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Math.acos

The Math.acos() function returns the arccosine (in radians) of a number, that is

x[-1;1],Math.acos(x)=arccos(x)= the unique y[0;π]such thatcos(y)=x\forall x \in [{-1};1],\;\mathtt{\operatorname{Math.acos}(x)} = \arccos(x) = \text{ the unique } \; y \in [0; \pi] \, \text{such that} \; \cos(y) = x

Syntax

Math.acos(x)

Parameters

x
A number representing a cosine, where x is between -1 and 1.

Return value

The arccosine (angle in radians) of the given number if it's between -1 and 1; otherwise, NaN.

Description

The Math.acos() method returns a numeric value between 0 and π radians for x between -1 and 1. If the value of x is outside this range, it returns NaN.

Because acos() is a static method of Math, you always use it as Math.acos(), rather than as a method of a Math object you created (Math is not a constructor).

Examples

Using Math.acos()

Math.acos(-2);  // NaN
Math.acos(-1);  // 3.141592653589793
Math.acos(0);   // 1.5707963267948966
Math.acos(0.5); // 1.0471975511965979
Math.acos(1);   // 0
Math.acos(2);   // NaN

For values less than -1 or greater than 1, Math.acos() returns NaN.

Specifications

Browser compatibilityUpdate compatibility data on GitHub

Desktop
Chrome Edge Firefox Internet Explorer Opera Safari
acos 1 12 1 3 3 1
Mobile
Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
acos 1 18 4 10.1 1 1.0
Server
Node.js
acos 0.1.100

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://wiki.developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/acos