onlyDirty ,]callback)

  • onlyDirty Boolean (optional) - Defaults to false.
  • callback Function

Begin subscribing for presentation events and captured frames, the callback will be called with callback(image, dirtyRect) when there is a presentation event.

The image is an instance of NativeImage that stores the captured frame.

The dirtyRect is an object with x, y, width, height properties that describes which part of the page was repainted. If onlyDirty is set to true, image will only contain the repainted area. onlyDirty defaults to false.

contents.endFrameSubscription()

End subscribing for frame presentation events.

contents.startDrag(item)

  • item Object
    • file String[] | String - The path(s) to the file(s) being dragged.
    • icon NativeImage | String - The image must be non-empty on macOS.

Sets the item as dragging item for current drag-drop operation, file is the absolute path of the file to be dragged, and icon is the image showing under the cursor when dragging.

contents.savePage(fullPath, saveType)

  • fullPath String - The full file path.
  • saveType String - Specify the save type.
    • HTMLOnly - Save only the HTML of the page.
    • HTMLComplete - Save complete-html page.
    • MHTML - Save complete-html page as MHTML.

Returns Promise<void> - resolves if the page is saved.

const { BrowserWindow } = require('electron')
const win = new BrowserWindow()

win.loadURL('https://github.com')

win.webContents.on('did-finish-load', async () => {
  win.webContents.savePage('/tmp/test.html', 'HTMLComplete').then(() => {
    console.log('Page was saved successfully.')
  }).catch(err => {
    console.log(err)
  })
})

contents.showDefinitionForSelection() macOS

Shows pop-up dictionary that searches the selected word on the page.

contents.isOffscreen()

Returns Boolean - Indicates whether offscreen rendering is enabled.

contents.startPainting()

If offscreen rendering is enabled and not painting, start painting.

contents.stopPainting()

If offscreen rendering is enabled and painting, stop painting.

contents.isPainting()

Returns Boolean - If offscreen rendering is enabled returns whether it is currently painting.

contents.setFrameRate(fps)

  • fps Integer

If offscreen rendering is enabled sets the frame rate to the specified number. Only values between 1 and 60 are accepted.

contents.getFrameRate()

Returns Integer - If offscreen rendering is enabled returns the current frame rate.

contents.invalidate()

Schedules a full repaint of the window this web contents is in.

If offscreen rendering is enabled invalidates the frame and generates a new one through the 'paint' event.

contents.getWebRTCIPHandlingPolicy()

Returns String - Returns the WebRTC IP Handling Policy.

contents.setWebRTCIPHandlingPolicy(policy)

  • policy String - Specify the WebRTC IP Handling Policy.
    • default - Exposes user's public and local IPs. This is the default behavior. When this policy is used, WebRTC has the right to enumerate all interfaces and bind them to discover public interfaces.
    • default_public_interface_only - Exposes user's public IP, but does not expose user's local IP. When this policy is used, WebRTC should only use the default route used by http. This doesn't expose any local addresses.
    • default_public_and_private_interfaces - Exposes user's public and local IPs. When this policy is used, WebRTC should only use the default route used by http. This also exposes the associated default private address. Default route is the route chosen by the OS on a multi-homed endpoint.
    • disable_non_proxied_udp - Does not expose public or local IPs. When this policy is used, WebRTC should only use TCP to contact peers or servers unless the proxy server supports UDP.

Setting the WebRTC IP handling policy allows you to control which IPs are exposed via WebRTC. See BrowserLeaks for more details.

contents.getOSProcessId()

Returns Integer - The operating system pid of the associated renderer process.

contents.getProcessId()

Returns Integer - The Chromium internal pid of the associated renderer. Can be compared to the frameProcessId passed by frame specific navigation events (e.g. did-frame-navigate)

contents.takeHeapSnapshot(filePath)

  • filePath String - Path to the output file.

Returns Promise<void> - Indicates whether the snapshot has been created successfully.

Takes a V8 heap snapshot and saves it to filePath.

contents.getBackgroundThrottling()

Returns Boolean - whether or not this WebContents will throttle animations and timers when the page becomes backgrounded. This also affects the Page Visibility API.

contents.setBackgroundThrottling(allowed)

  • allowed Boolean

Controls whether or not this WebContents will throttle animations and timers when the page becomes backgrounded. This also affects the Page Visibility API.

contents.getType()

Returns String - the type of the webContent. Can be backgroundPage, window, browserView, remote, webview or offscreen.

Instance Properties

contents.audioMuted

A Boolean property that determines whether this page is muted.

contents.userAgent

A String property that determines the user agent for this web page.

contents.zoomLevel

A Number property that determines the zoom level for this web contents.

The original size is 0 and each increment above or below represents zooming 20% larger or smaller to default limits of 300% and 50% of original size, respectively. The formula for this is scale := 1.2 ^ level.

contents.zoomFactor

A Number property that determines the zoom factor for this web contents.

The zoom factor is the zoom percent divided by 100, so 300% = 3.0.

contents.frameRate

An Integer property that sets the frame rate of the web contents to the specified number. Only values between 1 and 60 are accepted.

Only applicable if offscreen rendering is enabled.

contents.id Readonly

A Integer representing the unique ID of this WebContents. Each ID is unique among all WebContents instances of the entire Electron application.

contents.session Readonly

A Session used by this webContents.

contents.hostWebContents Readonly

A WebContents instance that might own this WebContents.

contents.devToolsWebContents Readonly

A WebContents | null property that represents the of DevTools WebContents associated with a given WebContents.

Note: Users should never store this object because it may become null when the DevTools has been closed.

contents.debugger Readonly

A Debugger instance for this webContents.

contents.backgroundThrottling

A Boolean property that determines whether or not this WebContents will throttle animations and timers when the page becomes backgrounded. This also affects the Page Visibility API.

Web embeds

Overview

If you want to embed (third-party) web content in an Electron BrowserWindow, there are three options available to you: <iframe> tags, <webview> tags, and BrowserViews. Each one offers slightly different functionality and is useful in different situations. To help you choose between these, this guide explains the differences and capabilities of each option.

Iframes

Iframes in Electron behave like iframes in regular browsers. An <iframe> element in your page can show external web pages, provided that their Content Security Policy allows it. To limit the number of capabilities of a site in an <iframe> tag, it is recommended to use the sandbox attribute and only allow the capabilities you want to support.

WebViews

Important Note: we do not recommend you to use use WebViews, as this tag undergoes dramatic architectural changes that may affect stability of your application. Consider switching to alternatives, like iframe and Electron's BrowserView, or an architecture that avoids embedded content by design.

WebViews are based on Chromium's WebViews and are not explicitly supported by Electron. We do not guarantee that the WebView API will remain available in future versions of Electron. To use <webview> tags, you will need to set webviewTag to true in the webPreferences of your BrowserWindow.

WebView is a custom element (<webview>) that will only work inside Electron. They are implemented as an "out-of-process iframe". This means that all communication with the <webview> is done asynchronously using IPC. The <webview> element has many custom methods and events, similar to webContents, that provide you with greater control over the content.

Compared to an <iframe>, <webview> tends to be slightly slower but offers much greater control in loading and communicating with the third-party content and handling various events.

BrowserViews

BrowserViews are not a part of the DOM - instead, they are created in and controlled by your Main process. They are simply another layer of web content on top of your existing window. This means that they are completely separate from your own BrowserWindow content and their position is not controlled by the DOM or CSS. Instead, it is controlled by setting the bounds in the Main process.

BrowserViews offer the greatest control over their contents, since they implement the webContents similarly to how the BrowserWindow does it. However, as BrowserViews are not a part of your DOM, but are rather overlaid on top of them, you will have to manage their position manually.

webFrame

Customize the rendering of the current web page.

Process: Renderer

webFrame export of the Electron module is an instance of the WebFrame class representing the top frame of the current BrowserWindow. Sub-frames can be retrieved by certain properties and methods (e.g. webFrame.firstChild).

An example of zooming current page to 200%.

const { webFrame } = require('electron')

webFrame.setZoomFactor(2)

Methods

The WebFrame class has the following instance methods:

webFrame.setZoomFactor(factor)

  • factor Double - Zoom factor; default is 1.0.

Changes the zoom factor to the specified factor. Zoom factor is zoom percent divided by 100, so 300% = 3.0.

The factor must be greater than 0.0.

webFrame.getZoomFactor()

Returns Number - The current zoom factor.

webFrame.setZoomLevel(level)

  • level Number - Zoom level.

Changes the zoom level to the specified level. The original size is 0 and each increment above or below represents zooming 20% larger or smaller to default limits of 300% and 50% of original size, respectively.

webFrame.getZoomLevel()

Returns Number - The current zoom level.

webFrame.setVisualZoomLevelLimits(minimumLevel, maximumLevel)

  • minimumLevel Number
  • maximumLevel Number

Sets the maximum and minimum pinch-to-zoom level.

NOTE: Visual zoom is disabled by default in Electron. To re-enable it, call:

webFrame.setVisualZoomLevelLimits(1, 3)

webFrame.setSpellCheckProvider(language, provider)

  • language String
  • provider Object
    • spellCheck Function
      • words String[]
      • callback Function
        • misspeltWords String[]

Sets a provider for spell checking in input fields and text areas.

If you want to use this method you must disable the builtin spellchecker when you construct the window.

const mainWindow = new BrowserWindow({
  webPreferences: {
    spellcheck: false
  }
})

The provider must be an object that has a spellCheck method that accepts an array of individual words for spellchecking. The spellCheck function runs asynchronously and calls the callback function with an array of misspelt words when complete.

An example of using node-spellchecker as provider:

const { webFrame } = require('electron')
const spellChecker = require('spellchecker')
webFrame.setSpellCheckProvider('en-US', {
  spellCheck (words, callback) {
    setTimeout(() => {
      const spellchecker = require('spellchecker')
      const misspelled = words.filter(x => spellchecker.isMisspelled(x))
      callback(misspelled)
    }, 0)
  }
})

webFrame.insertCSS(css)

  • css String - CSS source code.

Returns String - A key for the inserted CSS that can later be used to remove the CSS via webFrame.removeInsertedCSS(key).

Injects CSS into the current web page and returns a unique key for the inserted stylesheet.

webFrame.removeInsertedCSS(key)

  • key String

Removes the inserted CSS from the current web page. The stylesheet is identified by its key, which is returned from webFrame.insertCSS(css).

webFrame.insertText(text)

  • text String

Inserts text to the focused element.

webFrame.executeJavaScript(code[, userGesture, callback])

  • code String
  • userGesture Boolean (optional) - Default is false.
  • callback Function (optional) - Called after script has been executed. Unless the frame is suspended (e.g. showing a modal alert), execution will be synchronous and the callback will be invoked before the method returns. For compatibility with an older version of this method, the error parameter is second.
    • result Any
    • error Error

Returns Promise<any> - A promise that resolves with the result of the executed code or is rejected if execution throws or results in a rejected promise.

Evaluates code in page.

In the browser window some HTML APIs like requestFullScreen can only be invoked by a gesture from the user. Setting userGesture to true will remove this limitation.

webFrame.executeJavaScriptInIsolatedWorld(worldId, scripts[, userGesture, callback])

  • worldId Integer - The ID of the world to run the javascript in, 0 is the default main world (where content runs), 999 is the world used by Electron's contextIsolation feature. Accepts values in the range 1..536870911.
  • scripts WebSource[]
  • userGesture Boolean (optional) - Default is false.
  • callback Function (optional) - Called after script has been executed. Unless the frame is suspended (e.g. showing a modal alert), execution will be synchronous and the callback will be invoked before the method returns. For compatibility with an older version of this method, the error parameter is second.
    • result Any
    • error Error

Returns Promise<any> - A promise that resolves with the result of the executed code or is rejected if execution could not start.

Works like executeJavaScript but evaluates scripts in an isolated context.

Note that when the execution of script fails, the returned promise will not reject and the result would be undefined. This is because Chromium does not dispatch errors of isolated worlds to foreign worlds.

webFrame.setIsolatedWorldInfo(worldId, info)

  • worldId Integer - The ID of the world to run the javascript in, 0 is the default world, 999 is the world used by Electrons contextIsolation feature. Chrome extensions reserve the range of IDs in [1 << 20, 1 << 29). You can provide any integer here.
  • info Object
    • securityOrigin String (optional) - Security origin for the isolated world.
    • csp String (optional) - Content Security Policy for the isolated world.
    • name String (optional) - Name for isolated world. Useful in devtools.

Set the security origin, content security policy and name of the isolated world. Note: If the csp is specified, then the securityOrigin also has to be specified.

webFrame.getResourceUsage()

Returns Object:

Returns an object describing usage information of Blink's internal memory caches.

const { webFrame } = require('electron')
console.log(webFrame.getResourceUsage())

This will generate:

{
  images: {
    count: 22,
    size: 2549,
    liveSize: 2542
  },
  cssStyleSheets: { /* same with "images" */ },
  xslStyleSheets: { /* same with "images" */ },
  fonts: { /* same with "images" */ },
  other: { /* same with "images" */ }
}

webFrame.clearCache()

Attempts to free memory that is no longer being used (like images from a previous navigation).

Note that blindly calling this method probably makes Electron slower since it will have to refill these emptied caches, you should only call it if an event in your app has occurred that makes you think your page is actually using less memory (i.e. you have navigated from a super heavy page to a mostly empty one, and intend to stay there).

webFrame.getFrameForSelector(selector)

  • selector String - CSS selector for a frame element.

Returns WebFrame - The frame element in webFrame's document selected by selector, null would be returned if selector does not select a frame or if the frame is not in the current renderer process.

webFrame.findFrameByName(name)

  • name String

Returns WebFrame - A child of webFrame with the supplied name, null would be returned if there's no such frame or if the frame is not in the current renderer process.

webFrame.findFrameByRoutingId(routingId)

  • routingId Integer - An Integer representing the unique frame id in the current renderer process. Routing IDs can be retrieved from WebFrame instances (webFrame.routingId) and are also passed by frame specific WebContents navigation events (e.g. did-frame-navigate)

Returns WebFrame - that has the supplied routingId, null if not found.

Properties

webFrame.top Readonly

A WebFrame | null representing top frame in frame hierarchy to which webFrame belongs, the property would be null if top frame is not in the current renderer process.

webFrame.opener Readonly

A WebFrame | null representing the frame which opened webFrame, the property would be null if there's no opener or opener is not in the current renderer process.

webFrame.parent Readonly

A WebFrame | null representing parent frame of webFrame, the property would be null if webFrame is top or parent is not in the current renderer process.

webFrame.firstChild Readonly

A WebFrame | null representing the first child frame of webFrame, the property would be null if webFrame has no children or if first child is not in the current renderer process.

webFrame.nextSibling Readonly

A WebFrame | null representing next sibling frame, the property would be null if webFrame is the last frame in its parent or if the next sibling is not in the current renderer process.

webFrame.routingId Readonly

An Integer representing the unique frame id in the current renderer process. Distinct WebFrame instances that refer to the same underlying frame will have the same routingId.

Class: WebRequest

Intercept and modify the contents of a request at various stages of its lifetime.

Process: Main

Instances of the WebRequest class are accessed by using the webRequest property of a Session.

The methods of WebRequest accept an optional filter and a listener. The listener will be called with listener(details) when the API's event has happened. The details object describes the request.

⚠️ Only the last attached listener will be used. Passing null as listener will unsubscribe from the event.

The filter object has a urls property which is an Array of URL patterns that will be used to filter out the requests that do not match the URL patterns. If the filter is omitted then all requests will be matched.

For certain events the listener is passed with a callback, which should be called with a response object when listener has done its work.

An example of adding User-Agent header for requests:

const { session } = require('electron')

// Modify the user agent for all requests to the following urls.
const filter = {
  urls: ['https://*.github.com/*', '*://electron.github.io']
}

session.defaultSession.webRequest.onBeforeSendHeaders(filter, (details, callback) => {
  details.requestHeaders['User-Agent'] = 'MyAgent'
  callback({ requestHeaders: details.requestHeaders })
})

Instance Methods

The following methods are available on instances of WebRequest:

webRequest.onBeforeRequest([filter, ]listener)

  • filter Object (optional)
    • urls String[] - Array of URL patterns that will be used to filter out the requests that do not match the URL patterns.
  • listener Function | null
    • details Object
      • id Integer
      • url String
      • method String
      • webContentsId Integer (optional)
      • resourceType String
      • referrer String
      • timestamp Double
      • uploadData UploadData[]
    • callback Function
      • response Object
        • cancel Boolean (optional)
        • redirectURL String (optional) - The original request is prevented from being sent or completed and is instead redirected to the given URL.

The listener will be called with listener(details, callback) when a request is about to occur.

The uploadData is an array of UploadData objects.

The callback has to be called with an response object.

Some examples of valid urls:

'http://foo:1234/'
'http://foo.com/'
'http://foo:1234/bar'
'*://*/*'
'*://example.com/*'
'*://example.com/foo/*'
'http://*.foo:1234/'
'file://foo:1234/bar'
'http://foo:*/'
'*://www.foo.com/'

webRequest.onBeforeSendHeaders([filter, ]listener)

  • filter Object (optional)
    • urls String[] - Array of URL patterns that will be used to filter out the requests that do not match the URL patterns.
  • listener Function | null
    • details Object
      • id Integer
      • url String
      • method String
      • webContentsId Integer (optional)
      • resourceType String
      • referrer String
      • timestamp Double
      • requestHeaders Record<string, string>
    • callback Function
      • beforeSendResponse Object cancel Boolean (optional) requestHeaders Record<string, string | string[]> (optional) - When provided, request will be made with these headers.

The listener will be called with listener(details, callback) before sending an HTTP request, once the request headers are available. This may occur after a TCP connection is made to the server, but before any http data is sent.

The callback has to be called with a response object.

webRequest.onSendHeaders([filter, ]listener)

  • filter Object (optional)
    • urls String[] - Array of URL patterns that will be used to filter out the requests that do not match the URL patterns.
  • listener Function | null
    • details Object
      • id Integer
      • url String
      • method String
      • webContentsId Integer (optional)
      • resourceType String
      • referrer String
      • timestamp Double
      • requestHeaders Record<string, string>

The listener will be called with listener(details) just before a request is going to be sent to the server, modifications of previous onBeforeSendHeaders response are visible by the time this listener is fired.

webRequest.onHeadersReceived([filter, ]listener)

  • filter Object (optional)
    • urls String[] - Array of URL patterns that will be used to filter out the requests that do not match the URL patterns.
  • listener Function | null
    • details Object
      • id Integer
      • url String
      • method String
      • webContentsId Integer (optional)
      • resourceType String
      • referrer String
      • timestamp Double
      • statusLine String
      • statusCode Integer
      • requestHeaders Record<string, string>
      • responseHeaders Record<string, string[]> (optional)
    • callback Function
      • headersReceivedResponse Object
        • cancel Boolean (optional)
        • responseHeaders Record<string, string | string[]> (optional) - When provided, the server is assumed to have responded with these headers.
        • statusLine String (optional) - Should be provided when overriding responseHeaders to change header status otherwise original response header's status will be used.

The listener will be called with listener(details, callback) when HTTP response headers of a request have been received.

The callback has to be called with a response object.

webRequest.onResponseStarted([filter, ]listener)

  • filter Object (optional)
    • urls String[] - Array of URL patterns that will be used to filter out the requests that do not match the URL patterns.
  • listener Function | null
    • details Object
      • id Integer
      • url String
      • method String
      • webContentsId Integer (optional)
      • resourceType String
      • referrer String
      • timestamp Double
      • responseHeaders Record<string, string[]> (optional)
      • fromCache Boolean - Indicates whether the response was fetched from disk cache.
      • statusCode Integer
      • statusLine String

The listener will be called with listener(details) when first byte of the response body is received. For HTTP requests, this means that the status line and response headers are available.

webRequest.onBeforeRedirect([filter, ]listener)

  • filter Object (optional)
    • urls String[] - Array of URL patterns that will be used to filter out the requests that do not match the URL patterns.
  • listener Function | null
    • details Object
      • id Integer
      • url String
      • method String
      • webContentsId Integer (optional)
      • resourceType String
      • referrer String
      • timestamp Double
      • redirectURL String
      • statusCode Integer
      • statusLine String
      • ip String (optional) - The server IP address that the request was actually sent to.
      • fromCache Boolean
      • responseHeaders Record<string, string[]> (optional)

The listener will be called with listener(details) when a server initiated redirect is about to occur.

webRequest.onCompleted([filter, ]listener)

  • filter Object (optional)
    • urls String[] - Array of URL patterns that will be used to filter out the requests that do not match the URL patterns.
  • listener Function | null
    • details Object
      • id Integer
      • url String
      • method String
      • webContentsId Integer (optional)
      • resourceType String
      • referrer String
      • timestamp Double
      • responseHeaders Record<string, string[]> (optional)
      • fromCache Boolean
      • statusCode Integer
      • statusLine String
      • error String

The listener will be called with listener(details) when a request is completed.

webRequest.onErrorOccurred([filter, ]listener)

  • filter Object (optional)
    • urls String[] - Array of URL patterns that will be used to filter out the requests that do not match the URL patterns.
  • listener Function | null
    • details Object
      • id Integer
      • url String
      • method String
      • webContentsId Integer (optional)
      • resourceType String
      • referrer String
      • timestamp Double
      • fromCache Boolean
      • error String - The error description.

The listener will be called with listener(details) when an error occurs.

WebSource Object

  • code String
  • url String (optional)
  • startLine Integer (optional) - Default is 1.

<webview> Tag

Warning

Electron's webview tag is based on Chromium's webview, which is undergoing dramatic architectural changes. This impacts the stability of webviews, including rendering, navigation, and event routing. We currently recommend to not use the webview tag and to consider alternatives, like iframe, Electron's BrowserView, or an architecture that avoids embedded content altogether.

Enabling

By default the webview tag is disabled in Electron >= 5. You need to enable the tag by setting the webviewTag webPreferences option when constructing your BrowserWindow. For more information see the BrowserWindow constructor docs.

Overview

Display external web content in an isolated frame and process.

Process: Renderer

Use the webview tag to embed 'guest' content (such as web pages) in your Electron app. The guest content is contained within the webview container. An embedded page within your app controls how the guest content is laid out and rendered.

Unlike an iframe, the webview runs in a separate process than your app. It doesn't have the same permissions as your web page and all interactions between your app and embedded content will be asynchronous. This keeps your app safe from the embedded content. Note: Most methods called on the webview from the host page require a synchronous call to the main process.

Example

To embed a web page in your app, add the webview tag to your app's embedder page (this is the app page that will display the guest content). In its simplest form, the webview tag includes the src of the web page and css styles that control the appearance of the webview container:

<webview id="foo" src="https://www.github.com/" style="display:inline-flex; width:640px; height:480px"></webview>

If you want to control the guest content in any way, you can write JavaScript that listens for webview events and responds to those events using the webview methods. Here's sample code with two event listeners: one that listens for the web page to start loading, the other for the web page to stop loading, and displays a "loading..." message during the load time:

<script>
  onload = () => {
    const webview = document.querySelector('webview')
    const indicator = document.querySelector('.indicator')

    const loadstart = () => {
      indicator.innerText = 'loading...'
    }

    const loadstop = () => {
      indicator.innerText = ''
    }

    webview.addEventListener('did-start-loading', loadstart)
    webview.addEventListener('did-stop-loading', loadstop)
  }
</script>

Internal implementation

Under the hood webview is implemented with Out-of-Process iframes (OOPIFs). The webview tag is essentially a custom element using shadow DOM to wrap an iframe element inside it.

So the behavior of webview is very similar to a cross-domain iframe, as examples:

  • When clicking into a webview, the page focus will move from the embedder frame to webview.
  • You can not add keyboard, mouse, and scroll event listeners to webview.
  • All reactions between the embedder frame and webview are asynchronous.

CSS Styling Notes

Please note that the webview tag's style uses display:flex; internally to ensure the child iframe element fills the full height and width of its webview container when used with traditional and flexbox layouts. Please do not overwrite the default display:flex; CSS property, unless specifying display:inline-flex; for inline layout.

Tag Attributes

The webview tag has the following attributes:

src

<webview src="https://www.github.com/"></webview>

A String representing the visible URL. Writing to this attribute initiates top-level navigation.

Assigning src its own value will reload the current page.

The src attribute can also accept data URLs, such as data:text/plain,Hello, world!.

nodeintegration

<webview src="http://www.google.com/" nodeintegration></webview>

A Boolean. When this attribute is present the guest page in webview will have node integration and can use node APIs like require and process to access low level system resources. Node integration is disabled by default in the guest page.

nodeintegrationinsubframes

<webview src="http://www.google.com/" nodeintegrationinsubframes></webview>

A Boolean for the experimental option for enabling NodeJS support in sub-frames such as iframes inside the webview. All your preloads will load for every iframe, you can use process.isMainFrame to determine if you are in the main frame or not. This option is disabled by default in the guest page.

enableremotemodule

<webview src="http://www.google.com/" enableremotemodule="false"></webview>

A Boolean. When this attribute is false the guest page in webview will not have access to the remote module. The remote module is available by default.

plugins

<webview src="https://www.github.com/" plugins></webview>

A Boolean. When this attribute is present the guest page in webview will be able to use browser plugins. Plugins are disabled by default.

preload

<webview src="https://www.github.com/" preload="./test.js"></webview>

A String that specifies a script that will be loaded before other scripts run in the guest page. The protocol of script's URL must be either file: or asar:, because it will be loaded by require in guest page under the hood.

When the guest page doesn't have node integration this script will still have access to all Node APIs, but global objects injected by Node will be deleted after this script has finished executing.

Note: This option will appear as preloadURL (not preload) in the webPreferences specified to the will-attach-webview event.

httpreferrer

<webview src="https://www.github.com/" httpreferrer="http://cheng.guru"></webview>

A String that sets the referrer URL for the guest page.

useragent

<webview src="https://www.github.com/" useragent="Mozilla/5.0 (Windows NT 6.1; WOW64; Trident/7.0; AS; rv:11.0) like Gecko"></webview>

A String that sets the user agent for the guest page before the page is navigated to. Once the page is loaded, use the setUserAgent method to change the user agent.

disablewebsecurity

<webview src="https://www.github.com/" disablewebsecurity></webview>

A Boolean. When this attribute is present the guest page will have web security disabled. Web security is enabled by default.

partition

<webview src="https://github.com" partition="persist:github"></webview>
<webview src="https://electronjs.org" partition="electron"></webview>

A String that sets the session used by the page. If partition starts with persist:, the page will use a persistent session available to all pages in the app with the same partition. if there is no persist: prefix, the page will use an in-memory session. By assigning the same partition, multiple pages can share the same session. If the partition is unset then default session of the app will be used.

This value can only be modified before the first navigation, since the session of an active renderer process cannot change. Subsequent attempts to modify the value will fail with a DOM exception.

allowpopups

<webview src="https://www.github.com/" allowpopups></webview>

A Boolean. When this attribute is present the guest page will be allowed to open new windows. Popups are disabled by default.

webpreferences

<webview src="https://github.com" webpreferences="allowRunningInsecureContent, javascript=no"></webview>

A String which is a comma separated list of strings which specifies the web preferences to be set on the webview. The full list of supported preference strings can be found in BrowserWindow.

The string follows the same format as the features string in window.open. A name by itself is given a true boolean value. A preference can be set to another value by including an =, followed by the value. Special values yes and 1 are interpreted as true, while no and 0 are interpreted as false.

enableblinkfeatures

<webview src="https://www.github.com/" enableblinkfeatures="PreciseMemoryInfo, CSSVariables"></webview>

A String which is a list of strings which specifies the blink features to be enabled separated by ,. The full list of supported feature strings can be found in the RuntimeEnabledFeatures.json5 file.

disableblinkfeatures

<webview src="https://www.github.com/" disableblinkfeatures="PreciseMemoryInfo, CSSVariables"></webview>

A String which is a list of strings which specifies the blink features to be disabled separated by ,. The full list of supported feature strings can be found in the RuntimeEnabledFeatures.json5 file.

Methods

The webview tag has the following methods:

Note: The webview element must be loaded before using the methods.

Example

const webview = document.querySelector('webview')
webview.addEventListener('dom-ready', () => {
  webview.openDevTools()
})

<webview>.loadURL(url[, options])

  • url URL
  • options Object (optional)
    • httpReferrer (String | Referrer) (optional) - An HTTP Referrer url.
    • userAgent String (optional) - A user agent originating the request.
    • extraHeaders String (optional) - Extra headers separated by "\n"
    • postData (UploadRawData[] | UploadFile[] | UploadBlob[]) (optional)
    • baseURLForDataURL String (optional) - Base url (with trailing path separator) for files to be loaded by the data url. This is needed only if the specified url is a data url and needs to load other files.

Returns Promise<void> - The promise will resolve when the page has finished loading (see did-finish-load), and rejects if the page fails to load (see did-fail-load).

Loads the url in the webview, the url must contain the protocol prefix, e.g. the http:// or file://.

<webview>.downloadURL(url)

  • url String

Initiates a download of the resource at url without navigating.

<webview>.getURL()

Returns String - The URL of guest page.

<webview>.getTitle()

Returns String - The title of guest page.

<webview>.isLoading()

Returns Boolean - Whether guest page is still loading resources.

<webview>.isLoadingMainFrame()

Returns Boolean - Whether the main frame (and not just iframes or frames within it) is still loading.

<webview>.isWaitingForResponse()

Returns Boolean - Whether the guest page is waiting for a first-response for the main resource of the page.

<webview>.stop()

Stops any pending navigation.

<webview>.reload()

Reloads the guest page.

<webview>.reloadIgnoringCache()

Reloads the guest page and ignores cache.

<webview>.canGoBack()

Returns Boolean - Whether the guest page can go back.

<webview>.canGoForward()

Returns Boolean - Whether the guest page can go forward.

<webview>.canGoToOffset(offset)

  • offset Integer

Returns Boolean - Whether the guest page can go to offset.

<webview>.clearHistory()

Clears the navigation history.

<webview>.goBack()

Makes the guest page go back.

<webview>.goForward()

Makes the guest page go forward.

<webview>.goToIndex(index)

  • index Integer

Navigates to the specified absolute index.

<webview>.goToOffset(offset)

  • offset Integer

Navigates to the specified offset from the "current entry".

<webview>.isCrashed()

Returns Boolean - Whether the renderer process has crashed.

<webview>.setUserAgent(userAgent)

  • userAgent String

Overrides the user agent for the guest page.

<webview>.getUserAgent()

Returns String - The user agent for guest page.

<webview>.insertCSS(css)

  • css String

Returns Promise<String> - A promise that resolves with a key for the inserted CSS that can later be used to remove the CSS via <webview>.removeInsertedCSS(key).

Injects CSS into the current web page and returns a unique key for the inserted stylesheet.

<webview>.removeInsertedCSS(key)

  • key String

Returns Promise<void> - Resolves if the removal was successful.

Removes the inserted CSS from the current web page. The stylesheet is identified by its key, which is returned from <webview>.insertCSS(css).

<webview>.executeJavaScript(code[, userGesture])

  • code String
  • userGesture Boolean (optional) - Default false.

Returns Promise<any> - A promise that resolves with the result of the executed code or is rejected if the result of the code is a rejected promise.

Evaluates code in page. If userGesture is set, it will create the user gesture context in the page. HTML APIs like requestFullScreen, which require user action, can take advantage of this option for automation.

<webview>.openDevTools()

Opens a DevTools window for guest page.

<webview>.closeDevTools()

Closes the DevTools window of guest page.

<webview>.isDevToolsOpened()

Returns Boolean - Whether guest page has a DevTools window attached.

<webview>.isDevToolsFocused()

Returns Boolean - Whether DevTools window of guest page is focused.

<webview>.inspectElement(x, y)

  • x Integer
  • y Integer

Starts inspecting element at position (x, y) of guest page.

<webview>.inspectSharedWorker()

Opens the DevTools for the shared worker context present in the guest page.

<webview>.inspectServiceWorker()

Opens the DevTools for the service worker context present in the guest page.

<webview>.setAudioMuted(muted)

  • muted Boolean

Set guest page muted.

<webview>.isAudioMuted()

Returns Boolean - Whether guest page has been muted.

<webview>.isCurrentlyAudible()

Returns Boolean - Whether audio is currently playing.

<webview>.undo()

Executes editing command undo in page.

<webview>.redo()

Executes editing command redo in page.

<webview>.cut()

Executes editing command cut in page.

<webview>.copy()

Executes editing command copy in page.

<webview>.paste()

Executes editing command paste in page.

<webview>.pasteAndMatchStyle()

Executes editing command pasteAndMatchStyle in page.

<webview>.delete()

Executes editing command delete in page.

<webview>.selectAll()

Executes editing command selectAll in page.

<webview>.unselect()

Executes editing command unselect in page.

<webview>.replace(text)

  • text String

Executes editing command replace in page.

<webview>.replaceMisspelling(text)

  • text String

Executes editing command replaceMisspelling in page.

<webview>.insertText(text)

  • text String

Returns Promise<void>

Inserts text to the focused element.

<webview>.findInPage(text[, options])

  • text String - Content to be searched, must not be empty.
  • options Object (optional)
    • forward Boolean (optional) - Whether to search forward or backward, defaults to true.
    • findNext Boolean (optional) - Whether the operation is first request or a follow up, defaults to false.
    • matchCase Boolean (optional) - Whether search should be case-sensitive, defaults to false.
    • wordStart Boolean (optional) - Whether to look only at the start of words. defaults to false.
    • medialCapitalAsWordStart Boolean (optional) - When combined with wordStart, accepts a match in the middle of a word if the match begins with an uppercase letter followed by a lowercase or non-letter. Accepts several other intra-word matches, defaults to false.

Returns Integer - The request id used for the request.

Starts a request to find all matches for the text in the web page. The result of the request can be obtained by subscribing to found-in-page event.

<webview>.stopFindInPage(action)

  • action String - Specifies the action to take place when ending <webview>.findInPage request.
    • clearSelection - Clear the selection.
    • keepSelection - Translate the selection into a normal selection.
    • activateSelection - Focus and click the selection node.

Stops any findInPage request for the webview with the provided action.

<webview>.print([options])

  • options Object (optional)
    • silent Boolean (optional) - Don't ask user for print settings. Default is false.
    • printBackground Boolean (optional) - Prints the background color and image of the web page. Default is false.
    • deviceName String (optional) - Set the printer device name to use. Must be the system-defined name and not the 'friendly' name, e.g 'Brother_QL_820NWB' and not 'Brother QL-820NWB'.
    • color Boolean (optional) - Set whether the printed web page will be in color or grayscale. Default is true.
    • margins Object (optional)
      • marginType String (optional) - Can be default, none, printableArea, or custom. If custom is chosen, you will also need to specify top, bottom, left, and right.
      • top Number (optional) - The top margin of the printed web page, in pixels.
      • bottom Number (optional) - The bottom margin of the printed web page, in pixels.
      • left Number (optional) - The left margin of the printed web page, in pixels.
      • right Number (optional) - The right margin of the printed web page, in pixels.
    • landscape Boolean (optional) - Whether the web page should be printed in landscape mode. Default is false.
    • scaleFactor Number (optional) - The scale factor of the web page.
    • pagesPerSheet Number (optional) - The number of pages to print per page sheet.
    • collate Boolean (optional) - Whether the web page should be collated.
    • copies Number (optional) - The number of copies of the web page to print.
    • pageRanges Object[] (optional) - The page range to print.
      • from Number - Index of the first page to print (0-based).
      • to Number - Index of the last page to print (inclusive) (0-based).
    • duplexMode String (optional) - Set the duplex mode of the printed web page. Can be simplex, shortEdge, or longEdge.
    • dpi Record<string, number> (optional)
      • horizontal Number (optional) - The horizontal dpi.
      • vertical Number (optional) - The vertical dpi.
    • header String (optional) - String to be printed as page header.
    • footer String (optional) - String to be printed as page footer.
    • pageSize String | Size (optional) - Specify page size of the printed document. Can be A3, A4, A5, Legal, Letter, Tabloid or an Object containing height.

Returns Promise<void>

Prints webview's web page. Same as webContents.print([options]).

<webview>.printToPDF(options)

  • options Object
    • headerFooter Record<string, string> (optional) - the header and footer for the PDF.
      • title String - The title for the PDF header.
      • url String - the url for the PDF footer.
    • landscape Boolean (optional) - true for landscape, false for portrait.
    • marginsType Integer (optional) - Specifies the type of margins to use. Uses 0 for default margin, 1 for no margin, and 2 for minimum margin. and width in microns.
    • scaleFactor Number (optional) - The scale factor of the web page. Can range from 0 to 100.
    • pageRanges Record<string, number> (optional) - The page range to print.
      • from Number - Index of the first page to print (0-based).
      • to Number - Index of the last page to print (inclusive) (0-based).
    • pageSize String | Size (optional) - Specify page size of the generated PDF. Can be A3, A4, A5, Legal, Letter, Tabloid or an Object containing height
    • printBackground Boolean (optional) - Whether to print CSS backgrounds.
    • printSelectionOnly Boolean (optional) - Whether to print selection only.

Returns Promise<Uint8Array> - Resolves with the generated PDF data.

Prints webview's web page as PDF, Same as webContents.printToPDF(options).

<webview>.capturePage([rect])

  • rect Rectangle (optional) - The area of the page to be captured.

Returns Promise<NativeImage> - Resolves with a NativeImage

Captures a snapshot of the page within rect. Omitting rect will capture the whole visible page.

<webview>.send(channel, ...args)

  • channel String
  • ...args any[]

Returns Promise<void>

Send an asynchronous message to renderer process via channel, you can also send arbitrary arguments. The renderer process can handle the message by listening to the channel event with the ipcRenderer module.

See webContents.send for examples.

<webview>.sendInputEvent(event)

Returns Promise<void>

Sends an input event to the page.

See webContents.sendInputEvent for detailed description of event object.

<webview>.setZoomFactor(factor)

  • factor Number - Zoom factor.

Changes the zoom factor to the specified factor. Zoom factor is zoom percent divided by 100, so 300% = 3.0.

<webview>.setZoomLevel(level)

  • level Number - Zoom level.

Changes the zoom level to the specified level. The original size is 0 and each increment above or below represents zooming 20% larger or smaller to default limits of 300% and 50% of original size, respectively. The formula for this is scale := 1.2 ^ level.

<webview>.getZoomFactor()

Returns Number - the current zoom factor.

<webview>.getZoomLevel()

Returns Number - the current zoom level.

<webview>.setVisualZoomLevelLimits(minimumLevel, maximumLevel)

  • minimumLevel Number
  • maximumLevel Number

Returns Promise<void>

Sets the maximum and minimum pinch-to-zoom level.

<webview>.showDefinitionForSelection() macOS

Shows pop-up dictionary that searches the selected word on the page.

<webview>.getWebContentsId()

Returns Number - The WebContents ID of this webview.

DOM Events

The following DOM events are available to the webview tag:

Event: 'load-commit'

Returns:

  • url String
  • isMainFrame Boolean

Fired when a load has committed. This includes navigation within the current document as well as subframe document-level loads, but does not include asynchronous resource loads.

Event: 'did-finish-load'

Fired when the navigation is done, i.e. the spinner of the tab will stop spinning, and the onload event is dispatched.

Event: 'did-fail-load'

Returns:

  • errorCode Integer
  • errorDescription String
  • validatedURL String
  • isMainFrame Boolean

This event is like did-finish-load, but fired when the load failed or was cancelled, e.g. window.stop() is invoked.

Event: 'did-frame-finish-load'

Returns:

  • isMainFrame Boolean

Fired when a frame has done navigation.

Event: 'did-start-loading'

Corresponds to the points in time when the spinner of the tab starts spinning.

Event: 'did-stop-loading'

Corresponds to the points in time when the spinner of the tab stops spinning.

Event: 'dom-ready'

Fired when document in the given frame is loaded.

Event: 'page-title-updated'

Returns:

  • title String
  • explicitSet Boolean

Fired when page title is set during navigation. explicitSet is false when title is synthesized from file url.

Event: 'page-favicon-updated'

Returns:

  • favicons String[] - Array of URLs.

Fired when page receives favicon urls.

Event: 'enter-html-full-screen'

Fired when page enters fullscreen triggered by HTML API.

Event: 'leave-html-full-screen'

Fired when page leaves fullscreen triggered by HTML API.

Event: 'console-message'

Returns:

  • level Integer - The log level, from 0 to 3. In order it matches verbose, info, warning and error.
  • message String - The actual console message
  • line Integer - The line number of the source that triggered this console message
  • sourceId String

Fired when the guest window logs a console message.

The following example code forwards all log messages to the embedder's console without regard for log level or other properties.

const webview = document.querySelector('webview')
webview.addEventListener('console-message', (e) => {
  console.log('Guest page logged a message:', e.message)
})

Event: 'found-in-page'

Returns:

  • result Object
    • requestId Integer
    • activeMatchOrdinal Integer - Position of the active match.
    • matches Integer - Number of Matches.
    • selectionArea Rectangle - Coordinates of first match region.
    • finalUpdate Boolean

Fired when a result is available for webview.findInPage request.

const webview = document.querySelector('webview')
webview.addEventListener('found-in-page', (e) => {
  webview.stopFindInPage('keepSelection')
})

const requestId = webview.findInPage('test')
console.log(requestId)

Event: 'new-window'

Returns:

  • url String
  • frameName String
  • disposition String - Can be default, foreground-tab, background-tab, new-window, save-to-disk and other.
  • options BrowserWindowConstructorOptions - The options which should be used for creating the new BrowserWindow.

Fired when the guest page attempts to open a new browser window.

The following example code opens the new url in system's default browser.

const { shell } = require('electron')
const webview = document.querySelector('webview')

webview.addEventListener('new-window', async (e) => {
  const protocol = (new URL(e.url)).protocol
  if (protocol === 'http:' || protocol === 'https:') {
    await shell.openExternal(e.url)
  }
})

Event: 'will-navigate'

Returns:

  • url String

Emitted when a user or the page wants to start navigation. It can happen when the window.location object is changed or a user clicks a link in the page.

This event will not emit when the navigation is started programmatically with APIs like <webview>.loadURL and <webview>.back.

It is also not emitted during in-page navigation, such as clicking anchor links or updating the window.location.hash. Use did-navigate-in-page event for this purpose.

Calling event.preventDefault() does NOT have any effect.

Event: 'did-navigate'

Returns:

  • url String

Emitted when a navigation is done.

This event is not emitted for in-page navigations, such as clicking anchor links or updating the window.location.hash. Use did-navigate-in-page event for this purpose.

Event: 'did-navigate-in-page'

Returns:

  • isMainFrame Boolean
  • url String

Emitted when an in-page navigation happened.

When in-page navigation happens, the page URL changes but does not cause navigation outside of the page. Examples of this occurring are when anchor links are clicked or when the DOM hashchange event is triggered.

Event: 'close'

Fired when the guest page attempts to close itself.

The following example code navigates the webview to about:blank when the guest attempts to close itself.

const webview = document.querySelector('webview')
webview.addEventListener('close', () => {
  webview.src = 'about:blank'
})

Event: 'ipc-message'

Returns:

  • channel String
  • args any[]

Fired when the guest page has sent an asynchronous message to embedder page.

With sendToHost method and ipc-message event you can communicate between guest page and embedder page:

// In embedder page.
const webview = document.querySelector('webview')
webview.addEventListener('ipc-message', (event) => {
  console.log(event.channel)
  // Prints "pong"
})
webview.send('ping')
// In guest page.
const { ipcRenderer } = require('electron')
ipcRenderer.on('ping', () => {
  ipcRenderer.sendToHost('pong')
})

Event: 'crashed'

Fired when the renderer process is crashed.

Event: 'plugin-crashed'

Returns:

  • name String
  • version String

Fired when a plugin process is crashed.

Event: 'destroyed'

Fired when the WebContents is destroyed.

Event: 'media-started-playing'

Emitted when media starts playing.

Event: 'media-paused'

Emitted when media is paused or done playing.

Event: 'did-change-theme-color'

Returns:

  • themeColor String

Emitted when a page's theme color changes. This is usually due to encountering a meta tag:

<meta name='theme-color' content='#ff0000'>

Event: 'update-target-url'

Returns:

  • url String

Emitted when mouse moves over a link or the keyboard moves the focus to a link.

Event: 'devtools-opened'

Emitted when DevTools is opened.

Event: 'devtools-closed'

Emitted when DevTools is closed.

Event: 'devtools-focused'

Emitted when DevTools is focused / opened.

window.open Function

Open a new window and load a URL.

When window.open is called to create a new window in a web page, a new instance of BrowserWindow will be created for the url and a proxy will be returned to window.open to let the page have limited control over it.

The proxy has limited standard functionality implemented to be compatible with traditional web pages. For full control of the new window you should create a BrowserWindow directly.

The newly created BrowserWindow will inherit the parent window's options by default. To override inherited options you can set them in the features string.

window.open(url[, frameName][, features])

  • url String
  • frameName String (optional)
  • features String (optional)

Returns BrowserWindowProxy - Creates a new window and returns an instance of BrowserWindowProxy class.

The features string follows the format of standard browser, but each feature has to be a field of BrowserWindow's options. These are the features you can set via features string: zoomFactor, nodeIntegration, preload, javascript, contextIsolation, webviewTag.

For example:

window.open('https://github.com', '_blank', 'nodeIntegration=no')

Notes:

  • Node integration will always be disabled in the opened window if it is disabled on the parent window.
  • Context isolation will always be enabled in the opened window if it is enabled on the parent window.
  • JavaScript will always be disabled in the opened window if it is disabled on the parent window.
  • Non-standard features (that are not handled by Chromium or Electron) given in features will be passed to any registered webContent's new-window event handler in the additionalFeatures argument.

window.opener.postMessage(message, targetOrigin)

  • message String
  • targetOrigin String

Sends a message to the parent window with the specified origin or * for no origin preference.

Using Chrome's window.open() implementation

If you want to use Chrome's built-in window.open() implementation, set nativeWindowOpen to true in the webPreferences options object.

Native window.open() allows synchronous access to opened windows so it is convenient choice if you need to open a dialog or a preferences window.

This option can also be set on <webview> tags as well:

<webview webpreferences="nativeWindowOpen=yes"></webview>

The creation of the BrowserWindow is customizable via WebContents's new-window event.

// main process
const mainWindow = new BrowserWindow({
  width: 800,
  height: 600,
  webPreferences: {
    nativeWindowOpen: true
  }
})
mainWindow.webContents.on('new-window', (event, url, frameName, disposition, options, additionalFeatures) => {
  if (frameName === 'modal') {
    // open window as modal
    event.preventDefault()
    Object.assign(options, {
      modal: true,
      parent: mainWindow,
      width: 100,
      height: 100
    })
    event.newGuest = new BrowserWindow(options)
  }
})
// renderer process (mainWindow)
const modal = window.open('', 'modal')
modal.document.write('<h1>Hello</h1>')

Windows 10 on Arm

If your app runs with Electron 6.0.8 or later, you can now build it for Windows 10 on Arm. This considerably improves performance, but requires recompilation of any native modules used in your app. It may also require small fixups to your build and packaging scripts.

Running a basic app

If your app doesn't use any native modules, then it's really easy to create an Arm version of your app.

  1. Make sure that your app's node_modules directory is empty.
  2. Using a Command Prompt, run set npm_config_arch=arm64 before running npm install/yarn install as usual.
  3. If you have Electron installed as a development dependency, npm will download and unpack the arm64 version. You can then package and distribute your app as normal.

General considerations

Architecture-specific code

Lots of Windows-specific code contains if... else logic that selects between either the x64 or x86 architectures.

if (process.arch === 'x64') {
  // Do 64-bit thing...
} else {
  // Do 32-bit thing...
}

If you want to target arm64, logic like this will typically select the wrong architecture, so carefully check your application and build scripts for conditions like this. In custom build and packaging scripts, you should always check the value of npm_config_arch in the environment, rather than relying on the current process arch.

Native modules

If you use native modules, you must make sure that they compile against v142 of the MSVC compiler (provided in Visual Studio 2017). You must also check that any pre-built .dll or .lib files provided or referenced by the native module are available for Windows on Arm.

Testing your app

To test your app, use a Windows on Arm device running Windows 10 (version 1903 or later). Make sure that you copy your application over to the target device - Chromium's sandbox will not work correctly when loading your application assets from a network location.

Development prerequisites

Node.js/node-gyp

Node.js v12.9.0 or later is recommended. If updating to a new version of Node is undesirable, you can instead update npm's copy of node-gyp manually to version 5.0.2 or later, which contains the required changes to compile native modules for Arm.

Visual Studio 2017

Visual Studio 2017 (any edition) is required for cross-compiling native modules. You can download Visual Studio Community 2017 via Microsoft's Visual Studio Dev Essentials program. After installation, you can add the Arm-specific components by running the following from a Command Prompt:

vs_installer.exe ^
--add Microsoft.VisualStudio.Workload.NativeDesktop ^
--add Microsoft.VisualStudio.Component.VC.ATLMFC ^
--add Microsoft.VisualStudio.Component.VC.Tools.ARM64 ^
--add Microsoft.VisualStudio.Component.VC.MFC.ARM64 ^
--includeRecommended

Creating a cross-compilation command prompt

Setting npm_config_arch=arm64 in the environment creates the correct arm64 .obj files, but the standard Developer Command Prompt for VS 2017 will use the x64 linker. To fix this:

  1. Duplicate the x64_x86 Cross Tools Command Prompt for VS 2017 shortcut (e.g. by locating it in the start menu, right clicking, selecting Open File Location, copying and pasting) to somewhere convenient.
  2. Right click the new shortcut and choose Properties.
  3. Change the Target field to read vcvarsamd64_arm64.bat at the end instead of vcvarsamd64_x86.bat.

If done successfully, the command prompt should print something similar to this on startup:

**********************************************************************
** Visual Studio 2017 Developer Command Prompt v15.9.15
** Copyright (c) 2017 Microsoft Corporation
**********************************************************************
[vcvarsall.bat] Environment initialized for: 'x64_arm64'

If you want to develop your application directly on a Windows on Arm device, substitute vcvarsx86_arm64.bat in Target so that cross-compilation can happen with the device's x86 emulation.

Linking against the correct node.lib

By default, node-gyp unpacks Electron's node headers and downloads the x86 and x64 versions of node.lib into %APPDATA%\..\Local\node-gyp\Cache, but it does not download the arm64 version (a fix for this is in development.) To fix this:

  1. Download the arm64 node.lib from https://electronjs.org/headers/v6.0.9/win-arm64/node.lib
  2. Move it to %APPDATA%\..\Local\node-gyp\Cache\6.0.9\arm64\node.lib

Substitute 6.0.9 for the version you're using.

Cross-compiling native modules

After completing all of the above, open your cross-compilation command prompt and run set npm_config_arch=arm64. Then use npm install to build your project as normal. As with cross-compiling x86 modules, you may need to remove node_modules to force recompilation of native modules if they were previously compiled for another architecture.

Debugging native modules

Debugging native modules can be done with Visual Studio 2017 (running on your development machine) and corresponding Visual Studio Remote Debugger running on the target device. To debug:

  1. Launch your app .exe on the target device via the Command Prompt (passing --inspect-brk to pause it before any native modules are loaded).
  2. Launch Visual Studio 2017 on your development machine.
  3. Connect to the target device by selecting Debug > Attach to Process... and enter the device's IP address and the port number displayed by the Visual Studio Remote Debugger tool.
  4. Click Refresh and select the appropriate Electron process to attach.
  5. You may need to make sure that any symbols for native modules in your app are loaded correctly. To configure this, head to Debug > Options... in Visual Studio 2017, and add the folders containing your .pdb symbols under Debugging > Symbols.
  6. Once attached, set any appropriate breakpoints and resume JavaScript execution using Chrome's remote tools for Node.

Getting additional help

If you encounter a problem with this documentation, or if your app works when compiled for x86 but not for arm64, please file an issue with "Windows on Arm" in the title.

Windows Store Guide

With Windows 10, the good old win32 executable got a new sibling: The Universal Windows Platform. The new .appx format does not only enable a number of new powerful APIs like Cortana or Push Notifications, but through the Windows Store, also simplifies installation and updating.

Microsoft developed a tool that compiles Electron apps as .appx packages, enabling developers to use some of the goodies found in the new application model. This guide explains how to use it - and what the capabilities and limitations of an Electron AppX package are.

Background and Requirements

Windows 10 "Anniversary Update" is able to run win32 .exe binaries by launching them together with a virtualized filesystem and registry. Both are created during compilation by running app and installer inside a Windows Container, allowing Windows to identify exactly which modifications to the operating system are done during installation. Pairing the executable with a virtual filesystem and a virtual registry allows Windows to enable one-click installation and uninstallation.

In addition, the exe is launched inside the appx model - meaning that it can use many of the APIs available to the Universal Windows Platform. To gain even more capabilities, an Electron app can pair up with an invisible UWP background task launched together with the exe - sort of launched as a sidekick to run tasks in the background, receive push notifications, or to communicate with other UWP applications.

To compile any existing Electron app, ensure that you have the following requirements:

  • Windows 10 with Anniversary Update (released August 2nd, 2016)
  • The Windows 10 SDK, downloadable here
  • At least Node 4 (to check, run node -v)

Then, go and install the electron-windows-store CLI:

npm install -g electron-windows-store

Step 1: Package Your Electron Application

Package the application using electron-packager (or a similar tool). Make sure to remove node_modules that you don't need in your final application, since any module you don't actually need will increase your application's size.

The output should look roughly like this:

├── Ghost.exe
├── LICENSE
├── content_resources_200_percent.pak
├── content_shell.pak
├── d3dcompiler_47.dll
├── ffmpeg.dll
├── icudtl.dat
├── libEGL.dll
├── libGLESv2.dll
├── locales
│   ├── am.pak
│   ├── ar.pak
│   ├── [...]
├── node.dll
├── resources
│   └── app.asar
├── v8_context_snapshot.bin
├── squirrel.exe
└── ui_resources_200_percent.pak

Step 2: Running electron-windows-store

From an elevated PowerShell (run it "as Administrator"), run electron-windows-store with the required parameters, passing both the input and output directories, the app's name and version, and confirmation that node_modules should be flattened.

electron-windows-store `
    --input-directory C:\myelectronapp `
    --output-directory C:\output\myelectronapp `
    --package-version 1.0.0.0 `
    --package-name myelectronapp

Once executed, the tool goes to work: It accepts your Electron app as an input, flattening the node_modules. Then, it archives your application as app.zip. Using an installer and a Windows Container, the tool creates an "expanded" AppX package - including the Windows Application Manifest (AppXManifest.xml) as well as the virtual file system and the virtual registry inside your output folder.

Once the expanded AppX files are created, the tool uses the Windows App Packager (MakeAppx.exe) to create a single-file AppX package from those files on disk. Finally, the tool can be used to create a trusted certificate on your computer to sign the new AppX package. With the signed AppX package, the CLI can also automatically install the package on your machine.

Step 3: Using the AppX Package

In order to run your package, your users will need Windows 10 with the so-called "Anniversary Update" - details on how to update Windows can be found here.

In opposition to traditional UWP apps, packaged apps currently need to undergo a manual verification process, for which you can apply here. In the meantime, all users will be able to install your package by double-clicking it, so a submission to the store might not be necessary if you're looking for an easier installation method. In managed environments (usually enterprises), the Add-AppxPackage PowerShell Cmdlet can be used to install it in an automated fashion.

Another important limitation is that the compiled AppX package still contains a win32 executable - and will therefore not run on Xbox, HoloLens, or Phones.

Optional: Add UWP Features using a BackgroundTask

You can pair your Electron app up with an invisible UWP background task that gets to make full use of Windows 10 features - like push notifications, Cortana integration, or live tiles.

To check out how an Electron app that uses a background task to send toast notifications and live tiles, check out the Microsoft-provided sample.

Optional: Convert using Container Virtualization

To generate the AppX package, the electron-windows-store CLI uses a template that should work for most Electron apps. However, if you are using a custom installer, or should you experience any trouble with the generated package, you can attempt to create a package using compilation with a Windows Container - in that mode, the CLI will install and run your application in blank Windows Container to determine what modifications your application is exactly doing to the operating system.

Before running the CLI for the first time, you will have to setup the "Windows Desktop App Converter". This will take a few minutes, but don't worry - you only have to do this once. Download and Desktop App Converter from here. You will receive two files: DesktopAppConverter.zip and BaseImage-14316.wim.

  1. Unzip DesktopAppConverter.zip. From an elevated PowerShell (opened with "run as Administrator", ensure that your systems execution policy allows us to run everything we intend to run by calling Set-ExecutionPolicy bypass.
  2. Then, run the installation of the Desktop App Converter, passing in the location of the Windows base Image (downloaded as BaseImage-14316.wim), by calling .\DesktopAppConverter.ps1 -Setup -BaseImage .\BaseImage-14316.wim.
  3. If running the above command prompts you for a reboot, please restart your machine and run the above command again after a successful restart.

Once installation succeeded, you can move on to compiling your Electron app.

Windows Taskbar

Overview

Electron has APIs to configure the app's icon in the Windows taskbar. This API supports both Windows-only features like creation of a JumpList, custom thumbnails and toolbars, icon overlays, and the so-called "Flash Frame" effect, and cross-platform features like recent documents and application progress.

JumpList

Windows allows apps to define a custom context menu that shows up when users right-click the app's icon in the taskbar. That context menu is called JumpList. You specify custom actions in the Tasks category of JumpList, as quoted from MSDN:

Applications define tasks based on both the program's features and the key things a user is expected to do with them. Tasks should be context-free, in that the application does not need to be running for them to work. They should also be the statistically most common actions that a normal user would perform in an application, such as compose an email message or open the calendar in a mail program, create a new document in a word processor, launch an application in a certain mode, or launch one of its subcommands. An application should not clutter the menu with advanced features that standard users won't need or one-time actions such as registration. Do not use tasks for promotional items such as upgrades or special offers.

It is strongly recommended that the task list be static. It should remain the same regardless of the state or status of the application. While it is possible to vary the list dynamically, you should consider that this could confuse the user who does not expect that portion of the destination list to change.

IE

NOTE: The screenshot above is an example of general tasks of Internet Explorer

Unlike the dock menu in macOS which is a real menu, user tasks in Windows work like application shortcuts. For example, when a user clicks a task, the program will be executed with specified arguments.

To set user tasks for your application, you can use app.setUserTasks API.

Examples

Set user tasks

Starting with a working application from the Quick Start Guide, update the main.js file with the following lines:

const { app } = require('electron')

app.setUserTasks([
  {
    program: process.execPath,
    arguments: '--new-window',
    iconPath: process.execPath,
    iconIndex: 0,
    title: 'New Window',
    description: 'Create a new window'
  }
])
Clear tasks list

To clear your tasks list, you need to call app.setUserTasks with an empty array in the main.js file.

const { app } = require('electron')

app.setUserTasks([])

NOTE: The user tasks will still be displayed even after closing your application, so the icon and program path specified for a task should exist until your application is uninstalled.

Thumbnail Toolbars

On Windows, you can add a thumbnail toolbar with specified buttons to a taskbar layout of an application window. It provides users with a way to access a particular window's command without restoring or activating the window.

As quoted from MSDN:

This toolbar is the familiar standard toolbar common control. It has a maximum of seven buttons. Each button's ID, image, tooltip, and state are defined in a structure, which is then passed to the taskbar. The application can show, enable, disable, or hide buttons from the thumbnail toolbar as required by its current state.

For example, Windows Media Player might offer standard media transport controls such as play, pause, mute, and stop.

player

NOTE: The screenshot above is an example of thumbnail toolbar of Windows Media Player

To set thumbnail toolbar in your application, you need to use BrowserWindow.setThumbarButtons

Examples

Set thumbnail toolbar

Starting with a working application from the Quick Start Guide, update the main.js file with the following lines:

const { BrowserWindow } = require('electron')
const path = require('path')

const win = new BrowserWindow()

win.setThumbarButtons([
  {
    tooltip: 'button1',
    icon: path.join(__dirname, 'button1.png'),
    click () { console.log('button1 clicked') }
  }, {
    tooltip: 'button2',
    icon: path.join(__dirname, 'button2.png'),
    flags: ['enabled', 'dismissonclick'],
    click () { console.log('button2 clicked.') }
  }
])
Clear thumbnail toolbar

To clear thumbnail toolbar buttons, you need to call BrowserWindow.setThumbarButtons with an empty array in the main.js file.

const { BrowserWindow } = require('electron')

const win = new BrowserWindow()
win.setThumbarButtons([])

Icon Overlays in Taskbar

On Windows, a taskbar button can use a small overlay to display application status.

As quoted from MSDN:

Icon overlays serve as a contextual notification of status, and are intended to negate the need for a separate notification area status icon to communicate that information to the user. For instance, the new mail status in Microsoft Outlook, currently shown in the notification area, can now be indicated through an overlay on the taskbar button. Again, you must decide during your development cycle which method is best for your application. Overlay icons are intended to supply important, long-standing status or notifications such as network status, messenger status, or new mail. The user should not be presented with constantly changing overlays or animations.

Overlay on taskbar button

NOTE: The screenshot above is an example of overlay on a taskbar button

To set the overlay icon for a window, you need to use the BrowserWindow.setOverlayIcon API.

Example

Starting with a working application from the Quick Start Guide, update the main.js file with the following lines:

const { BrowserWindow } = require('electron')

const win = new BrowserWindow()

win.setOverlayIcon('path/to/overlay.png', 'Description for overlay')

Flash Frame

On Windows, you can highlight the taskbar button to get the user's attention. This is similar to bouncing the dock icon in macOS.

As quoted from MSDN:

Typically, a window is flashed to inform the user that the window requires attention but that it does not currently have the keyboard focus.

To flash the BrowserWindow taskbar button, you need to use the BrowserWindow.flashFrame API.

Example

Starting with a working application from the Quick Start Guide, update the main.js file with the following lines:

const { BrowserWindow } = require('electron')

const win = new BrowserWindow()

win.once('focus', () => win.flashFrame(false))
win.flashFrame(true)

NOTE: Don't forget to call win.flashFrame(false) to turn off the flash. In the above example, it is called when the window comes into focus, but you might use a timeout or some other event to disable it.

© GitHub Inc.
Licensed under the MIT license.
https://www.electronjs.org/docs/all