The WebGLUniformLocation interface is part of the WebGL API and represents the location of a uniform variable in a shader program.
The WebGLUniformLocation interface is part of the WebGL API and represents the location of a uniform variable in a shader program.
The WebGLUniformLocation
object does not define any methods or properties of its own and its content is not directly accessible. When working with WebGLUniformLocation
objects, the following methods of the WebGLRenderingContext
are useful:
js
const canvas = document.getElementById("canvas"); const gl = canvas.getContext("webgl"); const location = gl.getUniformLocation(WebGLProgram, "uniformName");
Specification |
---|
WebGL Specification # 5.10 |
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
WebGLUniformLocation |
10 | 12 | 4 | 11 | 12 | 5.1 | 4.4 | 25 | 4 | 12 | 8 | 1.5 |
worker_support |
No | No | 105 | No | No | No | No | No | 105 | No | No | No |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLUniformLocation