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GPUTexture: depthOrArrayLayers property

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The depthOrArrayLayers read-only property of the GPUTexture interface represents the depth or layer count of the GPUTexture.

This is set based on the size property in the descriptor object passed into the originating GPUDevice.createTexture() call.

Value

A number. This represents:

In cases where the GPUTexture does not have a depth or layers, the value is 1.

Examples

// …

const test = device.createTexture({
  size: [128],
  format: "r8uint",
  dimension: "1d",
  usage: GPUTextureUsage.COPY_SRC,
});

console.log(test.depthOrArrayLayers); // 1

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Opera Safari Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet WebView Android WebView on iOS
depthOrArrayLayers
113Currently supported on ChromeOS, macOS, and Windows only.
113Currently supported on ChromeOS, macOS, and Windows only.
141Currently supported on Windows only, in all contexts except for service workers.
99Currently supported on ChromeOS, macOS, and Windows only.
26 121 No 81 26 25.0 121 26

See also

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https://developer.mozilla.org/en-US/docs/Web/API/GPUTexture/depthOrArrayLayers