- File file_io.h
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move this to pcl::console
- Namespace openni_wrapper
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Get rid of all exception-specifications, these are useless and soon to be deprecated
- Member pcl::assignNormalWeights (const PointCloud< NormalT > &cloud, index_t index, const Indices &k_indices, const std::vector< float > &k_sqr_distances)
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Currently, this function equalizes all weights to 1
- Member pcl::createMapping (const std::vector< pcl::PCLPointField > &msg_fields, MsgFieldMap &field_map)
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One could construct a pathological case where the struct has a field where the serialized data has padding
- Member pcl::cuda::SampleConsensusModel< Storage >::setRadiusLimits (float min_radius, float max_radius)
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change this to set limits on the entire model
- Member pcl::EuclideanClusterExtraction< PointT >::getSearchMethod () const
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fix this for a generic search tree
- Member pcl::extractEuclideanClusters (const PointCloud< PointT > &cloud, const Indices &indices, const typename search::Search< PointT >::Ptr &tree, float tolerance, std::vector< PointIndices > &clusters, unsigned int min_pts_per_cluster=1, unsigned int max_pts_per_cluster=(std::numeric_limits< int >::max)())
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: fix the return value, make sure the exit is not needed anymore
- Class pcl::geometry::MeshBase< DerivedT, MeshTraitsT, MeshTagT >
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Add documentation
- Class pcl::geometry::MeshIO< MeshT >
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- Only writes the topology (not the mesh data).
- Supports only ascii.
- Does not consider the mesh traits (e.g. manifold or not)
- Member pcl::gpu::EuclideanClusterExtraction< PointT >::getSearchMethod ()
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fix this for a generic search tree
- Member pcl::gpu::EuclideanLabeledClusterExtraction< PointT >::extract (std::vector< PointIndices > &clusters)
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what do we do if input isn't a PointXYZ cloud?
- Member pcl::gpu::EuclideanLabeledClusterExtraction< PointT >::getSearchMethod ()
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fix this for a generic search tree
- Member pcl::gpu::extractEuclideanClusters (const typename pcl::PointCloud< PointT >::Ptr &host_cloud_, const pcl::gpu::Octree::Ptr &tree, float tolerance, std::vector< PointIndices > &clusters, unsigned int min_pts_per_cluster, unsigned int max_pts_per_cluster)
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: adjust this to a variable number settable with method
- Class pcl::gpu::people::Blob2
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: clean this out in the end, perhaps place the children in a separate struct
- Member pcl::gpu::people::buildRelations (std::vector< std::vector< Blob2, Eigen::aligned_allocator< pcl::gpu::people::Blob2 > > > &sorted)
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This function also fixes the kinematic chain, we should implement this in a xml or LUT
look if we can't get a more efficient implementation (iterator together with sortBlobs perhaps?)
- Member pcl::gpu::people::buildRelations (std::vector< std::vector< Blob2, Eigen::aligned_allocator< pcl::gpu::people::Blob2 > > > &sorted, PersonAttribs::Ptr person_attribs)
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This function also fixes the kinematic chain, we should implement this in a xml or LUT
look if we can't get a more efficient implementation (iterator together with sortBlobs perhaps?)
- Member pcl::gpu::people::evaluateBlobs (Blob2 &parent, Blob2 &child, int child_nr)
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what if child is second link in stead of first link (ea forearm in stead of elbow for arm)
- Member pcl::gpu::people::evaluateBlobs (Blob2 &parent, Blob2 &child, int child_nr, PersonAttribs::Ptr person_attribs)
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what if child is second link in stead of first link (ea forearm in stead of elbow for arm)
- Member pcl::gpu::people::evaluateBlobVector (std::vector< std::vector< Blob2, Eigen::aligned_allocator< Blob2 > > > &sorted, unsigned int parent_label, int child_label, int child_number, PersonAttribs::Ptr person_attribs)
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once we have good evaluation function reconsider best_value
- Member pcl::gpu::people::evaluateBlobVector (std::vector< std::vector< Blob2, Eigen::aligned_allocator< Blob2 > > > &sorted, unsigned int parent_label, int child_label, int child_number)
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once we have good evaluation function reconsider best_value
- Member pcl::gpu::people::label_skeleton::smoothLabelImage (cv::Mat &lmap_in, cv::Mat &dmap, cv::Mat &lmap_out)
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make the patch size a parameter
make the z-distance a parameter
add a Gaussian contribution function to depth and vote
- Member pcl::gpu::people::label_skeleton::sortIndicesToBlob2 (const pcl::PointCloud< pcl::PointXYZ > &cloud_in, unsigned int sizeThres, std::vector< std::vector< Blob2, Eigen::aligned_allocator< Blob2 > > > &sorted, std::vector< std::vector< pcl::PointIndices > > &indices)
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implement the eigenvalue evaluation again
do we still need sizeThres?
- Member pcl::gpu::people::LUT_max_part_size []
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read this from XML file
- Member pcl::gpu::people::part_t
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implement label 25 to 29
- Member pcl::gpu::SeededHueSegmentation::getSearchMethod ()
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fix this for a generic search tree
- Member pcl::gpu::SeededHueSegmentation::segment (PointIndices &indices_in, PointIndices &indices_out)
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what do we do if input isn't a PointXYZ cloud?
- Member pcl::IndicesAllocator
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Remove with C++20
- Member pcl::is_invocable_v
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: Remove in C++17
- Member pcl::IterativeClosestPoint< PointSource, PointTarget, Scalar >::IterativeClosestPoint (const IterativeClosestPoint &)=delete
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: remove deleted ctors and assignments operations after resolving the issue
- Member pcl::PointXYZRGBAtoXYZHSV (const PointXYZRGBA &in, PointXYZHSV &out)
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include the A parameter but how?
- Class pcl::registration::CorrespondenceRejectorFeatures
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explain this better.
- Member pcl::remove_cvref_t
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: Remove in C++17
- Member pcl::SampleConsensusModel< PointT >::setRadiusLimits (const double &min_radius, const double &max_radius)
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change this to set limits on the entire model
- Member pcl::SampleConsensusModelSphere< PointT >::projectPoints (const Indices &inliers, const Eigen::VectorXf &model_coefficients, PointCloud &projected_points, bool copy_data_fields=true) const override
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implement this.
- Member pcl::search::OrganizedNeighbor< PointT >::nearestKSearch (const PointT &p_q, int k, Indices &k_indices, std::vector< float > &k_sqr_distances) const override
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still need to implements this functionality
- Member pcl::seededHueSegmentation (const PointCloud< PointXYZRGB > &cloud, const search::Search< PointXYZRGB >::Ptr &tree, float tolerance, PointIndices &indices_in, PointIndices &indices_out, float delta_hue=0.0)
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look how to make this templated!
- Member pcl::seededHueSegmentation (const PointCloud< PointXYZRGB > &cloud, const search::Search< PointXYZRGBL >::Ptr &tree, float tolerance, PointIndices &indices_in, PointIndices &indices_out, float delta_hue=0.0)
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look how to make this templated!
- Member pcl::SurfaceNormalModality< PointInT >::computeAndQuantizeSurfaceNormals2 ()
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Should also need camera model, or at least focal lengths? Replace distance_threshold with mask?
Magic number 1150 is focal length? This is something like f in SXGA mode, but in VGA is more like 530.
- Member pcl::toPCLPointCloud2 (const pcl::PointCloud< PointT > &cloud, pcl::PCLPointCloud2 &msg)
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msg.is_bigendian = ?;
- Member pcl::visualization::PointCloudColorHandlerHSVField< PointT >::getColor () const override
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do this with the point_types_conversion in common, first template it!