Deprecated: This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.
The createScriptProcessor()
method of the BaseAudioContext
interface creates a ScriptProcessorNode
used for direct audio processing.
createScriptProcessor(bufferSize, numberOfInputChannels, numberOfOutputChannels)
bufferSize
-
The buffer size in units of sample-frames. If specified, the bufferSize must be one of the following values: 256, 512, 1024, 2048, 4096, 8192, 16384. If it's not passed in, or if the value is 0, then the implementation will choose the best buffer size for the given environment, which will be a constant power of 2 throughout the lifetime of the node.
This value controls how frequently the audioprocess
event is dispatched and how many sample-frames need to be processed each call. Lower values for bufferSize
will result in a lower (better) latency. Higher values will be necessary to avoid audio breakup and glitches. It is recommended for authors to not specify this buffer size and allow the implementation to pick a good buffer size to balance between latency and audio quality.
numberOfInputChannels
-
Integer specifying the number of channels for this node's input, defaults to 2. Values of up to 32 are supported.
numberOfOutputChannels
-
Integer specifying the number of channels for this node's output, defaults to 2. Values of up to 32 are supported.
Warning: Webkit currently (version 31) requires that a valid bufferSize
be passed when calling this method.
Note: It is invalid for both numberOfInputChannels
and numberOfOutputChannels
to be zero.
The following example shows basic usage of a ScriptProcessorNode
to take a track loaded via AudioContext.decodeAudioData()
, process it, adding a bit of white noise to each audio sample of the input track (buffer) and play it through the AudioDestinationNode
. For each channel and each sample frame, the scriptNode.onaudioprocess
function takes the associated audioProcessingEvent
and uses it to loop through each channel of the input buffer, and each sample in each channel, and add a small amount of white noise, before setting that result to be the output sample in each case.
const myScript = document.querySelector("script");
const myPre = document.querySelector("pre");
const playButton = document.querySelector("button");
const audioCtx = new AudioContext();
const source = audioCtx.createBufferSource();
const scriptNode = audioCtx.createScriptProcessor(4096, 1, 1);
console.log(scriptNode.bufferSize);
function getData() {
request = new XMLHttpRequest();
request.open("GET", "viper.ogg", true);
request.responseType = "arraybuffer";
request.onload = () => {
const audioData = request.response;
audioCtx.decodeAudioData(
audioData,
(buffer) => {
myBuffer = buffer;
source.buffer = myBuffer;
},
(e) => console.error(`Error with decoding audio data: ${e.err}`),
);
};
request.send();
}
scriptNode.onaudioprocess = (audioProcessingEvent) => {
const inputBuffer = audioProcessingEvent.inputBuffer;
const outputBuffer = audioProcessingEvent.outputBuffer;
for (let channel = 0; channel < outputBuffer.numberOfChannels; channel++) {
const inputData = inputBuffer.getChannelData(channel);
const outputData = outputBuffer.getChannelData(channel);
for (let sample = 0; sample < inputBuffer.length; sample++) {
outputData[sample] = inputData[sample];
outputData[sample] += (Math.random() * 2 - 1) * 0.2;
}
}
};
getData();
playButton.onclick = () => {
source.connect(scriptNode);
scriptNode.connect(audioCtx.destination);
source.start();
};
source.onended = () => {
source.disconnect(scriptNode);
scriptNode.disconnect(audioCtx.destination);
};
Since the August 29 2014 Web Audio API specification publication, this feature has been deprecated. It is no longer on track to become a standard.
It was replaced by AudioWorklets and the AudioWorkletNode
interface.