This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
* Some parts of this feature may have varying levels of support.
Note: This feature is available in Web Workers.
The WebGLUniformLocation interface is part of the WebGL API and represents the location of a uniform variable in a shader program.
The WebGLUniformLocation object does not define any methods or properties of its own and its content is not directly accessible. When working with WebGLUniformLocation objects, the following methods of the WebGLRenderingContext are useful:
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const location = gl.getUniformLocation(WebGLProgram, "uniformName");
| Specification |
|---|
| WebGL Specification> # 5.10> |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
WebGLUniformLocation |
10 | 12 | 4 | 12 | 5.1 | 25 | 4 | 12 | 8 | 1.5 | 4.4 | 8 |
worker_support |
No | No | 105 | No | No | No | 105 | No | No | No | No | No |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLUniformLocation